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Join us today on Star Citizen Live as members from the various AI teams answer YOUR questions about the future of performance, autopilot, balancing and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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IN PURSUIT OF PERFECTION
Designed in collaboration with Infinity Customs and Origin astroengineering legend Alberto Vara, the X1 represents a logical, if extreme, evolution of both Origin’s classic form and the function of open-canopy vehicles as we know them. We invite you to experience perfect harmony between pilot and craft - a transformative experience made possible only by a relentless pursuit of perfection.
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PERFECT HARMONY When Alberto Vara began work on the X1, he challenged his design team to unshackle their imaginations. The result was a fast, maneuverable open-canopy vehicle that's a work of art both at rest and in motion. With thrusters seamlessly integrated into the sleek hull, the X1 organically fuses function with form and continues Origin's proud legacy of luxury perfection.
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X1 BASELINE EDITION
Designed to further hone the cutting-edge of high-performance luxury vehicles, the X1 is class-defying transportation built for anyone who’s ever asked, Can I go faster?”
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X1 VELOCITY EDITION
Subtract weight, increase speed. The X1 Velocity offers a lighter chassis to improve overall performance, making it a dangerous new addition to the open-canopy racer lineup.
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X1 FORCE EDITION
Travel in confidence with the X1 Force. Featuring additional defensive capabilities, this new open-canopy vehicle from Origin Jumpworks is equally suited to ground-based exploration, reconnaissance expeditions, and security operations.
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CUTTER
ROAM THE UNIVERSE
POWER TO THE PEOPLE
We made the Cutter for you, the people.
Designed from the ground up to be tough, versatile, and user-friendly, it’s the perfect ship for fledgling pilots looking to find out where they fit into this universe of ours. The Rambler comes factory-equipped with an auxiliary fuel tank, food maker, armor storage, and space for cargo, making it perfect for longer engagements and far-flung expeditions.
We believe it doesn’t matter who you are or where you come from, you're an integral part of the Empire. And now, with the Cutter, you too can reach the stars.
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STAR CITIZEN ALPHA 3.22
However you get your kicks, a universe of adventure is calling. Uncover the secrets of Stanton’s untamed wilderness, tear down hulking wrecks in the depths of space for a life-changing payday, or put it all on the line to take home the spoils of the Jumptown drug labs. Whatever adventure means to you, you’ll find it and more in Alpha 3.22: Wrecks to Riches.
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DISCOVER THE XI’AN ADVANTAGE From the unmistakably angular profile to the game-changing dual-vector thrusters, Aopoa maintains its tradition of distinctive design while continually pursuing advancements in technology, engineering, and combat. Regardless of classification, the San’tok.yāi stands toe-to-toe with the most effective Human-made fighters on the market.
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FIGHTER’S EDGE Four customizable mid-size weapon mounts come factory-equipped with Xi’an mil-tech-inspired Yeng’tu laser repeaters, while a generous supply of missiles will keep even well-armed opponents on their toes.
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ARTISTRY IN MOTION The dual-vector thrusters that put Aopoa on the map with the Khartu-Al have been reimagined, giving the San’tok.yāi the most complete range of motion of any ship available to civilians.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Join us for the final episode of the year as we take a closer look at the vehicles releasing soon™️ with Alpha 3.22 and explore what features you can expect to experience in the first half of 2024!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 13, 2023
Release View
Replication Layer Update
As some of you may have seen, testing for the upcoming separation of the Replication Layer from game servers is underway. With additional testing required as well as fixes and updates coming in the 3.22 branch, we're moving this card to the 3.22 column as we continue to make progress on this important update.
The following cards have passed their final review, therefore we are toggling their status to Committed:
Salvage - Structural
Implementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the systems aboard salvage ships like the Vulture and Reclaimer.
Inventory - Cargo Containers
The feature will allow players to store items and smaller cargo containers in larger cargo containers.
Aopoa San'tok.yāi
Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game.
Origin X1
Building, implementing, and balancing Origin's hover bike, the X1, as a flight-ready vehicle.
Origin X1 Velocity
Building, implementing, and balancing Origin's racing bike, the X1 Velocity, as a flight-ready vehicle.
Origin X1 Force
Building, implementing, and balancing Origin's pathfinder bike, the X1 Force, as a flight-ready vehicle.
That's all for this year! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
We'll have a quick update shortly after 3.22.0 goes live to make sure Release View reflects the release into the new year. We'll be back with roadmap updates on February 7, 2024, once further planning for the year has been completed. Thanks, everyone!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Welcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, March 19th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.
Question:Are there Human populated systems that aren't on the Starmap because they don't have any significant lore?
Answer: The Starmap represents all of the systems known to the Humans/UEE, so any additional systems discovered would be new for Humanity too. There are two exceptions though. Oretani system was an early UEE system that got cut off when the single jump point connecting it to Ferron system collapsed suddenly in 2485. This trapped all the early terraformers and settlers in the system so it's possible that, if they’re still around, their society might have evolved in ways unknown (or even different) to the rest of Humanity. The other would be if the crew of the Artemis were able to land somewhere that had not yet been found by the rest of Humanity.
Question: There was a lot of talk at CitizenCon about the living conditions on the frontier, and those who played Pyro have commented on how the stations feel much more run-down than those in Stanton. If I recall correctly, while Nyx is also an unclaimed system, it still sees much more traffic than Pyro because of its location and jump point connections. I assume that Nyx has space stations to accommodate haulers and travelers, and was wondering how they might be different from what's in Pyro? Are Nyx’s rest stops still owned & operated by R&R despite the system not being official UEE territory? Is the plan to make them feel generally more well kept than the Pyro stations but still dirtier than Stanton’s?
Answer: Your assessment of the situation in Nyx is pretty spot on. The system went unclaimed by the UEE upon its discovery in 2582 after only the first planet was amenable to Human habitation. Of course, that didn't stop Humanity from exploiting it for resources. As you noted, it avoided the same fate as Pyro because its four large jump points and two medium jump points made it an important transit system. Even the Bremen Beltway, an underground network that smuggled UEE dissidents into Xi'an space during the Messer era, passed through the system. In comparison, Pyro only has one large and two medium jump points. This constant traffic definitely kept Nyx from spiraling into the lawless depths of Pyro and would've encouraged more businesses to take a chance to establish themselves in the system.
Exactly how this manifests in-game is yet to be seen, but your general take feels right. Space stations will look and feel more like Pyro than Stanton. Players who were around when Levski (Delamar) was temporarily placed in Stanton know that it has strong Pyro vibes. Still it won't be as rough as Pyro as it’s managed by the People’s Alliance, a group that fled the Messer regime and attempted to set up a new independent Human government. There's a chance Rest & Relax will have stations in some strategic locations or stations could be independently run, Mom & Pop operations that fall between legit R&Rs and decrepit gang controlled ones.
Question:I was recently talking with some friends about this. Is there any lore regarding famous in-universe racers? Also curious if there are any non-human racers that have lore attributed to them.
Answer: We've established a number of famous racers within the lore. Below are a few we've mentioned along with their accomplishments.
Gotlieb Yorm won the 2817 Murray Cup Blitz but is now best remembered as the namesake of the racing focused component brand Yorm. An eccentric figure who first made a name for himself in Baker's underground racing circuit, Yorm became famous in 2814 after racing completely nude, claiming that clothes were an unnecessary weight. Forcing Murray Cup officials to establish a rule that all pilots must wear flight suits for safety reasons.
Arena Commander aficionados should recognize the name Ian Rikkord, who won the inaugural Murray Cup in 2479. Rikkord Memorial Raceway is named in his honor. In 2492, Terra McConoway was the first female pilot to win the Murray Cup. She then became the first repeat winner with her victory in 2495. McConoway would retire with seven wins to her name, making her the most decorated Murray Cup champion to this day. Dax “The Hax” Emmelmann became famous for both his 2731 win and for setting a new speed record in the process thanks to his Aurora’s heavily modified thrusters. Fabis Capaldi famously won the race in 2798 despite suffering from Rauk’s syndrome. More recently, Hypatia Darring gained notoriety for her exciting come from behind victory in 2934, and became even more famous when a fictionalized account of her win became a bestselling book called The Cup. Finally, Zack Hugh became known to even non-race fans when following his Murray Cup win in 2942 an amateur racer crashed into and killed Hugh's during his victory lap. The tragedy sparked a rules change to how pilot's qualified for the race.
Some famous alien racers include Banu Issigon Ado, the first non-human to not only compete but win the Murray Cup in 2553. Ado's success popularized the race amongst non-humans. They won a second Murray Cup in 2558 and were leading the 2559 race when their starboard engine exploded during the final lap. An official investigation deemed it an accident but many race fans still question the claim. In 2940, a young Xi'an nyahuoaōng (one who renounces all familial and financial support for a chance to live the life they want) named Shrin Vaatu won the Murray Cup and courted controversy by dedicating his victory to the UEE.
While most of the current racing lore is built around the Murray Cup, there's some exciting areas to expand it. The addition of Wildstar Racing to the game is one such opportunity. We used their introduction to the game to specify that in the early 2800s Zem Kolto gained fame as the first racer from the Wildstar circuit to make it to the Murray Cup. Plus, we've established the Xi'an's love for the Koa e Ko’ia, "holy, distance race". Though we have yet to specify any prominent pilots, the endurance race is growing in popularity within the UEE.
Question:The first Quantum Drive created reached 1/10th the speed of light and the technology was improved to allow smaller ships to travel further and faster. Later the drives were built bigger and were able to get larger ships to travel at Quantum. When the Jump Points were discovered, was more advanced space propulsion stopped? If it wasn't for the Jump Points would Humans and other Alien races be still in their home systems until some new form of faster-than-light travel could be invented?
Answer: This is one of those questions that has an answer based on the fact that we're building a game and an answer for the lore. Jump Points were a convenient way to bottleneck travel between systems that would allow the creation of independent playspaces connected by single conduits (rather than slow-burning from one massive playspace to another).
From the lore perspective, yes, it's possible that cultures could have conceivably unlocked faster-than-light travel if they didn't discover jump points, but since we have the jump point mechanic, ultimately all our alien cultures ended up discovering them. That being said, the Xi'an discovered jump points a lot later after their initial space flight relative to Humanity so their technology level overall was more advanced (such as their artistry with anti-gravity) when they did finally start exploring star systems outside of their original one.
Question:Since these two modes are now merged, can we have it reflected in the in-game lore too?
Answer: As part of the recent improvements to Star Citizen’s multiplayer game modes, there was a desire to streamline and improve the experience. Rather than having to browse the FPS and Vehicle game modes separately, all the options are currently presented together in Arena Commander. This will also make things easier when we begin introducing combined modes.
As for the fictional side of things, just like the experimental game modes themselves, we are still learning as we implement these changes. Rather than updating the current lore to address these inconsistencies, our current plan is to give Arena Commander some additional time to further refine the lobby experience then once things are a bit more locked we will officially incorporate the more finalized flow into the narrative.
Our current thoughts are that Original Systems, faced with the sheer popularity of Arena Commander, decided to retire the Electronic Access brand, and migrate their gaming platform into Arena Commander itself. As InterDimension Software was already partnered with Original Systems to feature their game in Electronic Access, it was an easy transition for them to continue to feature their heart-pounding FPS action there. As for the Star Marine title itself, it is unclear yet whether InterDimension will continue to develop games under the brand, or if they will focus more on their partnership with Original Systems.
Questions:How do noncitizens feel about this day? There must be hundreds of millions of people that wanted to become a citizen, but fell short due to valid unforeseen personal reasons or just plain bureaucracy, nepotism, or even failing to pay off corrupt politicians. Are these civilians envious? Do they ignore Citizen Day, celebrate it or try to sabotage it?
Answer: Just like many things in the universe of Star Citizen, we envision Citizenship to be a nuanced matter. There are many civilians who live in the Empire that, while disenfranchised, either do not bother themselves with intersystem politics, or believe that those who have dedicated themselves to civic life are better situated to guide the Empire’s future. And while there are certainly other privileges associated with Citizenship besides voting in the Imperator elections (we are holding off on confirming the specific perks as they will have larger design and economic impacts that are being balanced), the benefits are such that they don’t often impact people’s day-to-day lives.
Of course, as mentioned, there are those that do desire Citizenship and seek it out through various paths like military service, charitable acts, major civic contributions, etc. Typically, if someone fails to earn the status it is less owing to physical capability and widespread corruption, and more because of issues with the law or the inability to dedicate the time needed to the endeavor. Citizenship is not meant to be for everyone, but to those who have made a significant effort to serve or better the Empire.
All of that said, there are groups within the UEE who believe that voting should be a basic right and everyone should be made a Citizen (There are even some who wish to abolish the status altogether). On Citizen Day, there are often protests and demonstrations to such effect. There has also been counter programming scheduled on the day geared toward civilians, along the lines of a punk music festival. Some stores have even been known to offer a tongue-in-cheek “Civilian Discount” that day.
Question:Is the Ambrus suit for special occasions? It's listed as a formal jumpsuit made by MuyMuy but I can't find much other information on it. Is this more of a daily outfit for the people on Saisei or something you wear to formal occasions? Also, is MuyMuy a popular brand? They don't seem to have a ton of products.
Answer: MuyMuy is a clothing company based in Saisei (Centauri III) that prides itself on using natural fabrics to create comfortable and casual pieces. Its clothing usually has a looser fit that often features layered or draped fabrics. Overall, MuyMuy's style and brand positioning lean Earth-centric, which paints it as pretty traditional in the public eye. Their stuff would be very popular during casual Fridays at an office or with white collar workers relaxing on the weekend. While MuyMuy is a popular brand across the UEE, it has a limited presence in Stanton due to the makeup of the system. People on Hurston and ArcCorp lean more toward industrial and blue collar brands, while those on Crusader and microTech might prefer more modern, Terra-influenced brands.
With the Ambrus suit, MuyMuy is courting consumers drawn to a more modern look by putting a stylish spin on what the company does best. The suit has a more bold and modern design while still featuring a loose fit and draped cape. In addition to the use of natural brocade silk, MuyMuy also sourced worsted ma'xy.un wool from the Xi'an for use in the suit. This combines for an eye-catching and special edition to the MuyMuy line-up. One which walks the line between being right for formal occasions while still being comfortable and practical enough for everyday wear to the office.
Question:According to the ArcCorp portfolio: "ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points." Is ArcCorp's Zeus Mk IV going to be changed to a Zeus Mk I or is the in-game Zeus Mk II a remake of a ship older than the Mk IV? If it is a re-imagined Mk II, then why did they re-imagine it rather than the newer Mk IV?
Answer: Good catch! When naming the new Zeus Mk II, the mention in the ArcCorp article was unfortunately overlooked. Since the fact that it was a Zeus craft is not that critical to the story of ArcCorp’s founding, we have gone ahead and updated it to an Aurora which had been released about thirty years prior.
Question:Gameplay reasons aside, it feels like it would be rather tiring to keep your wrist up all the time to use your mobiGlas, while also restricting the use of the screen to a single hand. There are also privacy issues with the large transparent screen. Is there a lore reason why this rather unwieldy and awkward form factor has become the dominant mode of interfacing with one's digital life, instead of AR glasses, contact lenses, or even direct brain-to-machine interfaces?
Answer: In Star Citizen, the mobiGlas works hand-in-hand with other interface designs, many of them also from microTech. Almost everyone is equipped with Reverie AR Lens which provides the wearer critical information on their contact lens, as well various VI interfaces placed into visors and specs to provide even more details to the wearer. There are also datapads and terminals in the ‘verse that are frequently used when longer stretches of interacting with data is required. The mobiGlas fills its role as a portable device that can quickly be used to access a whole host of different apps. The hologram interface won out over traditional screens for providing a larger interface in a smaller package, as well as having the convenience of always living on your wrist. Especially useful in space travel. As for privacy concerns, people of the 30th century have an understanding that privacy in public spaces is minimal anyway and if they truly want it they need to be somewhere more remote.
Question:As a loyal user of the Cutlass Black, I wanted to know why it doesn’t have a toilet?
Answer: The initial in-game version of the Cutlass Black did have a toilet as part of its design. An exposed prison-style privy in the cargo hold between a cargo net and the ramp. Using it provided little privacy and considerable danger if the ramp opened during space travel. The rework that produced the current version of the ship removed the toilet, and left the Cutlass Red as the only variant to still have one, tucked into the space occupied by the turret seat in the other variants.
The Ship team hopes to reincorporate a commode into the Cutlass Black and other variants, but space is at a premium on the ship. It would be fun to weave a little lore around the lost loo, like the specs for the military contract the ship was originally designed for mandated its inclusion but Drake removed it following a redesign for the commercial market. But considering there's a chance it returns, it's probably best if we keep it out of lore for the moment. If we justify it with lore reasons now, then we'll have to explain why Drake recalled all the Cutlasses without toilets and replaced them with ones with toilets. An extremely expensive endeavor for a company famous for wanting to keep production costs as low as possible.
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Happy Monday, everyone!
It's time to bust out the hot chocolate, ready your festive attire, and invite your co-pilots aboard: Luminalia is back! With plenty of activities and goodies alike (including daily free gifts!), we hope you have a great (and cozy) time! Head over to the Luminalia page for all the details and to claim your daily presents, learn more about the holiday missions, and more. Additionally, if you invite a friend to join the 'verse by January 10, you'll both receive a carefully compiled selection of gear for free in our latest referral bonus! We have some celebratory discounted Holiday Starter Packs and much more awaiting you and your future co-pilot.
In the meantime, the team continue to craft our end-of-year patch, Star Citizen Alpha 3.22. We're aiming to release before the holiday break and therefore invite you to join us in driving the last bah-humbugs out of their hiding places. Alpha 3.22 is currently available to all players on the PTU servers.
Now, let's see what's going on this week:
Tuesday,the Narrative team delve into Spectrum's Ask A Dev forum to answer questions about Citizens Day, famous in-lore racers, and more.
Wednesday brings about the Roadmap Update and the complementary Roadmap Roundup.
On Thursday,we'll take a closer look at the ships and vehicles of Alpha 3.22 in this week's Inside Star Citizen.
This Friday, we'll sit down with AI Director Francesco Roccucci and AI Programmer Diego Mason, who will answer your questions relating to their CitizenCon presentations and your experiences with the new AI in Alpha 3.22 PTU. Join us for Star Citizen Live on Twitch at 16:00 UTC / 8 am Pacific for all the details! You'll also receive our weekly RSI Newsletter delivered to your inbox.
Don't forget to check out the Luminalia page every day to receive your 12 in-game gifts.
Have a stellar week both in and out of the 'verse!
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!
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There are few things more exciting than sitting in a ship for the first time, breathing in the fresh scent of a new vessel and embarking on your maiden voyage.
0din16 has captured this moment in a wonderful picture gallery, which you should check out in the Community Hub!
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The Spirit of the Season
What is Luminalia?
Luminalia is an annual holiday celebrated by both the Banu and Humans on December 22. It began as the irregularly-held Banu festival 'tsikti efanga' (Glow Festival), which was marked by the lighting of ceremonial lamps that remained lit until their fuel was consumed. While the lamps were burning, all Banu, no matter their location, were considered one Souli (a group of cohabiting Banu who formed an alliance around a specific shared skillset). Today, Banu and Humans commemorate Luminalia with gift-exchanges, present hunts, glowing lights, food and drink, and gatherings of family, friends, business associates, and acquaintances.
For more info on the holiday, check out the Galactapedia.
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These doorbusters will blow your airlock wide open to the tune of seasonal starter packs and discounted subscription offers. Enhanced holiday insurance and holly jolly ship paints will make sure you’re ready to take on the New Year, while new limited time three-month subscription options give you a taste of monthly perks and exclusive rewards.
And share in the spirit of giving with a referral promo that promises unique rewards for both the referrer and the new player.
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We’ve got Luminalia gifts for all! In-game you’ll find festive presents scattered around Stanton's landing zones, discover some very special delivery missions, and be visited by the loot of Luminalia past if you look in the right container. And from December 11 through 22, all citizens can unwrap a daily surprise right here. Click below for today’s gift, and we’ll see you tomorrow.
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Jump into the intense action of Arena Commander’s Team Elimination and Gun Rush modes this holiday season and prepare to get blasted with both comfort and joy. Be the top dog (or reindeer) in either mode to earn yourself a festive holiday Pico. Join in the seasonally appropriate chaos and ruin your opponent’s Luminalia whilst draped in festive regalia.
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On the second day of Luminalia, my true love gave to me…two community contests. First, try your hand at creating a holiday greeting card worth sending across the galaxy. Then, take on CIG staff in Arena Commander for the chance to win fabulous prizes and to be immortalized in the annals of the season as a legendary harbinger of festive violence (be on the lookout for more information on this second contest shortly).
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Holiday Starter Packs
Invite your loved ones to the 'verse with these special discounted Holiday Starter Packs. Each includes a Star Citizen game download, enhanced 24-month ship insurance, and 20k United Earth Credits (UEC). Available until January 8.
Become a Star Citizen subscriber and receive monthly in-game exclusives, discounts, and more! For a limited time, pickup our new 3 Month Access Pass or enjoy extra savings with a 1 Year Access Pass discounted 10% off until January 8.
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Luminalia 2953 Referral Bonus
The season of giving is upon us, and that continues with our Luminalia 2953 Referral promotion! This time, you and a friend will each receive unique rewards designed to help new players start out in the 'verse, while providing more experienced players the gear to take it to the next level.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Previously, we shared an early prototype of what the next stage of salvage might look like. On Today's Inside Star Citizen, we'll explore updated changes in development since then and what you can expect to experience from Structural Salvage in Alpha 3.22.
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RSI Arrastra
Tackle the biggest jobs in the farthest reaches of the galaxy with RSI’s flagship deep-space mining rig. Large-scale operations that would traditionally require a vast multi-ship fleet, managing troublesome freelancers, and dealing with government intervention can now be easily handled by a small crew and one ship, providing the crew is skilled and the ship is an Arrastra.
After the concept reveal at this year's Intergalactic Aerospace Expo, we polled the community for their burning questions about the Arrastra. Here are the answers directly from the Vehicle Team:
How do the Arrastra's refining capabilities compare to ships like the Expanse, Orion, and Galaxy?
The Arrastra has two ‘reactors’ that allow it to run two separate orders concurrently. These reactors are much larger than the six found on the Expanse, allowing each order to contain a much higher quantity of goods. While the numbers for player-controlled refining are still being worked out and we don’t want to give specifics, expect each reactor to be able to refine around the same amount an Expanse can in one go. Compared to the Galaxy’s refining module, these reactors are about the same capacity. Naturally, compared to the Orion’s, they are significantly smaller.
Is the Arrastra able to refine Quantanium? If so, is it able to create its own fuel and use it?
It can refine Quantanium as a resource but has no way to feed it back into its fuel tanks. So, Quantanium is purely generated as a commodity to sell.
How do the Arrastra’s mining capabilities compare to ships like the Prospector, MOLE, and Orion?
It sits between the MOLE and Orion, with larger lasers capable of cracking harder rocks at greater distances than the MOLE.
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Are the mining lasers on the Arrastra bespoke? What are the benefits of a Size 3 mining laser?
They are not bespoke and will have upgrade paths like other mining lasers in the game. Sizing wise, they simply provide greater range and energy output by default.
Will it be possible to take material from ore bags onto this ship to refine it, such as the ones on the Prospector?
Yes, the Arrastra has two ports on it capable of taking ore bags from a Prospector or MOLE and refining them.
Are any of the mining lasers able to be controlled by the pilot?
No, they are all controlled via other dedicated stations.
Does this ship have a VTOL mode for planetary mining?
Yes, there are dedicated VTOLs built into the ship to allow it to hover above the surface of planets.
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Does the ship have a dedicated vehicle bay, or is the internal 64-SCU cargo bay used for this purpose? What’s the largest vehicle that will be able to fit?
The vehicle bay is in the center of the cargo area, however, the two co-exist with cargo grids being available at the edges of the room. The central space is designed to hold two ROC-DSs or two Ursa-rover-sized vehicles.
Does the external ore storage use standard SCU containers, unrefined ore bags, or something new?
They use standardized SCU containers to allow for a huge amount of interoperability with other vehicles in the universe. For example, when offloading and transporting cargo.
Which seats can control the missiles on the Arrastra?
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Are there any other entry points to the Arrastra aside from the rear ramp?
There is a large docking collar on the side of the ship as well as a central crew elevator that goes to the ground.
What amenities are aboard the Arrastra (crew quarters, storage, weapon armor racks, medical, etc.)?
The Arrastra has a shared bunk area for the crew and a separate shared habitation area for them to relax and prepare food. There are no dedicated medical rooms aboard. There are integrated weapon and suit storage facilities but no dedicated armory.
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3.19 & 3.20 Test Universe Champions
Before any update to Star Citizen hits the Live servers, it undergoes a rigorous set of testing phases on the Public Test Universe, or PTU for short. The most egregious of bugs and issues are smashed throughout these phases, thanks to your hard work.
With the massive effort put into bringing both 3.19 and 3.20 to life, from us internally as well as through amazing testers such as yourselves, we wanted to thank every one of you for your help over the last few months!
While we have a robust incentivization program planned down the road, in the short term, we wanted to draw a special spotlight on some of our top testing contributors, with rewards to boot! We plan to continue this new initiative for future patches, with new categories each cycle.
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Sometimes being on foot is dangerous for drug runners. These players had the most deaths to A2 Hercules Starlifter bombs while at Ghost Hollow and to help with their future “entrepreneurial endeavors”, will receive an Anvil Ballista.
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These players put on their best '80s tunes and sunglasses and cruised around the outskirts of Lorville after spawning the most ground vehicles at the city gates and will receive a Khartu-Al.
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Going above and beyond in academics and learning to become masters at the new! These top achievers did more runs of the New Player Experience Mission for science and will receive a Constellation Aquila.
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These players were well balanced in their tactics when taking on the AI with our new combat updates and got the most FPS kills while using at least 10 different weapons and will receive a Vanguard Hoplite.
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Keeping the 'verse clean is not a small task but these players stepped up and gathered the most amount of Recycled Material Composite (RMC) to keep space debris at bay and will receive an Argo RAFT.
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These players most closely matched the severity rating of their Issue Council reports or contributions to the eventual community severity and will receive a Drake Corsair.
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These players most closely matched the severity rating of their reports or contributions to the eventual community severity and will receive a Drake Corsair.
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These players most accurately labeled a report as duplicate and will receive a MISC Prospector.
MaxxaMTrasher
Northen
HunterKiller74
Congratulations again to everyone on this page, but it truly takes a village and every single one of you who logged in have made a meaningful impact on the development of Star Citizen. We sincerely could NOT do this without you! If you're looking for more ways to get involved, make sure to check out the Testing section of Spectrum and keep an eye out for future PTU announcements!
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December 2023 Subscriber Promotions
Welcome to December! Head to the new Subscriber Home Page for information on all the updated perks, which include new merchandise discounts, coupon rewards, and an additional Vehicle of the Month for Imperator subscribers. For a limited time, there will also be a 3-Month Access Pass subscription available.
For this month’s Flair, we’re rounding out 2023 with adorable décor that will elevate even the dowdiest of habs.
Away from the safety of home, RSI’s hard-hitting Scorpius heavy fighter is December's Vehicle of the Month. Imperator subscribers can see out the year in both the base version and its electronic-warfare variant, the Antares.
Thank you for your continued support. We’ll see you in 2024!
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Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. This charming ceramic container makes for a cheerful place for your plant to call home.
Current Centurion-level Subscribers get the Sakura Sun Happy Planteras part of their subscriptions.
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Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. This charming ceramic container makes for a cheerful place for your plant to call home.
Current Imperator-level Subscribers get the Sakura Sun HappyandCheeky Planters as part of their subscriptions.
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Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. This charming ceramic container makes for a cheerful place for your plant to call home.
The Sakura Sun Surprised Planter is available to all Subscribers to pledge for from the Subscriber-Exclusive Store.
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If you would like to receive this flair as part of a subscription, you can subscribe before December 12th, 2023, 20:00 UTC.
If you subscribe after December 12th, 2023, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-Exclusive Store. You can fill in any gaps in your collection and pick up extras to gift to non-Subscribers.
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Our goal is to make most items earnable in-game. For this reason, many Subscriber Flair items have been added to the in-game loot table as rare drops from Alpha 3.17. Most pre-2023 items that can be carried by players are available now, with new and future flair being added after a three-month exclusivity window.
NOTE: Some exclusive digital event items, such as those from CitizenCon Goodies Packs, will not be discoverable via the in-game loot system.
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Xē'suelen, hi everyone!
As the sun sets on yet another exhilarating Intergalactic Aerospace Expo, we’d like to thank everyone who came from every corner of the galaxy to experience this year’s event. Fly safe, whatever your destination may be, and we’ll see you in 2954. You can relive all the excitement with a copy of your very own official IAE event program.
Experiencing post-IAE blues? You can take comfort in knowing that Alpha 3.22 launched to the PTU for Wave 1 players and will open to more audiences soon! Additionally, we will kick off the celebrations with Luminalia next week, and we have some fantastic stuff planned for you for this year's holiday season!
Last week, you dove into two of our major events: Jumptown, the infamous “hidden” drug lab and the bloody conflict that rages there, and Siege of Orison, an action-heavy adventure that has turned the once-idyllic city of Orison into a nightmare. Siege of Orison continues through December 7 at 16:00 UTC, and you could expect a return of Jumptown in the near future; Join the fun!
Also published last week, you can now experience the full Day 1 of CitizenCon 2953 as it was broadcasted from the LA Convention Centre, in a 5h30 long video! This includes the presentations and all the goodies in-between.
The filthiest race in the 'verse is back! The action-packed Daymar Rally returns and you can sign-up now. If you have never participated in this fully community-organized event, you won't want to miss it. Whether you're wheels on the ground, or just enjoying from Twitch Chat, don't miss it!
The filthiest race in the 'verse is back! The action-packed Daymar Rally returns and you can sign-up now. If you have never participated in this fully community-organized event, you won't want to miss it. Whether you're wheels on the ground, or just enjoying from Twitch Chat, don't miss it!
And lastly, we had a blast at two Bar Citizens events over the weekend! Thanks to everyone who attended the event organised by FlahSmash in Dublin, Ireland, and the Virtual Bar Citizen put on by the great folks at Sol Citizens! That's a wrap for the Bar Citizen World Tour for 2023, but as a reminder, we're looking to hear from you on where we should visit in 2024!
Now, let's see what's going on this week:
This Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link. We'll also have an exciting update to the Subscriber Program!
Thursday, our weekly episode of Inside Star Citizen will focus on Structural Salvage: a feature coming in our future Alpha 3.22 Patch. We're also planning to publish a Q&A for the new concept RSI Arrastra, to answer your main questions about this upcoming multicrew mining ship!
On Friday, there will be no Star Citizen Live as our teams are working hard to offer Alpha 3.22 Live to everyone before the holidays break. You will, however, receive our weekly RSI Newsletter and we will publish a Patch Watch to highlight some of the new features and improvements our teams are working on that don’t appear on the Public Roadmap.
Get ready for some explosive adventures as this week's game mode selection offers: Single Weapon Elimination: PvP elimination with a Railgun + Mirror Match: Dual best-of-three dogfighting matchup using the same loadouts on the Mirai Fury!
December 3 - December 10 ► Single Weapon Elimination (Railgun) & Mirror Match
December 10 - December 17 ► Gun Rush & Tank Royale
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!
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This is such a simple photo, but the quality struck me! In awe with the new Hair updates coming to Alpha 3.22, the reflections, the outfit, the lighting... what a great shot from Brunnen-Gee, well done!
Watch the photos in our Community Hub, and don't forget to share your best outfits & hair for everyone to see and enjoy!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Who wants some noodles? Join us in Pyro as we dive deeper into how we've used the Tech Preview channel to allow players to experience a slice of the next system to make its way to the Persistent Universe, while also using it as a tool to progress its development.
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IAE 2953 Event Program
Download Your Copy This year's Intergalactic Aerospace Expo is over, but you can relive all the excitement with a copy of your very own official IAE event program.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for November 29, 2023
Release View
The following cards have passed their final review, therefore we are toggling their status to Committed:
New Derelict Settlements
Settlements with both gameplay and social elements, spread throughout the Stanton wilderness using the Rastar tool.
Arena Commander: New Map - Bloodshot Ridge
One of Stanton's new derelict settlements joins Arena Commander for all FPS Modes and all flight modes (excluding Classic Race & Pirate Swarm).
Arena Commander: New Map - Maker's Point
A rough and stormy settlement on Hurston, Maker's Point makes its way to all FPS modes in Arena Commander.
Arena Commander: Multicrew & Spawn Locations
Updating all maps to utilize a new Spawn Location system for spawn selection. This update also enables the long-awaited introduction of Multicrew to Squadron Battle, Pirate Swarm, Vanduul Swarm, Team Tank Battle, and Free Flight.
The following card has been added to Release View:
Gatac Syulen
Building, implementing, and balancing Gatac's starter ship, the Syulen, as a game-ready vehicle.
Progress Tracker
The following deliverable, previously marked as Unannounced, has been revealed on Progress Tracker:
Gatac Syulen
Building, implementing, and balancing Gatac's starter ship, the Syulen, as a game-ready vehicle.
That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
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THE ARK, TAYAC SYSTEM
Welcome to this month’s Galactapedia update roundup. This month, we visit the Xi’an systems R.il’a and Ē’aluth systems, meet the second to last Emperor of the First Imperial Age and the first Emperor of the Second Imperial Age, and learn about Nine Tails (from a safe distance). Join the Spectrum thread for any discussion or feedback.
Full-Length Article:
Luminalia – the full (known) history of the Banu-Human hybrid holiday.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…