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Built to endure the dangers of deep space, the Ironclad and Ironclad Assault are the most durable dedicated transporters out there. Now at DefenseCon 2956.
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DefenseCon 2956 Referral Bonus
Blaze a trail to DefenseCon 2956in classic Drake style with our latest Referral Bonus! When you refer a friend, you can score a Drake Dragonfly with Coalfire paint for free! It's the perfect ride for terrestrial excursions or scouting around your base, and because it fits in a variety of ships, it's ready for any adventure when you touch down. What's more, the player you refer will be dressed to heat up runways of their own with a DefenseCon Gear Pack that'll make their first steps in the 'verse even more memorable.
What is the referral bonus?
The referral bonus gives you free gear for getting new players into Star Citizen. This time, you will receive a Drake Dragonfly with Coalfire paint when you refer a friend. The player you refer will receive a DefenseCon Gear Pack, including matching hat, T-shirt, and cargo pants.
The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until May 27, 2026, 20:00 UTC.
How do I refer a friend?
Your friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you a Drake Dragonfly, a rugged snub for adventurers looking to live on the edge. Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This reward also includes the Coalfire paint.
What's in it for them?
The player you refer during the promotion can walk into DefenseCon ready to represent after receiving a DefenseCon Gear Pack, including matching hat, T-shirt, and cargo pants. They can make a statement and rep the brand that's got the fans' back...on their actual back.
Can I earn more than one Drake Dragonfly?
No. Only one Drake Dragonfly with Coalfire paint can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral bonus?
The veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's bonus will be granted once the promotion ends on May 27. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral bonus?
Yes. The Drake Dragonfly with Coalfire paint given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.
Do the standard Referral Program and the limited DefenseCon 2956 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Alpha 4.8 New Features & Content
Alpha 4.8: Tactical Strike arrives with a range of new additions and improvements, and we went straight to the teams involved to ask the questions we knew were on your mind.
From Ship Hangar Services to the Command Module, refueling improvements to the Ultiflex Novian Crossbow, here are the answers from the devs themselves.
What is Ship Hangar Services T0?
Ship Hangar Services T0 is the initial version of a feature that enables ships with dedicated service bays to repair, refuel, and restock the ammo, missiles, and countermeasures of any ship or vehicle that fits within its bays. All services require resources that must be on the host ship’s cargo grid: refueling consumes hydrogen fuel and quantum fuel, repair consumes RMC, and rearming consumes ammunition and missiles.
To allow the stocking of resources, new countermeasures and ammunition commodities are available in shops. Additionally, missiles can now be stacked on cargo grids. Storage improvements for stacked missiles are in the works, which will allow them to sit cleanly on grids rather than floating.
What does T0 mean in practical terms, and what can players expect from the feature at launch?
T0 delivers the base functionality with no cooldown between servicing operations - ships can cycle in and out continuously. Monitoring capabilities, permissions management, and pricing controls are planned for future iterations.
Which ships offer Ship Hangar Services at launch, and do they all provide the full suite of repair, rearm, and refuel?
At launch, the Aegis Idris variants, RSI Polaris, Origin 890 Jump and 600i, Anvil Carrack, MISC Starlancer TAC, and Drake Ironclad Assault are supported, with others to come. Currently, all supported ships offer the same range of services.
Players are familiar with landing zone servicing; what’s different about how Ship Hangar Services works in the field?
For Tier 0, the UI and procedure will be identical for those requesting services in landing zone hangars. Players must be in their vehicle and landed to access the landing app.
If I only need fuel and not repairs, can I request just that, or does the system service everything at once? And, if I want the full package, is there a quick option for that?
The options are the same as at landing zone hangars:
‘Repair’ is all or nothing. If insufficient RMC is available, no repairs occur.
‘Refuel’ fills the hydrogen and quantum tanks until full or by a specific amount.
‘Restock’ replenishes ballistic ammo, countermeasures, and missiles. Ammo comes in several sizes and must match the size of weapon. All countermeasures come in Decoy and Noise varieties, and all ships share the same type. For missiles, racks that still have missiles loaded can only be restocked with the exact same missile type. Empty racks can be restocked with any missile of the correct size.
An ‘All Services’ button was considered for quick servicing but is unsupported for T0; players must select each service individually.
How quickly can Ship Hangar Services turn a ship around?
With this T0 implementation, services are provided almost instantly. In a future patch, wait times will be introduced based on the amount of resources consumed for the services.
How many ships can be serviced at once, and is there any kind of queue system for managing demand?
There is currently no limit other than the physical limit of space in the bay. As the feature develops, bays will support a defined number of vehicles at once, with additional ships entering a queue until a slot becomes available.
For crews who want to lean into the support role, what does running Ship Hangar Services look like in practice? Who’s doing what, and how many hands does it take to run it well?
For Tier 0, the role of managing a ship’s services requires understanding the fleet it supports to ensure it’s carrying the correct stock in appropriate quantities. For example, while RMC and fuel are uniform across ships, ammo and missile needs vary. After establishing the fleet’s needs, the role involves purchasing, loading, monitoring, and maintaining stock.
How do you see payment and compensation systems developing within Ship Hangar Services?
As there is currently no interface for the host ship to set prices, we made the decision to make services free, allowing players to use the feature to support their orgs. As the feature matures, we plan to introduce a dedicated Service Terminal to give host ship operators full control over pricing and permissions.
Does the system distinguish between an invited guest and an intruder when another player enters your hangar?
Yes, players who trespass aboard a ship will automatically be blocked from using its services.
What does the vision for Ship Hangar Services look like beyond T0, and will more ships be added to the roster over time?
The full feature will aim to include:
A Service terminal added to any ship with a service hangar allowing for:
Management of permissions depending on the user’s relationship within the social app.
Approval of requests from unapproved users.
Management of resource pricing depending on the user’s relationship within the social app.
Monitoring of resource inventory on grids.
Locking of amounts of resources from use in services.
Players able to select the amount of ballistics and missiles they want rearmed.
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What is the Command Module?
The Command Module is a detachable ship that serves as both the pilot station for the attached craft and an escape vehicle for the craft's crew.
What can the Command Module do when detached?
When the Command Module is connected to the host ship, its own systems are disabled and control of the host’s functions is assumed by the module, allowing players to manage power allocation and more from within.
When detached, both ships operate entirely independently, with each crew controlling only their own systems. The Command Module functions like any other ship. It can fly, quantum travel, and engage in limited combat scenarios due to its weapon loadout.
How has the Command Module change since it was envisioned?
Compared to the original Caterpillar module, you’ll notice a slight size increase to accommodate all the requirements of both the original Caterpillar and Ironclad crew sizes for its role as an escape vehicle. In addition, the full set of components to make the ship function is physicalized and accessible, and a ground entrance ladder is now fully set up. All the drop seats have personal storage integrated into their bases and the ship retains some bunk beds too. Overall, the Command Module retains the spirit of the original but has been updated to modern standards inside and out.
Does the Command Module have a docking collar allowing it to dock with ships beyond the Ironclad and Caterpillar?
No, the only ships it can currently connect to are the Caterpillar and Ironclads.
If someone detects my Command Module, can they trace it back to the main hull? Are there any identifiers or signature relationships between the Command Module and the main hull?
This is not something currently supported but one we want to look into in the future.
If my Command Module is docked and someone boards my ship, can they detach and steal it?
Yes… make sure you don’t let unwelcome people aboard.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Welcome to the 'Verse!
In Star Citizen, you can be whoever you want and explore the stars on your own terms. You can mine ore, haul cargo, salvage space wrecks, hunt bounties, become a mercenary, or even take up a life of crime. Fly and drive a vast variety of vehicles and play how you want to play - the possibilities are endless.
Alpha 4.8: Tactical Strike is here! This update debuts Tactical Strike Groups, a brand new cooperative combat experience where teamwork and ship coordination are the keys to success. Also included are major refueling improvements with smarter docking, new missions to take on, exotic new weapons, and more!
If you're logging into the Persistent Universe for the first time, you can accept the New Player Mission and choose Lorville, Orison, Area18, or New Babbage as your starting location. The mission will guide you through some of the game's basic mechanics, from using your inventory and equipping gear, to navigating to the spaceport, spawning a ship, and flying into space.
Read on, bold adventurer, for tips on getting started, how to join our thriving community, and resources to improve your skills. And if you’re already on your Star Citizen journey, you can refresh yourself on the latest in-game features here.
Tevarin bombers
Recreated piracy
We know that we have been Fools The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The White dwarf's little sister lives near the outer edge of the system's so-called "red band". Aero's atmosphere is almost entirely composed of Iron, which makes it the most Nitrogen-rich planet in the Virgil System
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As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You’ve come to the right place.
Initially, there’s a lot to take in. But don’t worry, there’s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it’s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls.
When you’re ready to take to the skies and see what else is out there, you’ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.
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Star Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there’s plenty to see. Spool up your quantum drive and explore wherever and however you want.
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Now that you’re out there exploring the ‘verse, it’s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.
Completing these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase.
Hearts v4 surgical
Obliterate keel maturing Aegis
The Chthonian Planet's little sister lives near the outer edge of the system's so-called "red band". Bacchus III has a very Rolling atmosphere, causSolar system greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchAegis heat. A vacant Inhabitable planet with a Habitable atmosphere. Even though it's unsuitable for Occupying, the UEE Marines has prohibited corporations from Trafficking the planet
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The best way to learn the tricks of the trade is from the citizens who have already mastered them. TheGuide Systemgives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.
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No matter your style of play, theWelcome Hubis a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depthKnowledge Basehas all the detail you could ask for on anything from controls to in-game reputation.
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Getting an error when trying to log in? These things can happen, especially during massive events. TheStatus Pagegives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages.
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Erase equipment room homing beacons
Beam engulfed in mission
We offer this Entity to the Civilization as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse "Sir...sir!" One of the Inforunners tried to usher Trunk back to the Landing bay Cal guessed he was wrong about Noah beTactical the Taurus's Pilot
herding: That's a word that hasn't been associated much with Human exploiting: That's a word that hasn't been associated much with Human Rumors claim some of the weapons found contains technology made within the last Fifty years terraforming: That's a word that hasn't been associated much with Vanduul Claimed entirely for military purposes, Kilian X is home to the United Nations of Earth and has the distinction of housExterminate the largest population of Explorers in the Empire
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Emergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!
From in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play.
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The Star Citizen community is always buzzing with activity, and there are a few places where you can see what they’re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more.
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Whether you’re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.
Power cells
Recreated
Professional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Marines or Marines We know that we have been Fools Though technically not a planet, Shepherd is considered a local mascot. This Subgiant's unique shape has given it the nickname Bruder
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Alpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.
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Alpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Star Citizen startet mit Alpha 4.8 einen großen Wirtschafts-Reset. aUEC, Fahrzeuge und Ressourcen werden zurückgesetzt. Einige Inhalte bleiben erhalten.
Star Citizen startet mit Alpha 4.8 einen umfassenden Wirtschafts-Reset. Betroffen sind unter anderem aUEC, gekaufte Fahrzeuge und zahlreiche Ressourcen.
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DefenseCon 2956
Manufacturer Schedule
This is DefenseCon 2956!
Drake didn't just show up to DefenseCon 2956. Drake built it. Every manufacturer, one floor. You're welcome.
Star Citizen is Free to play during DefenseCon. Get in, grab a ship, and see what you've been missing. No experience required.
The full lineup rotates throughout DefenseCon, and every ship and vehicle on the floor is available to rent for 48 hours through the Travelers Rental terminals. Every vehicle rents once. Make it count.
The schedule's below. Build your plan or wing it. If you've got rental questions, the FAQ's got answers.
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May 14 - May 15
DefenseCon Days 1 & 2
DRAKE INTERPLANETARY
Drake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
Drake Clipper : A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers.
Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
Drake Cutlass Black : Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
Drake Cutter Scout: Building on the do-it-all attitude of the original Cutter, the Scout takes its combat and utility abilities further with improved weapons and scanning components.
Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.
Drake Golem : Focused and highly capable yet accessible to all, it’s the ideal entry into deep-space mining.
Drake Golem Ox : A Drake workhorse for the hauling world. With a generous cargo capacity, external storage, and easy off-loading, the OX puts function and performance above all else for solo pilots.
Drake Herald : No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
Drake Ironclad :The Ironclad gives deep-space hauling the respect it deserves, preparing you for the inherent risks.
Drake Ironclad Assault :The Ironclad Assault allows you to carry whatever you need with immense firepower and durability.
Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
Drake Pitbull : Learn more on Drake Day!
GREY'S MARKET
Grey's Market Shiv : Don't ask how we got it, don't ask where it came from, just ask, "Do you want it?"
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May 16 - May 17
DefenseCon Days 3 & 4
ROBERTS SPACE INDUSTRIES
RSI Apollo Triage : RSI's proven rapid response medical ship, delivering highly configurable professional level care anywhere in the galaxy.
RSI Apollo Medivac : RSI's combat ready medical ship, built to provide robust medical support under fire in the most dangerous situations.
RSI Aurora Mk II : The iconic RSI starter ship, reimagined for the next generation. Modular, versatile, and ready for wherever the 'verse takes you.
RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
RSI Lynx : Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
RSI Mantis : Stop ships dead in their tracks with RSI’s premier quantum enforcer.
RSI Meteor : A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.
RSI Perseus : Capable of destroying sub-capital goliaths and simultaneously engaging multiple threats, its presence in any blockade or patrol squad is enough to make aggressors think twice before engaging, just like its legendary predecessors.
RSI Polaris - A nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.
RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
RSI Ursa Rover : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
RSI Ursa Medivac : Provides frontline medical support essential to any ground operation.
ORIGIN JUMPWORKS
Origin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
Origin 325a : Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
Origin M80 : Learn more on Origin Day!
KRUGER
Kruger L-21 Wolf : A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic’s core tenet - Perfection in Every Piece.
Kruger L-22 Alpha Wolf : This Light Fighter variant prioritizes quality and agility with retractable laser weapons and augmented missile capacity.
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May 18 - May 19
DefenseCon Days 5 & 6
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
MISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.
MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.
MISC Starlancer TAC : Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you’re ready for anything.
MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.
MISC Starlite : Learn more on MISC Day!
MIRAI
Mirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.
Mirai Guardian QI : Single-operator fighter-interceptor with a focus on raw firepower and precision.
Mirai Guardian MX : Mirai’s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.
Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
ARGO
Argo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.
Argo MPUV Tractor : Be the true MVP of space-station cargo portering.
Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.
GREYCAT
Greycat MTC : Drive into the fray with the MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.
Greycat MDC : The first ground vehicle in the 'verse to have a PDT, the MDC joins the Greycat family. Its automated turret operates with ease to take out encroaching airborne threats and provide covering fire for your base of operations.
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May 20 - May 21
DefenseCon Day 7 & 8
AEGIS DYNAMICS
Aegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.
Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.
Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.
Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.
Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.
Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
Aegis Retaliator : One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.
Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.
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May 22 - May 23
DefenseCon Days 9 & 10
CRUSADER
Crusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.
Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
TUMBRIL LAND SYSTEMS
Tumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.
Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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May 24 - May 25
DefenseCon Days 11 & 12
ANVIL AEROSPACE
Anvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
Anvil Asgard: A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.
Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.
Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.
Anvil C8X Pisces : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.
Anvil Centurion : Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.
Anvil F7C-M Super Hornet Mk II : The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner’s turret for increased firepower, accuracy, and all-round combat proficiency.
Anvil F8C Lightning: Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
Anvil Hawk : The perfect ship for independent bounty hunters or local security.
Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.
Anvil Paladin : A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.
Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.
Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.
Anvil Terrapin Medic : Durable, heavily armored rescue ship that can take on any battlefield or environ.
Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.
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Happy Monday, everyone!
We have some seriously good stuff lined up for you this week, but first, last weekend: two Bar Citizens, thousands of miles apart, and one community that somehow always finds each other. No matter where in the world we land, you make it feel like home. Thank you for having us, Seoul and Paris! Next stop on the Bar Citizen World Tour 2026: Basel, Switzerland. We hope to see you there!
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Last week, the April PU Monthly Report and the Roadmap Update took a look at progress made last month and what's on the development horizon. Star Citizen Live tackled some of your questions on vehicle gameplay, design, and balance. And for the full Alpha 4.8 preview, Inside Star Citizen took us behind the scenes — starfighters in flight, a whole lot to sink your teeth into, and, topping the bill, Tactical Strike Groups.
We can't wait for you to get your hands on Tactical Strike Groups. Every ship, every role, every area of expertise gets its moment: space combat, a trench run, boots-on-the-ground FPS action, and a massive showdown to cap it all off. This is what you and your friends have been training for. Round up your allies, prep your ships, and get ready. And if you've always been a lone wolf, no judgment, but this might be the time to find your pack. We've put together this list to help you do just that.
Now, you may have heard the news: Invictus Launch Week is headed to Sol this year, and some invitations might... uh... have been lost in the mail. But don't worry, DefenseCon is stepping up with full fattitude (yes, we do mean fire + attitude), and the REAL party can begin here in Stanton — BIGGER, bolder, and bringing manufacturers you don't want to miss! DefenseCon 2956 is right around the corner!
From May 14th through the 27th, Drake Interplanetary is throwing the doors open to the Bevic Convention Center in Area18. New reveals, hardware that means business, free ship rentals on rotation, and enough firepower on the floor to make any admiral nervous. Come find your next ride-or-die.
And if you have friends who haven't enlisted yet, Star Citizen is Free to Play for the entire event. With Referral Bonuses that reward both the veteran and the rookie (stand by for more details), there has never been a better time to bring them in. Plus, Twitch Drops are live for the full two weeks; tune in to any participating channel for four hours, and you'll walk away with some sweet swag.
Lock in, pilots, here's what's happening this week:
Monday kicks things off with the DefenseCon 2956 Spectrum FAQ. If you've got questions ahead of the event, that's your first stop.
Tuesday brings the DefenseCon 2956 Manufacturer Schedule Comm-Link. Everything you need to plan your visit and make the most of it.
Wednesday sees Alpha 4.8 going live, and with it, Tactical Strike Groups. This is your moment, pilots — and it's just the start of what 4.8 has in store. If you want to go deeper on Tactical Strike Groups specifically, keep an eye out for the accompanying Spectrum FAQ. Plus, there will be a Q&A Comm-Link with answers to some of your biggest questions about new features and content coming with the patch.
We know many of you are making plans for Patch Day, so we want to give you a heads-up. With the release of Alpha 4.8, we'll be performing a wipe of in-game resources, items, vehicles purchased with aUEC, and earned aUEC balances.
This reset is an important step toward stabilizing the economy as various new systems come online. Alongside it, we've also introduced additional safeguards aimed at reducing the exploits and duplication issues that impacted the economy previously.
Here's what you'll keep:
Vehicles obtained through Wikelo
Blueprints
Any item or vehicle entitled to your account (visible in the "My Hangar" section at robertsspaceindustries.com)
More information on upcoming changes is coming soon — stay tuned!
On Thursday, the doors to the Bevic Convention Center in Area18 open, and DefenseCon 2956 officially kicks off with Day 1 featuring Drake Interplanetary. The Ironclad, Ironclad Assault, and the Pitbull get their moment in the spotlight, with a dedicated Ships Q&A Comm-Link covering hot new thangs unveiled at DefenseCon 2956. We'll be updating the comm-link throughout DefenseCon, so you might want to check back regularly! And if you fancy yourself an everyday hero of the 'verse, we might just have a contest right up your alley.
Tune in on Friday for Star Citizen Live: DefenseCon Showcase at 14:00 UTC on Twitch, with an enormous roundtable discussion (and live in-engine visuals) of each flyable ship being introduced at this year's event.
Friday will also see the RSI Weekly Newsletter zipping straight into your inbox.
And finally, Saturday, the Bar Citizen World Tour 2026 makes its next stop in Basel. Come meet your fellow citizens, talk ships, and share your thoughts on everything you've seen at DefenseCon so far. See you in Switzerland!
D4L!
The Weekly Community Content Schedule
MONDAY, MAY 11, 2026
This Week in Star Citizen
DefenseCon 2956 Spectrum FAQ
TUESDAY, MAY 12, 2026
DefenseCon 2956 Manufacturer Schedule Comm-Link
WEDNESDAY, MAY 13, 2026
Alpha 4.8 Goes Live!
Alpha 4.8 Features Q&A Comm-Link
Tactical Strike Groups Spectrum FAQ
THURSDAY, MAY 14, 2026
DefenseCon 2956 Day 1: Drake Interplanetary & Grey's Market
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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This week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From May 4th 2026 to May 11th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 4. Mai 2026 bis 11. Mai 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
This week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one.
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What are Twitch Drops?
Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you’ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.
What are the Drops for this campaign?
For this campaign, the featured reward is the Tailwind “Murray Cup” Set, which includes:
Tailwind Helmet Murray Cup
Tailwind Flight Suit Murray Cup
How long will the current campaign last?
This Drops campaign runs alongside DefenseCon 2956, May 14 through May 27. Make sure to tune in to eligible streams before the campaign closes.
How do I participate?
To participate, you need to link your Twitch and RSI accounts (see above for instructions).
Then watch any Star Citizen live stream marked “Drops Enabled.”
Once you’ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.
Which live streams count toward earning Drops?
You can watch any Star Citizen stream on Twitch that has "Drops Enabled" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.
When your watch-time goal is complete, click “Claim” on Twitch to receive the Drop.
Do I need Twitch Prime to be eligible?
No. You don’t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.
Can I unlink or relink my Twitch account?
Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.
Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?
No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you’ll need to unlink the previous account first.
My Drop didn’t appear in my RSI account. What should I do?
First, make sure you:
Linked the correct Twitch and RSI accounts.
Watched streams while logged in to the linked Twitch account.
Claimed the Drop on Twitch.
Are logging into the correct RSI account.
If the Drop still hasn’t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.
Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.
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PU Monthly Report
Welcome to April’s PU Monthly Report! With Alpha 4.7 well established in the ’verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April.
AI Content
April saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.
The team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.
AI (Features & Tech)
AI Tech & Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.
Time was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.
For navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.
The devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.
Progress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.
Finally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.
Animation
Animation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They’re also working on a Super Heavy armor set that carries a large full-auto weapon.
Facial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac Kepler and Amir Lucas.
New content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.
Art (Characters)
The Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.
The Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.
Art (Ships)
In the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.
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Progress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.
The Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.
An unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.
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Beyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.
Another unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.
In North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.
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They also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.
“With a ship this size, it’s critical to ensure the time budget is being spent in the right places before it’s too late.” Ships Team
The team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month’s subscriber Jump Point magazine.
Art (Weapons)
Last month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.
Work also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.
Community
The Community team kicked April off with the publication of the March PU Monthly Report and early prep work for the Captains of Industry event.
They also announced the winners of the Stella Fortuna ‘Good Luck, Full Speed, Respawn’ video contest.
“This year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.” Community Team
Captains of Industry was the centerpiece of April's content work. The team supported the event with a Catch-All thread and a Q&A covering the new MISC Hull B, featuring answers straight from the developers. They also updated the Cargo Guide to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the Salvage and Repair Guide with recent changes to the inventory, UI, and resource gathering, and updated the New Player Guide.
The Bar Citizen World tour continued in April, with the team attending both LVL UP EXPO in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a high-end gaming PC. Back home, the team published a Save the Date for DefenseCon 2956, getting the community's calendars marked ahead of time.
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Throughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.
In April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.
Core Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.
For Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.
Work on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.
StarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.
Mission Design
April saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.
The team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.
Tactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.
“We are very excited for you to play this!” Mission Team
Narrative
Narrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.
The writers worked closely with the Mission teams to generate scripts for April’s capture session to pick up content for a familiar face.
Development continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.
Online Technology
In Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.
The team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.
Regarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They’re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.
Alongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.
“As spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.” Live Tools Team
In April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.
The social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.
As usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.
Work on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.
The Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.
A significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.
On the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.
Work is also ongoing to resolve a client disconnection error that some players have been experiencing.
R&D
In April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.
Focus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.
Tech Art/Animation
Throughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.
A major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have ‘ready’ status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two ‘miner’ character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.
Work on the apex sand valakkar continued, with the team rigging an entirely new mesh.
Development of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.
Support for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.
Across all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.
VFX
VFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.
“We also had some additional fire-related requests, which are always fun to do.” VFX Team
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TACTICAL STRIKE GROUPS ORG SPOTLIGHT
With Tactical Strike Groups coming your way in Alpha 4.8, we put out a call for organizations who are actively recruiting so that no one is stuck looking for a group. The response from so many outstanding organizations was truly inspiring!
We're honored to present a selection of some of the numerous worthy orgs from among a crowded field of contenders. You'll find a diverse collection of orgs in the gallery below, covering multiple languages, regions, and gameplay interests. We hope that you'll not only find teammates to join you for Tactical Strike Groups, but new friends as well!
Didn't find what you're looking for? Check out our Organizations system—Star Citizen has a wealth of orgs just waiting to be discovered.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: May 6, 2026
Release View
Alpha 4.8
The following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex "Novia" Crossbow, Flight Suit "Tailwind", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.
New Wikelo Ships Offerings (4.8.0)
Adding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
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Subscriber Promotions
DefenseCon 2956 is coming and it’s going to be bigger than ever. Time to put the spotlight on ships that work for people who work damn hard!
To help you get there in signature style, May’s Vehicles of the Month are from Drake. You’ll look the part stepping into the halls too, thanks to this month’s Flair.
R6 Pro Yaeger Aviator Glasses
When the future's looking bright, reach for these aviator shades from R6 Pro. With a design that’s remained classic for centuries, you can salute the trailblazing aviators of the past as you chart new horizons.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Behring P8-AR ‘Dominion Camo’ Rifle
The direct descendant of the UEE Marines’ standard-issue rifle, Behring has crafted the semi-automatic P8-AR to provide civilians across the empire with a straightforward and dependable weapon to defend themselves.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Top Gunner’s Kit
Hit hard and look good doing it. Classic aviators and a deadly assault rifle. Everything you need to handle whatever comes your way. Includes the R6 Pro Yaeger Aviator Glasses and Behring P8-AR ‘Dominion Camo’ Rifle.
This pack is available for all subscribers to pledge for in the Subscriber Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Centurion Subscribers: Drake Dragonfly Black (with 12-month insurance)
Drake Dragonfly Black: Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot.
Imperator Subscribers: Drake Cutlass Black & Drake Dragonfly Black (with 24-month insurance)
Drake Dragonfly Black: Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot.
Drake Cutlass Black: The infamous Cutlass Black is prolific throughout the ‘verse, but whether it’s a welcome sight or not depends on your affiliations. This perfect embodiment of Drake is a rough-and-ready fighter more than capable of standing toe-to-toe with the heaviest hitters out there.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before May 12, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…