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What can be said of Aegis Dynamics that hasn’t already been written in the annals of warfare? The storied brand continues to serve the private sector as it has the military all these years.
Dreams Oberon VII fools deepening
Orion the Law of Attraction
We know that we have been Violent exploiting: That's a word that hasn't been associated much with Tevarin We offer this Ringworld to the Galaxy as a place to study and a place to meet We offer this Entity to the Civilization as a place to study and a place to meet "It's not right. This ship can fly. They are alive. Those Pilots need to remember that"
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Intrepid
Now that Crusader Industries has made its debut on the starter-ship scene, we posed a few questions to the Vehicle team about the new light freighter.
Here are the answers, straight from the designers themselves.
What prompted the naming of the ship "Intrepid?"
Since this is a starter cargo ship, we imagined the enterprising spirit of someone starting up a new transport business in the 'verse and thought that ‘Intrepid’ captured their plucky, adventurous attitude. Also, in its favor was the fact that there have been numerous real-life vessels with the designation ‘Intrepid’, which gave the name authenticity.
We have a lot of starter ships already in the game, why choose to make another?
Starter ships are a major gateway into the game, so we want to make sure that there is a wide range of options to allow new citizens to play the way they want to from the beginning, even if their decision purely revolves around a preferred manufacturer or aesthetics.
How versatile is the Intrepid? Is it better suited for any particular type of gameplay (exploration, light combat, delivery)?
The Intrepid leans more into the delivery role than the other starters, as it has eight SCU of cargo and three slots for delivery boxes.
How well does this ship support a new player’s journey, from starting missions to mid-game?
As this ship gives players more cargo space, it allows them to make a little more money on each cargo trip. Over time, this will add up and help them progress in their careers.
What are the Intrepid's advantages and disadvantages compared to the other starters in its class?
The Intrepid is designed to push cargo gameplay a little further than the alternatives, making it ideal for anyone who wants to focus on that career from the start.
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It looks like the Intrepid has two cargo lifts in place of a cargo ramp. What does loading cargo onto the ship look like?
Rather than having to bring boxes through the ship and put them into the cargo bay, the bays extend down to the floor, allowing them to be loaded quickly. They can also be accessed from the interior.
What are the dimensions and capacity of the cargo lifts? Can the Intrepid carry a ground vehicle?
Each lift is designed to hold 4 SCU in a 1x4 configuration. The lifts are not designed to hold vehicles.
Can a player enter the ship via the cargo lift?
Yes, there are buttons on the inside of the cargo hold to let players enter the ship.
Does the side entrance also act as a docking collar?
The side entrance is just a staircase - the Intrepid doesn’t have a docking collar.
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What are the Intrepid's living amenities like, and are there any unique or standout interior features?
The Intrepid comes with all the essentials for spending long periods in space, including bathroom facilities, a food processor, a bed, a dedicated suit locker and an ample weapon rack for a single player.
For those wondering what ships the Intrepid might be able to fit inside of, how big is it?
The Crusader Intrepid is 23.3 meters long, 20.3 meters wide, and 6.2 meters high. It is not specifically designed to fit inside any other ship.
How does this ship handle? How agile is this ship in space combat or when evading attacks?
Among the starter ships, the Intrepid has remarkable flight and handling capabilities (like other ships in the Crusader family).
Does the Intrepid perform better in certain environments (space vs atmospheric flight)?
The Intrepid delivers solid flight performance in both zero-g and atmospheric environments, offering the perfect experience for new pilots.
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What are its defensive capabilities and how does it fare in combat scenarios?
Without any defensive turrets and only being armed with a single primary S4 gun, combat is not the focus of the Intrepid. However, it has enough punch to help get itself out of trouble though is not suited to prolonged combat engagements.
Is the Intrepid's only Size 4 weapon bespoke, or can it be switched with other Size 4 weapons?
The size 4 weapon hardpoint is a generic weapon and the weapon can be swapped out.
How does the Intrepid's armor compare to other ships in its class?
Since combat is not the primary role of the ship, the Intrepid favors agility and avoidance rather than tanking hits.
How does the signature of the Intrepid compare to other starter ships when being scanned?
Compared to other spaceships in its category (and considering the standard loadout provided by the manufacturer), the Intrepid delivers average performance in its class.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Crusader Industries kicks off IAE 2954 by unveiling another accessible ship for career-minded pilots. While the Intrepid may be smaller, it’s unmistakably a close relative of the brand’s massive transporters and high-end fighters, all of which can be seen on the convention hall floor.
Knowledge Damage Hornet
Customs agents dreams
We know that we have been Intolerant terraforming: That's a word that hasn't been associated much with Humanity Known locally as The Hive, this Habitable Lava Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Claimed entirely for military purposes, Kilian XIII is home to the UEE Colonial Command and has the distinction of housRacers the largest population of Criminals in the Empire The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse We offer this Civilization to the Timeline as a place to study and a place to meet Taranis III has a very Corrosive atmosphere, causRSI greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchChakras heat. Though technically not a planet, MacArthur is considered a local mascot. This Mesoplanet's unique shape has given it the nickname Pinecone
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Even the most expansive empires have humble beginnings - perfect for short-range cargo runs and courier jobs, the Intrepid is a single-seat starship with a small signature and a big heart.
Refining info-running
Info-running moon Oso
Gladiator, like most Short-range Ground vehicles, come equipped with Homing beacons keyed to their Bow Ferron II has a very Breathable atmosphere, causGeoengineers greenhouse effects to heat its surface to temperatures that are consistently higher than even Pinecone's scorchEnlighten heat. Even among Inforunners, Entities are generally regarded as scum Nicknamed Sheperd due to its proximity to the Moon, Fora II looks like it's overseeFull of the Moon
A vacant Lethal planet with a Volatile atmosphere. Even though it's unsuitable for Occupying, the UPE has prohibited corporations from Trafficking the planet fifty minutes of debate later, Noah launched from the Nav location in a Genesis recently seized for Exploiting contraband Harroway guessed he was wrong about Kray beWorld the 85X's Pilot
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Tumbril Land Systems continues to turn out well-received reimaginings of yester-year’s dominant ground pounders, wheeled warriors, and treaded terrors. Anyone looking to dominate the terrestrial plane need look no further than the fine craftsmanship of Tumbril.
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Gear Up with Star Citizen
Celebrate this year's Intergalactic Aerospace Expo with our official merchandise. Explore fresh new wares and discover big discounts on classic favorites, just in time for the holiday season.
Subscribers receive an extra discount for amazing deals of up to 75% off!
Stock may be low or no longer available in some regions.
NEW RELEASES
Pick up the latest items released at CitizenCon 2954.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
The Intergalactic Aerospace Expo is all about empowering citizens to carve out their own paths across the stars. But taking the first steps can be daunting. Enter IAE Academy – a crash course in spaceflight and the careers available to enterprising new pilots.
Complete IAE Academy missions, earn rewards, and thrive as you venture into the wide, wild 'verse.
To earn the rewards, players must complete ANY three tasks from the five tasks listed below. For more information, please read our Spectrum announcement.
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Complete Tasks, Earn Rewards!
Complete any three tasks to earn the following:
IAE 2954 In-Game Event Shirt (White)
Combat Career kit:
ORC-mkX Singularity Armor Set
Stoneskin Undersuit
P4-AR “Nightstalker” Rifle
Gemini L86 Pistol
In-game rewards will be attributed to players on 27 Nov, 2 Dec, and 5 Dec.
Task One: First Steps
Every good pilot needs to know the basics. So, your first task is to complete the in-game tutorial that guides you from your hab to your first flight above the clouds.
To begin your adventure, launch Star Citizen and select ‘Play the Tutorial’ when prompted.
Now you’ve got a handle on the basics, it’s time to join the IAE party!
First, head to the city of New Babbage on microTech. Then, take the metro to the Tobin Expo Center and enter the show floor. While there, why not test-fly a ship or two for free?
Task Three: Combat
The 'verse can be a dangerous place, and we recommend all pilots have some combat proficiency. One of the best ways to skill-up is bounty hunting.
Open your mobiGlas and complete the ‘Tracker Training Permit Certification’ from the Bounty Hunters Guild.
This will test your combat skills against a low-risk target and open the door to further bounty missions.
Make sure you have a combat-focused ship, and check out this video guide by Berks for tips.
Task Four: Hauling
Cargo haulers are the backbone of the UEE, keeping our cities sustained, space stations alive, and the economy moving.
Complete the ‘Opportunity for Independent Cargo Hauler’ contract in your mobiGlas. This introductory mission will prepare you for the more lucrative (and challenging) hauling contracts.
Make sure you rent a ship capable of transporting cargo, such as a Consolidated Outland Nomad or MISC Freelancer, and check out this hauling video guide by Farrister.
Task Five: Industry
While Combat and Hauling can be lucrative careers, they're underpinned by the more fundamental industries, such as Mining and Refining.
For this task, your objective is to mine and sell ore. You can do this one of two ways.
Asteroid Mining:
Asteroid mining involves prospecting for asteroids with valuable ore, fracturing them, and extracting the materials inside.
Asteroid mining requires a dedicated mining ship. Head to IAE on the respective manufacturer days to rent a MISC Prospector (recommended for newbies) or Argo MOLE.
Hand Mining:
Hand mining involves finding smaller ore deposits on planet surfaces and inside caves.
To get started, you’ll need your Multi-Tool’s mining attachment and a ship to scout for deposits.
Check out this video from BeardofOz to get started.
Check back here daily to track your progress.
This webpage will track your IAE Academy progress; tracking won't be visible in-game. As you complete tasks, you’ll receive a completion stamp below, rewarded daily.
LOOKING TO EXTEND YOUR STAY AFTER THE ACADEMY IS OVER?
These three limited-time packs include your Star Citizen game download, a starter ship, a bonus ship paint, and enhanced ship insurance. This offer is available until December 10.
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THE BIGGEST DREAMS START SMALL
Even the most expansive empires have humble beginnings - Crusader Industries itself has roots in the modest humanitarian ideals of the great August Dunlow. When you begin your very own Intrepid adventure, you take with you the spirit of the dreamers that came before.
Perfect for short-range cargo runs and courier jobs, the Intrepid is a single-seat starship with a small signature and a big heart.
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FLY SAFE
A Size 4 weapon hardpoint and twin missiles will keep bogies off your backuntil you reach safety, should you find yourself caught in a crossfire.
The spirit of Crusader
The distinctly Crusader design aesthetic and attention to detail are on full display in the Intrepid, while the on-board quarters and amenities remain classic Crusader, even if scaled down a bit.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Sol IX has a very Non-breathable atmosphere, causMedical bay greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchCuriosity heat. Known locally as Abyss, this Non-breathable Puffy Planet is situated on the further edge of the green band and is often overlooked when compared to Cano IV The Toxic atmosphere and swirlNavigate storms of Branaugh III make it a popular tourist destination for Warriors and Customs agents from nearby planets. Apparently, he was some kind of Captain... and kind of a Nut job
PLAY FOR FREE
Welcome to Star Citizen and the Intergalactic Aerospace Expo!
For the next 14 days, Star Citizen is FREE TO PLAY. During the event, different ship manufacturers take over the in-game expo halls, and nearly every ship and vehicle on display is available to fly or drive for free.
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Star Citizen, das gewaltige Weltraum-MMO mit dem wahrscheinlich größten Entwicklungsbudget in der gesamten Geschichte der Videospiele, läutet eine neue Intergalactic Aerospace Expo, kurz IAE, ein. Während dieses Free2Play-Events sind alle interessierten Spieler eingeladen, über 100 Schiffe und Vehikel kostenlos auszuprobieren.
Hier die wichtigen Fakten auf einen Blick:
Was ist die IAE? Diese Ingame-Expo findet jährlich im November statt und stellt eine Mischung aus Ausstellung, Raumschiff-Sale und Playtest-Event dar. Über mehrere Tage werden meist die Kreationen diverser (fiktiver) Raumschiff-Hersteller enthüllt.
Wann startet/endet das Event? Die neueste IAE (in der Ingame-Zeitrechnung die IAE 2954) läuft vom 22. November um 17 Uhr deutscher Zeit bis zum 5. Dezember 2024. Mehr Details und Infos findet ihr im offiziellen FAQ.
Wann ist Star Citizen gratis? Ab Freitag, den 22. November um 17 Uhr beginnt das Free Fly Event. Ihr könnt das Spiel für die Dauer der IAE gratis downloaden und starten und jedes beliebige Schiff auf der IAE für 48 Stunden mieten.
Wo geht’s lang zur IAE? Einmal im Spiel angekommen, erhaltet ihr ein Drake Cutter Raumschiff, abzuholen an einem ASOP Terminal. Damit müsst ihr dann zum Ort der Ausstellung fliegen, zum Planet microTech. Steuert das Tobin Expo Center in der Stadt New Babbage an.
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Hello everyone, xē'suelen nyahyan
Last weekend started with a bang as players rallied to combat a rising wave of violence across the system in Save Stanton.
Phase 1 kicked off with reports of pirate attacks on civilian and commercial vessels. Local security forces were overwhelmed and Stanton called upon willing Citizens to join the fight. Early missions had players investigating a wave of attacks and uncovering initial clues. Phase 2 brought the mystery into sharper focus as investigations revealed that a shadowy criminal outfit, The Slicers were behind the chaos. Players then faced off against the gang's forces in high-stakes planetary skirmishes and space battles.
The CDF called all hands to tackle Slicer strongholds and halt the escalating attacks. (Note: If you complete each mission before Alpha 4.0 launches you'll secure exclusive Pyro laser repeaters!) For more details, including mission info and a handy FAQ, check out our Save Stanton Spectrum Guide.
The latest Inside Star Citizen took us behind the scenes of Server Meshing development. The tech has been the subject of intense testing and fine-tuning, and the community has been instrumental in driving improvements to open the gate to Pyro. As always, thanks for all your support and participation on the Tech Preview Channel!
Last week's Star Citizen Live offered an additional dive into the tools and technology of Star Engine, covering the intricate processes of planet building, point-of-interest creation, and audio-visual effects alongside answering player questions about future planetary gameplay possibilities.
Now, let's see what's going on this week:
On Monday, we’re kicking off the week by unveiling the IAE Manufacturer Schedule: See when your favorite brands will take center stage at this year’s Expo!
This Tuesday, get ready for Save Stanton: Phase 3 on the Live servers. Rally your crew and protect the system against an invasive gang responsible for violent attacks on civilian and commercial vessels.
Friday, IAE 2954 - Day 1 officially kicks off! Our team will also release the Crusader Intrepid Q&A, where we’ll answer your burning questions about this versatile new ship. Join us for the premiere of The IAE Show: your ultimate guide to ships, vehicles, and associated gameplay in the 'verse. Featuring special guests, deep-dive conversations, and manufacturer moments, you won’t want to miss it! Keep an eye out for the latest RSI Weekly Newsletter, packed with community updates and events, a teaser, and more!
On Saturday, Day 2 of the IAE 2954 continues.
Finally, coming this Sunday, celebrate IAE 2954 - Day 3 with even more intergalactic highlights, new manufacturers, and The IAE Show: Episode 2!
Stay tuned for an incredible week and more details on the next developments for Star Citizen.
The Weekly Community Content Schedule
MONDAY, NOVEMBER 18, 2024
IAE Manufacturer Schedule
TUESDAY, NOVEMBER 19, 2024
Save Stanton - Phase 3
FRIDAY, NOVEMBER 22, 2024
IAE 2954 - Day 1
IAE 2954 - The IAE Show, Episode 1
Crusader Intrepid Q&A
RSI Weekly Newsletter
SATURDAY, NOVEMBER 23, 2024
IAE 2954 - Day 2
SUNDAY, NOVEMBER 24, 2024
IAE 2954 - Day 3
IAE 2954 - The IAE Show, Episode 2
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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N4meless has captured stunning footage of what the community calls "the most beautiful planet in Pyro." Sit back and enjoy the tour and timelapse of the breathtaking Pyro IV.
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Intergalactic Aerospace Expo 2954
Free Fly & Manufacturer Schedule
The Intergalactic Aerospace Expo is back on microTech, and we're celebrating this year's premier aerospace event by launching a Free Fly event. From November 22 through December 5, you have the chance to try some of Star Citizen's most iconic vehicles for free. All you have to do is to create an account, download the game and jump into the fun.
Here's how it works:
During the Intergalactic Aerospace Expo, anyone can explore Star Citizen's incredible Persistent Universe for free. Even if you don't have a Star Citizen Game Package, you can try it for free and fly to the in-game event in style with Drake's starter ship, the Cutter, which we're loaning to all players for free for the duration of the event.
Starting on November 22 (4pm UTC), each day a different ship manufacturer will take over one of the expo halls for 48 hours. There's something new to see every day, and nearly everything on display is available to test-fly for free!
Check out the schedule below to plan your test flights.
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Crusader Industries, Tumbril Land Systems
Day 1, November 22
New to the 'verse? Don’t miss the chance to participate in IAE Academy. Try your hand at a collection of missions to earn special rewards! (More details coming soon.) Once you’re on the show floor, check out the lineup from Crusader and Tumbril:
CRUSADER INDUSTRIES
Crusader Intrepid : Full details of this new straight-to-flyable Crusader starter ship will be revealed on Crusader Day of IAE.
Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
Crusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.
TUMBRIL LAND SYSTEMS
Tumbril Cyclone : Stir up a storm with this robust two-seater buggy that can carry a little something in the back.
Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.
Tumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
Tumbril Cyclone RC : Cyclone racing variant. It’s red, fast, and equipped with a built-in nitro booster.
Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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Aegis Dynamics
Day 2, November 23
The second day of IAE gives you access to the combat-heavy lineup of Aegis Dynamics. Feel like testing your mettle with some combat? Grab an Aegis fighter and get your Bounty Hunting certification! Here's the full list available on Day 2:
Aegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.
Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.
Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.
Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.
Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.
Aegis Reclaimer : A vast deep-space salvage vessel built to reclaim wrecks and derelict ships.
Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
Aegis Retaliator : One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.
Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
Aegis Sabre Peregrine : The fastest Sabre model yet conceived, the Peregrine takes the infamous military-born chassis and tunes it for pure unadulterated speed.
Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.
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MISC, Mirai
Day 3, November 24
After a day of combat, some peaceful cargo delivery might be in the cards for you. Take the newly-introduced Starlancer MAX out so you don't fret about your freight. Both Mirai and MISC's lineup is available to try on Day 3:
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
MISC Starlancer MAX : Designed to carry huge payloads, the Starlancer MAX allows you to go big with a massively expansive cargo deck.
MISC Freelancer : A multi-crew freighter with a turret and ordnance to deter those after its haul.
MISC Freelancer DUR : The Freelancer DUR specializes in exploration with improved scanner, jump drive, and fuel tanks.
MISC Freelancer MAX : The Freelancer MAX is for pilots who prize increased cargo capacity over everything else.
MISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
MISC Hull A : Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport.
MISC Hull C : Often called the most common ship in the galaxy, the Hull C cargo vessel is the most-produced of the range and is considered by many to be the most versatile.
MISC Prospector : A miner’s best friend, with a powerful laser and saddlebags to turn minerals to profit.
MISC Reliant Kore : A fusion of Xi’an and Human technology, this light freighter lets you haul cargo with a friend.
MISC Reliant Mako : Go where the news is and capture every moment with turret-mounted optics.
MISC Reliant Sen : The Reliant Sen is a versatile mobile science platform.
MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.
MISC Starfarer : The dedicated fuel refining platform from MISC.
MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.
MIRAI
Mirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
Mirai Fury LX : The next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line.
Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
Mirai Pulse LX : The leader of high-speed thrills. Engineered to dominate, the LX strips away weight and cuts drag, thrusting you to the forefront of every race.
Mirai Razor : Cutting ahead of the competition, this sleek racer gives anyone a run for pole position.
Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
Mirai Razor LX : Special-edition of the Razor features reduced maneuverability and armament in exchange for extreme straight-line speed.
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Aopoa, Banu, Esperia, Gatac
Day 4, November 25
Craving a taste of alien technology? Discover the exotic and advanced design of alien vessels on Day 4 of IAE:
AOPOA
Aopoa Khartu-al : Enigmatic, exotic, and agile. The fragile Khartu-al excels at lateral thrust and maneuverability.
Aopoa Nox : Sleek and fast, this gravity bike glides across rough terrain. Perfect for scouting and racing.
Aopoa San'tok.yāi : Meet the next evolution of Xi'an tech and design innovation. The San’tok.yāi is a fighter that literally flies circles around the competition.
BANU
Banu Defender : The exotic fighter is the first line of defense against enemy attack.
ESPERIA
Esperia Blade : This alien fighter slices through the air with high agility to shred foes to ribbons.
Esperia Glaive : This medium alien fighter replica drives fear with its impressive armament.
Esperia Prowler : The Prowler is a modernized version of the infamous Tevarin armored personnel carrier.
Esperia Talon : The Talon is the Tevarin equivalent to the Aegis Gladius or Vanduul Blade; a single-seat combat ship.
Esperia Talon Shrike : The infamous Shrike variant is armed with authentic internal missile racks capable of unleashing lethal barrages of projectiles.
GATAC MANUFACTURE
Gatac Syulen : The Syulen cargo vessel has been artfully crafted by the renowned House Gatac to perfectly suit both Human and Xi'an pilots.
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Roberts Space Industries
Day 5, November 26
The Polaris has finally arrived in the 'verse! This corvette-class ship is perfect for those wanting to experience life as a captain or crew—don’t miss the chance to give it a try. Check out the Polaris and the rest of RSI’s lineup on Day 5 of IAE:
RSI Polaris : The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.
RSI Aurora CL : The Aurora Clipper is an effective vessel for aspiring entrepreneurs and seasoned traders alike.
RSI Aurora ES: A descendant of the X-7, this is the ideal choice for new ship owners. Versatile and intuitive.
RSI Aurora LN : For combat-focused citizens. The Aurora LN comes with bigger shields and larger weapons that pack a punch.
RSI Aurora LX : The Aurora Deluxe adds luxury and comfort for long stretches into the deep.
RSI Aurora MR : A balance of function and performance, the Aurora MR comes with cargo capacity and guns to ensure freight gets there safely.
RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
RSI Lynx : Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
RSI Mantis : Stop ships dead in their tracks with RSI’s premier quantum enforcer.
RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
RSI Ursa : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
RSI Ursa Medivac : Provides frontline medical support essential to any ground operation.
RSI Zeus Mk II CL : With a focus on commerce, the Zeus Mk II CL features additional cargo space and a tractor beam for handling large volumes of freight.
RSI Zeus Mk II ES : With a focus on exploration, the Zeus Mk II ES features a robust radar package for making new discoveries along with enhanced weaponry and shielding.
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Argo, Consolidated Outland, Greycat, Kruger
Day 6, November 27
Day 6 brings a wide array of manufacturers, offering plenty of gameplay choices. Whether you're into mining, delivery, hauling, or trying out the first power suit. Here’s the full lineup for Day 6:
ARGO ASTRONAUTICS
Argo ATLS : The ATLS power suit lets you tackle big jobs without the fuss of a vehicle. The specially designed exoframe uses a patented structural support system.
Argo CSV-SM : Rugged, reliable, and typically Argo, the CSV-SM gives you the power to move essential cargo anywhere, whatever the terrain.
Argo MOLE : Tap into your crew’s full potential with the combined force of Argo’s patented tri-lateral mining system.
Argo MPUV Cargo : A small, unarmed utility runabout designed for shuttling cargo.
Argo MPUV Tractor : The MPUV Tractor features dual tractor beams for effortless cargo handling alongside the sturdy, reliable design you expect from Argo.
Argo RAFT : Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.
Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.
CONSOLIDATED OUTLAND
CNOU HoverQuad : You know that place where the roads end, and sky runs out? That’s HoverQuad country, and it’s begging to be explored.
CNOU Mustang Alpha : Consolidated Outland’s premier ship for those wanting to push the limits a little further when starting out.
CNOU Mustang Beta : Home is where the heart is. The Beta offers comfortable living quarters for beginners roaming the frontier.
CNOU Mustang Gamma : An additional engine provides racers the competitive edge they need.
CNOU Mustang Delta : The Mustang Delta is armed with heavier weapons and rocket pods to give new pilots a little more firepower.
CNOU Nomad : The Nomad is ready to go anywhere and do anything - the perfect solution for anyone yearning to start a brand-new adventure.
GREYCAT INDUSTRIAL
Greycat PTV : The Greycat PTV buggy gets you from point to point, wherever you are.
Greycat ROC : Designed to be as hard-working and versatile as the miners who use it.
Greycat ROC-DS : With more than double the ore capacity of the standard ROC, and a dedicated boom seat for manual laser operation, the ROC-DS makes big jobs manageable.
Greycat STV : A sports vehicle built by pros for pros that takes the industry-proven usability of Greycat and opens the door to adventure.
KRUGER INTERGALACTIC
Kruger P-52 Merlin : Small, agile, and with a sting in its tail. This snub fighter is fragile but difficult to hit.
Kruger P-72 Archimedes : The Archimedes delivers exceptional handling and boost capabilities in a beautifully designed package.
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Drake Interplanetary
Day 7, November 28
Ready to get your hands dirty? Whether through salvage with the Vulture or tough combats with the Corsair, there’s potential for huge profits. Check out Drake’s full vehicle lineup available on Day 7 below:
Drake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
Drake Cutlass Black : Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
Drake Cutter Scout: The Scout model comes factory-equipped with a beefed-up scanning suite that makes it perfect for pathfinding, surveying, and even reconnaissance and covert intelligence operations.
Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.
Drake Herald : No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
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Origin Jumpworks
Day 8, November 29
Now that you've taken on some of the careers in the 'verse, why don't you get out there and explore a bit? Origin's lineup is perfect for checking out the clouds of Orison, the forests of microTech, or the canyons of Daymar. Here's what's available on Day 8:
Origin 85x : A luxury and sporty short-range runabout for pilot and passenger.
Origin 100i : Tour the universe with the perfect coupling of luxury and performance.
Origin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
Origin 135c : With a deceptive amount of storage space in its sleek, stylish frame, the 135c is the obvious choice for the hauler of taste.
Origin 300i : Travel in style with this high-performance solo tourer.
Origin 315p : Traverse the ‘verse with this high-performance light explorer.
Origin 325a : Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
Origin 350r : Origin’s signature racer, the 350r leaves the competition in the dust.
Origin 400i : To explore the stars is a most noble endeavor, and Origin Jumpworks has risen to the occasion in crafting the 400i, the ultimate high-performance pathfinder.
Origin 600i Explorer : The 600i Explorer swaps the lounge for a robust scanning station as well as additional utility hardpoints to increase the ship's effectiveness.
Origin 890 Jump : A vessel in a class all of its own, the colossal 890 Jump is a masterpiece of long-distance touring.
Origin M50 : Origin’s premier racer. Small, fast, and highly agile.
Origin X1 : The X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement.
Origin X1 Force : This open-canopy vehicle from Origin is equally suited to ground-based exploration, reconnaissance expeditions, and security operations.
Origin X1 Velocity : The X1 Velocity offers a lighter chassis to improve overall performance, making it a dangerous new addition to the open-canopy racer lineup.
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Anvil Aerospace
Day 9, November 30
Looking for combat? Take the Mk2 Hornet for a spin. Prefer lending a helping hand instead? The Terrapin Medic is ideal for focusing on healing rather than fighting. Explore Anvil’s full lineup on Day 9 of IAE below:
Anvil F7C-R Hornet Tracker Mk II : Full details of this new straight-to-flyable Anvil fighter will be revealed on Anvil Day of IAE.
Anvil F7C-S Hornet Ghost Mk II : Full details of this new straight-to-flyable Anvil fighter will be revealed on Anvil Day of IAE.
Anvil Terrapin Medic : Full details of this new straight-to-flyable Anvil search and rescue ship will be revealed on Anvil Day of IAE.
Anvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.
Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to safety.
Anvil C8X Pisces Expedition : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.
Anvil Centurion : Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
Anvil F7C Hornet Mk II : Tame the power, speed, and offensive punch of the UEE Navy's premier carrier-based fighter, made famous by its dominating role in the Vanduul war.
Anvil F8C Lightning : A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
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Best In Show
Day 10, December 1
In August, we held our annual Ship Showdown contest to uncover the community’s favorite flyable ship of 2024.
After a tense battle, the Anvil F8C Lightning took home the title, with the Crusader C1 Spirit, Anvil Terrapin, and Aegis Reclaimer finishing close behind.
To celebrate the final four ships, the Best in Show day lets you test-fly each finalist. Furthermore, those who have one (or more) of the four ships that made it to the Semi-Finals will get a free limited-edition ship livery!
Additionally, all previously available flyable ships will also be ready to test-fly via the rental kiosks located at Tobin Expo Center.
Nitrogen radar
Staggering
The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Nitrogen-rich Chthonian Planet is situated on the further edge of the green band and is often overlooked when compared to Kellog V We know that we have been Cruel
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As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship when you first log in. Fear not. The New Player Guide will provide you with anything you'll need to know.
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New to the 'verse? The IAE Academy is here to guide you. Try your hand at a collection of missions to earn special rewards! Stay tuned for more details coming soon.
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Last but not least, we created a Welcome Back page to catch you up to speed with information about our last year of patch updates. Before you jump into your ship and start your engines, we recommend you familiarize yourself with the latest additions to the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Nov 11th 2024 to Nov 18th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 11. November 2024 bis 18. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
This week's Q&A session looked to the stars and the planets that surround them, as we answered your questions about planet building, and the accompanying audio-visual effects, points of interest, and gameplay.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Catch this week's Inside Star Citizen and learn what we learned from recent Server Meshing playtests and progress, and hear how our extended team (all of you!) have played a vital role.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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This article originally appeared in Jump Point 8.8.
Aegis Gladius
SPACECRAFT DEVELOPMENT
In 2879, the Aegis Dynamics medium spacecraft factory at Davien played host to an unusual milestone: a formal event celebrating the 300th anniversary of a still-serving spacecraft design. On hand were the thousands of engineers currently working on the Gladius, hundreds of veteran Gladius pilots representing every conflict in living memory, and the descendants of the original team that first developed the fighter at the height of a very different era. An array of military and civilian dignitaries spoke at the event, praising a spacecraft that had long outserved its intended lifespan and which had a nearly immeasurable impact on modern space conflict doctrine.
To a modern fighter pilot, the naval strategy of the 26th century would seem incomprehensible: fleet operations were built entirely around the ability of large, armored warships to bring heavy weapons to bear against one another and heavily protected planetary installations and orbital platforms. Fighters and interceptors would seem like something of an afterthought, carried aboard battleships and cruisers primarily to increase their scouting abilities. A Gladius pilot in the 2580s was responsible for reconnaissance first and then a variety of less common missions that centered mostly around providing escort coverage for pinpoint strike bombers and landing craft.
Modern pilots would also be hard pressed to identify what was considered a fighter before the Gladius. The Gladius was initially requested as a nominal replacement for the Stiletto-class interceptor, a dedicated light fighter then entering its fifth decade of service. Most fighters (or “parasite ships” as they were referred) were intended for space operations only and their design lineage called up the modular rockets that powered humanity’s initial space expansion as much as they did military hardware and especially anything aviation-related. The Stiletto, a sort of fast, weaponed tube with a variety of potential technical mounting points amidship, embodied these principles exactly. Aegis’ premiere of the Gladius in 2589 shattered this image by moving to a light fighter that could not only operate within an atmosphere, but could be launched from existing ground facilities. Where the Stiletto was found only aboard warships, Gladius units could be assigned anywhere and everywhere.
Coming just thirty years after the end of the First Tevarin War, the first model Gladius represented Aegis’ integration of all the lessons now thoroughly studied from that war. The project was called Wildcat during its development, but the production model of the ship was renamed Gladius at the last minute by request of the Imperator’s administration. The Messers, then consolidating their power, were frequent users of ancient Roman imagery in their propaganda and saw a benefit in presenting the new type of fighter as being the common ‘sword of the people.’ The growing United Empire of Earth’s Navy designated the new spacecraft the P5G (the fifth pursuit craft developed to the production prototype stage by Aegis).
MILITARY SERVICE
The Messer administration put production of the Gladius on a war footing almost immediately after its launch, seeking to have the ultramodern fighter design emphasize its powerful overhaul of the human military. The Gladius scored its first space-to-space kill in 2591 in an engagement with a pirate freighter, but primarily spent its first years serving in propaganda efforts. The Gladius was particularly commonplace in recruiting efforts, where the opportunity to fly one of the spectacular ships was seen as a good way to entice the increased numbers of bodies needed to outfit the growing navy. The Gladius’ appearance proved equal to its abilities in 2603 during the Second Tevarin War, where the spacecraft proved effective both dogfighting against the contemporary Tevarin Talon fighters, striking landing craft, support ships, and even corvette-sized capital assets. The Gladius quickly made itself an effective case study for the modern space naval doctrine that the war would establish. For the first time, dedicated fleet carriers capable of operating multiple squadrons of fighters at a time were constructed and made the centerpieces of battlegroups.
Throughout its lifespan, Aegis Dynamics has continued to modernize the Gladius. While the design itself has remained visually similar, massive changes to both the frame and systems have been made dozens of times over the centuries, with the latest total rework of the internal control systems happening in 2945. In 2720, the Gladius logged another major first as it became the first military fighter to carry a short-range jump drive as part of production. Intended to support long-range search and rescue and reconnaissance missions, the addition of the jump drive to the Gladius is often cited as a particularly important decision in its impact on other spacecraft development.
Rumors of the Gladius’ retirement have circulated for at least the past century although there has been no formal plan announced by the UEEN. When Anvil launched the Hornet fighter and a number of frontline squadrons transitioned, many saw this as evidence of the Gladius’ obsolescence. But as the Hornet itself is now replaced by the Lightning, Gladius squadrons continue to operate throughout the Empire with excellent results. In 2936, Gladius watchers became increasingly concerned as Anvil Aerospace premiered a new carrier-based plane: the Gladiator. Aerospace media initially treated this as proof positive that the UEEN was preparing to permanently delist the Gladius based only on the belief that the names were too similar to operate together. It was ultimately revealed that the similarity in names was planned from the start, part of a psychological warfare effort intended to help further obscure the entire capacity of the fleet aerospace arm (similar efforts were made to disguise spacecraft designations around this same time).
Regardless of rumors of its impending demise, the Gladius continues to serve extensively in modern conflicts. In the hands of a properly trained pilot, the Gladius has remained effective in battle against Vanduul raiders, with the current model being roughly equivalent to the Vanduul Blade light fighter in arms and defenses. The UEEN has also developed a set of ‘run and gun’ tactics for Gladius wingman pairs to help counter the superior abilities of Scythe and Glaive space superiority fighters. As of the FY2951 budget, production of the Gladius will actually increase by 15% and Aegis continues to invest in upgrade packages and next-generation variants of the design.
CIVILIAN USE
The first military Gladius models were rated for 12,000 hours of flight time before retirement, which equates to roughly twenty years of peacetime service per frame. That number has increased to 35,000 hours with the latest models, but it still means that boneyards around the Empire have been decommissioning the design by the thousands for hundreds of years. For the first fifty years of its service, the UEEN considered the Gladius so highly classified that the retired examples needed to be rendered completely flightless. As the Navy settled into an extended period of peacetime and civilian spacecraft advanced during the 27th century, stripped Gladiuses began to become available on the civilian market.
The first civilian Gladius owners were primarily hobbyist racers who would adapt civilian technology to re-equip the stripped ex-military ships. These Gladiuses would take on unusual silhouettes and be painted garish colors to assist those viewing races from the ground. The ranks of these pilots typically included retired military Gladius pilots seeking to recapture the thrill of their earlier careers. Gladius racing gave rise to a brief period of interest in the use of the ships for stunt flying, with several groups of hobbyists forming “flying circuses” to put on aerospace displays for adoring crowds. While stunt flying has never regained the popularity it achieved in the 2650s, Gladiuses are still used for demonstration purposes today (typically with much more reliable original parts). Over the past two centuries, additional civilian roles for surplus Gladius equipment have developed. In addition to typical mercenary operations, Gladiuses have been used for fast courier missions, as flight trainers (when equipped with a rear seat) and even adapted as crop dusters. Some Gladiuses have been outfitted by pirates for raiding purposes, although their numbers are believed to be insignificant compared to the number of outlaws operating repurposed civilian designs.
In 2944, the UEEN officially acknowledged civilian Gladius ownership and began selling decommissioned Gladiuses directly to qualified buyers with the intention of outfitting home defense squadrons that would help delay Vanduul raids where stronger naval coverage was not available. These ships are allowed to retain almost all of their military equipment, being sold with their weapons, thrusters, and a purpose-built declassified version of their standard control systems. The sale of surplus Gladiuses has been seen as unique among similar military spacecraft sales because of the number of spacecraft it has put back into service and because they have been available to a more widespread portion of the population.
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Breaking News
More disturbing reports out of Stanton as violent pirate attacks on civilian and commercial vessels continue to rock the system. Initial investigation points toward an invasive criminal element, but the gang or gangs responsible remain elusive, leaving local security outfits and Advocacy task forces grasping at straws.
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Stanton needs YOU
Take on a series of narratively rich missions in this massive in-game event - stave off unknownattackers and get to the bottom of the mysterious wave of violence before it gets even worse.Complete each mission before Alpha 4.0 launches to secure exclusivePyro laser repeaters:
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LASTEST NEWS: As It Happens
Chaos in the Spacelanes
An unknown criminal outfit continues to sow unrest in the Stanton system, attacking civilian transports and populated stations. As the death toll rises, local authorities remain stumped. Keep it here for the latest on these brutal attacks.
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Happy Monday, everyone!
We’ve thoroughly enjoyed going through all your screenshots, videos, and the various reviews coming out of the PTU, especially from those of you getting behind the sticks of a Polaris or Starlancer for the first time! With the recent Alpha 3.24.2a patch (and a few hotfixes), we’ve seen some improvements in stability and performance, but there’s still work to be done to get things where we want them. We'd like to give a big thanks to everyone who’s jumped into both Live and PTU—our teams have been keeping a close eye, gathering data, and are actively working on additional fixes and improvements. We’re committed to making this experience even better, and your support makes all the difference.
Last week, we published the first edition of Comms-Dive, a new series designed to dive into hot topics and ongoing discussions within the community. We were super excited to kick this one off, and your response has been fantastic. The Community Team is currently going through your comments and threads to prep the next round, so keep the conversations flowing!
And last but certainly not least, we also announced the return of the Intergalactic Aerospace Expo (IAE), coming November 22! For those attending for the first time, the IAE is a celebration of the vehicles of the 'verse, where manufacturers showcase their ships on a rotating schedule. Not only can you check them out at the in-game convention hall, but you’ll also have the chance to take them for a spin yourself! Mark your calendars and get ready for the convention, contests, and ship-sized surprises!
Now, let's see what's going on this week
Monday, we've got a Q&A post on the MISC Starlancer TAC, constructed from the questions you all submitted on Spectrum. The post is live...right now!
On Tuesday, the Narrative team will publish a Whitley's Guide post on the Aegis Gladius, originally appearing in an issue of Jump Point.
Wednesday we will not have an update to the Roadmap as final checks for 4.0 are underway and no changes are being made at this time. We'll be back with our next update on the 27th.
This Thursday, Inside Star Citizen brings a behind the scenes look at our recent testing efforts on the Tech Preview channel.
Friday, Star Citizen Live broadcasts one hour later at 9 AM Pacific / 5 PM UTC on our Twitch Channel. Get your questions in on Spectrum as we're having members of our technology team on for a Q&A episode, following up on their CitizenCon presentation: Brave New Worlds. We'll also have our weekly newsletter arriving in your inboxes.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Starlancer TAC
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe.
Following the concept release of the MISC Starlancer TAC, we took your community-voted questions to our designers to provide you with more information on the recently unveiled ship, designed to take serious threats head-on.
Can you please explain in more detail what the quad launchers and remote-operated missile turrets are?
The four bespoke S3 quad launchers are pilot-controlled missiles, which are found on each current variant of the Starlancer (TAC, MAX, BLD). The remote-operated missile turrets are currently exclusive to the Starlancer TAC. These are controlled by the copilot and are located either side of the rear ramp. The angle of the images on the promo page makes it difficult to see, however, in-game, they have good coverage.
Can you please describe the firing arcs of each turret?
The top two turrets have a full 180° arc, with the rear one raising up when in use to give better angles. However, both leave the underside a little more vulnerable. The Starlancer TAC has additional coverage, with the rear remote missile turrets covering the rear and lower section from behind, with the side turrets giving lower underside covering arcs.
Do any of the TAC’s turrets have an overlapping firing arc?
The top two turrets have some overlap in their firing arcs. The TAC’s side turrets won’t overlap due to their placement on opposite sides of the hull.
What does "2x Size 4 Twin-linked Weapon" actually mean? Is that 4x S4 weapons or bespoke weapons equivalent to 2x S4 weapons?
This refers to hardpoints that have multiple weapons mounted to them. In this instance, the pilot controls two hardpoints, each with two Size 4 weapons. Similar examples can be seen on the Freelancer and Starfarer.
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Will the Starlancer’s computer capacity allow for the two dorsal remote turrets to be bladed?
Yes. The current intention is to allow the Starlancer TAC’s computer to have the capacity for ‘AI blades,’ though this is subject to development of the AI blades system and implementation in-game.
What armor does the TAC have compared to other vessels of its size, and what countermeasures does it have?
The Starlancer TAC is designed to have a far more combat-focused role than the BLD or MAX, so will have better armor to reflect that (subject to in-game balancing). Currently, there are no plans to change its countermeasures beyond that of the other variants.
How will the marines leave the Starlancer TAC? Are there crew-controlled mounted Gatling guns protecting their drop?
The side doors open to give the marines the opportunity to drop from the side, similar to the Valkyrie, with door guns laying down covering fire.
Is the left container an ammunition feeder? If so, could it be recharged from inside of the ship? (Image below)
These are purely visual storytelling. In the future, on larger ships, you’ll be able to re-arm ballistics from within the ship via the equivalent of mini freight elevators.
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Does it actually come with a Fury or just a Fury-sized hangar for snub fighters? Also, can any other snubs fit this hangar? What are the dimensions of the snub hangar?
The hangar is specifically designed to fit a Fury rather than a set metric, similar to the hangar on the Anvil Carrack being designed for the C8X Pisces. The standard Starlancer TAC does not come as standard with any Fury variant.
Does the TAC come with a specific hanger for ground vehicles? Will the rear access ramp work as a vehicle hangar, or can we store additional vehicles in the cargo area?
The Starlancer TAC features the same rear access ramp and storage space as the Starlancer BLD and MAX. On all variants, the ramp is large enough to accommodate a Tumbril Storm.
Does the TAC’s cargo space also come with a ground lift like with the MAX variant?
The Starlancer TAC’s lower middle section is significantly different to the MAX, as the cargo hold has been replaced by additional turrets, drop seats, and medical facilities. The only designated cargo storage on the TAC is in the rear hold. However, when the cargo grids are full, there is still space for an Ursa rover between them.
Can we further modify the TAC to support bounty hunting or pirate gameplay? For example, will we be able to replace the turret weapons with tractor beams, or does the ship have the ability to carry prisoner pods?
The Starlancer TAC is not a modular ship, so alterations cannot be made to support other gameplay loops. In addition, the turrets are ‘weapon mounts’ rather than ‘utility mounts,’ so they can only be equipped with weapons.
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Compared to ships of similar size, the Starlancer TAC seems to be very slow. Can you tell us why you went for that low max speed?
The TAC is slower compared to dedicated combat ships of the same size due to the Starlancer platform initially being designed for cargo hauling. However, this robust and sturdy frame is better at absorbing incoming fire than similar-sized ships.
The stats provide no concrete size for the jump drive’s fuel tank. Can you give us the specific size for this deep-space ship?
The Starlancer TAC currently has a 25% increase in quantum fuel capacity over the base variant, bringing it up to 1.5 SCU. This is already a tier higher than other ships in terms of capacity.
How many entry/exit points are there? Does the TAC have dorsal access, such as a ladder exit to the outside on top of the ship or a ladder on the walls of the Fury hangar? We need the means to climb up there to do repairs on the ship if we are planet-side.
The Starlancer TAC comes with several different entrance and exit points: the rear ramp, front lift, side jump doors, docking collar, and Fury hangar doors.
Is there a docking collar?
Yes. Each Starlancer variant features a small docking collar toward the front (just outside the armory).
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