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Die Citizencon hat einen Blick in die Zukunft von Star Citizen geliefert. Die neue Genesis-Technologie oder Planet Tech V5 sorgte dabei für Aufsehen. Hierbei handelt es sich nicht nur um ein grafisches Update, sondern um eine fundamentale Überarbeitung der prozeduralen Planetengenerierung.
Die Technologie nutzt physikalische Daten und Logik, um Himmelskörper zu erschaffen. Anstatt Biome von Hand zu platzieren, entstehen Wälder, Flüsse und Berglandschaften nun auf Basis von Geologie, Erosion, Bodenfeuchtigkeit und der Sonnenentfernung. Das Ergebnis sind Biome, die dort existieren, wo sie auch physikalisch Sinn ergeben, etwa Sümpfe in der Nähe von Wasseransammlungen.
Alles Neue zusammengefasst: So wächst Star Citizen bis Ende 2025
Genesis steigert zudem die Renderdistanz von Objekten drastisch und macht Landschaften lebensechter. Die Automatisierung der Detailplatzierung erlaubt den Entwicklern, sich stärker auf die Qualität zu konzentrieren, während die Engine die Quantität liefert. Felsbrocken sollen realistischer liegen und das Fahren mit Bodenfahrzeugen angenehmer gestalten.
Die ersten neuen Planeten mit Genesis sollen 2026 spielbar sein. CIG plant, das gesamte Verse schrittweise auf die neue Technologie umzustellen, was eine deutliche Aufwertung aller bestehenden Systeme verspricht.
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Star Citizen expandiert mit Alpha 4.4 um ein drittes Sternensystem, Nyx. Nur fünf Monate nach Pyro folgt dieser neue, vollständig dem Outlaw-Gameplay verschriebene Sektor, dessen Live-Release Mitte November erwartet wird.
Die Entwickler betonen, dass Nyx anfangs kleiner ausfallen wird als Pyro, aber kontinuierlich um neue Planeten und Missionen erweitert wird. Das Highlight ist die Rückkehr der ikonischen Landezone Levski. Die Station, die von 2017 bis 2021 Teil des Stanton-Systems war, hat ihren neuen Platz im Glaciem Ring des Nyx-Systems gefunden. Levski auf dem Asteroiden Delamar dient nun als zentraler Hub für Schwarzmarkthändler und Flüchtige.
Alles Neue zusammengefasst: So wächst Star Citizen bis Ende 2025
Die rasante Expansion wird vor allem durch die Fortschritte beim Server Meshing ermöglicht. Das neue System wird auch die Vanduul-Bedrohung in die offene Spielwelt bringen und den Weg für interstellare Transportmissionen ebnen.
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What are Twitch Drops?
Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you’ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.
What are the Drops for this campaign?
For this campaign, the featured reward is the Geist 'Epoque' Armor Set, which includes:
Aztalan Helmet Epoque
Geist Armor Arms Epoque
Geist Armor Core Epoque
Geist Armor Legs Epoque
CSP-68L Backpack Epoque
How long will the current campaign last?
This Drop campaign runs from November 20 through December 3. You’ll need to tune in to eligible streams before the campaign ends.
How do I participate?
To participate, you need to link your Twitch and RSI accounts (see above for instructions).
Then watch any Star Citizen live stream marked “Drops Enabled.”
Once you’ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.
Which live streams count toward earning Drops?
You can watch any Star Citizen stream on Twitch that has “Drops Enabled” to make progress toward your reward. Starting November 20, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.
When your watch-time goal is complete, click “Claim” on Twitch to receive the Drop.
Do I need Twitch Prime to be eligible?
No. You don’t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.
Can I unlink or relink my Twitch account?
Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.
Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?
No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you’ll need to unlink the previous account first.
My Drop didn’t appear in my RSI account. What should I do?
First, make sure you:
Linked the correct Twitch and RSI accounts.
Watched streams while logged in to the linked Twitch account.
Claimed the Drop on Twitch.
Are logging into the correct RSI account.
If the Drop still hasn’t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.
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Nyx was discovered in 2582 during the height of the newly-formed United Empire of Earth’s territorial expansion. The system consists of three planets circling an F-type main sequence star. Astronomically, the most distinct aspect of Nyx is that it is located directly on the border of a dark nebula, which gave the system its name.
Nyx was first charted through a jump point in the Bremen System by solo navjumper Carla Larry, who described what she found in her official claim as “Lacking logical reason to apply the expense of terraformation.” Despite her less than encouraging initial assessment, Larry did make an attempt to formally name the star’s three worlds Lou, Morgan and Ashley, apparently after three separate romantic conquests she was pursuing. While the UEE government has never recognized these names, and they have never been widely used, Larry did say before her death that all three of the namesakes were touched by the gesture.
Recently, Nyx has gained some additional utility as a transit system for supplies headed for the Synthworld project, which means there can be a significant credit value of cargo moving through the system at any one time. Small scale piracy is not uncommon, and travelers are advised to tread carefully when traveling through the system. Of more concern is the increasing number of Vanduul ships that have been spotted near the Virgil-Nyx jump point. Residents worry that this may be the prelude to a large-scale raid, and some have begun stocking up on weapons in response. The UEE has issued a warning that all pilots should steer clear of this part of the Nyx system unless it is absolutely necessary.
Nyx I
When it was first discovered, Nyx I was a coreless, heat-swept world that was a poor colonization candidate. While Nyx I was not technically a smog planet, it had an atmosphere laced with the very same gasses that had continually blocked corporations from successfully terraforming such worlds. However, when a routine survey revealed the presence of high-grade metals beneath the planet’s surface, multiple companies threw caution to the wind and tried their hands at transforming Nyx I into a friendlier place. But no matter what anyone tried, the technology at the time failed, and the atmosphere remained stubbornly poisonous.
In spite of the dangerous conditions, numerous mining operations set up shop on Nyx I when they got word of what had been found there, and within 50 years, much of the planet’s material wealth had been shipped off to Kilian to help supply the Empire’s ongoing war efforts. Profits eventually slowed thanks to constant wear and tear on the mining equipment from the searing heat, and one by one, the mining companies left for greener pastures. By 2630, Nyx I had been mostly abandoned.
Centuries later, there may now be new hope for Nyx I. In 2954, Genesis Terraforming began using their newly-developed suite of terraformation platforms to scrub the previously irremovable toxins from the planet’s atmosphere and replace them with the right balance of oxygen and nitrogen. This groundbreaking technology is the first of its kind and has the potential to solve the mystery that has been plaguing science since the advent of planetary colonization: how to terraform smog planets. If successful, worlds long-thought uninhabitable such as Baker II, Cano III, or even Sol II could be placed on the path to habitability.
Nyx II
Cloaked in thick clouds of acid, Nyx II was once considered for terraforming due to its position within the system’s green band. MIST conducted a serious study in 2585 to determine whether it could be made habitable. The end result was that it was next to impossible, and, if attempted, would take considerable effort and expense. Traveling to the surface of the planet remains dangerous; even if explorers are protected from the deadly atmosphere, the stifling temperatures, the twisted terrain, and the air pressure present risks of their own.
Glaciem Ring Asteroid Belt & Delamar
A dense asteroid belt circles Nyx’s star between Nyx II and Nyx III. While the asteroid field is home to numerous mining outposts, it is mostly known as a very good place to avoid unwanted attention. An unknown number of small settlements have been established on asteroids in the area and are home to a variety of fringe colonists seeking anything from life outside the UEE to a platform from which to operate outside the law.
The highlight of these settlements is Delamar, the largest of the asteroids. Hidden deep in the Glaciem Ring, it is the home of the People’s Alliance, who transformed an old, abandoned mining facility into a colony and dubbed it Levski after an old Earth revolutionary. Dissenters of the UEE’s Messer Era, the People’s Alliance made Delamar a haven for political radicals and anti-UEE sentiment in their pursuit of creating a fair government. While the People’s Alliance has taken on a more passive role in recent history, Levski still attracts politically-minded groups that are similar enough to live together, but different enough in their goals so they seldom get anything accomplished.
Over the years, a criminal element has exploited the welcoming nature of the People’s Alliance and taken up residence in Levski. The People’s Alliance has tried to suppress it, since it makes their community a target for government raids and undermines their message about taking a stand against the corruption and criminality in the UEE, but it continues to linger.
Nyx III
The final planet in the Nyx System, located far from the sun’s light, is an ice giant. A massive ball of frozen water and ammonia vapor, Nyx III has only seen minimal resource extraction owing to the hazardous work conditions in the planet’s dangerous atmosphere.
Keeger Belt
This outermost asteroid belt has long been a favorite hiding place for those who would prefer to do their business in the shadows. Some of its abandoned mining platforms are rumored to have been used as drop points for smugglers.
Travel Warning
While Levski’s airlocks are open to visitors, they do ask that guests abide by the code of rules and morals that they’ve established or risk the resident’s ire. As the signs that greet all those that land on Delemar say, “Even if you disagree with us, you will respect our right to life.”
Heard in the Wind
Concerning news from the Nyx system as Vanduul ambushed a Castra-bound cargo ship last night and disappeared into the Virgil jump point before it could be apprehended. This is the third incident this month alone, and the people of Nyx are growing increasingly worried. Is a new invasion on the horizon? We’ll hear from experts on Vanduul behavior after the break.
- Empire Report, 2955.09.19
“We, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.”
- People’s Alliance, Declaration of Intent, 2655
“To fully understand Levski, you must visit the hand-carved statue of ANTHONY TANAKA, the boy whose death became a rallying cry for the anti-Messer movement. While there are other sculptures of Tanaka in the UEE, none are as beautifully dark and defiant.”
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Happy Monday, everyone!
Things are heating up in the 'verse as we prepare to welcome our third star system, Nyx, to the Persistent Universe! Alpha 4.4 is now available on the PTU for Wave 1, giving players an early glimpse of what's just around the corner. Meanwhile, last week's Evocati testing of the Tech Preview brought in strong feedback, helping us fine-tune things to come. We're looking forward to opening both Alpha 4.4 PTU and the Tech Preview to a wider audience soon — stay tuned!
From the first stop to the last, this year's Bar Citizen World Tour was one for the books. Every city brought its own stories, laughter, and incredible connections, and we couldn’t have asked for a better way to close out the year than last Saturday's Bar Citizen event in Prague, Czech Republic.
A huge thank you to everyone who joined us along the way (and to those who cheered from afar)! You made each stop unforgettable. Now, as we look ahead to next year… we want to hear from you! Head over to our Spectrum thread and tell us where you're organizing your next event; who knows, we might just crash the party!
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Now, let's see what's going on this week:
Thursday, we'll be sharing the answers to some of the most frequently asked questions about the upcoming biggest spaceship show in the 'verse, commencing November 20: the Intergalactic Aerospace Expo (IAE) 2955.
This Friday, you'll find the latest weekly RSI Newsletter directly delivered to your inbox.
On Saturday, strap in Citizens, because our friends at ATMO esports are flipping the script on a classic! The beloved Greycat Social has now been rebranded to the ATMO Social, their anything-goes, joy-fueled annual shindig, and they're bringing you along for the ride. More details here.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, NOVEMBER 10, 2025
This Week in Star Citizen
THURSDAY, NOVEMBER 13, 2025
IAE 2955 FAQ
FRIDAY, NOVEMBER 14, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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What has Scooter been up to since his return from the regeneration crisis? Find out in this continuation of the Return of the Salesman saga. The wit is real, and the storytelling is on point.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Nov 3rd 2025 to Nov 10th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 3. November 2025 bis 10. November 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Welcome to another edition of Traveler’s Guide to the Galaxy. These dispatches aim to provide early insights into the lore and design shaping new locations coming to the Star Citizen universe. This time, we venture to Nyx, the third star system to join the ‘verse, coming in Alpha 4.4.
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IAE LANDS IN ORISON!
Join us in the breathtaking city of Orison for the biggest spaceship show in the universe! To celebrate the Intergalactic Aerospace Expo 2955, Star Citizen will be FREE TO PLAY throughout the entire event. At the show, everyone can:
Obtain over 150 ships and ground vehicles, and try them for free via rental kiosks
Discover the latest craft from the ‘verse’s finest manufacturers
Pick up exclusive IAE armor, vehicle paints, and in-game items
Explore the manufacturer schedule below, and check back as the show approaches to see the full lineup of ships and ground vehicles you can obtain and try!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: November 5, 2025
Release View
4.4.0
New Wikelo Ships Offerings (4.4.0)
Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has received a new visual.
MaxOx Neutron Cannon Art Refactors
Updating several MaxOx Neutron Cannons' art style and geometry: Size 1, 2, and 3.
This card has been set to Tentative.
Exterior Freight Elevators
Adding new ways of loading and unloading cargo in the currently available systems: Nyx, Stanton, and Pyro.
This card has been updated to also include Stanton.
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PU Monthly Report
Welcome to the latest PU Monthly Report! Read on for all the behind-the-scenes details of development throughout October, including progress on Nyx, upcoming ships, AI behaviors, the in-game economy, and more.
AI Content
In October, the Narrative and Social AI teams supported several initiatives for the upcoming Alpha 4.4 patch, including landing zone fixes. While technical issues prevented the complete implementation of these updates, they will be added in a future patch.
As unveiled at CitizenCon Direct, the team supported the social AI setup for Levski. They also captured and supported the setup of additional voice packs to support future social and mission content.
Discussions with the Combat AI team kicked off combat voice packs, with the plan to capture new ones in the upcoming year based on the latest version of the behavior. The goal with this new approach is to consolidate FPS and dogfighting triggers while specializing recordings to focus on specific groups.
AI (Features)
Last month, AI Features continued to iterate on first reaction and usable animations. In particular, those where items are being carried.
They also fixed crashes relating to Human combat, changed how NPCs are scanned, and how they react. Accuracy calculations were simplified, while the values used to tweak them are now easier to understand. This will also include a fix to the firerate of burst and single-shot weapons.
Numerous bugs were fixed for the Yormandi, included those introduced by late-in-the-day action refining and the implementation of arena-reset functionality. The team also supported serialization of the skill extenders and began to support the early design considerations for a boss variant.
The Yormandi’s animation set was also vastly improved, including the beam, bite, death, and emerge sequences. The timing, posing, and blending of attacks were enhanced to feel more natural and threatening. Technical and visual bugs were also addressed, such as the weak spots, jitters, and animation playbacks.
AI (Tech)
The AI Team made improvements to navigation-mesh generation, including to the generation algorithm. They also updated navigation links, specifically to the traversal behavior when NPCs go through manual doors, elevators, and interruptibles.
The team then implemented the first working version of the flight pathfinder through the voxel grid.
The first pass of the system that manages AI agent scripting in the flowgraph was completed. This enforces the validation of the action sequence to ensure the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and an extra guarantee that actions are validated and executed correctly. This included work on the critical flow mode for AI agents as well. While in this mode, failures in action execution are still reported as errors but can be handled with fallbacks, allowing the flow to proceed instead of failing and potentially stalling.
AI (Game Intelligence Development Team)
In October 2025, the Game Intelligence Development team worked toward the next milestone for Mission System v2, focusing on implementing ‘outline properties’, the first pass of a prototype property window for selecting an outline item.
They also continued implementing the ‘outline declaration,’ which is based on a declarative system where the designers first declare the resources that will be needed for the mission and the context in which they will be used. For example, resources global to the mission are first declared.
The GID team then elaborated on the preliminary technical design for the entity-scripting topic. Furthermore, they fixed issues with the Apollo tool, allowing them to continue debugging StarScript.
The devs are currently analyzing Mannequin to propose UI visuals to improve reading and simplify the overall use of the tool. Finally, bugs were fixed and new features were worked on for StarScript as suggested by the designers.
Animation
Animation worked on the Yormandi throughout October alongside improvements to the kopion. They also discussed dog capture with animal trainers.
Last month saw a major push within the Facial Animation team to complete the new content for Alpha 4.4. This included new animations for the returning ATC character mentioned in September's report.
At the start of the month, the team attended another shoot with the Narrative and Motion Capture teams. This time, they captured content for a new mission giver as well as multiple voice packs for NPCs throughout the Nyx system. These will be released as part of Alpha 4.4, though the mission giver will not appear until a future patch.
Art (Characters)
The Character Art team finalized various armors for a new gang and in-game rewards, and progressed with a new heavy armor and clothing items.
The Concept Art team finalized handoff sheets and began exploring directions for a new gang.
Art (Ships)
In the UK, the Ships team supported the release of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv at CitizenCon Direct.
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Work on the Aegis Hammerhead and RSI Aurora continued to bring them up to modern standards. For the Hammerhead, Design are currently setting up the revisions, including the addition of blast doors throughout the corridors and updated component placement. The Aurora is currently awaiting downstream support, particularly for audio and VFX, as these feature some of the oldest in-game assets.
The Hull B is currently being prepared for its whitebox review, with the final touches being made to ensure it hits the required functionality criteria.
Both Drake Ironclad models and the Command Module progressed well into greybox, with geometry and lighting updates to the modular kits helping set the interior tone throughout.
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Four unannounced ships progressed through October. The first is on track for its final review in early November, while the second is art-complete and currently with the downstream teams.
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The third, an upcoming variant, passed its LOD0 review. Following this, the downstream teams began their tasks ahead of its final review.
Art was also completed for an all-new ship before it continued down the pipeline, with paints being created alongside a full pass from QA.
Another new vehicle, the Greycat UTV (which was briefly shown during the introduction of the STV), entered its whitebox phase.
Finally for the UK team, pre-production kicked off for the Anvil Liberator. This phase is before official production begins and aims to get a solid base for the wider team to use for further estimation and concept requests to aid in smoother delivery.
The North American team progressed with two unannounced vehicles. One is currently with downstream teams for closeout ahead of its final review, while the second is approaching its greybox review in early November.
Elsewhere, the RSI Perseus had a large-scale developer and QA playtest this month to check its robustness and intent in combat, which was a great success.
Whitebox work continued on the Drake Kraken, with more developers moving onto it as other projects were completed.
Community
October began with the return of Day of the Vara, the ‘verse’s spirited fall event, which the Community team supported with an informative thread and a pair of creepy contests. Players were invited to create ghastly gourds for a Pumpkin Decorating Contest and to unravel the mystery of the Vara with a Horror Story Contest.
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After months of careful planning and working closely with community organizers, one of Star Citizen’s biggest events of the year finally arrived, CitizenCon Direct, which kicked off on October 11. In the lead-up to the big show, the Community team showcased the winners of the recent video contest, airing these creative commercials just prior to the official broadcast. The team also supported CitizenCon Direct both during and after the show by helping coordinate watch parties, as well as through social media and by publishing a Q&A for the new Anvil Paladin and Esperia Stinger.
"We want to give a huge THANK YOU to everyone who made this CitizenCon Direct special - whether you gathered at watch parties, organized events in your community, or tuned in from home on Twitch or YouTube. You made it a day to remember." - Community Team
Star Citizen Alpha 4.3.2: Fractured Frontiers released to the PU last month, and the Community team published a Patch Watch post about the Structural Salvage Update in preparation for the changes the patch would bring. They further supported the release with a helpful guide to the Frontier Fighters Finale and a catch-all thread. As with every release, the team continues to coordinate across multiple aspects of development, ensuring player feedback from Spectrum and social media reaches the appropriate channels.
Additionally, Community published the September PU Monthly Report and 2026 Buy Back Token Schedule, and continued their evergreen tasks, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and detailed feedback collection, analysis, and distribution.
Finally, in preparation for the arrival of the Nyx system in Alpha 4.4, the team prepared a Traveler’s Guide to Nyx to close out the month.
Core Gameplay
The Core Gameplay teams pushed forward on the inventory revamp. This involved working on the equipment area where players can add weapons, mods, and equipment, including tractor beams and medical guns.
“We are bringing back the ability to have two weapons stored on your back while you hold a third one in your hands.” Core Gameplay Team
The team also worked on the different inventory tabs and floating item slots, and kicked off the early stages of capital ship repair, rearm, and refueling. This involved getting started on technical documentation to properly break down the necessary tasks.
Economy
The team spent last month building the economy of Nyx and giving the system character. As part of this, mining, refining, and shops received passes to ensure the right story is told through balance and numbers.
For freelance cargo trading, besides the usual changes and new trade routes, the team worked on a journal entry to steer players in the right direction and give insight into how they think about trading.
Several missions were adjusted based on the Salvage career developments. For example, missions should now spawn ships that give fairer rewards for the buy-in, time, and effort invested.
Following positive feedback on the faction competition missions, the team provided support for new missions and events currently in production. At the same time, they continued looking into ways to incentivize cooperative gameplay.
Graphics, VFX Programming & Planet Tech
Folllowing the Preview Channel testing of Vulkan, the graphics team fixed many performance issues, the vast majority of which were caused by running out of video memory.
With Vulkan, all memory is managed manually by the game rather than the driver. In-engine, there were several features that didn’t have a memory cap or correctly report their expected memory usage. This meant that, in the graphics options menu, a lower video memory usage was reported than the reality. And, once players ran out, performance declined significantly. Most of these issues were addressed. However, video memory usage is still higher than desired, so several optimizations are underway to address it.
Alongside Vulkan, the team’s other major PU initiative is the planet-tech aspect of Genesis. While this is still ongoing, the devs are starting to achieve the desired visual quality in a variety of areas, as demonstrated at CitizenCon Direct. In parallel, there are several in-progress systems that will bring performance and memory usage to the desired level.
Mission Design
Mission Design worked on the recent limited-time event, the Frontier Fighters Finale. This included missions in Pyro and Stanton, along with changes to the tracking tech introduced in the Resource Drive event, which allows players to contribute to phases of contracts and earn rewards.
The team also completed a major loot refresh, with the devs updating the UGF and Distribution Centers to give greater future control and bring them up to par with the current design. This is something Missions and Level Design will continue to update each time they use older locations.
The devs also added several more locations, including the space-based ship graveyard, which was updated to support the Ship Ambush archetype. Additional ship graveyards and UGFs were added to generate more missions, supporting the increased player cap and new players.
The Mission team also completed their work on the ‘accept from world' feature. This will allow players to accept missions from physical items in the ‘verse instead of having to just use the Contract Broker (Wikelo’s Emporium is the test case for this). This will enable missions outside of mission providers to improve immersion. For example, it could enable a physical jobs board offering missions around a specific location.
The team also set up the new courier tech at existing locations to make them more robust when they go online. The missions in Pyro were the first step in testing this system.
Work also progressed on the features shown at CitizenCon Direct. System-to-system hauling progressed well, with the devs adding new missions that will require players to take items between star systems. These missions will expand the Hauling career until Reputation v2 is implemented.
Some existing missions will move over to the Nyx system with new narrative elements, while some older content will return, including Missing Person, Blackbox Recovery, and Retrieve Cargo. The upcoming Welcome to Nyx mission progressed well, too.
Finally, a design review was done for Siege of Orison, with the team looking at player feedback and seeing how to improve the event to support instancing.
Narrative
Last month, the Narrative team focused on the final preparations for the release of Nyx.
“Since Levski was first added to the Stanton system years ago, we have been eagerly awaiting the egalitarian society settling into its proper place among the stars. We have been coordinating with Design not only on the featured mission shown off at CitizenCon, but on dozens of other contracts that will become available to players once they enter the system.” Narrative Team
Narrative also worked alongside the Branding and Environment Art teams to create unique environmental storytelling and signage throughout the new locations.
The team then spent time on several future initiatives that will be coming in later patches alongside planning for next year’s new content.
Finally, members of the Narrative team attended the CitizenCon watch party in León, Spain, and were thrilled to have met so many wonderful people who support the project.
Online Technology
October saw the Online Services team progress with Item Recovery T1 and the early stages of instancing. They also finalized ‘stow context’ and fixed bugs.
With the error-reporting pipeline currently live on staging, the Live Tools team spent time making the final few adjustments. Deployment to production is scheduled for November, alongside the initial release of the new web-app tool. This will allow teams to create, update, and delete crash ownership rules based on the stream where the crash occurred.
For Hex, the ‘audit logs’ feature was fully implemented and is set for deployment in December. The devs are currently monitoring recent changes to item recovery and the new contact service, with the goal of integrating the updates into the Network Operation Center.
The Network team progressed toward the first iteration of their new Server Meshing technology, which will be moving into initial testing in early November. While players will not experience any significant changes, this is an important first step in laying the groundwork toward Dynamic Server Meshing.
R&D
In October, the R&D team worked on engine optimizations that will eventually make their way into the PU. For example, the bit-field decompression of animation key data was optimized utilizing the CPU's SSE instruction set. Tangent reconstruction was also optimized to reduce the need for runtime allocations and to execute faster. Strings embedded in model animation headers were replaced with name table entries to allow cheap, shallow copies that don't trigger excessive runtime allocations.
For rendering, material constant update processing was improved, while related internal structures were optimized to cut down on memory cost, saving dozens of MB of system memory. Gas cloud light updates were refactored to remove the need for temporary memory allocations, which often introduced intermittent stutter, and to significantly optimize the CPU processing cost.
Several key optimizations were implemented to cut down on the number of draw calls as well as the number of vertices being sent to the vertex shader each frame, resulting in triangles outside the current viewport. The first batch of updates relates to the submission of casters in shadow-map render passes. This will generate a more efficient hull to cull sunlight shadow casters during shadow map rendering. This helps with the shadow rendering cost on planets, culling hundreds of unnecessary draw calls at high level and avoids rendering of millions of irrelevant triangles.
Hull culling was also implemented for shadow casters of point, projector, and area lights. As above, this helps indoors areas with many local lights, cutting down both the CPU and GPU processing cost.
The team also added support for hull culling in the cube map and static shadow map gen passes. They also implemented a projected pixel area estimator to cull objects if the projected area of their bounds is below a configurable pixel threshold.
The second batch of optimizations concern the sub-object culling of complex meshes to reduce draw call and poly count in general and shadow passes. Previously, the engine aimed to merge complex meshes as much as possible, taking material boundaries into account. This helped reduce draw call counts massively but also meant that a lot of sub parts were processed by the GPU, even if they were outside the current viewport. The new approach tests visibility of sub parts first and then uses a heuristic approach to decide whether to render the merged mesh or its individual sub parts. While this slightly increases draw call count, it saves processing 10s of millions of triangles by the GPU when many shadow casting lights are active in dense scenes, such as indoors.
Lastly, 4MB of video memory was saved for the planet terrain height map render target. Some of these optimizations were added to the Star Citizen alpha streams and will be available in PU. Others will appear in the next SQ42-to-Star Citizen integration. Various smaller optimizations were also implemented to improve runtime performance, memory usage, and load times.
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The Yormandi was a huge achievement for the VFX team. In particular, the beam attack and body emissions required additional care to bring them up to quality.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
The jump point to Nyx is almost open, with citizens from Stanton and Pyro preparing to make the dangerous journey to explore the Levski settlement, Glaciem ring asteroid belt, and more.
With so much adventure on the horizon, we’re giving Subscribers the perfect ship to traverse and survive the upcoming challenges - the ferocious Mirai Guardian. Alongside the original Mirai Heavy Fighter, Imperator Subs can also fly the interdiction-focused QI and harder-hitting MX variants.
This month’s Flair is inspired by the infamous Headhunters gang as the Pyro Must Burn storyline heads to its dramatic conclusion.
Misfit ‘Bonefire’ Jacket
Durable synthetic leather combines with anarchic stylings for a jacket meant to send a message. Favored by members of the infamous Headhunters gang, the Bonefire edition features a stylized image of skulls and spines surrounded by red streaks on the back.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Warlord Throne
Reign over your subjects from the haughty heights of your very own throne. Fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers, this chair's menacing presence is reinforced by a golden-plated skull sculpted into the back.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Headhunter Collection
This pack contains both the Misfit ‘Bonefire’ Jacket featuring a stylized image of skulls and spines inspired by the Headhunters gang, and Warlord Throne, fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems.
Imperator Subscribers: Mirai Guardian, MX, and QI (with 24-month insurance)
Mirai Guardian QI and MX: The QI and MX take the heavy hitting Guardian chassis and focus it for specialized pursuits. The QI interdictor strands enemy ships before taking them out, while the MX amps up the already ample firepower to make a devastatingly single-minded fighter.
Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before November 11, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
The Frontier Fighters Finale event continues as Amelia Boyd, the leader of the dangerous Frontier Fighters, has been spotted in Stanton. In response, Citizens for Prosperity and Headhunters have mobilized, aiming to take down Boyd and her forces once and for all. Operations now focus on disabling the enemy’s ability to regen by destroying MedGel recharge stations and intercepting key targets along flight routes. Enlist now and read our FAQ for the latest mission updates to help slow the Frontier Fighters' redeployment.
The Day of the Vara 2955 has come to an end, along with its two community contests: pumpkin decorating and horror stories!Our team will now review your fang-tastic creations to attribute the last spooky rewards to the winners. Have a look at what's been brewing in the Community Hub!
In the meantime, the Evocati group has begun testing on two new builds, with initial bug fixes and refinements underway
Tech Preview Engineering
Alpha 4.4.0 PTU, which is expected to reach the public PTU later this week!
On the community front, we also want to give a huge shout-out to the TTO Community for their recent 400+ player event in Lorville! We love to see everyone come together and enjoy such unique moments while stress-testing the server, which handled the massive player count impressively well. You can find the photo album and videos in our MVP section further down!
Speaking of awesome events, sign-ups for the Daymar Rally 2956 are open! Do you have what it takes to brave Daymar's challenging and rugged terrain in one of the toughest endurance races around? Gather your crew and sign up before the 3rd of January for a chance to prove your mettle.
Now, let's see what's going on this week:
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
This Wednesday, the Roadmap Update will be a light follow-up to the recent update from October 22.
Also on Wednesday, look forward to the October Monthly Report for Star Citizen for a behind-the-scenes look at what the dev teams have been working on across the Persistent Universe!
On Thursday, get ready for Phase 3 of Frontier Fighters Finale: "Take Down" starts at 16:00 UTC.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
And finally on Saturday, join us in Prague, Czech Republic, as the Bar Citizen World Tour makes its last stop of the year! We'll be raising a glass and celebrating with the community before planning our 2026 tour. The World Tour 2026 post is now live on Spectrum, where you can share your suggestions for the cities, regions, and events you'd love to see us visit next. Every year, these gatherings remind us just how incredible this community is, and we cannot wait to see where you lead us next.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Another massive event was organized by Illusive-Man and the TTO community. More than 400 players gathered in Lorville this past weekend, celebrating the joy of playing Star Citizen together, hosting giveaways, and even teaming up for battles in space.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Im Oktober 2012 wurde Star Citizen erstmals öffentlich vorgestellt. Das ist jetzt 13 Jahre her und weiter als bis zur Alpha hat es das ambitionierte Weltraum-Projekt immer noch nicht geschafft. Also, wie lange noch bis zur 1.0 Release Version, kommt 2026 endlich die Story-Kampagne Squadron 42 und was wurde eigentlich aus der “Qualitätsoffensive”, die für 2025 angekündigt war?
- Mehr von Knebel zu Star Citizen und Squadron 42 gibt's bei ihm auf YouTube und Twitch.
Alles berechtigte Fragen und deshalb lohnt sich ein Blick in die Zukunft von Star Citizen aktuell genauso, wie die Auswertung der letzten Updates für die spielbare Alpha-Version. Welche versprochenen Inhalte & Features haben es seit der 2024er CitizenCon tatsächlich ins Spiel geschafft und wo wurden wir wieder nur vertröstet? Und sind die neuen Pläne fürs kommende Jahr überhaupt realistisch?
Star-Citizen-Experte Knebel stellt die Neuankündigungen in diesem Gastbeitrag vor und ordnet die letzten Entwicklungen des Weltraum-MMOs für uns uns.
It's time again to shine a spotlight on our most active members from the past week! From Oct 27th 2025 to Nov 3rd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 27. Oktober 2025 bis 3. November 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Day of the Vara!
Across the 'verse tonight, candles flicker, costumes hide familiar faces, and stories of those no longer with us drift through the air in time-honored tradition. As spirit cakes and iced wine are shared and the vigil stretches into the first light of morning, we honor our dearly departed while feeling the weight of the shadows they leave behind.
* An Engineering Tech-Preview build is bubbling away. If all goes well, it'll be ready for Evocati playtest as early as today!
On Tuesday, the Frontier Fighters Finale continues with Phase 2. Don't miss your chance to tackle fresh challenges and grab exclusive, time-limited rewards.
This Friday, something wickedly informative this way comes for Subscribers: the October edition of Jump Point magazine.
Also on Friday, the latest weekly RSI Newsletter is creeping into your inbox full of treats, no tricks (maybe).
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 20th 2025 to Oct 27th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 20. Oktober 2025 bis 27. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team