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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 13. Januar 2025 bis 20. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Der Early-Access-Release von Space Engineers 2 steht kurz bevor, da veröffentlichen die Entwickler einen Trailer zur Roadmap mit neuen Inhalten.
Am 27. Januar 2025 startet der sogenannte Vertical Slice 1 mit dem Kreativmodus und der VRAGE3-Engine. Anschließend werden nach und nach der Steam Workshop, Modding-Support, Planeten und Survival-Mechaniken sowie schließlich Wasser (Vertical Slice 3) hinzugefügt. Die typischen Bugfixes und kleineren Verbesserungen, die bei einer Early-Access-Entwicklung dazugehören, sind da natürlich mit eingerechnet.
Weniger bauen, mehr schießen: Star Citizen startet mit Alpha 4.0 durch
Ganz unten auf der Prioritätenliste ist dagegen die Story-Kampagne, zusammen mit computergesteuerten NPCs und dem Multiplayer-Modus sollen die erst später dazukommen. Konkrete Termine für die einzelnen Vertical Slices nennt Entwickler Keen Software House nicht. Bis zum finalen Release ist aber noch jede Menge Zeit: Version 1.0 von Space Engineers 2 wird aktuell 2027 erwartet.
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Hello everyone, xē'suelen nyahyan
Following up on last week’s news, we’re happy to share that Alpha 4.0.1 has officially landed on the PTU! You can explore all the details in the full patch notes here.
Alpha 4.0.1 brings a substantial list of fixes and improvements, many of which are directly thanks to your feedback—from adjustments like the cockpit lights in the Mirai Guardian and new personal storage in select ships to the Crusader Ares Ion's weapons rebalance. There's more to do, and we’ve been closely monitoring your continued feedback, so keep it coming!
With this release, you’ll soon be able to continue your adventures in Pyro with Save Stanton: Chapter 2 on the horizon. Keep an eye on Spectrum for more information.
We’d also like to give a massive shoutout to everyone who took part in the Beauty of Pyro screenshot contest and The Gift That Keeps on Giving video contest. Your creativity and passion are nothing short of incredible, and our team had a blast reviewing all of the submissions! While these two contests have now concluded, make sure to check out the winning entries in their dedicated threads.
Now, let's see what's going on this week:
This Tuesday, discover the rich lore and tactical brilliance of a legendary stealth bomber in our latest community highlight, Whitley's Guide to the Aegis Eclipse!
Friday will see the weekly RSI Newsletter directly delivered to your inbox. Our weekly shows are on a hiatus and will return soon.
One moon, three outposts, and 510 kilometers of raging racing: the Daymar Rally is returning on Saturday, 16:00 UTC! If you're not participating in the biggest race in the 'verse, watch it Live on Twitch & Discord via ATMO Esports!
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 6th 2025 to Jan 13th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 6. Januar 2025 bis 13. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Subscriber Promotions
Happy New Year, Citizens! We're kicking off the new year with ships to help you survive the dangers of Pyro. All subscribers can tackle treacherous cargo runs in the legendary RSI Constellation Taurus, while Imperator subs can take down outlaws and more in the heavy-hitting Constellation Andromeda and Aquila variants.
The first flair of the year is a collection of classy interior décor to help you spruce up your ship or hangar for the new year.
Sand Nomad Plant Pot
Inspired by traditional sand nomad pottery, the desert hues of this plant pot are evocative of the immense dunes of Leir III.
Current Centurion-level Subscribers get this item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Bronze Mya Vase
With subtle etched patterns and a brushed bronze finish, this artisanal vase emulates the original Mya vases used to store water during the planet's dry seasons.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Baltazar Stool
Popularized by famed furniture designer Aldean Baltazar, the iconic Baltazar Stool has seen little iteration in its design since its inception fifty years ago.
This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Nomad Décor Pack
Add a splash of Outsider flair to your ship or hangar with this collection featuring the Sand Nomad Plant Pot, Bronze Mya Vase, and Baltazar Stool.
This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Constellation Taurus: An absolute classic in any configuration, the RSI Constellation has served the Empire and its people throughout millions of battles, deliveries, and expeditions. Haul big with the cargo-focused Taurus variant.
Imperator Subscribers: Constellation Andromeda, Aquila, and Taurus (with 24-month insurance)
Constellation Andromeda and Aquila: Perfect for a trip into the lawless depths of Pyro, the Constellation Andromeda takes the trustworthy Connie chassis and adds more firepower, while the exploration-focused Aquila is outfitted for long trips into the unknown.
Constellation Taurus: An absolute classic in any configuration, the RSI Constellation has served the Empire and its people throughout millions of battles, deliveries, and expeditions. Haul big with the cargo-focused Taurus variant.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive a 10% off discount, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, posters, stickers, and more. Check out the now.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before January 13, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-exclusive store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy 2955, everyone!
We hope you all had an incredible holiday season - whether spent with family, friends, cozy at home, or venturing into the depths of Pyro!
We closed out last year with the release of the Star Citizen Alpha 4.0 Preview, and have thoroughly enjoyed watching many of you take your first jump! At the same time, our team has been hard at work behind the scenes. We've been closely monitoring gameplay data, reviewing the wealth of feedback across all channels, and rolling out a variety of hotfixes and adjustments (with more to come) to improve the experience. Launching the Preview channel came with its risks, which is why we made the decision to keep 3.24.3 available as a second option to play, but we're feeling great about the foundation we have in place for the updates to come.
Now that the full team is back in action, we're shifting into high gear. Our immediate focus is on refining 4.0 with improvements and fixes leading into a 4.0.1 patch. As shared in the year-end Letter from the Chairman, improving overall playability is our top priority, and we're determined to start 2955 on the right foot.
Keep an eye on Spectrum in the coming weeks as 4.0.1 moves through the PTU and gets ready for its live release. Once we're confident in the stability and strength of 4.0, we'll also begin retiring 3.24.3 - but rest assured, we'll give you a heads up before that happens.
We've been blown away by the incredible participation in our recent Feedback Survey - nearly 34,000 responses and counting! A big thank you to everyone who has taken the time to share their thoughts! Participants can still edit their replies, so if you want to make any adjustments after spending more time in 4.0.0, feel free to do so. Everyone who completes the survey will receive a set of 2954 IAE shirts and hats in-game, which will be distributed after January 15.
On the Community side, we're thrilled for an epic showcase of skill and grit in the filthiest race in the 'verse. On Sunday, January 19, the Daymar Rally 2955 will kick off, with racers pushing the pedal to the metal and battling for glory in the biggest community-driven racing event of the year. Don't miss out on the live stream; head over to their official page for all the details!
Now, let's see what's going on this week:
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a hiatus and will return soon.
Have a stellar week both in and out of the 'verse!
The Weekly Community Content Schedule
TUESDAY, JANUARY 7, 2025
January Subscriber Comm-Link
January Subscriber Newsletter
FRIDAY, JANUARY 10, 2025
RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
If you haven’t picked up a new calendar for 2025 or prefer to imagine it’s 2955, Yannock has you covered with a stunning calendar featuring snapshots from memorable play sessions with their friends.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 30th 2024 to Jan 6th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 30. Dezember 2024 bis 6. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
It's time again to shine a spotlight on our most active members from the past week! From Dec 23rd 2024 to Dec 30th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 23. Dezember 2024 bis 30. Dezember 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Welcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. Questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Please drop any questions you might have about the universe in our Ask A Dev forum.
Question: The CitizenCon presentation showed a list of guilds for 1.0 but there was no mention about the UEE Advocacy. Was it retconned or was it just not a complete list because of the screen space limitation?
Answer: In the past, there had definitely been discussions around whether you could work for the Advocacy, but I'm not sure if it involved making them a Guild. Anyway, as the teams really started to flesh out the dynamic between Guilds and the Factions that fall under them, there was a decision to avoid having players work directly for the law enforcement entities that control the landing zones. You'd still be able to pick up jobs indirectly for the Advocacy via factions under the Mercenary Guild, but as an entity, they would remain objective. Even on the flipside as an outlaw, they could know you're a criminal (due to your affiliation with the Council) but if you haven't committed any crimes, they'll leave you alone.
Question: The Vanduul can reach Terra with three jumps and pass through undefended systems. From Virgil they can go to Nyx, from Nyx to Pyro, and from Pyro strike Terra. How does the faction pushing for Terra to become the capital of the UEE justify their system of choice being so exposed to Vanduul attack?
It's obvious that having your capital so easily available for a deadly enemy to strike, even from smaller raiding parties, would be incredibly unpopular, and an obvious objection to the faction arguing Earth should remain the UEE capital. That's basically begging for a decapitating attack. While yes, it is also possible to reach Sol in three jumps from Caliban, an incursion would have to pass through Croshaw, a heavily fortified system, which should make an enormous difference in terms of defensibility and force projection.
Answer: Terra being three jumps from Vanduul space would be a lesser concern to those in the pro-Terra camp. For them, the greatest threats to the UEE come from within, like entrenched powers on Earth styming progress for their own self-interest/preservation. This isn't surprising considering that the pro-Terra movement actually predates Humanity's first encounter with the Vanduul in 2681. Prior to that in 2638, Terran governor Assan Kieren brought the pro-Terra movement into the mainstream by proposing that the system secede from the UEE. Following the fall of the Messers, the position evolved into moving the UEE capital to Terra. This policy became a cornerstone of the Transitionalist Party thanks to the influence of Clement Redfield, who believed former Messer loyalists were a more pressing threat than the Vanduul.
If the concern is raised to a supporter of Terra, they could argue, as you already pointed out, that Sol is also three systems away from Vanduul space. And, if such an attack comes, wouldn't it be better to fight the Vanduul in an unclaimed system that's lightly populated and developed? Better to fight in Pyro or Nyx where there will be less collateral damage and civilian deaths than Croshaw.
Question: Valakkar have been stated as being native to Leir III. The Leir system was discovered in 2677. Yet Valakkar are on Monox in Pyro, which was discovered in 2493. I was wondering just how the Valakkar got to and adapted to Monox (Pyro II) in Pyro.
Presumably they would have to have been brought there by someone after 2677, since the chances of co-evolution of the exact same creature named the exact same thing on worlds separated by both space and their human discovery timeline would seem remote and implausible.
Answer: Valakkar are an invasive species on Monox. They are much smaller when they are young, and are thus fairly easy to transport from planet to planet. No one knows exactly how they got there (some blame the smuggling trade), but at some point enough got loose on Monox that they established a breeding population, and the rest was history.
Question:The last Galacatapedia update mentioned that Humans visited Luna in SEY 1969, which aligns with real life (duh). Are all other events before the start of Star Citizen and SQ42 the same as real life or are there past events that happened differently? Is it safe to assume there was a Roman empire? The fall of the USSR? How does the existence of other privatized space companies work in the lore, are they simply renamed or did their existence get deleted before 2070?
Answer: There had been some discussions in the very early days of whether we wanted to establish a divergence in the historical timeline (previous to present day) in order to distance ourselves from seeming like we're making projections of how the future will be (as in, what if we had gone to BetaMax instead of VHS, would we have jetpacks by now?). But ultimately the decision was made to just stick with the current historical events for ease's sake, splinter our timeline in the future, and then chronicle our fictional progression as we did with the Time Capsules. To your final question, sticking with that approach (and the modern world), I would assume that there were probably a handful of privatized space companies around, but the one that catapulted Humanity's expansion into space is well-established.
Question:I feel like Kruger is one of the forgotten brands. With their headquarters located in Castra, which was announced as one of the first five systems, I'm wondering about the future intentions of the brand and what they'll be offering us. Will it be new ships? Component improvement diagrams? Weapons?
Answer: Kruger Intergalactic being a lesser known brand feels fitting because their primary business is manufacturing custom parts for other companies. They've held lucrative outsourcing contracts with Behring, RSI, and others for centuries. Only recently did Kruger begin to make their own products, and they remain extremely selective about what products make it to market bearing the Kruger name. Currently, players would be familiar with their ships (P-52 Merlin and P-72 Archimedes) and ship weapons (Tigerstrike and Quarreler). Yet, Kruger, like all other in-game companies, have more products on the market that just haven't made it into the game yet and exist within the fiction.
Regarding what might make it into the game next from Kruger, Narrative can't say. That decision primarily falls to the Dev team creating the assets, with the intended function and look guiding them to the right manufacturer. That said, we're excited to see what's next for Kruger ourselves.
Question:With the coming ability to acquire blueprints and create our own ripoff or improved versions of popular manufacturers' weapons, ships and other goods, how does IP law work in the UEE?
If I was Crusader and spent a billion credits designing the Hercules, I think I would be pretty unhappy to see an unaffiliated group with a base on Hurston had assembled one out of low quality materials, and even slapped our logo on it as though we stand behind their construction quality. Will constructing items with established manufacturers require some sort of license fee? Does Crusader have the ability to declare you a counterfeiter and put a bounty on your head? Or does the UEE not have any formal laws for protecting such things, and it's more "if you can successfully steal the plans, that's a them problem, they should have secured their facility/data better"?
Answer: The commerce laws of the UEE have evolved by the 30th century to be relatively open and have severely limited copyright enforcement. Part of this is that as fabrication technology got more advanced, companies were dealing with a flood of knock-off products that were watering down their own brand recognition. While illegal, it was extremely difficult to police. In an effort to combat this, it became more common for large manufacturers to offer official blueprints to help ensure that products met their own base specifications. In this way, fabricated products are no longer seen as counterfeit but as equivalent with the versions made by the manufacturers.
Though, it should be understood that fabrication is not a complete free-for-all. These blueprints have heavy data-protection on them to prevent widespread sharing. This means for most people they acquire blueprints by purchasing them, though some are fortunate enough to receive them as a gift (or even luckier, find an unbound copy). Additionally, some blueprints may be limited use or have locked production capabilities, limiting how frequently they can be used.
Overall though, most of the general population (i.e. the 90% of people who are not players) are content to purchase items rather than attempt printing them for themselves. Sure, you could make a Whamburger at home, but rather than having to source all the ingredients, it's much easier to head down to the local chain and just buy it. This is even more so the case with items as complex as a ship. Obtaining all the resources is quite involved. Worth it for anyone who really wants fine control over the final product, but for most civilians in the 'verse, buying direct from the manufacturer is the obvious choice.
Question: From the descriptions, Nyx I seems to be a very similar planet to Monox/Pyro II. Both are coreless planets that were heavily mined shortly after their respective systems' discoveries & subsequently abandoned, which led to many of the former mining bases being taken over by outlaw gangs. But in what ways is Nyx I planned to be different from Monox, apart from having more of a greenish color of rock (as shown in the concept art image from CitizenCon 2954's outline of the road to 1.0)?
Answer: There is definitely going to be more info coming on what players can expect in Nyx as development continues on the system. Even though both Pyro and Nyx are independent systems beyond the UEE's borders, the hope is that each will have its own unique feel, with Pyro showcasing life under outlaw rule and Nyx a more brutal life on the frontier. While we won't go into specifics beyond that right now, I did want to confirm that there will be incoming adjustments made to the existing available lore (like the Galactic Guides). This will be the case for all future systems too as they enter active development. Much of the lore as it exists now was crafted before the gameplay had a chance to be refined. As Richard Tyrer described in The Stars My Destination presentation at CitizenCon, many of the planets in our system had been described as desolate and depleted to align with development expectations at the time, however our ability to populate worlds has progressed significantly since then. While we will still have barren worlds to trek across, many of the planets will become richer and more memorable experiences for players to explore. A good example of this is the evolution of the planets in Pyro.
Question:Will we get an updated model of her? Since the Character Creator has greatly improved since the campaign photos I was wondering if the UEE would be addressed sometime in the future by her with the updated model and using the improved FOIP system.
Answer: Definitely. We were actually discussing plans earlier in the month to give Addison more of a presence in the fiction as her administration has been a little quiet of late.
Question: While playing with a friend, we quite by chance found boots named Ponos/Понос, which translates from Russian as diarrhea. So I want to know if the appearance of boots with the same name was originally planned or is this some kind of joke by a Russian-speaking developer?
Answer: To provide a peek behind the curtain, when items get a Narrative pass two or three potential names are pitched. Then Narrative leads review and pick their favorite based on what sounds/feels right for the brand. In the case with the Ponos boots, the name was pitched because it's also Ancient Greek for 'Toil, Labor, Hardship'. Felt like a fitting name considering that they are rugged work boots meant to withstand whatever labors you put them through. The Russian meaning was not intended but very funny.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 16th 2024 to Dec 23rd 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 16. Dezember 2024 bis 23. Dezember 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Eine beeindruckende Trailer-Montage zeigt, was euch aktuell im Live-Betrieb von Star Citizen erwartet. Wer Raumschiffe liebt, kommt hier voll auf seine Kosten.
Doch neben all den schönen Bildern bietet Star Citizen dank der gerade veröffentlichten Alpha 4.0 auch so einige wichtige Neuerungen.
Da wäre etwa das sagenumwobene Server Meshing, dank dem sich jetzt 500 Spieler gleichzeitig in einem Universum tummeln - bei deutlich verbesserter Performance. Und mit dem Pyro-Sternensystem wurde der Umfang einfach mal verdoppelt.
Eine beeindruckende Trailer-Montage zeigt, was euch aktuell im Live-Betrieb von Star Citizen erwartet. Wer Raumschiffe liebt, kommt hier voll auf seine Kosten.
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Dicke Knarren, Torpedos und hohe Geschwindigkeit: Es gibt einen neuen Raumschiff-Sale in Star Citizen. In Alpha 4.0 des Weltraum-MMO ist die Mirai Guardian spielbar.
Der Trailer zeigt euch mittels schicker In-Engine-Szenen, was der im Design an den TIE Interceptor aus Star Wars erinnernden schweren Jäger so alles draufhat. Spielbar ist er in der gerade gestarteten Alpha 4.0 von Star Citizen.
Dicke Knarren, Torpedos und hohe Geschwindigkeit: Es gibt einen neuen Raumschiff-Sale in Star Citizen. In Alpha 4.0 des Weltraum-MMO ist die Mirai Guardian…
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Ein zweites Sternensystem voller Raumstationen, Planeten und Planetenbasen: Der Trailer zu Star Citizen zeigt, was euch in Alpha 4.0 erwartet.
Durch Server Meshing können jetzt 500 Spieler gleichzeitig in einer Instanz des Universums miteinander spielen und dabei zwischen den Sternensystemen Pyro und Stanton hin und her springen. Was sich zum Jahresende sonst noch bei Star Citizen getan hat, erfahrt ihr in der Übersicht bei GameStar Plus.
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HEAVYWEIGHT CONTENDER
After dominating the snub market with the laser-focused Fury, Mirai goes further and harder, jumping into the heavyweight space-combat game with the Guardian. Packing devastating Size 5 cannons and Size 4 quad missile racks, the Guardian takes Mirai’s performance-obsessed approach to ship design and supersizes it, resulting in a precision brawler capable of taking on threats of all sizes and severities.
The Mirai Guardian and Mirai Guardian QI are now available to fly in Star Citizen Alpha 4.0 Preview. Players can access 4.0 Preview from the 'Game Environment' dropdown in the RSI Launcher. Once the full rollout of Alpha 4.0 is complete, all player progression, ships, and vehicles will transfer to the Live environment.
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HEAVY HITTER
The Guardian is a fighter through and through. Armed with two massive Size 5 cannonsand four quad missile racks, it excels in nearly any combat situation, even when taking onthreats much bigger than itself.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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A Lawless Frontier Awaits…
Alpha 4.0: Destination Pyro is now available on the live servers as part of what we’re calling the 4.0 Preview.
While 4.0 isn’t quite ready for primetime, 4.0 Preview will contain all the new technology, locations, features, and ships outlined below. Our priority is to ensure that your Live experience isn’t compromised, so we have decided to have two parallel Live tracks: Alpha 3.24.3 will remain available so people can play the missions and engage in game loops that are still being refactored in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you’re not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
This may feel similar to our usual PTU process, but there’s one key difference: by running both builds on the live environment, we can take steps to ensure that your progress will carry over. Our goal is for anything you do and earn in the 4.0 Preview to persist without any further wipes.
A further investigation of the planet revealed a cache of Humanity weapons and war machines. Apparently, he was some kind of Gunner... and kind of a Nut job Sheila Hero woke up on a table
We know that we have been Intolerant A vacant Breathable planet with a Poisonous atmosphere. Even though it's unsuitable for Smuggling, the UEE Military Fleet has prohibited corporations from Mining the planet The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Thick atmosphere and swirlTactical storms of Rihlah VI make it a popular tourist destination for Criminals and Slavers from nearby planets. terraforming: That's a word that hasn't been associated much with Tevarin
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Star Citizen’s second star system is now open! With six vast planets, six treacherous moons, and a wealth of space stations, asteroid bases, and other unique points of interest, players have a huge adventure ahead. Explore the system, take on its inhabitants, and make the most of a system without UEE interference.
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Alpha 4.0 introduces cutting-edge Server Meshing technology. Alongside enabling up to 500 players to share the same universe, Server Meshing delivers improved persistence, better performance in busy locations, and near-limitless freedom to add additional content and locations in the future.
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With the introduction of Pyro and further systems in development, citizens need a way to travel across the galaxy. Jump points are natural tunnels between systems, but the journey is far more involved than coasting to the other side. Prepare yourself and your ship; it’s going to be a wild ride.
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Pyro has long been abandoned by the mining corporation that gutted any worth from its planets, but the industrial platforms remain. Now in the hands of outlaw groups, from the righteous Citizens of Prosperity to the terrorist XenoThreat gang, each station has its own rules to live by and challenging tasks for citizens to take on.
Hostile Shader
Conversion sealed tube
The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Shorvu is considered a local mascot. This Evaporating Planet's unique shape has given it the nickname Pinecone Sol IX has a very Nitrogen-rich atmosphere, causComet greenhouse effects to heat its surface to temperatures that are consistently higher than even Bombora's scorchMining platforms heat.
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The gangs that control Pyro’s stations typically keep violence under control, but in the fringes of the station, it’s weapons-free and anything goes. Explore the depths of these contested zones, fight for unique loot, and maybe even discover more about those executive hangars.
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Another relic of Pyro Amalgamated, the company’s left-behind asteroid bases await brave explorers. Find a way in and go deeper to uncover secrets, loot, and more. Some citizens claim to have found abandoned executive hangars built into certain asteroid bases, but none have ever made it past the front door…
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Mirai is back, this time shaking up the heavy-fighter class with the Guardian series. Both the base and QI missile variant ramp up the firepower alongside exceptional long-range abilities and unique Xi’an-inspired design – perfect for making the jump to and thriving in the treacherous Pyro system.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…