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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 29. September 2025 bis 6. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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PU Monthly Report
With Alpha 4.3.1: Virtue's Descent live and another thrilling update this month, the Star Citizen universe has never been more packed with adventure. Read on for everything done at CIG’s studios throughout September in pursuit of this new content, from updated backend code to all-new missions and more.
AI Content
The AI Content team continued to test updates to some of the landing-zone NPCs, looping in the QA team to help stress test the setup to ensure it can take the strain of extensive use and trigger any potential issues.
To make stations and cities feel more alive, the team leveraged the med-station behavior used during the regen crisis. Now, shopkeepers will interact more with the people frequenting their store. The team is also looking at an underutilized aspect of landing-zone archetypes and are preparing a proposal to make better use of guards.
In addition to the ongoing task of setting up comms-call characters for missions, the devs also started looking at mission providers in general and built a new behavior to support face-to-face interactions in the future.
AI (Features)
AI Features updated numerous features last month, beginning with AIWeaponComponent, which will now remain in sync with weapon statuses, allowing them to work better in unison.
Support was then added for NPCs to systematically target vehicles in combat. Improvements were made to the ‘rocketeer’ behavior, allowing NPCs to switch between using a rocket launcher and pistol depending on the situation. Adjustments to the visuals of various behaviors were made, improving cover usage and fixing multiple asserts.
Default behaviors were then introduced to the Buddy AI, allowing NPCs to follow their leader and stay in close proximity during combat. ‘TPS Covers Along Path’ was finalized based on feedback, while ammo-looting updates are underway too. This will affect holstering and stowing primary weapons and prevent NPCs from switching to their pistols when looting if they still have primary-weapon ammo.
Formerly mentioned in previous Monthly Reports as an upcoming creature, the new Yormandi now uses different fire modes in its attacks. Issues with perception giving false positives were also fixed. Further improvements are currently underway for this and existing creatures.
In addition, new functionality was added for testing first reactions by generating test-cell level variants, making rapid iteration and testing easier for each situation. This includes testing for first reactions and animation flows.
AI (Tech)
September saw AI Tech improve NPCs using elevators by simplifying the set up of the transit carriage. Focus is currently on 3D navigation and NPCs flying ships.
The team continued to improve the flight-path finder system and 3D collision avoidance using the newer voxel-grid approach for custom environments. The focus is to unify the process flow with the one used for ground requests and pre-emptive adaptation of the pathfinder structure. This will deal with the paths generated if a spatial voxel grid is present. This also includes the introduction of distinct parallel jobs for search and refinement, and how the flight path is constructed. Additionally, hard turns have been introduced alongside allowing ships to get ‘nose on target’ more quickly.
Development was done on AI perception code, with the team fixing issues with knowledge escalation when seeing enemies between the primary and secondary fields of view.
Direct perception was also introduced, which simulates knowledge at distance. For example, when NPCs communicate via comms. This enables systemic reactions to NPCs being killed while talking, even without direct line of sight.
Improvements were then made to the way assignments are queued in relation to the usable builder tool. Crashes during general use were also fixed, such as when changing alignment slots and expanding the line popup edit for geom and helper geom editing.
Updates were made to the AI sequence system, which manages AI agent scripting in the flowgraph. This enforces the validation of action sequences and ensures the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and to guarantee actions are validated and executed correctly.
The critical flow mode for AI agents was brushed up too. While in this mode, action-execution errors are still reported but can now be handled with specific fallback, allowing the flow to proceed instead of failing and potentially stalling. This is still in progress and will be further enhanced going forward.
StarScript improvements are still being made as the team improve the tool following feedback from the devs. Finally, Subsumption content data improvements were made to reduce errors going forward.
AI (Game Intelligence Development Team)
In September, the Game Intelligence Development team focused on completing the next milestone for Mission System 2.0. They’re currently breaking down the work and discussing the best possible path to approach the implementation.
They also continued to fix bugs and performance issues, and worked on features suggested by the designers to improve StarScript.
Animation
The Animation team continued to work on an upcoming creature and ‘boss’ fight alongside supporting a new mission giver.
Facial Animation progressed through new performances that were captured in late August. These include characters that will be present in multiple upcoming releases, including a returning air-traffic control voice.
The Animation, Narrative, and Mo-cap teams also planned for their next shoot, which will be held at the beginning of October.
Art (Characters)
The Character Art team finalized both new armors and a new gang. Work also continued on polishing the Yormandi.
The Concept Art team continued iterating on new armors.
Art (Ships)
In the UK, work continued to bring the RSI Aurora and Aegis Hammerhead up to modern standard. The Aurora progressed through the LOD0 and Final stages as improvements were made to the component bays, bed access, dashboard placement, entrance method, VTOL setup, and cargo access on the underside.
For the Hammerhead, focus was on implementing the improvements made to the base corridor kit from the recent Idris release, alongside making sure the component bays and relays are suitably placed and accessible.
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The Paladin progressed into the LOD0 phase, with final adjustments being made to the main quad turret to ensure its movement is unhindered in both flight and landed states. The downstream teams kicked off their work on the ship too.
The MISC Hull B is now well into the whitebox phase. The majority of the interior was implemented to the required level, while adjustments are currently being made to the exterior mesh to meet the gate requirements.
Following last month’s work, the Drake Ironclad and Ironclad Assault (plus the updated Command Module) are approaching their combined whitebox gate review.
Four unannounced vehicles also continued development throughout September. The first is approaching its LOD0 review, while the second progressed through the LOD0 gate and is now in its final stage.
The third, a variant of a popular recent release, is receiving greybox and LOD0 work in tandem due to the nature of the changes. The fourth passed its greybox review early in September, with the LOD0 work due early October. Some of the downstream teams began their tasks too.
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The North American teams began the month finalizing fixes for the RSI Apollo ships ahead of their release. Various optimizations were also made following player use in the PTU.
LOD0 for the RSI Perseus was also passed early on in the month, with the team moving onto the final touches and downstream teams beginning to close out the ship.
The whitebox phase officially kicked off for the Drake Kraken in the latter half of the month. Last month’s preproduction phase led to numerous improvements and adjustments to navigation, flow, and interactions throughout the ship.
Two unannounced vehicles progressed too. One moved through the greybox phase, while the second entered whitebox.
Community
The team kicked off the month with the grand finale of this year’s Ship Showdown, where the RSI Polaris claimed the crown. To honor the champion, all backers will receive an in-game commemorative Polaris-themed holographic banner at this year’s Intergalactic Aerospace Expo (IAE). The Anvil Asgard, Anvil Gladiator, and RSI Zeus MK II ES rounded out the top four - all four will receive new 2955 Best in Show paints and posters at IAE.
Ship Showdown was not the only race to reach its conclusion. The Race for Stanton also crowned its champion, with Hurston Dynamics amassing a staggering 337,131,104 SCU to secure victory, followed by microTech, Crusader, and ArcCorp.
Pirate Week sailed into port as crew and corsairs proudly flew their colors in the Pirate Flag Design Contest. The team charted the course for the Treasure Hunt by crafting riddles and clues that sent players searching across Stanton and Pyro, while each This Week in Star Citizen during the event spotlighted a pirate organization.
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To support the release of Alpha 4.3.1: Virtue’s Descent, the team published a catch-all post, updated the Onyx Facilities FAQ, and released a dedicated Q&A for the newly flyable RSI Apollo. They also worked closely with internal teams to track sentiment and community feedback, ensuring community notes landed in the right developer hands.
The team also continued their evergreen tasks, which included publishing This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, and other updates, such as Monthly Reports like this one. They also gathered pressing questions from the community, followed up with developers, and assembled Comms-Dive #3, which provided detailed answers on topics ranging from ship lights to upcoming UI improvements.
The Bar Citizen World Tour made two exciting stops in Lisbon, Portugal, and Rome, Italy.
“We had an incredible time connecting with the community in Portugal and Italy, both of which hosted incredible events!” Community Team
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Finally, CitizenCon Direct 2955 is almost here. The team is working closely with community organizers on several CitizenCon Direct Watch Parties, with key members of CIG attending events across North America and Europe. Be sure to check the locations to join the celebration.
Core Gameplay
As part of ongoing medical gameplay improvements, the team provided support for bespoke ‘take’ and ‘place’ animations, and reworked the implementation of players clearing their respawn point in vehicles. Bug fixes were implemented for the medical screen, along with improved validation to make it easier to spot errors.
Tiered medical bed spawn ranges were reimplemented for more robust compatibility with Server Meshing. Additionally, new controls were exposed to the designers that allow them to control healing cost per medical bed tier, while additional data was exposed to the UI designers to add new information to the medical screens.
For engineering, the team continued iterating on playtest feedback and hardening the feature ahead of wider-scale testing.
The Vehicle Command Module feature continued through its pre-production phase, with the devs completing the prototype and technical design. Additional debug tooling revealed various issues with the underlying docking system, prompting an effort to fix critical flow issues.
Flight gameplay also progressed throughout September. AI can now correctly utilize Control Surfaces in-atmosphere and adhere to their velocity goals. Annunciators are no longer required to be attached to a dashboard to be functional, allowing for more flexibility in cockpit design. The team also prepared for focus testing of the improved flight model.
The ongoing inventory rework progressed with the implementation of equipment and equipped-item slots. Further functionality was added to the paperdoll UI and search bar. The team also exposed controls to help Design define the rules for proximity looting.
Economy
The Economy team began the month exploring how to make the players’ impact on freelancing commodity trading more impactful and longer lasting. In the process, they adjusted offer and demand at some locations while tuning profits to fit the current level of the economy.
The team then evaluated the data on the drop rates of some rare items and made them more prevalent.
The cargo manifests found in spawned ships were also redesigned so their value doesn’t undermine the intended gameplay for certain missions.
Mission Design
Mission Design began September finalizing the last narrative mission for the ASD facilities before looking forward to the rest of the year’s content. They also began removing old factions players will no longer work with and reorganizing the ones they will.
Alongside this, the team reviewed bounty missions and added comms notifications for the mission provider. This is part of the ongoing initiative to bring older missions up to standard.
Mission Design also worked alongside Engineering to solve long-standing issues with spawn closets and made more fixes to the mission-generation systems.
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Narrative
In September, the Narrative team focused on tasks to help close out the rest of the year strongly. They focused on crafting scripts that will add additional dynamic conversations, a new Covalex mission representative, vendors, and customers to the game, and spent time generating mission text and lore discoverables for several upcoming events.
Narrative then worked alongside with the Environment Art and Branding teams on the signage and environmental storytelling for several incoming levels.
Time was also spent planning narrative initiatives for the next year. This was an excellent opportunity to learn from the recent releases and continue to strengthen the players' narrative experiences across the game.
Online Technology
Last month, the Live Tools team updated the error reporting pipeline, including moving panic migration from Heap to Laravel. The panic webapp tool can now configure stream settings, removing dev time by allowing users to define the configuration of each stream themselves. The symbolizer was also rewritten to be event-driven, making it more stable and scalable.
Progress was made on a new webapp to configure Bootstrap settings, which will provide a more accessible display for its users.
For Hex, implementation began of the audit-log UI that will extend the system’s filtering and sorting capabilities. Concepting for Hex 4.0 continued too.
The Online Services team continued to work on item recovery and the blueprint service, alongside continued bugfixing and support.
R&D
In September, the R&D team’s focus remained exclusively on analyzing performance and optimizing engine and game code.
VFX
For Alpha 4.3.2, VFX finished up their tasks for the ASD locations and final event work, while the RSI Apollo Triage and Medivac received their VFX passes. Production continued on the Yormandi and its related locations too.
VFX passes also began for vehicles coming later in the year alongside pre-production for upcoming locations and missions starting in the next week or so.
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Snubs nut job reflect
Non-local Atmospheric
"Maybe you should have a Customs agent have a look at you. Be sure." said Kelos Costigan "It's not right. This ship can fly. They are alive. Those Marines need to remember that" Mercury's atmosphere is almost entirely composed of Carbon compounds, which makes it the most Turbulent planet in the Osiris System
Harroway's heart sank Crucible, like most Surgical Snubs, come equipped with Homing beacons keyed to their Hull The Rolling atmosphere and swirlShields storms of Tamsa II make it a popular tourist destination for Merchants and Merchants from nearby planets. herding: That's a word that hasn't been associated much with Banu
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Shroud yourself in the colors of the season with the new macabre Black Magic paint for the Polaris and the Guardian and Sabre series so you can pass through those galactic graveyards unharmed. If black and orange aren't your colors, have no fear; the eye-popping Purple Haze and ghastly Ghoulish Green paints return from the dead.
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Sharpen your knives and leave your mark. Whether carved, painted, or bedazzled, enter your Star Citizen-decorated pumpkin to gain a Pumpkino Spectrum badge and maybe even a top prize. Cast your candlelight over Spectrum for the details.
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Sticks and stones may break your bones, but Arena Commander could kill you. Take on the deadly deluge in FPS Kill Collector mode and prove yourself a warrior, inside and out. Make it out alive to unlock classic Halloween masks. Learn more over on Spectrum.
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What is the terrible truth behind the Vara’s sudden vanishing? Some believe we’ll never know, some are afraid to find out. Now it’s your turn to share your theories and campfire fables. Submit a short story from the perspective of the crew, the captain, or the ship herself. Petrifying prizes go to the most chilling reads.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Ghastly greetings, galactic ghouls!
We’ve got chills… they’re multiplying! Spooky season is creeping into the 'verse, and a month brimming with mischief awaits. From in-game challenges to fiendish contests that test your creativity to tricks and treats along the way, get ready for a frightfully fun time as we kick off our Day of the Vara festivities this October.
But before you dive headfirst into all the Spooktober shenanigans, a quick spell to keep things running smoothly: scheduled maintenance is lurking around the corner.
A maintenance window is planned for Tuesday, September 30th, 13:00–21:00 UTC for Platform and Web services.
We’re trying a new approach to reduce disruption - instead of full downtime, there will be brief partial outages for:
Login Services
Spectrum & Community Hub
Pledge Store
Most platform features will remain available during this window. This method lets us perform updates and validations while keeping disruption to a minimum. Thanks for your patience while we work to keep everything running wickedly well.
Now, let's see what's going on this week:
On Wednesday, we're welcoming the month of October by kicking off the Day of the Vara festivities!
Also on Wednesday, dive into the September PU Monthly Report for a behind-the-scenes look at what the dev teams have been working on across the Persistent Universe.
The latest weekly RSI Newsletter lands in your inbox this Friday; catch all the news and highlights!
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 29, 2025
This Week in Star Citizen
TUESDAY, SEPTEMBER 30, 2025
Maintenance window for Platform and Web services starting from 13:00 UTC
WEDNESDAY, OCTOBER 1, 2025
September 2025 PU Monthly Report
Day of the Vara 2955 festivities start!
FRIDAY, OCTOBER 3, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Haulers rejoice! Ratjack has whipped up a handy reference showing which ships' holds can handle what - perfect if you're trying to figure out will it sit?
See the full breakdown per manufacturer on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 22nd 2025 to Sep 29th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 22. September 2025 bis 29. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: September 24, 2025
Release View
4.3.1
All Committed cards were marked as Released.
Armor and Ballistic Damage Update
Reviewing all ship ballistic weapons to improve their overall effectiveness.
This card has been set to Released.
Missiles Damage Radius Update
Adjusting the missile explosion radii of all missiles from Size 1 to Size 7, to support their overall effectiveness.
This card has been set to Released.
4.3.2
New Event
A new event in 4.3.2 related to the Fight for Pyro storyline.
This card has been set to Tentative.
Klaus & Werner Laser Repeater Art Refactors
Updating several Klaus & Werner Laser Repeaters' art style and geometry: Size 1, 2, and 3.
This card has been set to Tentative.
New Wikelo Ships Offerings (4.3.2)
Adding multiple new ships and vehicles to the ever-expanding Wikelo's Emporium: Crusader A2 Hercules, Crusader Ares Starfighter Inferno and Ion, Esperia Prowler Utility, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has been set to Tentative.
Heavy Battle Tech Armor
Adding a new Heavy Battle Tech Armor.
This card has been set to Tentative.
New Hairstyles (4.3.2)
Adding two new hairstyles.
This card has been set to Tentative.
AI FPS Turret
Adding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.
This card has been set to Tentative.
Mission Pickup On Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area.
This card has been set to Tentative.
Progress Tracker
We've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.
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Mit dem neuen Alpha-Update 4.3.1 »Virtue’s Descent« rückt Star Citizen eine von vielen Spielern lang ersehnte Rolle in den Mittelpunkt: den Sanitäter! Wenn ihr eure Bestimmung also eher im Retten als im Kämpfen seht, brechen für euch jetzt goldene Zeiten an.
Das Herzstück dieser neuen Karriere ist die RSI Apollo, die als fliegendes Lazarett konzipiert wurde. Eure Aufgabe wird es sein, in Not geratene Spieler zu bergen und ihre Verletzungen direkt an Bord zu versorgen.
Um der Sanitäter-Laufbahn mehr Tiefe zu verleihen, führt das Update zudem neue Mechaniken ein: Die medizinischen Betten benötigen nun die Ressource MedGel, um effektiv heilen zu können, was zusätzliche Planung erfordert.
Passend dazu bieten die neuen Wissenschafts- und Medizinabteilungen in den ASD-Raumstationen neue, thematisch passende Missionen an. Der düstere Cinematic-Trailer zum Update, den ihr hier seht, deutet außerdem darauf hin, dass diese Einsätze euch in finstere Geheimnisse verwickeln könnten.
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Hello everyone, xē'suelen nyahyan
Last week packed a punch with an all new patch, a fresh Comms-Dive, and events both in-game and out!
Monday kicked off with the conclusion of the Race for Stanton event, with Hurston Dynamics claiming victory in the Regen Crisis! Citizens rallied to haul, mine, defend, and recover cargo to support the cause. By September 16, Hurston Dynamics had amassed a staggering 337,131,104 SCU, followed by microTech, Crusader, and then ArcCorp. Your efforts made this one for the UEE history books, and rewards have already been distributed, with more coming!
Comms-Dive #3 dropped Tuesday, answering a variety of your recent questions, covering everything from ship lights to incoming UI improvements. If you haven't yet, dive in on Spectrum!
A new episode of Behind the Ships introduced the RSI Apollo, the perfect remedy for injuries and adventuring mishaps. You can also explore the official RSI Apollo page and its dedicated Q&A to learn more about RSI's latest.
The week continued with a new patch release, Alpha 4.3.1: Virtue's Descent. We've been excited to see you all exploring the dangerous depths of the Onyx facilities. If you haven't accepted Arken Mallor's new mission yet, do so now and discover Project Hyperion and its new challenges, improved puzzles, balancing, and of course, loot!
Finally, over the weekend, the Bar Citizen World Tour landed in Rome, Italy. The team had an incredible time connecting in-person with the Italian community. Truly a special event! Big shoutout to all the organizers for putting together such a fantastic Bar Citizen!
Pirates
Long-range
We know that we have been Intolerant The Corrosive atmosphere and swirlMoon storms of Nyx III make it a popular tourist destination for Officers and Adventurers from nearby planets. We aren't all Marines
The Desert Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Era to the Universe as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Talent Garden Roma Ostiense (Italy)
Now, let's see what's going on this week:
On Wednesday, check out the latest Roadmap Update with plenty of new 4.3.2 cards on the Release View!
This Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
And finally, this Saturday, Fight Or Flight Top 12 brings the heat with four teams competing from EMEA, Americas, and APAC; directly on Twitch, 16:00 UTC! It is followed by the Top 6 on Sunday. Don't miss it!
a.thl'ē'kol, see you soon,
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 22, 2025
This Week in Star Citizen
WEDNESDAY, SEPTEMBER 24, 2025
Roadmap Update
Roadmap Roundup
FRIDAY, SEPTEMBER 26, 2025
RSI Weekly Newsletter
Bring about
Kr'Thak
A further investigation of the planet revealed a cache of Human weapons and war machines. A further investigation of the planet revealed a cache of Banu weapons and war machines. Rumors claim some of the weapons found contains technology made within the last One years Though technically not a planet, Keene is considered a local mascot. This Terrestrial Rocky's unique shape has given it the nickname Bruder
We know that we have been Intolerant Rumors claim some of the weapons found contains technology made within the last Five years Rytif's atmosphere is almost entirely composed of Carbon dioxide, which makes it the most Rolling planet in the Tanga System Though technically not a planet, Terra is considered a local mascot. This Stellar's unique shape has given it the nickname Bombora
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During Pirate Week, we’re putting the spotlight on pirate orgs, highlighting their playstyles, and the feats that made ’em infamous across the ’verse!
Forged in fire and driven by precision, Mongrel Squad has become a premier piracy force. As the vanguard of The Mongrel Horde, they’ve been running coordinated interdictions, distortion warfare, and daring boarding actions since Alpha 3.0. Backed by sister orgs, their raids integrate pilots, gunners, salvagers, and logistics crews into full-scale piracy operations. Mongrel Squad prides in showing the community what organized piracy can look like today through YouTube and Twitch.
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Formed by veteran combat pilots, Too Linear embraces freedom of play through PvP, piracy, and player-driven stories. Seen as heroes by some and fearless pirates by others, their growing reputation pushed them into mercenary work, taking contracts to challenge major organizations, hunt high-profile targets, and even provide protection for events. Their skill earned them a seat on the ATMO eSports council, shaping tournament rules at the highest level. Bold contracts, unexpected encounters, and tongue-in-cheek, Too Linear embodies their mantra: renounce the fleet, and play your own game.
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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After 8 months of work and over 1,000 hours of scripting, filming, and editing, Fat Bird and his support crew are proud to present Spirit Breaker II: a reference in cinematography, game capture, and storytelling. Also, every stunt you see in this video was done in real time, no tricks, only skill (and some luck).
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 15th 2025 to Sep 22nd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 15. September 2025 bis 22. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Apollo
For altruistic heroes who dive into danger without hesitation, RSI applauds your mission and is proud to present the Apollo Triage and Medivac, two life-saving ships with peerless mobile medical technology.
We asked the Vehicle and Gameplay teams a few questions about these two RSI medical ships. Here are the answers, straight from the devs themselves.
If you’re interested in the full breadth of medical gameplay, be sure to check out the Design Brief: Medical Gameplay, which explores both the current systems and what’s planned for the future.
Does the Apollo come with MedBed modules by default?
Yes, both the Medivac and Triage come equipped with two Tier 3 MedBed modules as standard, one in each of the ship’s two module slots (left and right). Every pledged Apollo also includes two Tier 2 and two Tier 1 MedBed modules that can be swapped into either slot.
What advantages does equipping a Tier 2 or Tier 3 MedBed module provide compared to a Tier 1?
Tier 2 and Tier 3 MedBeds, while capable of healing less-severe injuries, provide benefits in terms of capacity and throughput of regenerations. For example, more beds means more people can regen without queuing (albeit in line with the beds’ tiers, as lower tiers have significantly lower regen ranges).
Following the recent changes to medical gameplay spawn range and cost, how will the Apollo function if I equip two MedBed modules of different tiers?
Cost is dependent on the bed, not the ship. In future iterations of medical gameplay, players will be able to select the bed and location before respawning, allowing more choice.
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What are the reasons for the increase in size since the Apollo’s initial concept?
As with a lot of our older concepts, certain aspects of gameplay have changed or been revised, requiring adjusted metrics. In particular, the required space and angles for things like gurneys traversing through the ship and using the rear ramp.
With the Apollo’s size having increased considerably, how is this reflected in handling, weaponry, and component loadout?
The ship’s handling has been adjusted to suit its larger frame. To compensate, the shield generator quantity has doubled to four Size 2 shields. The missile and gun hardpoints have been increased as well to match both the current game design and the ship’s larger size.
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Are the Apollo paints compatible between the Triage and Medivac versions?
Yes, paints are compatible between both variants.
Do the Apollo ships have emergency lights?
Yes, the lights are controllable via a dashboard button, like the Terrapin Medic.
Does the Apollo provide dedicated storage for medical tools?
There are two weapon rack areas with nine slots: three for pistols, three for rifles, shotguns, or SMGs, and three for utility items (including, but not limited to, medical tools). There are also dedicated storage shelves for MedGel canisters in each module.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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ALPHA 4.3.1: VIRTUE’S DESCENT
NO TURNING BACK
Deeper & Darker
What you uncovered in Onyx was enough to make even the hardest mercs run for their lives. Did Dr. Jorrit set out with good intentions? Who cares when we’re left with the warped reality his twisted experiments created. Despite the dangers, you made it out of that damned abyss alive, but the worst is still waiting. The job’s not done… it's time to go back.
Ammonia staggering
4.0
exploiting Vedic cargo is a risky proposition Known locally as Bruder, this Rolling Ice Planet is situated on the further edge of the green band and is often overlooked when compared to Oretani V We offer this Entity to the Horizon as a place to study and a place to meet
The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse A Cutlass Black had come through as well We know that we have been Distrusting
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Tortured creatures abandoned in an underground prison. ASD workers and scavengers being eaten alive. But the biggest threat of all? An unstable power core ready to blow and take the evidence of Jorrit’s sick experiments with it.
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You’ve been through hell, but it doesn’t stop there. Site B is open and more biological samples must be retrieved so we can comprehend what madness was concealed in this pit of depravity. It’s your duty to uncover Jorrit’s deepest hidden secrets and put an end to this stain on Humanity.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Time for double trouble, or should we say, “anti-trouble”? These two medical ships are here for your boo-boos, not the pew pews. Well…sometimes the pew pews. For the life-saving heroes of the ‘verse, the Triage and Medivac are here to help.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Ahoy, scallywags and starfarers alike!
Pirate Week is in full swing, and fortunes are being made (and stolen!) in every corner of the 'verse. For all you creative corsairs, the ongoing flag designing contest is your chance to compose the colors of your crew, conjure up chromatic combinations no captain has conceived, and claim a coveted craft! Submissions close on Monday, September 22, at 20:00 UTC.
Over in the PTU, Alpha 4.3.1 has made its arrival, offering a look at the fixes, updates, and treasures waiting just beyond the horizon. If testing goes smoothly, this update is set to launch on the live servers later this week!
And if your course takes you planetside to Italy this weekend, the Bar Citizen World Tour makes port this Saturday in Rome, where tall tales and camaraderie flow as freely as the grog.
So ready your ships, rally your mates, and join us as we chart this week's course through the 'verse!
Now, let's see what's going on this week:
Need a patch-up between dogfights, during large-scale team battles, or just from adventuring gone wrong? Meet the RSI Apollo, the 'verse's answer to ouch!, in this Wednesday's Behind the Ships.
On Friday, the weekly RSI Newsletter will zip straight into your inbox for all the news and highlights you won't want to miss.
This Saturday, come and raise a glass with us as the Bar Citizen World Tour touches down in Rome, Italy. Psst... rumor has it Zyloh and Disco have some "shinies" in tow.
-
Avast! A curious sight awaits; reckon ye can make sense of it?
"‘Neath the ground, somethin’ stirs as the storm lashes down. Seek the haunt whose name recalls flames reborn, where legends rise from ashes…
Where hungry crews stop to fill their maws,
What ye seek be found in lucky draws.
Less than a fleet, more than a lone,
Sharp as cutlasses, these glittering stones.
Blood-red jewels mark the path true,
Count them, matey, n' they'll steer ye through."
-VI
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 15, 2025
This Week in Star Citizen
WEDNESDAY, SEPTEMBER 17, 2025
Behind the Ships - RSI Apollo
FRIDAY, SEPTEMBER 19, 2025
RSI Weekly Newsletter
SATURDAY, SEPTEMBER 20, 2025
Bar Citizen World Tour: Rome, Italy
Pirate Orgs of the Week
During Pirate Week, we’re putting the spotlight on pirate orgs, highlighting their playstyles, and the feats that made ’em infamous across the ’verse!
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Tempered by piracy, precision, and plunder, BlightVeil has carved a reputation in blood as one of Star Citizen's most dangerous PvP organizations. To fly with BlightVeil means drilling teamfights, executing ruthless fleet operations, and hunting rival orgs in the 'verse's most dangerous zones.
Famous for waging large-scale combined arms battles, BlightVeil players thrive on discipline, strategy, and the thrill of taking what others can't defend.
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Meet Ordre Noir, a pirate organization driven by one principle: Purge & PvP. Their mission: total war against the UEE and all Empire-allied organizations steeped in corruption and depravity. To some, they are liberators; to others, outlaws of the stars. Masters of boarding, they also run internally organized roleplay and PvP events, combining tactical skill with immersive storytelling.
In addition to their virtual campaigns, members test new gameplay features, train in piloting and "purging heresy", and participate in in-game events and PU/PTU testing.
Action, camaraderie, and galactic chaos await those who join.
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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The saga continues! In this gripping fifth instalment of the Worlds Cracker series, we see the trio reunited, and as alliances shift and secrets unravel, they face challenges that could alter the course of their journey.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 8th 2025 to Sep 15th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 8. September 2025 bis 15. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Benoit is back for round two! Join us for a three-hour deep dive discussion on technology related to Star Citizen's development, including Server Meshing, Tech Preview Environment, and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: September 10, 2025
Release View
4.3.1
Medical Gameplay Improvements
Implementing MedGel and expanding the overall medical gameplay loop, with deeper mechanics around respawning and tiered injury treatment.
This card has been set to Committed.
RSI Apollo Triage
Implementing the Apollo Triage from Roberts Space Industries.
This card has been set to Committed.
RSI Apollo Medivac
Implementing the Apollo Medivac from Roberts Space Industries; now with superior armor and dual missile racks for deployment on intense battlefields.
This card has been set to Committed.
Behring Laser Cannon Art Refactors
Updating the Behring cannons' art style and geometry.
This card has been set to Committed.
Onyx Facilities (4.3.1)
Update 4.3.1 expands the Onyx Facilities with the addition of Site-B, and additional content to the Research and Engineering wings. Arken Mallor invites players back to the network of abandoned research sites scattered across the Stanton system, hidden on nearly every moon. Though light security still lingers, the facilities have long since been abandoned by Associated Science and Development (ASD). At their deepest point lies Dr. Jorrit’s Lab, where the darkest revelations await.
This card has been set to Committed.
NPC Dropships
Introducing Dropships in Pyro, defending outposts and deploying reinforcements when the local population is attacked.
This card has been set to Committed.
Heavy Utility Armor
Adding a new Heavy Utility Armor.
This card has been set to Committed + new visual.
VOLT LMG
Introducing VOLT's heavy-hitter, a machine-gun that ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.
This card has been set to Committed.
Behring Laser Cannon Art Refactors
Updating the Behring cannons' art style and geometry.
This card has been set to Committed.
Mission Pickup on Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…