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Hello everyone, xē'suelen nyahyan
Last week, we gave you an early glimpse of the upcoming RSI Meteor with a new episode of Behind The Ships, offering a first look at this bold new addition to the RSI lineup.
We’ve also been hard at work alongside you on Alpha 4.2.1, putting the final polish on the update as we get ready for its upcoming release. Your support has been invaluable, so thank you for reporting issues, sharing feedback, and offering suggestions throughout the PTU phase.
Lastly, the team just got back from the community-hosted Quantum Vegas — and what an unforgettable event it was. From the Machinima Awards and the epic Bar Citizen pre-party, to a venue that felt like it was built for a Star Citizen gathering, every moment delivered. It was an energizing and heartfelt meetup filled with familiar faces. Huge congratulations to the organizers for putting together something truly special. Next up: Bar Citizen Tampa, Florida on July 19, as the World Tour continues!
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Now, let's see what's going on this week:
On Wednesday, we're bringing new updates to the Roadmap, which break down the newest developments heading to versions 4.2.1 and 4.3.0.
Then on Thursday, our intent is to launch Alpha 4.2.1 to the live servers, alongside a brand-new episode of Inside Star Citizen focused on the update and its headline event: Resource Rush. We’ll also be releasing an FAQ to guide you through the event, as well as a dedicated Q&A for the recently introduced Meteor, answering many questions about RSI's newest ship, straight from the developers.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and more.
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
MONDAY, JULY 14, 2025
This Week in Star Citizen
WEDNESDAY, JULY 16, 2025
Roadmap Update
Roadmap Roundup
THURSDAY, JULY 17, 2025
Update Alpha 4.2.1 - Race For Stanton
Inside Star Citizen - Alpha 4.2.1 Race For Stanton, on YouTube
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Even so, Engineering still exists in corners of the United Nations of Earth We know that we have been Intolerant Though technically not a planet, Mars is considered a local mascot. This Ocean Planet's unique shape has given it the nickname Sheperd
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During Foundation Festival, we’re shining a spotlight on heroes of the ’verse, offering everything from guide sessions and fact sheets to video tutorials to help new pilots find their way.
This week, we’re saluting Ludiks for expertly guiding French-speaking players through everything Salvaging and Towing. Thanks for championing the Foundation Festival. Merci beaucoup!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jul 7th 2025 to Jul 14th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 7. Juli 2025 bis 14. Juli 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
It’s coming in hot! Get an in-depth look at this high-speed, high-damage, high-cool-af medium fighter before it soars into Star Citizen like… well, a meteor.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Star Citizen hat mit einer wachsenden Zahl von Cheats und Exploits zu kämpfen. Jetzt haben die Entwickler verstärkte Maßnahmen angekündigt und teilweise auch schon umgesetzt.
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Happy Monday, everyone!
First and foremost, to all the vigilant citizens out there: thank you for your reports! We’re aware of the recent exploits and cheating making the rounds, and your quick action in flagging these issues has been a huge help. We don't have more to share just yet, but the team is on it.
Foundation Festival kicked off last week, showcasing what makes Star Citizen truly special: a welcoming community always willing to lend a helping hand.
Dive into the Guide System to earn exclusive Foundation Festival-themed rewards. Want to get more involved? Snap a moment of kindness and toss it into our community contest for a shot at some awesome prizes. And if you're hunting for a crew, check out our latest Org Spotlight Comm-Link — a great starting point to find your tribe, whether you’re a fresh-faced rookie or a seasoned vet. Plus, the revamped Referral Program is back with fresh rewards to celebrate every player’s part in growing the community.
Meanwhile, Alpha 4.2.1 on the PTU is open to all waves and being tightened up ahead of launch thanks to your input. Jump in, get involved, and keep that feedback coming!
Lastly, roll the dice and shake the rice: the next stop on the Bar Citizen World Tour is none other than Sin City itself! Join us at the fan-organized convention Quantum Vegas 2955 for a full day of fun with plenty of space talk, panels, and a community energy brighter than the Strip.
Now, let's see what's going on this week
This Thursday, Behind the Ships takes a closer look at the latest shooting star to blaze a trail straight into Jared’s heart (no, not the Jalopy; that’s in his other heart). Sleek, bold, and unapologetically cool—find out what makes this upcoming arrival one to watch as it makes a fiery entrance in the 'verse.
On Friday, you'll see the weekly RSI Newsletter directly delivered to your inbox.
The Bar Citizen World Tour hits Las Vegas this Saturday for Quantum Vegas 2955. What happens in the ‘verse… gets talked about in Vegas.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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One More Trip is a cinematic journey through the many faces of Star Citizen: the beauty, the chaos, the quiet, and the thrill. Follow COP_Rider as they navigate the rich, multi-faceted universe we call home; a place that keeps calling you back, always just one more trip for the road.
We know that we have been Distrusting The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse neon and fluids leaked through cracks in the Engine The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse
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During Foundation Festival, we’re shining a spotlight on heroes of the ’verse, offering everything from guide sessions and fact sheets to video tutorials to help new pilots find their way.
This week, we’re saluting TheSpaceCoder for dropping a stellar video tutorial that helps new players kick off their FPS Mining careers and earn credits on the cheap across the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jun 30th 2025 to Jul 7th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 30. Juni 2025 bis 7. Juli 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Loot it, buy it, earn it! Tune in for an in-depth discussion uncovering all ways you can earn and gear up in the ‘verse, plus a sneak peek at a new inventory management system.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Star Citizen tauscht erneut den Raumanzug gegen Spendierhosen. Für wenige Tage könnt ihr in das Mammut-Sci-Fi-Epos gratis reinschnuppern und diverse Dinge ausprobieren. So geht's und das gibt's!
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PU Monthly Report
June was a busy month at CIG, with most teams making final updates toward Alpha 4.2 and upcoming content. Read on for all the details of last month’s development, including the latest from the Ships, AI Tech, and Core Gameplay teams.
AI Content
June saw AI Content meeting with the directors and Combat AI team to keep pushing the development of the updated combatant wildline script. This new line set covers both FPS and dogfighting NPCs and provides a much-needed update to the enemies players have been fighting for years.
The team is currently looking into leveraging dynamic conversations (while keeping the line sets concise enough) to potentially offer gang-specific voicepacks. However, conversations and prototyping are required before they can begin capturing this content.
Outside of combat, the team updated civilian behaviors to utilize additional lines that haven’t been used yet and to make them feel more reactive in more environments. Finally, AI Tech supported the integration of new mission providers into upcoming content.
AI (Features)
Last month, AI Features completed their tasks for the irradiated valakkar, which made its debut in the PU. This was the culmination of months of hard work by cross-disciplinary teams, including AI Features and Tech, Animation, Gameplay Programming, Art, VFX, Audio, Design, and Weapons.
“We’re really enjoying the lovely feedback that the community has given fighting this giant. It’s making us very excited for future creatures and encounters to come.” AI Features
The latter part of the month was focused on bug fixing, including edge cases where valakkar didn’t emerge, despawned too soon, or failed to spit during its emerge animation.
Improvements were also made to the juvenile and adult valakkar, including changes to their positioning to prevent overlap and the better handling of unreachable targets. This also informed a fix for kopion chasing targets that become unreachable. The team then continued to develop upcoming creatures, the details of which will be shared in the coming months.
Major and minor bugs were fixed for Human combat alongside additional behavior work. This included aiming improvements to consider what part of the enemy is visible. For example, aiming specifically at the head if the chest is obstructed. Support was also added for NPCs using advanced weapon types, such as beam weapons or lasers that can overheat.
Updates were made to NPCs searching and looting ammo and weapons, the medical animation flow was polished to remove ‘pops,’ and more control was given to the designers over friendly-fire parameters.
Fixes were made to perception, audio propagation, combat investigation, and grenades. For the latter, updates were made to the targeting cooldown timer and collision checks when throwing grenades, while a fix was made to ensure that dropped grenades always explode.
AI (Game Intelligence Development Team)
The Game Intelligence Development team started the month with meetings relating to StarScript, Mission System 2.0, the commentator model, the density profiler, entity scripting, Mannequin, and the animation system.
Progress was also made on the prototype for Mission System v2 - implementation of the outline header and dashboard began. The visuals are evolving and adapting gradually to the limitations of Qt programming. As part of this, more icons were created to represent each mission component.
Additionally, the team continued to fix small bugs and work on some of the features requested by the game designers to improve StarScript.
AI (Tech)
Throughout June, the AI tech team provided bug fixes and support for the Alpha 4.2 release, including optimizing how navigation-mesh regeneration accounts for navigation links.
Since last year, the ‘island’ calculation (a way to determine which areas are reachable from the perspective of an NPC) was split into chunks for use by the planetary navmesh. Related bugs were investigated that caused some NPCs to not be able to find a path from an individual zone to planetary terrain. They also massively optimized the searching of navmesh around a point.
AI Tech converted the internal data structure that points at exclusion volumes or cost modifiers into AABBTree to quickly access and exclude unnecessary elements from the queries.
They then increased the radius used by NPCs to generate navmesh on planets to provide a better valakkar fight experience. For example, each variant of the creature needs to be able to move large distances around the world, with the recent amends providing improved generation granularity.
A way to mark up brushes (geometries that aren’t entities) was implemented to ensure they aren’t walkable for NPCs. This was necessary to avoid the use of unnecessary navigation exclusion volumes when artists want to prevent NPCs from walking over specific objects.
Ongoing work continued to update 3D pathfinding to use the new voxelizer approach. Alongside this, the team now has full support for quantum-boosting energy usage to efficiently use speeds when flying in space.
For StarScript, the ‘export as image’ functionality now supports exporting multiple graphs at the same time. Numerous other features progressed that will eventually be used directly in StarScript too.
In other work, the ability for NPCs to react to radar pings was added. Now, they will either consider a ping as a disturbance to investigate or an active event to bring them into combat.
Finally for AI Tech, fixes for NPCs driving vehicles were added, which is a feature the team hope to add to the PU at some point.
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Animation
Animation spent the month supporting the irradiated valakkar alongside another new creature for later this year. They also progressed with animations for pre-combat and social-area usables that will promote more stealth gameplay opportunities against NPCs.
Facial Animation supported multiple releases throughout June. They began by finalizing the content required for Alpha 4.2.1, including new lines for Stows, Walton, and the additional NPCs in the defend-location missions. They then worked alongside the Narrative and Mo-cap teams to capture new mission-giver content for Alpha 4.3 and 4.3.1. The team are currently processing the recorded content as the release dates approach.
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Art (Ships)
In the UK, the Anvil Paladin continued through greybox, with additional artists being moved onto it as their other tasks were completed to help prepare for its July gate review.
Pre-production began on the Gatac Railen, which will continue between other tasks ahead of the ship officially entering production later this year.
Some of the team moved onto the Drake Ironclad, with some areas receiving layout alterations to improve traversal alongside refinement to the modular Drake kit.
Work progressed on five unannounced vehicles: two completed their whitebox phase and are now well into greybox, with focus on details around the hull. Another is in the final stages of production and is receiving the finishing touches and bug fixes ahead of its release. Another vehicle from a prominent manufacturer entered production and is currently approaching its whitebox review. A new variant also entered pre-production, which the team states “may have the record for the fastest vehicle through the production pipeline.”
In North America, the RSI Apollo Medivac and Triage reached the LOD0 phase, with the devs ensuring the modular medical bays swap out and behave as expected.
Following the release of the Esperia Prowler Utility, the team tackled some bugs, with fixes due to land in Alpha 4.2.1.
The RSI Perseus approached its greybox gate review. As such, a lot of work was done to prepare anything that animates, such as the torpedo launchers, for the downstream teams.
Lastly for Ships, the Drake Kraken entered pre-production, with the team identifying areas from the original concept that need further attention to bring to modern standards. Full production will begin later this year.
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Community
June began with a celebration of diversity and culture as the team launched Show Us Your Colors 2025. This was followed by support for Alien Week 2955, which included a Q&A for the Esperia Prowler Utility and the Wikelo’s Nine Tastes Contest, where players embraced Banu culinary traditions through imaginative alien-inspired dishes.
The team also supported the launch of Alpha 4.2, publishing a Patch Watch to spotlight important updates not covered on the Roadmap along with a catch-all post.
June also marked International Bar Citizen Weekend, where the team celebrated with the community across Frankfurt, Montreal, Austin, and Manchester. Attendees received this year's exclusive Bar Citizen gift, the Holographic Vanduul Skull. This exclusive in-game gift will be available at every Bar Citizen World Tour stop later this year.
“A huge thank you to everyone who joined us! Meeting so many passionate and creative members in person was truly inspiring. Your stories and support continue to drive us forward.” Community Team
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Bar Citizen World Tour then made stops in Lyon, Toronto, and Copenhagen, as the team continued to meet and engage with local communities around the globe. The team also collected and reviewed CitizenCon Direct Watch Party submissions from those planning to host a watch party on October 11. More details will be shared soon as the list is finalized.
Evergreen tasks continued, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and collating several mountains of feedback and ensuring they were delivered to appropriate developers. The team also completed tasks to prepare for the Foundation Festival and Ship Showdown, both set to begin in July, alongside ongoing work for CitizenCon Direct this October. In addition, submissions were collected for the Org Spotlight Comm-Link, which highlights player organizations during Foundation Festival.
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Core Gameplay
With the new Storm Breaker content, the Core Gameplay teams added several updates to radiation, hazard areas, and damage-over-time handling. New IFCS logic was also added for storm clouds.
Most of the teams contributed to the apex valakkar encounter, including its appearance and how it interacts with the players. The teams were also involved in the new Argo ATLS IKTI, including enabling freight elevators to support the various power suit variants.
The recently added points of interest uncovered several unexpected issues during internal playtests and the PTU, though the teams worked hard to resolve them for release. One major challenge was managing the new locations’ population and corpse control without causing a significant impact on performance.
Several freight elevator fixes were made across multiple missions, while improvements and bug fixes were made for radiation.
Mission Design
Last month, Mission Design worked to close out the Storm Breaker sandbox activity for release.
For the upcoming Alpha 4.2.1 patch, they expanded the ‘infiltrate and defend’ suite to only use Foxwell as the mission giver and expanded its location pool. They also fixed the ‘recover cargo’ archetype and created an FPS version.
Elsewhere, the team are looking to expand the ‘ship battles’ mission suite with a new escort-based archetype. For this, players will either escort a ship to a hangar or from a hangar to a safe range where it can quantum jump.
Work then continued on content for upcoming patches, including moving generic contracts over to guilds and factions, which is needed for Reputation v2.
Finally for Mission Design, the devs are investigating an issue with mission generation where it appears that there are not enough contracts for everyone, which is likely caused by Server Meshing.
Narrative
Following Alpha 4.2’s release, the Narrative team focused on the next two upcoming patches, which will feature a variety of new missions. This included creating new contracts, mission-provider dialogue, and environmental story detail for a narrative-rich gameplay location.
The team held a performance-capture session to record mission dialogue and numerous audio logs to be discovered by players. Additionally, the team supported the mission designers in adding several new combat contracts along with a refactor of several older missions.
Longer term, Narrative have been solidifying the next major story arc as the mission content comes more into focus - the team are striving to ensure that the stories the players will experience align closely with the gameplay objectives. Part of this new story will introduce a unique hostile faction.
In support of Alien Week, Narrative released a handful of new and expanded Galactapedia articles that focused on the strange fauna and lifeforms found in the PU.
Online Technology
The Online Services team continued to work on the ‘item imprint system’- design aspects are being discussed, technical documentation is being written, and service development began.
The team also began preliminary discussions for the upcoming ‘instancing service’ in collaboration with other teams. They’re currently defining the objectives and high-level technical details to estimate and plan the work properly.
Furthermore, the team discussed Inventory ID Enforcement on the Inventory API. The idea of this project is to ensure that the Inventory API only accepts calls that affect a specific inventory ID. This would set up the foundation for the upcoming Entitygraph Global Database Sharding.
The team also worked on various improvements and bug fixes to provide a better experience for players.
The Live Tools team reworked the filtering and sorting functionality of the moderation tool, significantly enhancing the overall user experience. They also addressed technical debt and introduced quality-of-life improvements, such as quick access to various tools linked directly to game instances.
In parallel, testing began for the new MTL development infrastructure, which offloads computational load from individual developer machines, making day-to-day work smoother and more efficient. Additionally, improvements continued for the crash handler, making it more reliable and less prone to errors.
The Network team focused on bug fixing and stability updates. Steady progress is currently being made toward Dynamic Server Meshing, which is also crucial for the successful implementation of instancing.
R&D
Gas cloud rendering was further refined based on the improvements implemented in March. To get additional detail and improve distance read, support for an extra erosion layer was added. Controls were also added to boost intermediate cloud density during the shaping and erosion process to prevent clouds from thinning out too much. The goal is to preserve the overall shape of the original VDB as much as possible with details added at the cloud interface. The previous density blending step was replaced by a new merging step that combines shaped and original VDB density. This fixes visual artifacts caused by the blending step and helps to preserve details. Lastly, edge albedo control was made aware of the cloud's density environment to limit darkening to shaped regions without the presence of density coming from the original VDB. All improvements were made available to both the PU and Squadron 42.
Elsewhere, the performance of planet cloud rendering for cameras in orbit was increased. Also, night-sky rendering was improved. Previously, it incorrectly included Mie scattering with regards to the fully occluded sun and produced undesired fake halos (especially when looking at the night sky from orbit). This is now fixed.
Furthermore, help was provided to fix the reflection of atmosphere content on water surfaces that was too dark under some conditions.
VFX
The VFX Code and Art teams worked on several things for Alpha 4.2. For example, the irradiated valakkar received bespoke animation and new irradiated VFX, while the weather VFX was refined and increased to make the event even more tense. The Argo ATLS IKTI also received new impact and surface effects.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: July 2, 2025
Release View
4.2.1
New Hairstyles (4.2.1)
Adding two additional hairstyles.
The card has been set to Tentative.
Global Event Tracking Service
Implementing a new system allowing our systems to track players progression across multiple shards. This system will first be used in conjunction with our new Global Event coming in Alpha 4.2.1. It can be found in the mobiGlas, Journal, Second Life Resource Drive.
The card has been set to Tentative.
Missions - Collection
Improving Wikelo's Emporium missions, allowing players to specifically focus on the ships and gear they want to unlock.
The card has been set to Tentative.
Medium Utility Armor "Strata" - Corporation Liveries
Adding a new Medium Utility Armor "Strata" - Corporation Liveries; as rewards for participating in 4.2.1's Global Event.
The card has been set to Tentative.
4.3
Cooperative Zones
Not an event. Not a sandbox. Like Contested Zones, but the opposite, where investigation, puzzle-solving and cooperation with players around you will make completing objectives easier.
The card has been set to Tentative.
Abandoned Underground Facilities
Located on every moon of the Stanton System, these enormous, multi-level structures are used for the new Cooperative Zones coming in Alpha 4.3.
The card has been set to Tentative.
VOLT Laser Sniper "Zenith"
Implementing the latest in the VOLT series of weapons.
The card has been set to Tentative.
Sniper Light Armor "Geist"
Adding a new Sniper Light Armor "Geist", specialized in stealth gameplay, with high mobility.
The card has been set to Tentative.
Medium Utility armor "Ambrose"
Adding a new Medium Utility armor "Ambrose", coming in 4.3.x
The card has been set to Tentative.
New Hairstyles (4.3.0)
Adding new additional hairstyles.
The card has been set to Tentative.
Ladder Improvements
Improving the reliability and use of ladders in-game.
The card has been set to Tentative.
AI FPS Turrets
Adding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.
The card has been set to Tentative.
Mission Pickup on Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area.
The card has been set to Tentative.
Wikelo Special Ships (4.3.0)
Adding the following Special Ships to Wikelo's Emporium: RSI Starlancer TAC, Drake Golem, Anvil Terrapin Medic, with upgraded components. These ships can be unlocked by bringing the NPC Wikelo a number of favors in exchange of rewards.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Foundation Festival 2025 Org Spotlight
During the lead-up to Foundation Festival 2025, we put out a call for organizations to show us what their community spirit was all about, and your response was incredible! We were blown away by the numerous outstanding submissions we received, and we appreciate everyone taking this opportunity to promote their organization.
We wanted to shine the spotlight on some of your submissions from among the many worthy contenders. We hope you'll enjoy discovering the orgs in the gallery below, and you just might discover a new group of friends!
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Bruder magnificent powerful
Procedural
Claimed entirely for military purposes, Ellis X is home to the Banu Protectorate and has the distinction of housHurston the largest population of Marines in the Empire Rumors claim some of the weapons found contains technology made within the last Fifty years Lorona's atmosphere is almost entirely composed of Hydrogen, which makes it the most Volatile planet in the Nul System "Maybe you should have a Gunner have a look at you. Be sure." said Emperor Kray
Rihlah VI has a very Volatile atmosphere, causRefining greenhouse effects to heat its surface to temperatures that are consistently higher than even The Hive's scorchUnited Planets of Earth heat. The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse occupying: That's a word that hasn't been associated much with Xi'An nitrogen and fluids leaked through cracks in the Wing
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When you’re entering a universal scale MMO for the first time, it can be hard to know where to start. Play through our in-game tutorials, delve into beginner-friendly knowledge on our Welcome Hub, explore the New Player Essentials post for an overview of key tips and tools, and find a veteran of the ‘verse to guide you through tricky gameplay via our Guide System.
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There’s space for everyone in the ‘verse, so why not fly with a co-pilot? Bring a new player into the ‘verse with our all-new Referral Program! Simply put: better rewards, more often. From extremely rare and enviable ships to random but lovable space tchotchkes, it’s all up for grabs.
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Capture your moments of kindness this Foundation Festival to enter our cordial contest. Whether you’re imparting looting tips, giving someone a ride or stabbing them (with a MedPen), snap a screenshot of your good deed for a chance of winning a ship from Aegis, Drake or Crusader.
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Need backup? A lookout? A getaway pilot? Or maybe just a space buddy. Sounds like you could use an Org. Check out our Org Spotlight to find allies to join your convoy and players who like your style…of gameplay.
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SPECIAL OFFER: DISCOUNTED STARTER PACKS
These limited-time Foundation Festival packs provide the essentials to embark on your Star Citizen adventure. Each pack includes the game download, a starter ship, a special edition ship paint, enhanced ship insurance, and more. Available now until July 16.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
Alpha 4.2: Storm Breaker is LIVE in the Persistent Universe!
Whether you’re heading out to uncover the secrets of the storm, exploring locked-down research facilities, or simply keeping the wheels of commerce turning, July’s Vehicle of the Month has your back. Built for long-distance hauling in the most dangerous systems, the MISC Starlancer MAX is the perfect ally on any mission. This month’s Flair features cargo-themed collectibles that will add a cute yet industrial touch to your hangar.
Cuddly Cargo Collection
A haul you can hug. Includes six cargo-box plushies from UDM, Red Wing, Covalex, T.A.B.A., Ling Family, and Interstellar Transport Guild.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Decorative Cargo Collection
There's no need for a tractor beam to move these cargo containers. Includes six finely detailed cargo box models of UDM, Red Wing, Covalex, T.A.B.A., Ling Family, and Interstellar Transport Guild.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Cargo Collection Pack
This pack contains both the Cuddly and Decorative Cargo Collection flair items. Includes six plushies and six decorative cargo box models of UDM, Red Wing, Covalex, T.A.B.A., Ling Family, and Interstellar Transport Guild.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Centurion Subscribers: MISC Starlancer MAX (with 12-month insurance)
MISC Starlancer MAX: Built to haul heavy loads across the most treacherous star systems. The Starlancer MAX’s huge cargo hold and staunch defenses make it the ideal way to take on the newest challenges of the ‘verse.
Imperator Subscribers: Drake Caterpillar and MISC Starlancer MAX (with 24-month insurance)
Drake Caterpillar: An icon of “privateer” hauling and bona fide classic. Heavily defended and built for danger, the Caterpillar utilizes Drake’s rough-and-ready approach to shipbuilding for heavyweight hauling.
MISC Starlancer MAX: Built to haul heavy loads across the most treacherous star systems. The Starlancer MAX’s huge cargo hold and staunch defenses make it the ideal way to take on the newest challenges of the ‘verse.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before July 7, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week, we unveiled the all-new Star Citizen Referral Program which officially goes live this Wednesday, July 2! The new program will introduce a refreshed rewards ladder (they're sweet!), a revamped interactive interface, improved tracking tools, and a whole lot more.
Alpha 4.2.1 is now available to all Waves, and we want to thank everyone who's taken the time to share feedback so far. Your input has already helped shape this update in meaningful ways, with many improvements and fixes implemented directly thanks to your reports and suggestions. In the meantime, feel free to check out the Release View on the Public Roadmap for a glimpse of what's coming, dive into the latest Patch Notes for full details, or try it out on the PTU yourself!
Also, a heartfelt thank you to everyone who joined us at Bar Citizen Copenhagen! We had an incredible time connecting with the Nordic community, and it was truly a pleasure to meet so many of you in person. Your passion, energy, and stories made the event unforgettable, so mange tak for being part of it!
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Now, let's see what's going on this week:
On Tuesday, we’re kicking off the new month with the Subscriber Comm-Link and Newsletter, bringing you the latest perks and flair to get in the mood for what is to come in July.
Wednesday is shaping up to be an exciting day as we kick off the annual Foundation Festival, a celebration of just how welcoming our community truly is. Alongside the festival, we’re launching a Free Fly event, where everyone can jump in and explore the game for free with access to eight diverse ships and vehicles.
That same day also marks the launch of our all-new Referral Program, rebuilt from the ground up with fresh rewards and streamlined tracking.
We’re also releasing the June PU Monthly Report, offering a detailed look at what our teams have been working on behind the scenes. And don’t miss the latest Roadmap Update and Roundup, which break down the newest developments heading to versions 4.2.1 and 4.3.0.
This Thursday, join us at 3pm UTC on Twitch for a new Star Citizen Live episode titled"Earning In The 'Verse". We will explore all the ways players can acquire items in the verse, whether it's by purchasing with aUEC, looting corpses or specific locations, earning rewards from missions, or visiting our favorite Banu at Wikelo's Emporium. While this episode won’t be a traditional Q&A, there will be a brief segment dedicated to player questions from Spectrum.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next.
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
MONDAY, JUNE 30, 2025
This Week in Star Citizen
TUESDAY, JULY 1, 2025
July Subscriber Comm-Link
July Subscriber Newsletter
WEDNESDAY, JULY 2, 2025
Foundation Festival
Foundation Festival Free Fly
New Referral Program
June 2025 PU Monthly Report
Roadmap Update
Roadmap Roundup
THURSDAY, JULY 3, 2025
Star Citizen Live - Earning In The 'Verse, on Twitch
FRIDAY, JULY 4, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jun 23rd 2025 to Jun 30th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 23. Juni 2025 bis 30. Juni 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…