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Subscriber Promotions
Welcome to 2956! As we enter the new year, the ‘verse is by far the best it’s ever been, with three vast star systems to explore, countless thrilling missions to tackle, nearly 200 vehicles to discover, and untold adventure at every corner. To help you get into the action, every subscriber can take off in January aboard the classic Aegis Sabre, while Imperator subs can also fly the Firebird and Peregrine variants.
This month’s Flair is the long-awaited CC’s Conversions Azreal helmet, designed to strike fear into the heart of anyone unlucky enough to cross your path.
CC’s Conversions Azreal Helmet
Look the part when flying through the dangerous reaches of space. The Azreal helmet features the grim visage of a skull peering out from beneath the visor.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
CC’s Conversions Azreal ‘Ruby’ Helmet
Look the part when flying through the dangerous reaches of space. The Azreal ‘Ruby’ helmet features a shiny red skull peering out from beneath the visor.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
CC’s Conversions Azreal Collection
This duo pack includes the classic and 'Ruby' Azreal Helmet variants, each featuring a grim skull peering out from beneath the visor.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Aegis Sabre: A bona fide naval classic, the Aegis Sabre has seen action in countless battles for Humanity’s freedom. Built as a rapid-responder to deep-space attacks, it’s more than capable of tackling the most dangerous threats in the galaxy.
Imperator Subscribers: Aegis Sabre plus Firebird and Peregrine Variants (with 24-month insurance)
Aegis Sabre plus Firebird and Peregrine variants: Imperator subscribers can fly three of the extended Sabre series throughout January. Alongside the classic original, they can hit enemies harder with the missile-focused Firebird before hitting the circuit in the speed-focused Peregrine racer.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before January 13, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 29th 2025 to Jan 5th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 29. Dezember 2025 bis 5. Januar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Fast eine Milliarde Dollar, kein fertiger Release und trotzdem kein Ende in Sicht. Star Citizen zeigt uns, wie weit Spieler bereit sind zu gehen, um Teil eines Traums zu werden.
It's time again to shine a spotlight on our most active members from the past week! From Dec 22nd 2025 to Dec 29th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 22. Dezember 2025 bis 29. Dezember 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Nach über einem Jahrzehnt Entwicklung hat Cloud Imperium Games einen wichtigen Meilenstein für Squadron 42 erreicht. Alle Kapitel der Kampagne sind inzwischen spielbar. Der Release soll im nächsten Jahr endlich Realität werden.
Nach über einem Jahrzehnt Entwicklung meldet Cloud Imperium Games eine positive Nachricht für alle Fans. Alle Kapitel von Squadron 42 sind spielbar. Das Warten…
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LETTER FROM THE CHAIRMAN
As we wrap up 2025, I want to take a moment to reflect on the year and what it’s meant for all of us.
2025 became the Year of Playability for Star Citizen. It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history. That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.
We started the year with two clear goals as a company: to improve stability and quality of life in Star Citizen while continuing to deliver regular content updates, and to push Squadron 42 toward Beta and release in 2026.
I’m happy to say we’ve made great progress on both fronts.
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STAR CITIZEN
On the Star Citizen side, 2025 saw a number of important pieces come together. We released not one, but two star systems in a single year, welcomed the return of the beloved landing zone Levski, and added new locations around the ’verse, opening more space to explore and spend time in.
Server Meshing was the key technology that made all this possible – with the release of 4.0.1 to the Live Environment on January 28th we moved into a bigger, more performant and stable universe. And while there were a few hiccups with some legacy systems like the Elevators and Air Traffic Control that were built long before Server Meshing was conceived, Server Meshing itself has been working flawlessly since the beginning, a testament to the design and execution of the system by our Network, Backend, Engine and Gameplay teams.
Every day it handles tens of thousands of people playing concurrently in shared instances of up to seven hundred players. For something that simulates everything to the level of detail we do, at the scale we do, in first and third-person, this is a truly mindboggling achievement. Most other multiplayer games top out at between fifty to hundred players in a much more contained space than we allow you to explore in Star Citizen. And the MMOs with high player counts in the same instance don’t simulate and render the world to the extent we do.
As multiple servers now manage our vast universe, the individual server performance has greatly increased, creating a much better experience for all of you. And due to its design with a separate service that tracks the state of the universe for all servers and clients, it allows us to quickly recover from a client or a server crash, without losing your progress, which is a huge quality of life win.
We also shipped more mission content and in-game events than ever before this year. That included large-scale moments like teaming up to take on an Irradiated Apex Valakkar or coming face-to-face with Yormandi, as well as longer-running storylines that helped add depth and context to the ’verse.
The environments continued to evolve as well. Expanded weather effects and planetary conditions helped make locations feel more distinct and atmospheric, while improvements to characters, player interaction, and AI contributed to a more intuitive experience. We also expanded the vehicle lineup, introducing 24 new vehicles while continuing to improve the ships and ground vehicles already in your hands.
Supporting all of this was a significantly increased pace of delivery compared to previous years. In 2025, Star Citizen delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews. This new pace allowed us to iterate faster, respond to feedback sooner, and deliver more content to play throughout the year.
We closed out the year with the introduction of Engineering in Star Citizen Alpha 4.5, adding new layers of interaction, decision-making, and responsibility to managing your ship. Engineering is an important step toward the deeper systemic experience I've always wanted to build, where coordination and your crew truly matter. While future systems such as Maelstrom’s physically based materials and destruction, more realistic shield gameplay with generators and emitters, and our upcoming crafting system will further deepen Engineering, it was important to bring Engineering into the ‘verse now so we can begin refining the experience in the Live environment.
Finally, as a “Christmas Surprise” we quietly released an experimental VR mode in Alpha 4.5. What began as a passion project quickly caught people’s attention, and the response from those who have tried it has been genuinely exciting.
I’ve long believed that Star Citizen is a natural fit for VR because of how we build our worlds. We physicalize almost everything, keeping first and third-person views consistent in a shared universe. That approach takes more effort, but it makes the experience feel grounded and real, and it highlights the value of those design choices in a way few other technologies can.
Being able to experience ships, environments, and equipment at true scale, with natural movement and directional audio, adds a level of immersion that’s difficult to capture on a traditional display. All the detail we put into our environments, props, ships, and gear really pays off when you’re up close and personal.
This is still an early and experimental step, and there’s plenty we want to improve. We need to continue dialing in the diegetic UI so it feels comfortable and readable in VR, refine FPS controls so your input controls your body rather than where you’re looking, and add more dedicated control support. These are solvable problems, and ones we are excited to tackle.
It’s also worth mentioning that the new VR mode would not be possible without the engine and graphics work happening behind the scenes. Ongoing optimization efforts by our Core Technology Group and our transition to Vulkan have made a meaningful difference, and without that work, I don’t think VR would be running as smoothly in its first iteration.
All of this, combined with a hard focus on bug fixing and quality of life features has made Star Citizen more fun, stable and playable than ever.
And the numbers back it up!
We had record-setting engagement this year, with more than 64 million hours played in Star Citizen (up from 48 million in 2024). You set new records in peak concurrency and unique daily users, and we saw huge increases in every metric, including 40-60% increases in average daily users and average peak concurrency. We also saw huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024.
2025 truly was the Year of Playability for Star Citizen!
SQUADRON 42
On the Squadron 42 front, our focus throughout 2025 was to build on the progress of 2024 and what we showed at last year’s CitizenCon by bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
All chapters are now fully playable from beginning to end, and we’ve been playing through the game ourselves regularly. Squadron 42 is a large game, over forty hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.
A big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique.
Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.
COMMUNITY
What continues to mean the most to us is the community that has grown alongside this journey. You have given us your time, shared your perspectives, and chosen to take part in something that is truly bigger than all of us. It is the next great adventure, where millions of like-minded explorers get to live among the stars, and we could not ask for a better crew.
Throughout the year, hundreds of Bar Citizen events took place around the world, creating spaces where stories were shared, friendships were formed, and a shared passion for this universe came to life. We were fortunate enough to attend 24 of these in person, and each one was a reminder of the care and creativity you bring to this community. These moments matter. They help keep us grounded in why we do what we do, and they continue to inspire and motivate us in ways that are truly rewarding.
That same energy carried through online. You organized racing events, watch parties, social meetups, and more throughout the year, bringing people together no matter the time zones or continents. CitizenCon Direct was a standout moment for us, with dozens of watch parties happening around the world simultaneously. Despite the distance between us, it genuinely felt like we were more connected than ever.
Thank you for the time, patience, and passion you continue to share with us. Whether you joined us at an event, helped test a build on the PTU, organized a gathering, or simply spent time experiencing the universe with others, you are at the center of our ambition and what makes this entire journey possible.
EYE ON THE HORIZON
Looking ahead to 2026, our focus remains clear. We’ll continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.
Server Meshing will become dynamic, allowing the mesh to reconfigure in real-time based on player activity and server load. This evolution is foundational to supporting the large-scale group experiences we've always envisioned and will enable us to expand the universe even further. Our goal is to have thousands of players in the same shared universe instance. Components of the Server Meshing systems are also being leveraged to deliver instanced areas and experiences, allowing our designers to craft balanced content that integrate seamlessly into the universe.
As we expand outward, we're also building deeper. Genesis planets represent our next step in planetary tech, offering breathtaking worlds with significantly improved graphical fidelity and denser, more dynamically assembled biomes. These planets are driven by the rules of nature—and our designers—creating ecosystems that feel alive and authentic. Combined with Starchitect locations throughout, Genesis planets deliver both the environmental depth and the gameplay density we need. Supporting this will be a new AI population management system that creates inhabitants appropriate to their local environment and enables more complex interactions between agents. This approach to building living, breathing planets, is key to scaling the game to the heights we're aiming for.
We're also upgrading core systems that have been with us for years. As part of our Item Recovery work, Inventory, Insurance, and Cross-Patch Persistence are all getting significant improvements. The focus is on making it easier to interact with your belongings while improving the stability and speed of these systems overall. These are integral parts of any MMO experience and getting them right matters.
For Squadron 42, our priority remains quality and polish as we move toward Beta and release. We’re confident in the direction the game is headed and are fully focused on delivering. We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.
Thank you for continuing to share your time, your feedback, and your passion for this universe. Star Citizen and Squadron 42 exist because of all of you, and that is something I will never take for granted.
From all of us at Cloud Imperium Games, we wish you a happy holiday season and a great start to the new year.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Luminalia, everyone!
Welcome to the last This Week in Star Citizen of the year! As we close out 2955, we want to thank you for making this year unforgettable. You’ve helped shape every milestone and brought the ‘verse to life in ways only this community can. It’s been an incredible journey, and we’re excited to share one more round of celebrations before we step into 2956.
We’re wrapping up this year with the recently released Alpha 4.5 update, which went live last week!! This update puts Engineering gameplay into your hands, sharper visuals, improved AI for more dynamic encounters, refreshed loot tables to keep exploration rewarding, and new Wikelo recipes for those who like to spice things up. And that’s just a taste, there’s plenty more waiting for you to discover as you dive into the patch.
Luminalia is in full swing, so don’t forget to claim your free daily gifts from the Luminalia Calendar and spread the spirit of giving across the stars. And if you haven’t yet, there’s still time to enter the custom Star Citizen PC giveaway hosted by our friends at CLX—one half of an exclusive panoramic tribute to Nyx. Enter before December 30, 2025, at 04:59 UTC for your chance to kick off the new year with a powerhouse rig.
Last but not least, our annual gameplay survey is back! This is a great opportunity for us to hear directly from you about how you play, what you’re enjoying today, and how you feel about the long-term vision we’re building toward. The survey takes about 15 minutes to complete, and you can skip any questions you’d rather not answer. As a thank you, all participants will receive an in-game reward: a light-up Café Musain hangar flair attributed directly to your account. Rewards will be distributed shortly after the survey closes on January 15, so don’t miss your chance to take a piece of Levski home!
Here’s to 2956 and all the shared adventures ahead. Enjoy the latest update, enjoy the season, and we’ll see you in the ’verse.
Wishing you a fantastic end to the year and Happy Luminalia!
Fly low, and fly fast!
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 15th 2025 to Dec 22nd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 15. Dezember 2025 bis 22. Dezember 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: December 17, 2025
Release View
4.5.0
All 4.5.0 cards have been set to Released.
Progress Tracker
We've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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With another year of updates behind us, we’ve delivered increased stability and speed to the Vulkan renderer, diagnostic improvements, crash fixes, and multi-threaded render-submission, plus added support for HDR and NVIDIA's DLSS Transformer model. Not to mention a graphics option overhaul that enriches color, deepens shadows, and makes your environment even more immersive.
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We’re taking FPS combat up a level with smarter NPC decision making. That means refined perception and reactions, improved grenade targeting, group awareness, friend or foe checks, and animation syncs for an increasingly tactical and responsive encounter experience.
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Loot refreshes are happening all over the ‘verse at various sandbox locations, including Align & Mine, Storm Breaker, Dark Territory, and Welcome to Nyx. A mega 28 new weapon attachments are being added to the loot pool alongside some previously Wikelo-exclusive rewards.
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A host of new ships are arriving at Wikelo’s Emporium along with a rejig of how you can earn them. Hold onto your helmets, because the Aegis Idris is finally available in-game alongside the Anvil Asgard, MISC Prospector, Argo RAFT, and Kruger L-21 Wolf with upgraded components and unique base livery. Gosh, hope he’s got room!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
The year may be winding down, but we’re not slowing down just yet. Luminalia arrived last week, and the season of giving is officially underway. Spread some holiday cheer across the 'verse with new Luminalia courier missions, and don’t forget to stop by the Luminalia Calendar each day to claim your gifts.
As we put the finishing touches on Alpha 4.5, which we are aiming to launch later this week, we've also been thoroughly enjoying the reactions to something many of you weren't expecting. Early, experimental VR support is here and available on the current PTU! If you'd like to give it a go, Spectrum has everything you need to get started.
As a reminder, this is not our full VR launch. When that day arrives, we will make plenty of noise about it. What we've rolled out is an opportunity for some early hands-on time, very much in the spirit of Open Development, so you can jump in, see how things are shaping up, and help guide what comes next.
This is also your final call to take part in one of the filthiest and most iconic races in the 'verse. Sign-ups for the 2956 Daymar Rally are open until January 3, 2026, so rally your crew and lock in your spot.
And before the year wraps up, there’s still time to enter our latest giveaway. You could win a custom Star Citizen PC, along with one half of an exclusive panoramic tribute to Nyx, built by our friends at CLX. Entries close December 30, 2025 at 04:59 UTC, so be sure to get yours in.
Now, let’s take a look at what’s coming up this week:
This week, we’re rolling out Alpha 4.5: Dawn of Engineering, putting the next evolution of ship management directly into your hands. Alongside the release, a dedicated Engineering Gameplay Guide will be available to walk you through the new mechanics, roles, and systems, helping aspiring engineers get ready for the challenges ahead. We’ll also be wrapping up the Alpha 4.5 cycle with a Roadmap Update, including a small update to the Progress Tracker as we look toward what’s next.
A sincere thank you to everyone who jumped into Alpha 4.5 on the PTU and took the time to share feedback. Engineering is a foundational part of Star Citizen, and we’re committed to shaping it into something truly great. We’ll continue balancing, refining, and improving the experience to make sure it feels right. Please keep the feedback coming, enjoy, and remember: this is only the beginning.
Finally, don’t forget that the latest RSI Weekly Newsletter lands in your inbox on Friday. If you’re not subscribed yet, you can enable it anytime through your account settings.
a.thl'ē'kol, see you soon.
The Weekly Community Content Schedule
MONDAY, DECEMBER 15, 2025
This Week in Star Citizen
FRIDAY, DECEMBER 19, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Playing with your partner is always a great bonding moment, especially when there is loot involved. Boxyheadbry led the small squad toward new adventures, carefully watching for threats ahead… completely unaware that the real danger was right behind him! Wishing you both a wonderful Luminalia, full of red surprises and far fewer pointy things.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 8th 2025 to Dec 15th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 8. Dezember 2025 bis 15. Dezember 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Im Jahr 2026 soll endlich Squadron 42 durchstarten, die Singleplayer-Kampagne von Star Citizen! Im Talk diskutieren wir darüber, ob das realistisch ist, und schauen uns an, was sich in Star Citizen zuletzt getan hat - auch im Vergleich zu anderen Weltraumspielen wie No Man's Sky.
Das ist eine Aufzeichnung aus unserem Livestreaming-Programm FYNG 2026: https://www.gamestar.de/fyng
Dieses Video gibt es auch zum Hören im GameStar Podcast: https://www.gamestar.de/podcast
Den Podcast findet ihr überall, wo es Podcasts gibt!
Spotify: https://spoti.fi/3YFfLha
Apple Podcasts: https://apple.co/403mlPv
RSS-Feed: https://bit.ly/42bmSR
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LIGHT THE WAY
Luminalia comes but once a year, so let those ceremonial lamps burn bright to usher in the season of food, family, and festivity. Every December 22, we come together to commemorate the millennia old Banu tradition of lighting lamps and letting them burn until their fuel is consumed. Today, Humans excitedly join in the spirit by exchanging gifts, adorning their homes in red and green decorations, and remembering that, while the fires glow, we are all one Souli.
Pain Kruger pseudo- tactical
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Tal VII has a very Rolling atmosphere, causXi'an Empire greenhouse effects to heat its surface to temperatures that are consistently higher than even Pinecone's scorchTerrapin heat. mining: That's a word that hasn't been associated much with Tevarin We aren't all Inforunners Worst than a broken Body, Messer is too Lunatic The Horizon shall act as a political neutral zone where representatives can meet to resolve problems through discourse
"It's not right. This ship can fly. They are alive. Those Officers need to remember that" Cal guessed he was wrong about Trunk beOzmosis the 85X's Armorer We know that we have been Cruel Professional Geoengineers often use all manner of technological subterfuge to slip their Engines past the eyes of Officers or Pilgrims Kilian XI has a very Volatile atmosphere, causMissions greenhouse effects to heat its surface to temperatures that are consistently higher than even Sheperd's scorchNut job heat.
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We want cards upon cards upon cards that say “Luminalia is here!” Whether it’s giving gifts, feasting with friends, or stealing Gelbees from a baby, show us what the season means to you with a digital or physical entry. Details can be found on Spectrum.
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Gift boxes all the way! Are you giving presents or snatching them for your own hangar this Luminalia? Either way, box off a gift-courier mission or go in search of harvestables hidden around the ‘verse. It’s a carryin' carolin' holiday!
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Holiday Starter Packs
Begin your Star Citizen adventure this holiday season. Each pack includes a game download, two festive ship paints, and more! Available through January 12.
Save 10% on a 1 Year Access Pass for both Centurion and Imperator levels. Take advantage of this limited-time offer through January 12 and enjoy extra perks all year long.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…