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Nach vielen Zwischensequenzen und linearem Shooter-Gameplay hat Star Citizen einen Ausblick auf spätere Levels der Kampagne gegeben. Die sehen großartig aus.
Das zwei Minuten kurze Video haben wir für euch aus der längeren Präsentation von der Citizencon 2024 herausgeschnitten; es ist für sich allein sehenswert. Zu sehen gibt es Szenen aus Squadron 42, dem Singleplayer-Teil von Chris Roberts Weltraum-MMO.
Einen kritischen Kommentar zur einstündigen Präsentation von Squadron 42 lest ihr bei GameStar Plus. Der Release des Spiels wird neuerdings mit 2026 angegeben.
Nach vielen Zwischensequenzen und linearem Shooter-Gameplay hat Star Citizen einen Ausblick auf spätere Levels der Kampagne gegeben. Die sehen großartig aus.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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»Für das Leben gebaut« ist eins der Raumschiffe in Star Citizen. Die Starlancer zeigt sich im Trailer gemütlich-wohnhaft. Der Name ist Nostalgie pur.
Denn Starlancer ist eigentlich ein von Erin Roberts (dem Bruder von Star-Citizen-Erfinder Chris Roberts) erdachter Weltraum-Shooter aus dem Jahre 2000. Im Gegensatz dazu ist das neue Video zum Weltraum-MMO regelrecht friedfertig.
Denn die neue Starlancer ist zumindest in der MAX-Variante ein entspannt durchs Weltall cruisender Frachter, der auf lange Distanzen und große Ladekapazität mit kleiner Vier-Personen-Crew ausgelegt ist. Also so ziemlich genau das, was in der legendären SciFi-Serie Firefly die Serenity war. Dazu gibt's noch die besser bewaffnete TAC-Variante.
Mehr Lust auf Singleplayer? Zu Squadron 42 gibts über eine Stunde Gameplay
Wer sich eins der beiden Raumschiffe im fertigen Spiel und der Alpha-Version von Star Citizen mit Ingame-Credits zu kaufende Starlancer auf ewig sichern will, kann seit der an Ankündigungen reichen Citizencon im Shop für 249 beziehungsweise 326 Euro zuschlagen.
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This portfolio originally appeared in Jump Point 11.04.
When two students with a passion for racing created a spectrum channel to share videos of their amateur races, they never expected that their hobby would eventually evolve into one of the universe’s most popular racing organizations. However, without such grassroots beginnings, Wildstar Racing may have never achieved the passionate community of loyal enthusiasts it enjoys today. The founders’ genuine enthusiasm and unruly creativity were key to establishing an organization that would never “sell out” at the expense of the fans that rallied to their banner. Today, the founders’ ethos remains firmly etched into the organization’s very DNA. But such integrity hasn’t been easy to preserve across the near century and a half since the company’s founding. So, just how did Wildstar grow from its meager start to its current success without ever losing its spark?
EXTRACURRICULAR ORIGINS
Sila Karf and Jos Nurel met in 2809 during their first year at the University of Rhetor on Reisse. Sila was a wingnut, obsessed with flying, but was unable to afford an expensive starship, so she instead applied her passion to her grav-lev bike and was often seen speeding across campus. When her bike broke down and she couldn’t afford the required repairs, she went to the school’s engineering department to ask for help. There, she was referred to Jos, and the two quickly bonded over their shared passion for the adrenaline-fueled sport of racing.
After Jos repaired Sila’s bike, they quickly grew inseparable, spending many nights together tweaking components and taking turns riding. Before long, they sought out racetracks to test the vehicle’s improvements in a competitive setting. However, the pair quickly encountered an issue. Established racetracks were either prohibitively expensive or off-limits to amateur racers. On the other hand, local, non-league tracks were difficult to find.
In 2811, after a few months of struggling to find racing venues, Sila and Jos began to realize that there were a lot of enthusiasts out there that, like them, were simply looking for ways to pursue their passion but didn’t have the money or corporate backing to enter a professional circuit. They decided to create a spectrum channel where they could share information about these hard-to-find tracks and started to track race times among enthusiasts. Named Wildstar after Sila’s beloved bike, the channel was launched with a half dozen vids of time trials taken at their favorite local racing sites and included directions on how others could join in on the fun.
A SERIES OF VIRAL MOMENTS
Progress was slow at first, but Sila and Jos continued to upload more vids and track information to the spectrum channel and, gradually, a community grew around Wildstar.
That early community was particularly passionate about the unique feel of the tracks shared on the channel. Unlike official circuits, which often featured recognizable patterns, the local tracks that Wildstar highlighted made creative use of abandoned infrastructure, interesting planetary environments, and whatever other meager resources the local community could muster. It was even fairly common for routes to be improved and updated based on the feedback from comments on the channel.
With tracks to use and a passionate community of hobbyist racers, it didn’t take long for channel members to begin organizing events of their own: grav-lev races, starship races, and even wheeled races. Of course, when these events were held, they too were filmed and uploaded to the channel. It was the start of a virtuous cycle, and the growth of the community began to pick up pace in dozens of star systems.
TAKING THE RACING WORLD BY STORM
With their sudden surge in popularity all within a couple years, Sila and Jos decided to put their studies on hold and focus on growing this community as far as they could. The friends began to travel around the ‘verse, documenting as many interesting racetracks as they could, connecting with fellow amateur racers in person, and helping to organize accessible and affordable races for the passionate community that called Wildstar home. During this time, Sila found that her aspirations of racing professionally were supplanted by her passion for sharing her love of racing with the ‘verse. She and Jos felt that the work they were doing was important, showing that anybody, anywhere could race – even without the latest ship, grav-lev bike, or racing gear.
Soon, they drew attention from several established companies and professionals in the racing scene who wanted to utilize the community’s passion to support their own endeavors, offering large sums of credits to sponsor the channel, advertise their own events and products, or buy the community outright.
But Sila and Jos refused to sell out. Instead, they were extremely selective of the advertising partners they took on and, in a move that won them the continued loyalty and support of their members, used the money they earned to reinvest in their community. They allowed Wildstar channel members to vote on the most beloved tracks featured on their channel and used Wildstar’s growing revenue to adopt those locations, buying out abandoned infrastructure, or purchasing racing rights to low-traffic city sectors where necessary. They’d then improve upon the track layouts all while keeping access affordable for hobbyists and weekend racers.
From underground races, like the infamous Able Baker Challenge in the Baker system, to time trials on the overgrown islands of Cano II, to the thousand-person rally races through the abandoned mining settlements of Asura, in the Ferron system – Wildstar became a hub for amateur racers that showcased racetracks you couldn’t find anywhere else, and therein lay their success.
A LEAGUE IS BORN
Wildstar’s growth continued this way for several years. Over that time, Wildstar’s affiliated tracks had become an unofficial proving ground for racers looking to be recruited into professional or semi-professional teams. One such racer, Zem Kolto, a teenager from the Cestulus biodomes in the Davien system, even made it all the way to the Murray Cup, further bolstering the organization’s popularity and legitimizing it as a pool of talent.
With success stories like Kolto’s becoming more common, many racers with professional aspirations began to pressure Wildstar to officially become a feeder league for one of the major racing orgs. Here, again, Sila and Jos made a critical decision. While affiliating with an existing league would expand their audience and provide them with all the infrastructure they needed to support future growth, the duo decided to forego this path. Instead, in 2817, they chose to incorporate their own independent racing league. Rather than leaving races to be organized solely by members, Sila and Jo expanded their organization’s purview to directly manage racing events and schedule amateur competitions. Wildstar, once just a small community spectrum channel, became Wildstar Racing.
Sila and Jos feared the move might disappoint their audience, but felt they had to stay true to the organization’s roots. When the news was announced, they were surprised at the huge outpouring of support from their community. Though some of the aspiring professionals in their audience were disappointed that Wildstar didn’t become the feeder league they were hoping for, the core of their fanbase was still comprised of hobbyists and enthusiasts – and they were elated that even with all Wildstar’s success, the organization still put them first.
A RACE WITH NO END
Without the support of an existing league, Wildstar forwent directly managing tracks and instead adopted a more distributed structure in which individual tracks or racing clubs would manage themselves, with the central organization serving to support these many “partners” with logistics and funds to improve infrastructure. While this management style may have limited their profits, it helped the organization remain true to its amateur spirit.
It’s been over a century since Wildstar Racing’s early days. Today, it’s clear to see that Sila and Jos’ bold decisions have paid off. In a recent interview, Wildstar Racing’s current president, Tosko Nunnar, attributed the brand’s continued success to their genuine enthusiasm for racing as a sport rather than a business.
Though not as prestigious as other mainstay leagues, Wildstar Racing remains the most popular amateur racing league in the ‘verse, with a community of fans whose engagement rivals any of those larger organizations. Today, they continue to grow, with recent expansions throughout the UEE and beyond. As a professional league, Wildstar would likely be restricted from establishing tracks in as tempestuous of a system as Pyro, but as an independent organization, well, President Nunnar puts it best: “Wildstar goes where the people are. We don’t care who they are or what they do, if they want to race, we’ll make it happen.”
With such driving intent behind its work, it’s no surprise at all that Wildstar Racing continues to enjoy the success and support that has followed it since the organization’s founding.
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Hi everyone,
What. A. Weekend!
We’re incredibly grateful for the two unforgettable days we shared together at CitizenCon 2954. We want to give a huge shoutout to ATMO esports and the Bar Citizen International Team, the talented cosplayers, booth exhibitors, and volunteers who made it all possible. And most importantly, to YOU - the community that makes our shared universe possible. Whether you were with us in Manchester, or watching from home, thank you for your passion and dedication. You are truly at the heart of everything we do.
For those eager to relive all the exciting news and reveals, the full Day 1 and Day 2 replays are now available on YouTube. We're also hard at work preparing dedicated 4K videos for each presentation, so you’ll soon be able to enjoy them as standalone features.
This CitizenCon was a monumental moment for us, as it marked the first time we showcased live Squadron 42 gameplay. While many might opt for the safety of pre-recorded footage to avoid any risks, where’s the fun in that? We embraced the challenge, and although a few issues popped up during the livestream, our very own Rich Tyrer wasted no time. He headed back to the office right after the presentation and captured a fresh playthrough - complete with an ending not seen at the live show. It's already up on YouTube, so don’t miss it!
Look ahead to later this week, when we'll publish a CitizenCon recap post, alongside sharing photos from the showfloor!
Now, let's see what's going on this week:
Tuesday, enjoy a new Portfolio about what began as a spectrum channel launched by two students, evolving into the premiere amateur racing league: Wildstar Racing.
This Friday, keep an eye on your inbox! We’ll be sending out the latest RSI Weekly Newsletter, packed with a recap of CitizenCon 2954 and the usual sneak peek just for you!
This Saturday, join the excitement of not one but eight Bar Citizen events! If you're still buzzing from CitizenCon, don't miss out — come and enjoy the company of some of the finest citizens around, from Colorado to Toronto, Paris to Jakarta, and beyond! Check out the Bar Citizen page for more details.
The Weekly Community Content Schedule
TUESDAY, OCTOBER 22, 2024
Portfolio: Wildstar Racing
FRIDAY, OCTOBER 25, 2024
RSI Weekly Newsletter
October Jump Point
SATURDAY, OCTOBER 26, 2024
Eight Bar Citizens - Star Citizen community-led events
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Neben dem Singleplayer-Modus Squadron 42 wurden auf der CitizenCon am Wochenende eine Reihe weiterer Neuerungen für die Weltraum-Simulation angekündigt, darunter Änderungen am Wetter und ein neues Sternensystem.
It's time again to shine a spotlight on our most active members from the past week! From Oct 14th 2024 to Oct 21st 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 14. Oktober 2024 bis 21. Oktober 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Starlancer MAX
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe.
Designed to carry huge payloads, the MAX variant allows you to go big with a massively expansive cargo deck.
Is the Starlancer MAX a bigger version of the Freelancer MAX? What are the major improvements, or what are the differences?
Calling the Starlancer MAX the bigger brother of the Freelancer MAX wouldn't be a stretch. In almost all categories, the Starlancer is a step up, whether we’re talking about weapons, defense, or amenities.
What is the maximum number of SCU that the Starlancer MAX can transport?
The Starlancer MAX currently has a total capacity of 224 SCU - 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Can you tell us about the available storage for weapons, gear, and small vehicles?
The Starlancer MAX is designed to have most things you’ll need when out and about in the ‘verse doing deliveries. For example, there is a dedicated armory as well as space specifically for a ground vehicle, such as an Ursa rover, to make planet-side travel easier.
What is the firing arc of the rear top, backward-facing turret?
Both turrets have a 180° rotational arc with a maximum pitch of 80° all the way around.
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With 224 SCU of storage, what are the capabilities of the Starlancer MAX to defend itself and its precious cargo?
The Starlancer MAX comes with an array of features to safely transport goods from A to B, including:
Pilot-controlled twin-linked S4 guns
2x S4 remote dual turrets
16x S3 missiles
1x S3 shield generator
Is there a multi-function display (MFD) to help with docking and landing such a massive ship?
Not yet, though the teams are still interested in creating an MFD for landing.
What sets the MISC Starlancer MAX apart from other cargo haulers, like the RSI Constellation Taurus and MISC Hull C?
The Starlancer MAX falls between these two. It carries more cargo than the Taurus without having to sacrifice its vehicle storage, though it is less equipped for combat. However, it carries more cargo and is better armed compared to the Hull C.
MISC usually likes to draw inspiration from the Xi’an. Does the Starlancer MAX offer anything tied to alien tech or design?
The Starlancer looks back to MISC’s roots and ships like the Freelancer, so it has taken very little inspiration or design cues from Xi'an this time around.
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The Starlancer looks back to MISC’s roots and ships like the Freelancer, so it has taken very little inspiration or design cues from Xi'an this time around.
Depending on how quickly you want to be able to work or defend yourself, we recommend four people to operate it efficiently.
Does it have VTOL?
Yes.
Does the Starlancer MAX offer integrated tractor beams?
The Starlancer MAX does not have an integrated tractor beam.
Optimization and speed are everything when it comes to cargo hauling. What are the ship’s top speed and range?
The Starlancer MAX’s top speed is currently 950. For the range, its archetype is great for traveling long ranges compared to ships of similar sizes.
What amenities does the Starlancer MAX have?
Being the next evolution of the Freelancer, it of course makes improvements to amenities. Each of the four crew have their own sleeping quarters and bathroom. They also have a shared common room and kitchen area as well as a shared armory toward the front of the ship near the docking collar.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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WHEN DEEP SPACE GETS DANGEROUS, GET TACTICAL
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe. Designed to take serious threats head-on and excel in combat zones, the TAC variant comes factory equipped with an uncompromising defensive loadout.
Of unfathomable proportions humanity hyper- jump drives
Eliminate fifty third eyes
Worst than a broken Wing, Messer is too Lunatic The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Even among Pilots, Pilots are generally regarded as scum The Rogue Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Universe to the Ship as a place to study and a place to meet
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The Starlancer series is built for deep-space operations with stout quantum, jump drives and the sturdy, dependable build you’ve come to expect from MISC.
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The TAC adds a second shield generator and two manually-operated size 5 duel mount turrets to the Starlancer’s already stout defensive package. Two Tier 3 medbeds and a Fury hangar complete the package.
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GO THE DISTANCE
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe. Designed to carry huge payloads, the MAX variant allows you to go big with a massively expansive cargo deck.
Of unfathomable proportions humanity hyper- jump drives
Eliminate fifty third eyes
Worst than a broken Wing, Messer is too Lunatic The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Even among Pilots, Pilots are generally regarded as scum The Rogue Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Universe to the Ship as a place to study and a place to meet
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The Starlancer series is built for deep-space operations with stout quantum and jump drives, and the sturdy, dependable build you’ve come to expect from MISC.
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The MAX’s expanded cargo deck can accommodate a vast 224 SCU, allowing you to up your hauling capacity and your earning potential both locally and on deep-space hauls.
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A robust weapons package won’t leave your cargo vulnerable on risky routes. Twin remote turrets and four sets of quad missile launchers will make would-be jackers think twice.
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HAUL BEYOND
EXPAND YOUR CARGO OPS
Disclaimer:
The MISC Starlancer MAX is being offered as a pre-order pledge from October 20, 2024, on the Pledge Store. This means that this vehicle is not yet accessible in the current live version of Star Citizen, but will be available as playable content when the Intergalactic Aerospace Expo 2954 launches on November 22nd. This ship will be available for in-game credits and/or will be otherwise earnable through play in the final universe. This ship is not required to start or succeed at the game.
If you pledge towards an MISC STARLANCER MAX, you will also receive a loaner vehicle for use in Star Citizen until such time as the MISC STARLANCER MAX is included in-game. This loaner vehicle will be a currently playable vehicle of similar approximate size and/or function to the MISC STARLANCER MAX – initially the MISC Freelancer MAX for gameplay in the Persistent Universe and the MISC Freelancer MAX for other game modes; we reserve the right to update the selection of loaner ships if more applicable choices become available during development.
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CSV-SM
Now that the Argo CSV-SM has been added to the 'verse, we posed a few questions to the vehicle team about the new flatbed hauler. Here are the answers, straight from the designers themselves.
What is the CSV-SM's intended role, and what situation would be a good use case for it?
The CSV-SM is a ground vehicle dedicated to transporting cargo from A to B far faster than walking. Think planetside deliveries, moving cargo between outposts, and transporting building supplies.
What ships will the CSV-SM fit inside?
The CSV will fit inside various Cutlass-sized ships and above, including most ships the Drake Mule fits in.
What advantages does the CSV-SM have over its competitors, such as the Drake Mule?
Compared to the Drake Mule, the CVS-SM has a Size 0 shield and an additional 1 SCU of container storage. However, this comes at the cost of small box storage.
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Is this vehicle designed to be driven on or off roads, and how good are its off-road capabilities?
The Argo CSV-SM has plenty of torque and rugged suspension for handling difficult terrain, while its large, sturdy wheels provide extra traction when off-road.
What kind of onboard storage does it have?
The CVS-SM has a dedicated Multi-Tool storage slot as well as personal storage at the rear.
What is the max driving speed of the Argo CSV-SM?
The top speed of the CSV-SM is 28 m/s on flat terrain.
It looks like there is a hook under the cargo flatbed. Are we able to hitch other ground vehicles to the CSV-SM to be towed? Will there be towable in-game trailers that we can attach to it?
This is visual storytelling. Currently, there are no plans to add towed trailers to vehicles.
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How strong are the headlights, i.e., will we be able to properly see the terrain while driving in the wilderness?
Recently, headlights were standardized across all vehicles to give them a consistent range based on size and then manufacturer identity. In short, the CSV-SM’s headlights will be the same as those on other similar-sized vehicles.
Is the 4 SCU flatbed a cargo grid? If so, can I attach seats to the cargo flatbed to make it a people transporter?
Yes. Anything that can be attached to a cargo grid can be attached to the flatbed providing it fits within the vehicle’s limits, including seats.
What are the defensive capabilities of the CSV-SM? For example, will it have shields?
The CSV-SM does have some small defensive capability in the form of a size 0 shield, giving players time to try and get away when under fire. However, it does not have any weapons.
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WORK SITE HERO
The number one choice for short-range transport on every scale, the CSV-SM is a compact, accessible, and user-friendly utility vehicle and flatbed hauler. Remarkably versatile and with the rugged dependability that comes with the Argo name, the CSV-SM is an invaluable asset at any cargo depot or construction site. From one-man operations to massive-scale projects, it gets the job done.
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START WORKING
The CSV-SM represents a perfect entry point for construction and short-range hauling operations thanks to its compact size, user-friendly design, and accessible price point.
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Im Rahmen der CitizenCon 2954 wurde am 19. Oktober 2024 jede Menge frisches Gameplay aus Star Citizens Singleplayer-Kampagne Squadron 42 gezeigt.
Ein über 70 Minuten langer Abschnitt zeigt den Spielstart samt Charaktererstellung, Erkundung zu Fuß, aufwändige Zwischensequenzen und natürlich spektakuläre Weltraumkämpfe.
In der gezeigten Schlacht gegen die Alienrasse der Vanduul entbrennen dramatische Szenen: Wir bemannen Geschütze, kämpfen in engen Gängen von Rumschiffen, fliegen durch die Schwerelosigkeit, erleben Entermanöver und lernen sogar ein Großkampfschiff zu steuern.
Zu sehen ist auch ein Teil des prominenten Casts: Witcher-Darsteller, Warhammer-Botschafter und genereller Gamer-Liebling Henry Cavill tritt als Commander des namensgebenden Squadron 42 auf, aber auch Gary Oldman und Gillian Anderson sind wieder zu sehen. Star Citizen hat darüber hinaus Mark Hamill, Jonathan Baily, Andy Serkis und Liam Cunningham unter Vertrag.
Im Rahmen der CitizenCon wurde auch ein grober Release-Zeitraum angekündigt: Squadron 42 soll im Jahr 2026 erscheinen.
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BECOME LEGEND
Anyone with even a passing knowledge of aerospace history will be familiar with the legendary Zeus and its pivotal role in Humanity’s conquestof the stars. Ready to ferry a whole new generation of travelers across the universe, Roberts Space Industries is proud to introduce a starshipeight centuries in the making - the Zeus Mk II.
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Make History All Over Again
Paying homage to the classic design that launched Humanityto the stars,the Zeus Mk II has been designed from the groundup to exceed modern standards while retaining the heartof the original spacefaring icon.
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Explore
ES Model
With a focus on exploration, the Zeus Mk II ES features a robustradar package for making new discoveries along with enhancedweaponry and shielding to ensure a safe return home.
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Her Legacy Lives On
Michelle Saleno
Born on Earth in 2096, Michelle Saleno lived to push boundaries.As a Navy pilot, she became the first Human to successfully quantum beyond Jupiter. Looking for the next challenge, she then established the now legendary 999th Test Squadronto test cutting-edge developments in ship technology. Her work refining RSI’s new quantumdrive helped propel ordinary citizens to the stars in the trailblazing RSI Zeus.Michelle Saleno’s pioneering spirit persists in every spacefarer today,and what better way to honor her than in the Zeus Mk II.
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CitizenCon 2954 Referral Bonus
Get a HoverQuad for free!
CitizenCon 2954 Referral Bonus
Cruise into CitizenCon 2954 in style with our latest referral bonus.
Everyone that brings a new pilot into the ‘verse by October 31 at 20:00 UTC will get a Consolidated Outland HoverQuad with Copperhead paint for free along with the usual referral rewards. Just make sure your friend uses your referral code when they create their account.
What is the referral bonus?
The referral bonus gives you free gear, items, or ships for introducing new players to Star Citizen. This time, you and the players you refer get a Consolidated Outland HoverQuad with Copperhead paint. The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 5000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until October 31, 20:00 UTC, so don’t miss out!
How do I refer a friend?
Your friends must add your personal referral code when creating their accounts. This is crucial, as the code CANNOT be added after the account is created.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you the Consolidated Outland HoverQuad, the perfect vehicle for adventurers looking to explore the most savage of terrain in comfort and style. State-of-the-art gravlev engines provide the smoothest ride in the game, and the on-board storage ensures you're properly equipped for any excursion. This reward also includes the Copperhead paint. The player you refer during the promotion will also receive a Consolidated Outland HoverQuad.
Can I earn more than one HoverQuad during this promotion?
No. Only one Consolidated Outland HoverQuad can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral reward?
The existing player will receive their reward immediately once the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's reward will be granted after the promotion endson October 31, 2024. Rewards may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral reward?
The Consolidated Outland HoverQuad given out as a referral reward includes LTI and is non-meltable and non-giftable.
Do the standard Referral Program and the limited CitizenCon 2954 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
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Happy Monday, everyone!
It’s CitizenCon week, and we’re thrilled to welcome you to our biggest two-day event ever! Thousands of dedicated Star Citizen fans are already on their way to Manchester, UK—we’ve even bumped into a few familiar faces around town! For those who can’t make it in person, don’t worry—you can still join in on the excitement on the official broadcast on both Twitch and YouTube, October 19 and 20.
The countdown to an unforgettable weekend is on!
Last week, we rolled out the full event schedule and an updated floor plan on CitizenCon.com, with all times set to local UK time. If you're joining us in person, early registration opens on Friday, October 18. Swing by the Charter Foyer Entrance at Manchester Central Convention Complex from 5 PM to 8 PM UK time to grab your event pass and swag bag ahead of the main event.
If you're arriving early in Manchester, there's plenty to enjoy! Starting Tuesday, daily community-led Bar Citizen events will be happening across the city. And don’t miss ENTER ATMOSPHERE, a weekend highlight featuring racing exhibitions, a panel with CIG developers who have deep roots in racing and competitive gameplay, and the Fight or Flight World Championship Finals. Competitors from the US, EU, and Asia Pacific region have been battling it out all year for the chance to compete in this prestigious championship, making it an unmissable conclusion to your CitizenCon 2954 weekend!
As we gear up for this week’s big event, be sure to dive into the festive spirit of Spooktober and the celebrations of the Day of the Vara. The festivities continue with the thrilling Kill Collector mode in Arena Commander, chilling masks hidden in loot boxes, and two alluring community contests. Don’t miss out on the excitement!
We’re proud to share that Star Citizen Alpha 4.0 has begun initial testing with our Evocati, marking a significant milestone in our development journey. This achievement reflects the hard work of our team and the incredible dedication of the community, whose support has made all of this possible. This initial test is just the start, and we’re excited to keep the momentum going!
Now, let's see what's going on this week:
Friday, you will see the weekly RSI newsletter delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on hiatus and will return after CitizenCon.
On Saturday, the moment we’ve all been waiting for arrives as we kick off CitizenCon 2954! The live stream will begin at 10 AM UK time (9 AM UTC / 2 AM Pacific) and will be available on both Twitch and YouTube. We’ll launch the event with Brave New Worlds, our first presentation of the day, where we’ll introduce Genesis—an innovative suite of technologies and processes within StarEngine.
On Sunday, the CitizenCon stream returns at 9 AM UK time (8 AM UTC / 1 AM Pacific)—one hour earlier—for Day 2, bringing you even more exciting content from the 'verse. Get ready for a fantastic lineup of presentations and updates!
Have a stellar week both in and out of the 'verse! And if you see me in Manchester, say hi!
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Join Fat_Bird on a journey in this 80s and 90s-inspired blockbuster with plenty of twists and turns. They'll use the tools at their disposal in the most unconventional ways possible to find out who took their C1 Spirit. Buckle up for some fun!
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Squadron 42 Monthly Report
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.
TO: SQUADRON 42 RECRUITS
SUBJ: DEVELOPMENT UPDATE 10:02:2024
REF: CIG UK, CIG DE, CIG LA, CIG TX,
FAO Squadron 42 Recruits.
Welcome to September’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including narrative scenes, zero-g traversal, and corpse details.
Thank you for your continued support of Squadron 42.
Sincerely,
CIG COMMUNICATIONS
AI Tech
Last month, AI Tech enabled the designers to set default schedule areas and tags on instanced NPC entities and then export them in object containers. This makes it easier for levels with preplaced NPCs, as information is no longer required to pass through scripting. Navigation cost volume can now also be enabled and disabled through flowgraph nodes and modify its initial cost at runtime.
On the performance side, further improvements were made to the vision, observable, and perception components. For example, update frequency was adjusted based on AI character LOD, so that closer entities are more responsive. The team also implemented lighter AI zone handling for observables, which will deliver significant improvements when zone queries are made by NPCs.
AI (Social Strike Team)
The narrative designers spent September working on key social scenes. On the AI side, the team polished locations and added additional life via utility behaviors – locations worked on include a ship's hangar, gym, bridge, barracks, bathrooms, and mess hall.
Animation
September saw the Animation team improving on the zero-g flow. They also adjusted weapon reloading, first selects, and how players interact with the environment to improve overall combat AI, while code was updated to fix various cover bugs.
The Facial team progressed through the remaining animations for the game, which is nearing completion. They will then transition to improving all facial animations, starting with the key cast characters.
The Mo-Cap team assisted the Gameplay team with Body Type 2 animations and captured additional data for various gameplay story sections.
Art (Environment)
Environment Art focused on key chapters, pushing the boundaries of art and lighting for a high-fidelity cinematic experience. They also looked at dynamic environmental destruction and continued to flesh out planet-side content for chapter seven.
Gameplay Story
Gameplay Story’s priority in September was supporting wider efforts to polish. Alongside this, they used new mo-cap to significantly improve two scenes in chapter four. The team also looked closely at chapter five, restructuring a complex scene featuring three characters meeting with variable timing.
“This previously looked a little disjointed depending on the timing of the meeting. However, following reorganization and new mo-cap, the scene is looking much better and is far more robust.” Gameplay Story Team
A number of scenes in chapter 13 were blocked by a problem with the level, which the devs solved by submitting a setup fix. Following this, numerous updates were submitted and resolved.
Gameplay Story continued making steady progress on additional scenes in chapter 15, implementing a significant amount of performance-captured data.
Narrative
Following improvements to the scanning mechanic, the Narrative team spent time fleshing out information for corpses that players will encounter during the game. This also exposed some improvements to how scanning information is applied so that it can be properly localized into other languages.
Additionally, the team had several meetings to perform a moment-by-moment analysis of one of the more narratively intense levels to refine the dialogue, environmental storytelling, and enemy behaviors to ensure that they all work together. This resulted in various adjustments, including the timing of specific dialogue triggers and the location of certain props.
The team also wrote several dialogue lines for automated systems that play in one of the chapters to contribute to creating the proper narrative atmosphere.
VFX
The VFX team continued working toward their current milestones, supporting the Cinematics, Gameplay, Locations, and Weapons teams with their content deliverables. The VFX team is currently working on optimizations to ensure the best experience for all players.
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This article originally appeared in Jump Point 8.6.
Aegis Idris
SPACECRAFT DEVELOPMENT
The initial specification for what would become the Idris was established in 2545 by the United Planets of Earth’s (UPE) Weapons Development Bureau (WepDev). The frigate was part of a range of forward-thinking plans that attempted to imagine the form that Earth’s military would need to take after the successful conclusion of the then-raging First Tevarin War. These plans imagined a peacetime UPE with significantly expanded borders, both with territory annexed from the Tevarin and the increased colonization of more distant planets. The specifics of what would be the Idris called for the development of an 85-meter, corvette-class spacecraft that could dock a pair of patrol fighters. These corvettes would be built more affordably and in greater numbers than current ships-of-the-line and would be rapidly deployed to help patrol the burgeoning Empire. The prime contractor role (covering both design and manufacturing) for the new ship was assigned to Aegis Dynamics via no-bid contract with a number of component and support contracts going to smaller, now defunct concerns.
To outside observers, the result of the ensuing three years of development was a model of typical bureaucratic confusion. The namesake Idris that would begin its space trials in 2549 was a completely different beast to the initial specification: a massive frigate-class spacecraft massing several times the original proposal, mounting an enormous railgun, and carrying a fully functional flight deck capable of supporting multiple classes of fighters and bombers. In fact, the Idris’ move from the proposed corvette to the frigate that was actually constructed was painless and seemingly natural for those involved, with the design specifications being revised multiple times as the reality of the post-war Empire became increasingly clear. The newly-christened Empire’s cadre of fresh-faced, Messer aligned planners quickly identified the project as important to establishing their own power base and they worked carefully with Aegis and other contractors (particularly Aim-Krug, responsible for the railgun installed on the first flight of ships) to expand the scope of design to define a model for the modern warship. Expansion from the original corvette to the frigate was a rare decision that was in the best interests of all persons involved. Highlighting the suggested importance of the project, the first ship was named after the recent victory at Idris IV, already being mythologized as a foundational element of the new Empire.
The first frigate was commissioned in 2551 in a ceremony at Aegis’ newly constructed Idris System factory complex. The launch was attended by Imperator Ivar Messer, who presented a famous speech seen today as a prelude to him taking increased control of the UEE in the name of public safety. The initial factory constructed by Aegis to produce the ships included six berths that would work around the clock. The first six Idrises laid down were all commissioned by May 2552 and began service tryouts then extended patrol assignments later that year. From the start, the high-tech ships were desired assignments for navy crewmen who correctly identified that the then-lavish ships would play a major role in coming events.
A major delay in production occurred the next year following the revelation that there were significant issues with the layout of the original six ships that made them particularly prone to fires. Poor placement of firefighting equipment and personnel combined with limited availability of shipboard retardants led to several significant fires, culminating in the deaths of seventeen sailors when one such fire spread to the forward magazine aboard the UEEN Ashton. Production of additional Idrises was delayed for eighteen months while a full review and redesign was conducted, culminating in the launch of the first flight-two spacecraft in 2555. With the early issues resolved, Idris production continued at pace and the powerful frigates quickly became a common site around the Empire.
The average Idris-class frigate commissioned between 2560 and 2800 had a thirty-year operational lifespan; in modern days, this average has been nearly doubled through both updated technologies and a greatly specialized overhaul process that essentially rebuilds any given ship once over the course of a decade. Aegis has continued to expand the number of available berths at their Idris IV factory over the centuries as demand increases from both the military and civilian users. The original UEEN Idris was decommissioned in August 2587 with 43 tours and nine combat stars. Today it is the sole remaining Flight I Idris, mothballed in drydock at MacArthur, where it is often discussed as a potential museum piece highlighting the military’s role during the Messer era.
CIVILIAN LAUNCH
For the first two hundred years of production, Idrises were reliably scrapped upon decommissioning; a requirement specified by law for all capital assets by the early UEE government. While Aegis’ shipbreakers were forbidden from salvaging and reusing systems, they were able to recycle roughly 35% of the scrap tonnage in the construction of newly produced frigates. This lifecycle was drastically altered in 2801 with the passage of the first Surplus Act that gave approved civilian organizations the rights to bid on properly-demilitarized but still-functional spacecraft up to and including destroyer-class vessels. In the case of the era’s Idrises, this meant the permanent disabling of the keel-mounted gun and the removal of all classified subsystems, such as military-spec targeting software. The law was primarily passed to allow citizens to purchase former freighters and the initial reception to the availability of former military frigates was generally cold. Within two decades, however, the need for larger-scale fighting ships had become greater and Aegis was forced to significantly expand its investment in mining corporations in order to make up for lost scrap resources. Simultaneously, additional citizen armament laws loosened the restrictions on what equipment could be sold off and to whom it could be sold to, gradually going from authorized militia forces to corporate and finally private entities.
By 2875, the demand for civilianized Idrises combined with expanding life cycles for existing military ships had outstripped the Navy’s ability to decommission existing ships. The result of this schism was the launch of the first-ever Idris Peacekeeper (Idris P), a purpose-built ship nearly identical in form to the military model (retroactively called the Idris Military or Idris M), lacking only the main gun mount (which could be readily rebuilt on the secondary market). For the first time, civilian organizations could purchase not only the increasingly limited number of UEEN surplus ships but also commission the construction of their own spacecraft directly from Aegis. The popularity of the Idris platform, already cushioned by generations of developed support system, exploded and had quadrupled by the turn of the century.
CIVILIAN EXAMPLES
The following examples are a sample of different Idris-class ships used by civilian entities. As Idrises have been available to civilian organizations for well over a century, this list is representative but not exhaustive.
• BX214, BX215, and BX218 were Idris-class frigates purchased via fundraising by aid organizations in 2812 in response to a disaster in the Corel System. Unexpected solar activity caused a nearly total crop loss in the system for an 18-month period, prompting a major aid effort to ship food and other aid supplies in. The three Idrises, their flight bays converted for freight for the first time, served as armored transports as part of a large, ragtag fleet of similarly repurposed vessels.
• Anax was an early model Idris supposedly purchased by a civilian historical salvage group in 2815. Anax was equipped with ultra-high-tech sensor systems and a force of powerful drone spacecraft. The ship was credited with the discovery of several major wrecks and the surprise recovery of a stranded starliner thought to have been destroyed in an accident. In response to a 2915 formal information request filed by a group of journalists reviewing historical starships, it was revealed that the Imperial government funded a significant portion of Anax’s expeditions for reasons that remain classified.
• Helne’s Canard was a purpose-built Idris-P owned by weapons magnate Jaer Forsythe. In his later years, Forsythe became increasingly paranoid and ultimately interested in avoiding human contact altogether. Shortly after his 75th birthday, he sold off his terrestrial real estate and invested a significant portion of his weapons investments in the conversion of the Idris into an armored luxury spacecraft. The details of how the ship was crewed and its current whereabouts remain unknown.
• Home Force One was an Idris-class ship belonging to the so-called Free Republic of Lamia, a fringe political group that claimed ‘ownership’ of a large asteroid in the Goss System. The group considered Home Force One, a military surplus Idris which was never actually re-equipped with weaponry, to be their flagship and utilized it in a number of media stunts to promote their cause. The Lamian organization fell into bankruptcy within a year of the ship’s purchase and it was ultimately taken into custody and later scuttled by the Advocacy.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…