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Happy Monday, everyone!
Last week, we published the February 2026 Monthly Report. If you're curious about what our teams around the globe got up to last month, check it out.
All that glitters is gold (and green)! Stella Fortuna is nearly upon us, the 'verse's celebration of good fortune, bold choices, and daring to tempt fate. There'll be many ways to get involved, including a contest with rewards on the line for those brave enough to see if Lady Luck smiles upon them.
On the Alpha 4.7 front, we're tightening the last few bolts on the build before opening PTU to Wave 1, so watch Spectrum for the green light. We can't wait to hear what you think.
We'll also be dropping a Patch Watch post later this week to highlight some of the cool stuff cooking for the update. Consider it your appetizer before the main course.
Lastly, our friends at Anzia Racing are closing registration for the Crux Cup TEC 2956 on March 16. Think you've got what it takes to run with the best pilots in the 'verse? This is your last chance to claim your spot on the grid.
Now, let’s see what’s going on this week:
Tuesday kicks things off with the March Monthly Bundle: tough, battle-worn, and unapologetically gritty. If your aesthetic runs more 'scarred veteran' than 'fresh off the showroom floor', this one's for you.
Wednesday brings the latest Roadmap Update with refreshed cards for Alpha 4.7. We'll also have the Roadmap Roundup on Spectrum to break it all down.
On Thursday, bring your bold braggadocio and spirited shenanigans; Stella Fortuna 2956 awaits!
Also on Thursday, we're talking boots on the ground. This week's episode of Star Citizen Live is a Q&A dedicated to first-person gameplay and combat. Got something you've been wanting to ask? Get your question onto the Spectrum thread before showtime at 16:00 UTC (11 am CDT) on Twitch.
Friday wraps up the week withthe latest RSI Newsletter, delivered straight into your inbox.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Mar 2nd 2026 to Mar 9th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 2. März 2026 bis 9. März 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
This week, Jared and Sean reunite to discuss how tools and the teams who build them, make the continued development of Star Citizen possible. PLUS: StarWear, StarCloth, StarFace, StarStomach, and more. At least one of those isn't real. You'll have to watch to find out which.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Das Bergen von Weltraumschrott (Salvage) ist einer der Jobs, der euch in der Alpha von Star Citizen zur Auswahl steht. Ein neues Raumschiff bietet dafür die ideale Plattform.
Chris Roberts spricht: Der Star-Citizen-Chef kann die Ziellinie sehen
Die Argo Moth ist ein mittelgroßes Bergungsschiff für maximal vier Crew-Mitglieder, das bei Frachtraum und Antrieb über dem Durchschnitt liegt. Ihr könnt es mit Ingame-Credits mieten oder kaufen; wer das Spiel per Crodwfunding unterstützen will, kann die Moth für rund 300 Euro in seinen Hangar aufnehmen.
Das Bergen von Weltraumschrott (Salvage) ist einer der Jobs, der euch in der Alpha von Star Citizen zur Auswahl steht. Ein neues Raumschiff bietet dafür die…
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In einem seltenen Interview hat der CEO von Cloud Imperium Games sein Spiel Star Citizen gegen Kritik verteidigt und spricht davon, dass 14 Jahre später die Ziellinie in Sicht ist.
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PU Monthly Report
Welcome to February’s PU Monthly Report! There’s a huge amount of content coming to ‘verse in the next few weeks, including new and returning missions, the latest ships from RSI, and thrilling activities and locations around Nyx. Read on for everything done toward this exciting upcoming release.
AI Content
The Social AI team began the month bug fixing in support of Alpha 4.6 before looking to future releases.
AI Content worked alongside Mission Design to set up characters that players will meet in some of the new game loops. They also provided the initial setup and placeholder lines so the designers and directors can test the game flow with sample lines in place. This allows the writers to react to and refine the dialogue, ensuring it’s working in context and providing appropriate information.
The team also continued to outline their prospective goals for the upcoming year and defined what would be needed from other teams to facilitate their implementation.
AI (Features & Tech)
Last month, AI Features & Tech improved underground traversal for the valakkar, prototyping its future speeds. The creature’s behavior was also updated, including linear acceleration and deceleration when traversing during combat.
An issue was fixed with toy guns triggering weapon-fire and bullet-hit sound effects, which caused NPCs to cower. Accuracy calculations were also modified to give Design better control over them.
The team then improved how safe zones function within the global perception system, designated areas where players can rest or regroup without being detected by NPCs.
Work was also done on integrating the voxel grid, which is currently in extensive QATR testing. Finally, the team began supporting refueling missions on the AI side.
Animation
Animation spent February improving assets for the kopion, while Facial Animation focused on the first performance-capture shoot of the year. This was held at the end of February and captured numerous new characters.
Art (Characters)
February saw Character Art polishing assets for Alpha 4.7 alongside working through art debt in preparation for StarWear. The team also continued to work on new gang outfits and Subscriber Flair items.
The Concept Art team explored new combat armors and prepared handoff sheets for upcoming mandates.
Art (Ships)
In the UK, the Ships team completed the art phases for the Aegis Hammerhead gold standard, with the ship moving to downstream teams for close-out. They then moved on to a related ship, which is approaching whitebox.
The Gatac Railen passed its whitebox gate review and moved into greybox ahead of its planned release at Alien Week this year, with more artists joining the project to help build out assets for future Gatac ships.
Work also continued on the Greycat UTV, which had freshly captured enter and exit animations implemented. It’s currently with downstream teams for completion.
MISC’s upcoming hauler, the Hull-B, continued toward its LOD0 gate review. Tech Art is currently finalizing the highly intricate spindle deploy and retract animations.
The Drake Ironclad, Ironclad Assault, and Command Module each passed their greybox gate reviews. The team then moved on to LOD0 tasks, quickly progressing thanks to the time invested during whitebox on the modular kit.
Three unannounced vehicles progressed too. The first is approaching its greybox gate review, while the second passed greybox following minor functionality requests from the director. The third passed its white box review, though it is currently receiving tweaks to the layout before greybox.
In North America, an unannounced ship passed its whitebox gate review, with the team talking feedback regarding some of the interactions with elements in the rear half.
Finally, the Drake Kraken had its whitebox review rescheduled to early March after further concept time resolved areas that didn’t hit current standards. The team also reviewed traversal throughout the ship. Following this, they removed and reduced the scale of some rooms that offered no benefit to players (without compromising the scale of the interior hero rooms, like Engineering). The ship remains on track for its planned release next year.
Community
The Community team began the month by publishing the January PU Monthly Report and preparing for February’s seasonal and community-driven events.
The team supported the annual return of Coramor, Star Citizen’s equivalent of Valentine’s Day, with an informative catch-all post detailing everything this yearly celebration has to offer. This also included a Referral Bonus and the Love, Actually: Stories of the 'Verse 2956 contest showcasing some of the community’s most memorable moments. Coramor also welcomed the new Argo MOTH salvage ship, and the Community team provided a comprehensive Q&A and published a guide to the new Industrial missions.
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Additionally, the Community team provided support for Red Festival, which celebrates the new lunisolar year in the ‘verse. They published a catch-all thread for the event, along with the Earned Fortune screenshot contest highlighting how intrepid players personify the agile rat. The team’s contributions for both Coramor and the Red Festival also included updates to the Welcome Hub, New Player Guide, and Welcome Back, Pilot pages, ensuring that new and returning players had the latest info on everything happening in the ‘verse.
Throughout February, the team kept a close eye on player feedback across Spectrum and social media, pulling together sentiment reports and passing key findings on to the relevant development teams to keep them in the loop on what the community was saying.
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February also marked the return of one of the largest community-created racing events, Enter ATMOSPHERE presented by ATMO Esports. Held in Sydney, Australia, this event featured top racers competing head-to-head in a variety of challenges, as well as exclusive prizes and CIG staff in attendance, including Chris and Sandi Roberts. The Community team also supported this premier event through Spectrum and social media.
As seen by Evocati players during recent Tech Previews, the Core Gameplay team made solid progress on the Inventory Rework. Final polish and bug fixes are underway as the team prepares it for release.
Capital Ship Services progressed well, too, and will be delivered to downstream teams soon. The team's focus was also on the social features demonstrated during CitizenCon 2954.
Economy
The Economy team spent part of February tracking exploits, in particular those that resulted in item duplication or large quantities of aUEC being generated. While many loopholes have been closed, further patches will be introduced in Alpha 4.7. Following this, the devs will create additional guardrails and monitoring systems to lessen the impact of illicit aUEC on the wider game economy.
Economy also undertook additional balancing and adjustments to commodity pricing and trade routes while laying the groundwork for future systems, such as Item Recovery and Crafting.
“We were glad to see the positive community response to the Clear The Air live event. We are currently working on upcoming mission balancing and rewards while also looking back at our past content and performing an additional pass on Wikelo-related content.” Economy Team
Mission Design
In February, the devs continued to work on the Alpha 4.7 mission pack, which adds more content to Nyx and revives the courier missions that have been waiting for a refactor since Alpha 4.0. These missions also have small design changes. For example, ‘courier’ missions now range from one-handed items to two-handed boxes, ‘delivery’ missions range from 1 SCU box to 6x 1 SCU boxes, and ‘hauling’ begins from 6 SCU upwards.
Defend Ship missions also received an update allowing the team to accurately track the health of the ship. This will prevent the ship from appearing at almost full health before dying.
Ship Wave missions have been expanded to other contractors outside of Gilly, including a variation that ends with a large ship ‘boss.’
Narrative
In February, the Narrative team focused their efforts on Alpha 4.7, which will expand the content available in Nyx. This involved extensive work on the new locations, including QV Breaker stations (home of the Rock Cracker mission) and the People’s Service Stations, which are new refueling centers operated by the People’s Alliance. These new locations required signage, environmental storytelling, public address audio, and missions that will utilize the spaces. Simultaneously, the team worked with Design to craft dozens of additional new contracts to greatly expand the options that will be available to players in the system.
Looking ahead, the team wrote scripts and completed a capture session for a variety of new NPCs. This work is related to an upcoming gameplay loop that will be released later this year and includes a new faction representative. The session also involved additional content for the Tactical Strike Group mission featured at last year’s CitizenCon.
Narrative also wrote a script for a new story mission that will be an important step toward establishing the pipeline needed for delivering the 1.0 main story content to players. Finally, the team have been developing a storyline that will be introduced in a future release that will see players face down an interesting new faction.
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Online Technology
In February, the Network team focused on improving stability and reliability across Hybrid/DGS, resolving several high‑impact crashes, watchdog timeouts, and replication errors. The team advanced integration of the new scp‑network stack into patch branches, addressing build issues and conflicts, and continued QDSM V1/V2 development and testing to improve dynamic server scaling.
Alongside this, the team implemented authority/replication improvements, refactored streaming bind/unbind logic, and enhanced observability with new engine metrics. Moreover, support was provided for item-imprint development and mission markers. Finally, the team also provided support for bootstrap and developer‑workflow issues.
Following last year’s internal demo of Item Recovery T1, the Online Services team prepared for a feature-complete internal demo and finalized the remaining work in preparation for its upcoming release.
Internal work was done on how the long-term database works, with the intention of improving its speed.
Alongside members of Core Gameplay, Online Services planned for the social features as mentioned above. Instancing is entering its final stage of technical work before being passed down to downstream teams.
Following the Bootstrap user survey, the Live Tools team conducted user interviews to better understand pain points and prioritize improvements to stability and performance.
The Panic Switch error-reporting tool saw active improvements in February, with new deployment updates, better access management, and a more consistent user interface across the application.
Live Tools continued to modernize the Hex game dashboard, with the new architecture now in active implementation.
R&D
In February, work on the improved ground fog continued; a dissipation model was implemented to simulate fog behavior during a full day/night cycle.
Elsewhere, a memory corruption in the engine’s internal name table code was identified. This led to a rewrite of the name table code and related functionality, which now provides a thread-safe and significantly more efficient implementation.
VFX
In February, the VFX team focused heavily on supporting Alpha 4.7, contributing to the development of new locations, creatures, props, and vehicles as additional deliverables for Nyx came online. For example, one of the major Points of Interest for 4.7.0 received extensive fine-tuning, resulting in a significantly improved final look.
Creatures for Nyx also received a dedicated VFX pass to ensure their visuals are up to date and properly integrated into their new environments. In addition, the team helped bring several upcoming vehicles to life.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
Alpha 4.7 is live in the PU later this month, and with it, cracking new locations and missions around the Nyx system. To help you survive the subterranean challenges, this month’s Flair and Vehicles of the Month are suitably medical themed.
ParaMed ‘Cyanosis’ Medical Device
The ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from potentially life-threatening injuries. Offering extremely accurate diagnostics and dosing, it treats more patients and offers longer relief with less risk of overdose. The ‘Cyanosis’ edition features a bold blue color.
Current Centurion-level Subscribers get this item as part of their subscriptions.
CureLife Field Medic Kit
Medical emergencies can happen any time, any place. Be prepared with this Field Medic Kit from CureLife, which provides convenient and portable storage for a ParaMed Medical Device, Pancea MedGel refills, and additional medicine injectors. Kit comes pre-stocked with refills and injectors.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
CureLife ‘Cyanosis’ Medical Set
Be prepared for the worst with the CureLife Medical Set, containing the ParaMed Medical Device and Field Medical Kit, both in matching blue and white ‘Cyanosis’ edition. Kit comes pre-stocked with refills and injectors.
This pack is available for all subscribers to pledge for in the Subscriber-Exclusive Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
RSI Ursa Medivac: Built to endure the harshest environments, the Ursa Medivac is a beacon of light in the most hopeless situations. Fast, sturdy, and outfitted to recover even the most injured patients, it’s a vital tool on any dangerous operation.
Imperator Subscribers: RSI Apollo Medivac & RSI Ursa Medivac (with 24-month insurance)
RSI Ursa Medivac: Built to endure the harshest environments, the Ursa Medivac is a beacon of light in the most hopeless situations. Fast, sturdy, and outfitted to recover even the most injured patients, it’s a vital tool on any dangerous operation.
RSI Apollo Medivac: The Medivac is RSI’s reliable Apollo chassis fortified for medical evacuation. Supporting Tier 1, 2, and 3 medbeds, it can be outfitted to stabilize and extract, heal minor wounds, or even treat life-threatening injuries depending on the needs of the mission.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before March 10, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Red Festivalcelebrations are still going across the 'verse, but just barely. Things wrap up tomorrow, March 3, so if you haven't jumped in yet, now's the time. There are still free prizes to claim and the "Earned Fortune" contest to take part in before it all winds down.
Last week we published a Roadmap Update with two notable additions to the release view: Crafting T0 and the Inventory Rework. Both represent meaningful steps forward for player interaction and long-term progression, as we move closer to their debut in the Live environment.
We welcomed the Ship Audio Team for a community Q&A. If you missed it, enjoy this new episode of Star Citizen Live on YouTube. The team answered your questions, talked through improvements that are already in and others on the way, and settled the matter of who makes the most mouth noises in the office.
Subscribers also received the February 2026 issue of Jump Point. The first issue of the year explores how Nyx’s rest stops are shaping up, goes behind the scenes of the Argo MOTH and RSI Hermes, and more. You can download your copy now from the Subscriber section of your account.
Now, let’s take a look at what’s coming up this week:
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
Wednesday brings a new Monthly Report, offering a detailed update from our teams as work continues on upcoming releases and long-term initiatives from February 2026. It’s your chance to see how development is progressing across disciplines and what’s taking shape behind the scenes.
Then on Thursday, Star Citizen Live returns with a Tech Talk featuring Sean Tracy, Managing Director of Technical Operations. Join us on Twitch at 16:00 UTC as we get into Star Citizen's technology, including the Engine and Editor, Tools and Pipeline, Character Tech, and VR. Submit your questions now on Spectrum.
This week, we’re aiming to release a first Tech Preview of the Transport System to the Evocati. This system enables easier design setup and integration into instanced content such as hangars, while also providing more robust functionality within server-meshed environments. The goal is also to release Tech Preview 4.7 to the Evocati this week, with Wave 1 planned shortly after.
Alpha 4.6 isn’t being left behind. We’ve recently rolled out new hotfixes, including granting any outstanding Clearing the Air rewards to players who reached their milestones during the event but hadn’t received them yet. More fixes are coming this week, including addressing NPCs getting stuck in a cowering stance.
This Friday, the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can enable it at any time through your account settings.
Last but not least, Order 66 is hosting a new RP PvP event this Saturday, March 7, 19:00 UTC: Dead Man’s Switch. The goal is to capture the Wikelo Idris, board it, and trigger the self-destruct; Whoever sets it off takes the prize. Jump into their Discord server and take part in this all-out battle this weekend!
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Mining still feels like wizardry to me, but thankfully MrKraken just released an Ice Mining guide for beginners to get everyone up to speed. From which ship to choose, to where to go, how to mine, the science behind signatures, and understanding the UI, it’s all broken down in a format that’s easy for new players to digest.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Feb 23rd 2026 to Mar 2nd 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 23. Februar 2026 bis 2. März 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
This week on SCL, join the audible members of the Star Citizen Ship Audio Team as they answer your questions about all things flight ready, discuss the improvements already in game, who makes the most mouth noises, and where their efforts go from here.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: February 25, 2026
Release View
4.7
Crafting T0
Implementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.
This card has been set to Tentative.
Inventory Rework
Reworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
The frost is easing its grip, daylight is sticking around a little longer each evening, and somewhere just beyond the horizon, spring is pulling on its boots. We're not there yet, but you can smell it coming. The Red Festival is still bringing warmth and good fortune to the 'verse. Seek out auspicious offers, and don't miss your chance to pick up a Year of the Rat emblem envelope, commemorative display stand, and this year's collectible coin — all completely free. Show off your yearly findings with pride, and if you fancy making your own luck, there's still time to jump, slide, and dash your way into the community contest.
Over the weekend, we attended Enter Atmosphere 2956 in Australia, and it was truly something special. Seeing it all come together with that level of passion and creativity was unforgettable, and it meant a great deal to be back with the ANZ community after so long. Huge congratulations to ATMO esports and everyone who helped make it happen. Experiences like this reinforce what we have always known: community is everything.
And if you're wondering where we're heading next, check out the World Tour page.
Now, let’s see what’s going on this week:
Origin Jumpworks is already feeling the spring vibes, and honestly, who are we to argue? They're jumpstarting the seasonal celebrations this Tuesday. So, if you've had your eye on something sleek and stylish, you might want to keep yours peeled.
Wednesday brings the latest Roadmap Update and its complementary Roadmap Roundup, keeping you up to date on what's ahead in development. Also on Wednesday, RSI is running a fleetwide 20% discount at in-game vendors across the 'verse (aUEC only). You know what to do.
Thursday's episode of Star Citizen Live sees our Audio Team take the spotlight with a Q&A, with a special focus on vehicle-related sounds. Every snap, crackle, and pop that makes your ship (and the 'verse) feel alive — it didn't happen by accident. This is your chance to ask your burning questions to the people behind the magic in the Spectrum thread. Join us on Twitch at 16:00 UTC to hear the answers.
Friday delivers the latest RSI Newsletter to your inbox with your weekly update on what's happening across the 'verse.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Feb 16th 2026 to Feb 23rd 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 16. Februar 2026 bis 23. Februar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Join us for a deep dive discussion covering the broader vision behind industrial systems, how they’re progressing, and what’s new with the Industrial Missions introduced in Alpha 4.6.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Renew and rejoice in the Red Festival! A celebration of the new lunisolar cycle in the Star Citizen ‘verse with roots in reverent earth customs and festivities.