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Ship Showdown 2956
Every year, Ship Showdown challenges the community to champion their favorite vehicle. With a lineup spanning iconic fighters, industrial workhorses, heavy hitters and plenty more, 2956 is shaping up to be one for the record books! From longtime favorites to newer contenders, you made your voices heard and decided which ships deserved a shot at the crown. We received countless incredible submissions, including screenshots, videos, Lego® creations, grain arts, 3D-printed ships and even cardboard models. Thousands of entries were tallied to bring us the Top 16, which battled it out in the first round of head-to-head bouts. Now, as we enter the ELITE EIGHT, all of our remaining contenders are available to fly for free to all backers! The final battle starts here, where your votes will ultimately crown this year's Ship Showdown champion.
Here are the top eight vehicles this year, chosen by you:
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With space for cargo, troops and small vehicles and ships, this Heavy Dropship brings more than just immense firepower and durability to the battlefield, it brings the ultimate combined arms platform.
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Drive into the fray with Greycat’s tough and reliable MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.
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Heed the call of uncharted space and harness the spirit of exploration with the Drake Corsair, a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
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A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers. Drake’s signature industrial design and evocative asymmetrical aesthetic make the Clipper a visual spectacle as well as a practical standout.
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The Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks.
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When RSI set out to make the definitive modern solution for civilian and paramilitary operations, it looked to its historic Perseus gunship.
Ship Showdown Prizes
As the competition heats up, the Elite Eight ships will be available to fly for free for all backers through the rest of the tournament.
The Final Four competitors will also receive a special in-game paint and challenge coin, with a manufacturer themed bomber jacket going to backers of the ultimate champ.
Don't miss trying the Elite Eight, free for all backers, until September 2, 4PM UTC!
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Happy Monday, everyone!
Last week, many of you joined us on the PTU to put Alpha 4.10 through its paces, with focused runs on Siege of Orison, Recco Battaglia, and Cargo Missions. We also granted access to the Kruger S-65 Stingray for the weekend as a bonus for participating. Thanks to everyone who jumped in and helped us push the build forward - it was a huge help!
We're shoring up additional fixes and tightening things up across the board. A whopping 230 Blocker, Critical, and High Priority fixes alone have been checked in to Alpha 4.10 so far, with many more fixes still to come. If all goes smoothly, we're aiming to roll Alpha 4.10 out to Live this week.
Meanwhile, Phase 2 of the biggest aerospace smackdown in the 'verse is well underway as we approach the last duels to determine the Elite Eight of Ship Showdown 2956. Today, two Eclectic Exotics exchange fire for a shot at advancing, and tomorrow, the Big Hitters step into the ring to duke it out for the final spot. Cast your vote to ensure your champion moves on to the next round, and don't forget that daily voters who see the competition through to the end will earn a commemorative Spectrum badge.
We're doing things a little differently for this year's celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year's Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year's Intergalactic Aerospace Expo.
Or, put simply: launching a major patch and running a wider Free Fly in the same week... we're not going to do that.
Now, let's see what's going on this week:
On Wednesday, the Ship Showdown Elite Eight Free Fly begins for the existing community. We'll also publish the latest Roadmap Update alongside its complementary Roadmap Roundup.
Friday, we're in a Gamescom state of mind. Come raise a glass or two with your fellow starfaring Citizens and the CIG team at our next Bar Citizen World Tour stop at BON - Brauhaus ohne Namen in Cologne, Germany, from 6:00 PM. Space is limited, so it's first-come, first-served. Full details on the Gamescom Bar Citizen post.
Same day, you'll also find our weekly RSI Newsletter directly delivered to your inbox, and Jump Point magazine is back for all subscribers.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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MrKraken put together a breakdown of the new Battaglia rewards coming in Alpha 4.10, walking through the mining and combat contracts in Nyx and what you'll earn for running them.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Aug 17th 2026 to Aug 24th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 17. August 2026 bis 24. August 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Ein offizieller Livestream von Cloud Imperium Games endet im völligen Chaos, als die Entwickler von Star Citizen an Bugs scheiterten. Die Reaktionen fallen vernichtend aus.
Ein offizieller Livestream von Cloud Imperium Games endet im völligen Chaos, als die Entwickler von Star Citizen an Bugs scheiterten. Die Reaktionen...
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Hello everyone,
Last week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven’t already, check out the Release View for the full list of what’s currently in the works.
Thank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We’re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.
Keep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We’ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.
And finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).
Next up, we’re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can’t wait to reconnect with familiar faces, make new friends, and raise another glass with you!
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This week:
Ship Showdown Phase 2 kicks off tomorrow, on Tuesday!
You rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!
On Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!
On Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your account settings.
Cheers,
The Weekly Community Content Schedule
MONDAY, AUGUST 17
This Week in Star Citizen
TUESDAY, AUGUST 18
Ship Showdown 2956 - Phase 2 Commences
FRIDAY, AUGUST 21
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Fat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Aug 10th 2026 to Aug 17th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 10. August 2026 bis 17. August 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: August 12, 2026
Release View
Alpha 4.11
Nyx I
Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.
This card has been set to Tentative.
Starchitect Mission Pack
Implementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.
This card has been set to Tentative.
Genesis: Planet Tech v5
Implementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.
This card has been set to Tentative.
Genesis: Starchitect
Implementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.
This card has been set to Tentative.
Genesis: Population Manager
Implementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.
This card has been set to Tentative.
Starchitect POIs
Implementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.
This card has been set to Tentative.
Heavy Combat Armor
Implementing a heavy combat armor in the persistent universe.
This card has been set to Tentative.
Character Customization Update (Brows)
Implementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.
This card has been set to Tentative.
Kastak Arms "Verdict" LMG
Implementing the Kastak Arms "Verdict" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.
This card has been set to Tentative.
Kastak Arms "Hellion" Pistol
Implementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.
This card has been set to Tentative.
New Wikelo Ship Offerings: Tiburon
Adding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Meanwhile, Ship Showdown is fully underway. Rally behind your ride-or-die vehicle and help push them into the Sweet 16 before Phase 1 closes this Friday. You might just win a Kruger L-22 Alpha Wolf in the process.
On the Alpha 4.10 front, with all waves now open on the PTU, the team is heads down working on additional fixes and tightening up the patch ahead of its upcoming release to live servers. Thanks to everyone who's shared feedback so far. If you'd like to weigh in too, the dedicated feedback threads are still open.
Cologne, Germany, is also on the calendar again. Gamescom is just around the corner, and we've got a Bar Citizen lined up. Come join your fellow Citizens and the CIG team on Friday, August 28, from 6:00 PM at BON - Brauhaus ohne Namen. If you're interested in attending, check out the Gamescom Bar Citizen post for full details. Please note that seating is limited and admission will be on a first-come, first-served basis.
But before that, members of the team are headed to Denver, Colorado, USA this Saturday, August 15, for the next stop on the Bar Citizen World Tour, with loot in tow. Swing by Launch Pad Brewery from 3:00 PM MDT for plenty of ship talk and cold drinks with fellow Citizens. We hope to see you there!
Now, let's see what's going on this week:
The August Monthly Bundle struts in on Tuesday with steely style: armor, weapon, and ship paint for anyone who'd rather outgun than hide.
Also on Tuesday, there will be a scheduled maintenance on the Issue Council. The downtime will begin at 13:00 UTC and is expected not to exceed 1 hour.
On Wednesday, the latest Roadmap Update and Roundup arrive, giving you a look at what's coming down the line as we build toward Alpha 4.11.
Friday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.
Saturday, the Bar Citizen World Tour lands in Denver, Colorado. Come raise a glass with us!
Can't make it out to Denver? Check out barcitizen.org; there might be a community-hosted meetup happening near you.
The haulers and traders among you have plans, too. The community-organized Industry & Trade Expo (ITE) returns on Saturday on Twitch at 13:00 UTC, showcasing industrial ships, guided tours, interactive games, and more.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Aug 3rd 2026 to Aug 10th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 3. August 2026 bis 10. August 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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PU Monthly Report
Welcome to July’s PU Report! Last month saw continued progress across a wide range of development areas, from new vehicles and characters to backend tech and planet generation. Read on for all the details.
AI Content
Last month, AI Tech supported content for Alpha 4.9 and 4.10, including the reintroduction of Recco Battaglia. This created a number of challenges, including the setup and maintenance of repeatable mission comm calls for the initial release and content to support her upcoming instanced gameplay.
Considerable work was also put into supporting the new Siege of Orison content, including filling social spaces in the lead up to the shuttle, the addition of a new mission provider, and new enemies. Various bugs were tackled too.
Outside of content releases, the team continued to push forward on initiatives that were kicked off last month and supported a performance-capture shoot to provide additional content for upcoming releases.
AI (Features & Tech)
Last month, AI Features & Tech enhanced the ‘FlyTo’ behavior. Now, heavy fighter NPCs have distinct flight behavior parameters to ensure they strafe more quickly, as it was too slow before.
For creatures, work began on the initial animations for a new creature and its variants.
Development of the valakkar continued, with the team fixing an issue with the creature failing to hear while underground. A bug causing the irradiated variant to not immediately emerge was fixed too.
The valakkar now also targets players correctly, has increased line of sight and spitting range, and if the player stays within this range and moves, the creature will track them and spit more accurately.
The juvenile sentry valakkar will now prefer to avoid close combat - if the player enters melee range, it won’t bite and instead retreats by submerging underground until the player moves further away. However, if the player enters melee range of a non-sentry juvenile valakkar, it will bite once and try to avoid the player by submerging and repositioning. It will then resurface and resume spitting.
Comparatively, the adult sentry valakkar is not afraid of the player. In close combat, it will bite without retreating, though the bite attack does occur less often than the spit attack. The non-sentry adult valakkar bites and spits and, once the player inflicts enough damage, enters a triggered state, chasing and biting the player relentlessly.
For the yormandi, the creature no longer gets stuck or fails to perform the ‘major pain reaction’ after blowing up a shock barrel in its mouth. A partial fix was also submitted for the second yormandi not spawning from an AI perspective. However, the bug persists and requires further investigation.
The kopion now no longer gets stuck if it cannot hit its target. It also no longer fails to give up combat if it doesn't have a target, can’t perceive targets through walls, and will correctly circle targets when required.
For Human combat, the devs fixed issues with mounted-weapon AI failing to fire due to incorrectly thinking there was something in the way and fire logic checking if the player was on the gun too early. It also no longer gets stuck in a failure loop if an NPC fails to get on a mounted weapon.
An issue with the super heavy HMG backpack ammo feeders not working was solved, as was an issue causing NPCs who finished their clip just before getting onto a ladder to surrender when they reached the bottom. Super heavy NPCs also no longer try to use cover.
Another issue was fixed where, if an NPC used single-fire mode, they’d gradually take longer and longer between shots until they were taking over 10 secs between shots, causing them to appear unresponsive.
A bug related to beam weapons was solved too, which prevented impact sound events from registering on surfaces, meaning AI wouldn’t respond to laser beams being fired meters away from their heads.
Elsewhere, weapon-selection failure debug output was improved, and reaction animations were improved across the board, too.
Animation
Animation continued to work on the apex valakkar and its gameplay attacks alongside creating enter and exit animations for new vehicles.
Art (Characters)
In July, the Character Art team polished the upcoming super-heavy armor and supported the creation of ‘loadouts.’ They’re currently progressing with new armor sets and mission reward items for later in the year.
Art (Ships)
In the UK, Ships finalized the Grey’s Market Basher and released it into the ’verse. While they’ve moved on to other vehicles, the team are looking forward to implementing a range of cosmetic items to the Basher later this year.
Work progressed on the Anvil Liberator, with the devs wrapping up the whitebox ahead of its review at the end of the month. This specific whitebox phase took longer than planned, as the team wanted to ensure the ship utilized as much as possible from existing ships to set a strong foundation for future stages; the time invested in July should be returned in later stages.
Further development was done on the RSI Galaxy, which passed its whitebox gate review earlier in the month.
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Additional art resources helped various areas of the ship progress significantly, including the lower engineering area, upper corridors, modular lower section, and rear hangar.
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The upcoming Kruger Stingray continued to move swiftly through development, and with rapid progress from all teams, it was decided to do a combined LOD0/Final Gate review at the end of July, which the Stingray successfully passed.
Two other vehicles continued down the pipeline. One is essentially art and design-complete and awaiting the availability of downstream teams, while the other received further art and design work before passing its LOD0 review on the day this report was published.
Two unannounced vehicles progressed well throughout July, too. The first is in greybox, with Art and Design continuing to refine the setup on some of the more complicated moving parts. The second is in the whitebox phases after various teams sanity checked the ship’s complex landing state to rule out future problems before the Art team moved further into production. Luckily, a few issues that were expected were proven to not be as severe as thought and were efficiently resolved.
For the North American team, further progress was made on the Drake Kraken, which passed its greybox gate review after a major push from the team and remains on track for its planned release next year. The main callout from the review was to resolve how some of the capital-sized components are integrated into their rooms.
They also supported the release of Star Citizen Alpha 4.9 by creating a central information post on Spectrum where players could easily find the latest updates, information, and relevant links. Alongside this, the Welcome Back, Pilot and New Player Guide pages were also updated.
Following the release of Alpha 4.9, the Community Team worked closely with Development, QA, Player Experience, and senior leadership to surface player concerns, share community feedback, and communicate updates through Spectrum, Hotfix Central, the RSI Status page, and other channels.
On July 18, the Bar Citizen World Tour touched down in Chicago, Illinois, to a fantastic turnout. Members of the team got together with local players, swapped stories, heard about their favorite ’verse moments, and met some familiar faces from Spectrum in person. The team is looking forward to the next stops in Denver, Colorado, on August 15 and at Gamescom in Cologne, Germany, on August 28.
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Ship Showdown 2956 also returned in July, currently in Phase 1, with players submitting original creations to the Community Hub and X to champion their favorite flyable and drivable vehicles and help them earn a place in the Top 16.
"Ship Showdown really brings out the competitive side of the community, with players showing up in support of their favorite ships. The rivalry and excitement are what make this event one of our favorites throughout the whole year." — Community Team
July also saw the Community Team support the return of Foundation Festival and its accompanying Free Fly. At its core, the event is about helping new and returning players find their footing while celebrating the community members who make that journey easier. The team published a Spectrum catch-all post covering activities, rewards, participation details, and Guide System updates introduced as part of this year’s event. Alongside these updates came a revamp of the Welcome Hub, a Community Team-championed initiative that makes information, resources, and guidance easier to discover.
As part of the broader Foundation Festival efforts, the team also launched a Twitch Drops campaign, rewarding players for tuning in to participating Star Citizen creators, while discovering new channels and supporting those who inform, entertain, and welcome audiences across the community. A dedicated page for the latest Referral Bonus was also prepared.
Throughout the month, the Community Team continued monitoring player feedback, answering questions, and sharing updates. They also continued publishing recurring communications, including This Week in Star Citizen, biweekly Roadmap Updates and Roadmap Roundups, as well as regular Community Hub spotlights highlighting standout contributions.
Economy
Chawla's Beach and Ashland commodity runs have landed well with the community, and the Economy team is looking forward to introducing more opportunities in the future that result in similar emergent gameplay.
In July, they worked hard on mission and commodity balance. They’re currently adding a batch of long-awaited ships to the in-game stores for purchase in Alpha 4.10, including the Kruger L-22 Alpha Wolf, Drake Golem OX, and the RSI Aurora Mk II and its modules, as requested by the community.
Graphics, VFX Programming & Planet Tech
July saw the Graphics team comparing GI and reflections to an offline path-traced reference and making various improvements. For example, the ray-traced reflection denoiser now preserves finer material roughness details whilst simultaneously being faster on the GPU. The near-range occlusion of both diffuse and rough specular reflections now accounts for radiance cache cell size, resulting in a closer match to the path-traced reference. An accuracy issue with glancing angle reflections was resolved too, leading to brighter and more convincing reflections.
Narrative
Throughout July, the Narrative team worked on several major projects that serve to highlight the different ways that gameplay and story align. These will hopefully be in players’ hands over the next few patches.
Narrative supported the recent Siege of Orison polishing, which features a new mission provider representing Northrock Services, who will help mercenaries pit their skills against the Nine Tails’ infamous Mendo Ren. There was also extensive collaboration with the mission and narrative designers to ensure the expanded Battaglia mission set delivers an engaging story with more face-to-face NPC interactions than before.
Beyond that, multiple writers worked on missions for the incoming Starchitect locations. This new technology will allow for more places to visit than ever before, and the team is helping to make sure there are new contracts to experience.
Additionally, Narrative worked on missions for a new guild that will be introduced alongside an all-new gameplay style. Finally for July, the team wrote several scripts for a performance-capture session that included bringing back several faction representatives to record updated line sets to match the current mission system.
Online Technology
July saw the Network team focusing on two major areas. Firstly, making the game’s server infrastructure smarter and more reliable and, secondly, laying the groundwork for more dynamic server management in the future.
On the server-load side, the team resolved several bugs affecting how the game servers measure and report how busy they were, delivering a fix that ensures this data is now captured and reported accurately. They also cleaned up the way load is calculated, removing an outdated component that didn't accurately reflect real server performance. Together, these changes provide a much clearer picture of how hard each server is working at any given moment.
On the server-distribution side, the devs have been developing and testing a system that allows servers to scale up and down based on demand. Work is underway to allow extra game servers to be requested automatically when a busy event puts heavy load on the network and then release them when no longer needed. Progress was also made on a smarter way to divide the game world into regions that can each be handled by their own server, including support for grid-based spatial mapping that makes it easier to pinpoint exactly which servers should be responsible for specific areas of space. Several fixes were also made to clean up the underlying codebase, removing old unused modes and outdated code to make the system simpler and more reliable going forward.
Throughout the month, the Online Services team resolved dozens of player-reported bugs while continuing work on several key features, with the biggest area of focus remaining Item Recovery. Current development includes various improvements that will let players reclaim items lost to bugs or crashes, while detailed planning was done with the UI designers on exactly how players will see and select which lost items to recover, including very large collections.
A major push also went into improving server stability tied to how missions and delivery contracts are generated behind the scenes. The team found that the current system was creating far too much background data, putting strain on the servers and contributing to instability players may have noticed in-game. Several dedicated design sessions were held to plan a proper rebuild of the system to make it faster and more reliable going forward.
The team also continued with early designs for Crafting and Refining, working through how crafted or upgraded items will interact with players' existing gear and protections, such as insurance.
In July, the Live Tools team wrapped up several major initiatives across all three of their internal tools.
The most significant was Hex, the internal platform for player support and operations staff. The first part of the Hex 4.0 feature parity effort was completed. This involved rebuilding the redesigned platform core investigation tools, including inventory and ownership records, sanction and infraction detail pages, and reputation and ledger views. A second round of user research wrapped up and is now feeding into pre-release UX work. Attention then turned to getting Hex 4.0 release-ready, alongside further Citadel work on role-based access.
On Bootstrap, the tool developers use to set up their local work environments, the team drafted a technical design document for a full client revamp, capturing the current pain points, a set of near-term improvements, and a longer-term front-end rewrite. Work then turned to finalizing the plan and starting the rebuild.
For error reporting, the team completed the automatic handling of crash reports tied to a known hardware fault affecting 13th and 14th-generation Intel processors, which will noticeably reduce manual triage for operations staff. Panic Switch also received post-launch polish, including a cleaner rule creation flow that handles stream and matcher rules separately and automatically detects malformed payloads.
R&D
The R&D team’s July work covered two areas: adding snow and expanded weather behavior to the planet simulation, and improving cloud rendering performance.
For weather and snow, the devs implemented a time-of-day-dependent local temperature model that draws on planetary conditions, such as elevation, humidity, wind, and broader climate properties. Precipitation is now driven by local temperature, precipitation probability, and said planetary conditions to determine where and how much it rains or snows. Snow accumulation will interoperate with rain accumulation, while rain accumulation runs stably over very long periods and mild precipitation without numerical precision issues. Snow accumulation will work similarly.
Additional weather work included a local precipitation and lightning probability model; this is driven by local climate conditions and an approximate cloud coverage calculation used to evaluate local temperature, precipitation, and lightning. Local temperature and snow amount were exposed in both CPU and GPU weather queries, and terrain debug visualization was updated to render temperature and snow-related attributes.
The temporal mode for clouds (and gas clouds) saw further progress to get it ready for release. The team also improved quality when viewing a planet from far orbit and optimized guide storage. Ongoing work is targeting the stability of the upsampled image under little or no motion, sharpness of results, and the removal of transmittance halos.
Tech Art/Animation
Last month, the Technical Animation team continued refining the DNA head pipeline that drives every character face in the ’verse, resolving alignment and expression issues across several background-character heads and restoring save-and-load support for hybrid DNA heads. Work also progressed on head exports for the Tumbril Cyclone's driver and passenger alongside fixes to the facial expression system that keep performances reading naturally.
New meshes for a new creature family progressed and are now ready for playtesting, while weakspot implementation moved forward on the apex sand valakkar.
Significant R&D went into cloth throughout July, including new tools for proximal face constraints and per-vertex goal weight painting that will let fabric react more naturally to a character’s movement. The team also refined the corrective-shape system behind facial rigs, including a fix for jaw movement bleeding into collar motion.
The Aegis Retaliator’s cockpit was re-rigged and re-exported following an interior redesign, keeping its animations working seamlessly with the ship's refreshed interior.
Work also continued on the game-wide usable refactor, covering door panels, buttons, and railings alongside grip fixes for one-handed carryable props, new rigging for collectible items, and a fully interactive arcade joystick prop.
Together, these efforts reflect the team’s ongoing focus on making every character, creature, and object in Star Citizen feel tactile and alive.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
This week, join Max, Elliot, Loek and Olli as they play the upcoming Siege of Orison, share insight behind its design, and try not to die too many times along the way.
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Subscriber Promotions
Orison is once again under siege by the vicious Nine Tails gang and it’s up to you to stop them. To help you rip around the platforms of Orison, August’s Ships of the Month are small-but-rapid hoverbikes. And no matter where the battle takes you, you can embrace the joy of Star Kitten with this month’s Flair.
Alejo Brothers Volatus ‘Stealth Kitten’ Balaclava
The Volatus Balaclava is a staple of security and military operatives alike. The signature pink with blue whiskers imprinted on the ‘Stealth Kitten’ edition, combined with the limited-edition Shinobi Sally icon, make this facewear a statement piece for any look.
This flair is temporarily delayed and will be available in an upcoming patch.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Behring P4-AR 'Star Kitten' Rifle
Behring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. The ‘Star Kitten’ edition features Sally's signature pink with blue accents and the famous cat herself printed along the side.
This flair is temporarily delayed and will be available in an upcoming patch.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Star Kitten Kit
Accessorize any outfit with Star Kitten style. This colorful bundle contains the Alejo Brothers Volatus ‘Stealth Kitten’ Balaclava and Behring P4-AR 'Star Kitten' Rifle, both in the classic pink and blue Star Kitten colors.
This flair is temporarily delayed and will be available in an upcoming patch.
This pack is available for all subscribers to pledge for in the Subscriber Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Mirai Pulse: The Pulse embodies the essence of speed. Small, instantly maneuverable, and insanely fast, it puts you close to the ground for high-octane thrills like no other.
Imperator Subscribers: Aopoa Nox & Mirai Pulse (with 24-month insurance)
Aopoa Nox: Built on a backbone of Xi’an grav-lev technology, this alien-inspired hover bike is a fast and frantic way to travel and explore planetside.
Mirai Pulse: The Pulse embodies the essence of speed. Small, instantly maneuverable, and insanely fast, it puts you close to the ground for high-octane thrills like no other.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before August 11, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
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Hello everyone, xē'suelen nyahyan
Last week, Foundation Festival 2956 officially kicked off, celebrating the incredible community that continues to shape Star Citizen. Running through August 12, this year's event features a Referral Bonus, Twitch Drops, and rewards for guides helping new pilots through our improved Guide System. If you've been looking for the perfect time to bring a friend aboard, the accompanying Free Fly runs through August 10, while our refreshed Welcome Hub offers new Citizens an easier path into their first adventures among the stars.
Ship Showdown 2956 also entered its first phase: the race for Best in Show begins! Rally behind your favorite ships and vehicles by creating content and highlighting them on the Community Hub, to help them earn a place in the Top 16 before the duel bracket begins later this month. Along the way, you'll have the opportunity to win a L-22 Alpha Wolf with our latest contest!
Alpha 4.10 development continued at full speed in the PTU, with all waves opened last weekend. Thank you to everyone who has jumped in, tested the new content, and shared feedback. Whether you've been tackling the new Siege of Orison experience, getting hands-on with the new Arlington Lever Action Rifle, testing Recco Battaglia's latest contracts, or putting Instancing through its paces, your reports continue to help shape the update. If you haven't already, don't forget to check out the dedicated feedback threads on Spectrum, as well as our latest social survey.
We also published a new Roadmap Update, committing the feature lineup for Alpha 4.10 as we continue to refine Recco Battaglia's narrative experience and the supporting Instancing tech.
Now, let’s take a look at what’s coming up this week:
On Tuesday, Subscribers can look forward to the August Subscriber Comm-Link and Newsletter, bringing the most purr-fect exclusive content.
Then on Wednesday, Star Citizen Live returns with a special two-hour live developer commentary as we jump into Siege of Orison: a permanent PvE addition to the Persistent Universe, arriving in Alpha 4.10. Join the devs at 4pm UTC as they play through the operation and discuss what you can expect to come later this month.
The July 2026 PU Monthly Report will offer a behind-the-scenes look at the progress our teams have made across the company, as development continues on upcoming releases and the road ahead.
On Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your account settings.
Lots of Bar Citizens are being organized by the community this weekend! So if you're in London, Helsinki, Atlanta, or the Philippines, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!
Don't forget that Fight or Flight 2956 sign-ups are now open! Rally your team and register for the 3v3 dogfighting tournament series, where you'll battle it out for the win.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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It's Ship Showdown, and it’s time to champion your favorite ship! For HEBRAiST, the Origin M80 Heavy Fighter has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.
An extra shoutout this week to CarbonPixel who put the new Arlington Lever Action Rifle from Hedeby Gunworks through its paces in an incredibly polished showcase.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…