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Easy as A C B... that’s how it goes, right? Right? MISC unveils the latest in functional cargo technology as it proudly announces the expansion of its Hull family.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Alpha 4.7: Welcome To The Rock opened its doors last week. Venture into the abandoned QV Breaker Stations scattered throughout the Keeger Belt in the Nyx system. These derelict sites hold rare and valuable resources, and unlocking their full potential means reigniting their long-dormant rock-cracking power. But not every station has been left untouched... or unoccupied. Are you up for the challenge?
This update also marks the introduction of Crafting T0. With item fabricators now online, you can begin creating FPS gear, including weapons and armors, using blueprints earned through contracts and materials gathered in the 'verse. To help you get started, we also published a dedicated Crafting Gameplay Guide. Inventory management also received a significant update, bringing a more intuitive look and feel to how you handle your equipment.
Speaking of new arrivals, the RSI Aurora Mk II officially stepped into the spotlight. Building on the legacy of one of the most iconic starter ships, the Mk II brings modular versatility and a refreshed design to a trusted favorite. The launch was supported by a Behind the Ships episode on YouTube, a Q&A Comm-Link, and a new trailer celebrating the next chapter of Roberts Space Industries.
We also published the latest Roadmap Update, where all Alpha 4.7 cards have now been marked as Released. Looking ahead, we introduced the first set of Alpha 4.8 cards, including Refueling Missions and improvements, Flight Suit G-Force Resistance, Ship Hangar Service T0, Vehicle Command Module, the Transport System, new weapons, and more, offering an early glimpse at what is currently in the works.
With Alpha 4.7 out in the 'verse, the teams are already acting on your feedback to keep improving the experience. Thank you for your continued support. We really appreciate your comments, especially in the recent focused Feedback threads, and in the Issue Council.
Now, let’s take a look at what’s coming up this week:
On Tuesday, the next issue of the quarterly Squadron 42 newsletter rolls out. Make sure you’re subscribed by heading to your account settings.
On Wednesday, Behind the Ships returns with a look at the upcoming Hull B, arriving in the Persistent Universe next week.
We will also publish the March 2026 PU Monthly Report, bringing updates from teams across the company as development continues on upcoming releases and long-term features.
This Friday, the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your account settings.
The community is gearing up for another busy weekend, with the RP PvP Operation Triggerfish event from TheJumpPoint! Fans of ludicrous speed can also look forward to the Crux Cup TEC 2956 - Stanton Open GP from Anzia Racing!
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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MrKraken just released his new Companion Guide for Alpha 4.7: Welcome to the Rock!
With each update, we keep wondering if the one-page guide will turn into a full booklet, and this one definitely pushes that idea. It’s a bit of a monster. Brace yourselves, and grab the full PDF version on the Community Hub!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Mar 23rd 2026 to Mar 30th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 23. März 2026 bis 30. März 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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In Alpha 4.7 wird das Mining von Star Citizen zum Team-Event. Ihr reaktiviert gewaltige Stationen im Nyx-System und nutzt seltene Erze für das Handwerkssystem. Im Fokus stehen die verlassenen QV Breaker Stationen im Keeger Gürtel.
Ihr müsst diese Wracks erkunden erkunden, wichtige Ausrüstungsteile finden und die Energieversorgung schrittweise wiederherstellen. Während die Bergarbeiter die Laser justieren, sichern Kämpfer den Sektor ab und Frachterpiloten bereiten den Abtransport vor. Diese Verzahnung soll den Industrie-Job zum atmosphärischen Gruppenerlebnis machen.
Die Beute wandert nicht mehr nur in den Verkauf. In Alpha 4.7 nutzt ihr Ressourcen direkt im neuen Handwerkssystem für Waffen und Rüstungen. Die Qualität eures abgebauten Erzes bestimmt dabei maßgeblich die Werte eurer Ausrüstung. Passend dazu hat Entwickler Cloud Imperium Games das Inventar überarbeitet.
In Alpha 4.7 wird das Mining von Star Citizen zum Team-Event. Ihr reaktiviert gewaltige Stationen im Nyx-System und nutzt seltene Erze für das Handwerkssystem.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Alpha 4.7 brings crafting to Star Citizen for the first time, introducing blueprints, resources, and item fabrication. This marks the first step of a system designed to grow and evolve across future releases, connecting players and professions across every corner of the ‘verse. Join us as we walk you through everything that’s come online with Alpha 4.7, and take a look at what’s on the horizon for crafting.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: March 25, 2026
We’ve preemptively marked the Alpha 3.7 cards as Released ahead of our scheduled LIVE publish happening later today.
Release View
Alpha 4.7
All of the following 4.7 cardshave been set to Released as part of Alpha 4.7 going live later today: New Hairstyles, Light Combat Armor, Heavy Combat Armor, Claw Salamanders Faction Outfits, Crafting T0, Inventory Rework, People's Service Stations, QV Breaker Stations, New Wikelo Ships Offerings (4.7.0), FPS Weapons Art Refactor, MaxOx Neutron Cannon Size 3, Ice Adult Valakkar, Ice Juvenile Valakkar.
Nyx Missions (Pack 2) has been set to Committed, and is planned for a later release in 4.7.x.
RSI Aurora Mk II
Implementing the RSI Aurora Mk II, building upon RSI’s legacy as the starting point of exploration, progression, and expedition.
This card has been set to Released.
Ice Adult Valakkar
Adding the Ice Adult Valakkar that players can find within QV Breaker Stations.
This card has been set to Released.
Ice Juvenile Valakkar
Adding the Ice Juvenile Valakkar that players can find within QV Breaker Stations.
This card has been set to Released.
Alpha 4.8
Refueling Missions
Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.
This card has been set to Tentative.
Refueling Improvements
Implementing refueling and docking improvements, simplifying the refueling process with simplified fuel deliver and updating docking to support mutual requests and automatic docking at close range, alongside more impactful itemization for fuel capacity and transfer speeds.
This card has been set to Tentative.
Flight Suits G-Force Resistance
Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.
This card has been set to Tentative.
Ship Hangar Service T0
Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests via dedicated service hangars.
This card has been set to Tentative.
Vehicle Command Module
Implementing Vehicle Command Module docking/undocking and ship systems transfer.
This card has been set to Tentative.
New Wikelo Ships Offerings (4.8.0)
Adding a Kruger L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
This card has been set to Tentative.
UltiFlex Crossbow
Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the Ultiflex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.
This card has been set to Tentative.
KSAR Plasma Grenade
Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.
This card has been set to Tentative.
Transport System
Implementing the new Transport System, a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.
This card has been set to Tentative.
Aegis Hammerhead - Gold Standard
Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.
This card has been set to Tentative.
Star Citizen 1.0
Maelstrom
Implementing a new physically based destruction system.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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AURORA MK I & MK II
As the modern-day descendant of the Roberts Space Industries X-7 spacecraft used to test the first-ever jump engines, RSI's Aurora Mk I has been a part of humanity's journey to the stars since the very beginning. With its ease of use and undeniable practicality, countless pilots have relied on the Aurora series to forge their paths to the broader universe. Now, after accomplishing so much for so many, the Mk I’s journey draws to a close as the torch is passed to light our next chapter.
We asked the Vehicle and Gameplay teams a few questions about the new Aurora Mk II and what's to come for its iconic predecessor, the Mk I. Here are the answers, straight from the devs themselves.
The RSI Aurora Mk II and Aurora Mk I SE will be flyable in-game when Alpha 4.7 goes live.
The Aurora is one of the most iconic ships in the 'verse - what makes the Mk II feel like a worthy evolution for pilots who've grown up with the original?
The Aurora Mk II takes the essence of the Mk I and brings it up to a level suitable for the game as it exists today. While pilots will notice little touches and hints back to the original, such as the circular side door, bed configuration, and window, the Mk II has been designed from the ground up to be a much more capable ship within the existing game mechanics.
Can the folding wings be triggered independently during flight or are they linked exclusively to takeoff and landing?
Yes, they can be toggled independently. However, landing mode forces them into the folded state.
Does switching between these wing states alter the way the ship flies or handles?
In the future, there will be minor aerodynamic changes. At launch, the primary difference is that the wing guns are disabled when the wings are folded to both prevent them from firing through the ship and to prevent players from engaging in combat with a significantly reduced frontal cross section.
Why did you make the change from variants to modularity for the Aurora series?
Part of the initial design scope when creating the Mk II was to explore what differences we could make between modules or variants. Looking at the existing game loops, we decided that having a base ship capable of doing a little bit of most missions, with the option to further boost its performance with modules, was more interesting than making variants.
Does the 6 SCU of cargo from the Cargo Module stack with the 2 SCU of embedded storage for 8 total SCU? If so, where does this place the Aurora Mk II among other cargo-related starter ships?
Yes, the 2 SCU of storage on the base ship stacks with the Cargo Module to provide a total of 8 SCU. Compared to other starters, this puts it up there with ships like the Avenger Titan (8 SCU) and Reliant Kore (6 SCU) and above others, such as the Anvil Pisces and Drake Cutter (4 SCU).
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The Combat Module adds another shield generator and missile rack. How does this change affect the combat experience in the Aurora Mk II?
Additional missiles provide significantly more offensive firepower, while the third generator provides backup shielding when the base ones are down. These benefits are at the expense of additional mass and slightly reduced handling performance.
The Aurora Mk II is the first ship to feature externally attached modules. Can you walk us through how it works in practice, and whether pilots will be swapping modules manually with a tractor beam, through the mobiGlas Vehicle Loadout Manager, or both?
Players can attach and detach the modules manually with a tractor beam or via the VMA. If players own the modules, they can be called up by freight elevators, but they can also salvage and attach them via tractor beam if they can find them.
Does either module, through size, shape, or weight, change the flight characteristics of the vehicle?
Yes, they both add mass, which in turn reduces the performance characteristics of the ship slightly.
Will there be more modules released for the Aurora Mk II in the future? If so, what are you currently considering?
More modules are planned for the future. While we’re not ready to confirm anything specifically, there are multiple game loops that could have a module to allow players to utilize it.
It’s been quite a few years since the original Aurora made its debut. How has your experience in building the many ships since then guided your approach to design, polish, and quality of life for the new Aurora Mk II?
The main differences between the ships are a result of the scope of the game. From a player metrics point of view, ships require much more space internally for traversal and access to items but also the number of “things” we add to ships now, such as weapon racks, storage, fire extinguishers, and component access. This, combined with adopting the newer RSI styling, has resulted in a ship that’s larger but more capable than its predecessor.
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How and when do I get my free Celebration paint?
The limited-edition blue and red paint is a free gift for all Aurora Mk I owners during this promotion. It will be awarded to all accounts that have an active Aurora pledge at both the start of the promotion, and then a few days after it closes. If you do not currently have an active Aurora on your account, you have until the end of the Celebration promotion to acquire or recover a pledge and hold onto it.
Only one paint will be gifted per account with an active Aurora pledge and is non-transferable. After you've received your gift, you will retain the gifted paint should you melt, gift or upgrade the Aurora after the promotion ends.
Will Aurora Mk I paints be compatible with the Mk II?
No, the Aurora Mk I and Mk II are distinct chassis and not variants, so paints are not shared between the two.
Can I apply the unique exterior and interior of the Mk I SE to other Auroras in that series?
No, the SE is an exclusive final-run variant to celebrate the series, featuring the best bits of the other ships in one combined package. The exterior paint changes are the default for the SE, and like the existing Mk I, each has a unique default paint that can’t be applied to the others. The interior is also an exclusive that cannot be applied to others.
Will the Aurora Mk I SE be available again once this promotion ends?
No, the Aurora Mk I SE is a limited-time promotional variant and we have no current plans to offer it again in the future.
Does the "retirement" of the Aurora Mk I mean I cannot fly the original ship anymore?
No, the Mk I is not leaving the universe. As with the real world, RSI is simply ending production of the outgoing model in favor of the newer Mk II, with the original becoming a collector's item representative of RSI's history in the verse. When RSI ‘retires’ the Mk I on September 30, 2026, its in-game playability will not change, similar to the previously retired Anvil Hornet Mk I. This six-month notice is to give anyone interested ample time to acquire an Aurora Mk I before its farewell.
Will existing Aurora Mk I ships and upgrades in the buyback list still be available to pledge back after the ‘sunset’?
This promotion starts a ‘sunset’ window for the Aurora Mk I from both the Pledge Store (including any unretrieved standalone ships, upgrades, or CCUs that specifically involve the Aurora Mk I in your account's buyback queues) as well as in-game shops. This window begins on March 25, 2026, and is scheduled to end on September 30, 2026. After September 30, 2026, the Aurora Mk I will still be fully supported in gameplay, including repairs, refueling, maintenance, and components, but the chassis will no longer be obtainable from standard in-game vendors.
Will the Aurora Mk I series still be earnable in-game?
While the Mk I doesn't disappear from in-game and web shops for another six months, we’re always considering interesting ways for players to acquire rare in-game items. For now, we're keeping the door open for fun ways future players might still acquire a collector's item like this in-game down the line.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Bring on the new dawn! The cosmic, historic, absolutely iconic Aurora Mk I is passing the baton to your new ‘old reliable,’ the Mk II. With modular versatility, RSI’s newest signature ship is bound for adventure. Plus, the wings do that woosh thing!
*The RSI Aurora Mk I SE and RSI Aurora Mk II will be flyable in-game when Alpha 4.7 goes live.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Wie viele Raumschiffe kann man in einen einzigen Trailer packen? Nun, wir haben bei 21 zu zählen aufgehört ... und Star Citizen macht bei der Vorstellung der neuen Aurora MK 2 fröhlich weiter.
Das Raumschiff ist die neue Version eines Klassikers im Arsenal des Weltraum-MMOs. Die Aurora war nämlich Teil eines der allerersten sogenannten Game Packages - also dem bezahlten Alpha-Zugang zum Spiel, bei dem es für 46 bis 1.200 Euro direkt eines oder mehrere Weltraumvehikel oben drauf gibt.
Interview: Chris Roberts glaubt bei Star Citizen das Ende in Sichtweite
Im sogenannten Pledge-Store können Spieler gegen echtes Geld Zugang zu Raumschiffen kaufen, die im fertigen Spiel auch nach einem Abschuss und dem Tod des Avatars dank einer virtuellen Versicherung wieder neu spawnen werden. Im Spiel wird's die Raumer auch leihweise oder permanent gegen Ingame-Credits geben, aber exklusive Versicherung.
Mit diesen Sales wird seit dem Ende der Kickstarter-Kampagne im Jahr 2012 die Entwicklung von Star Citizen und der Solo-Kampagne Squadron 42 unterstützt. Inzwischen steht der Crowdfunding-Zähler bei über 951 Millionen Dollar.
Wie viele Raumschiffe kann man in einen einzigen Trailer packen? Nun, wir haben bei 21 zu zählen aufgehört ... und Star Citizen macht bei der Vorstellung der…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
We're entering the final stretch of Alpha 4.7, wrapping up the last details and polishing the build ahead of its release on the live servers later this week. This update introduces the first iteration of Crafting, along with new locations to explore and fresh content that's well worth getting your hands dirty for. Want a sneak peek? Check out last week's Inside Star Citizen: Alpha 4.7 Patch Report. We're looking forward to you digging in. Literally.
Stella Fortuna is in full swing until March 30, and the 'verse has been draped in gold and green. It’s the season for bold choices, sharp instincts, and tempting fate with a cheeky grin. To celebrate, we're hosting a stunt video contest: thirty seconds of in-game chaos. If it feels slightly irresponsible but absolutely legendary, you're doing it right. Full details and prizes are available on Spectrum.
Now, let's crack into what's coming up this week:
Wednesday is set to be packed, with Alpha 4.7 aiming to go live and, with it, the first iteration of Crafting and the new QV Breaker Stations. We'll have a Crafting guideand an Operation Breaker Stations FAQ on Spectrum to get you up to speed before you head in.
Also, Behind The Ships returns with a look at a classic and its evolution.
Wednesday winds down with the Roadmap Update and Roadmap Roundup dropping in the evening for those who like to stay laser-focused on what's ahead.
Friday closes the week with the RSI Weekly Newsletter landing in your inbox. A little something to read between hauls.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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This week's MVP is a machinima that starts with a distress call and ends with something we can only describe as inspired mission debriefing logistics. Heads up: the Huxley crew swear as good as they fly.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Mar 16th 2026 to Mar 23rd 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 16. März 2026 bis 23. März 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Star Citizen is headed to LVL UP EXPO from April 24–26 at the Las Vegas Convention Center, and we’ll be on the show floor all weekend long. Come say hello, meet the team, and spend time with the community that makes our shared universe possible. Whether you’ve been flying with us for years or you’re just getting started, get ready for an epic weekend.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Can you smell what the rock is cracking? Tune in as we break through the opportunities, features, and improvements awaiting you beyond the abandoned QV Breaker stations in the upcoming Alpha 4.7 release.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Die Weltraum-Simulation Space Reign kombiniert Action mit Echtzeit-Strategie. Das Update 1.0 bringt schwere Kreuzer und neue Sektoren. Zuvor befand sich der Titel von Entwickler Propulsive Games fast drei Jahre im Early Access. Was als ambitioniertes Projekt zweier Quereinsteiger begann, ist heute ein Hybrid aus Weltraum-Simulation und Echtzeit-Strategie.
Preview: C-Beams gibt seinen Raumschiffkämpfen physische Wucht
Der Reiz von Space Reign liegt im Wechsel der Perspektive. Ihr befehligt Schiffe aus einer taktischen Ansicht wie in Homeworld oder springt jederzeit selbst in das Cockpit eines wendigen Jägers. Die Steam-Rezensionen stehen aktuell bei soliden 75 Prozent. Das Spiel besetzt eine Nische für alle, denen Star Citizen zu komplex und reine Strategie zu unpersönlich ist.
Auf Steam kostet der Titel rund 20 Euro.