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This week join us as we explore EVERY newly flyable ship at this year’s DefenseCon before they’re released, with first looks at the M80, Starlite, and Tiburon.
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DefenseCon New Ships
There's a full payload of new ships dropping this DefenseCon, and we know you want that sweet, sweet intel.
We hit up the Vehicle and Gameplay teams to fire off the hard-hitting questions about every ship blasting onto the scene at DefenseCon 2956. Here are the answers, straight from the devs themselves.
How have the Ironclad and Ironclad Assault evolved since they were first concepted, and how have other recent flyable ships informed their development?
Since their concept, the primary change to both Ironclads has been the internal layout in the rear half of the ship, prioritizing ease of traversal throughout what is a complex environment. The original concept interior had a lot of back-and-forth traversal across the width of the ship. Now, there are additional stairwells and ladders to help cut down movement time.
Other changes occurred in the hold, which resulted in increased cargo capacity by adjusting the cargo grid size to allow for more space utilization while maintaining a clear path through the center.
Both the Ironclad and Ironclad Assault appear to be well equipped for multiple roles beyond their intended use as armored freight and combined-arms platform respectively. What types of multi-crew gameplay do you see them excelling at?
Both platforms have the capacity to go well beyond their intended roles simply due to their cargo areas’ sheer size and volume. For example, other vehicles can be stowed within the cargo hold, allowing the Ironclads to serve as motherships or hubs for other gameplay loops.
With the release of the Ironclad, the Caterpillar will also receive its Command Module. While the Ironclad’s module can be used with the Caterpillar, is the reverse also true, and how does the module differ from the original Caterpillar concept?
Both ships now share an identical Command Module. When making the current Command Module, we wanted to ensure the role of the previous one was maintained for Caterpillar owners, hence why it still has the beds and drop seats. So, regardless of which ship it’s attached to, it can function as the “life raft” as originally intended.
Can you tell us more about the Ironclad Assault’s fabricator? What can it craft, and how does it fit into the ship's broader utility role?
Like the Clipper, the Ironclad Assault features a fabricator, and when available in a future patch, it will be able to craft any available blueprint directly to and from the cargo grid. However, it is not enabled at launch due to the functionality of fabricating to and from vehicle grids not currently being available.
The Ironclad includes multiple tractor beams. Are they all the same, or do they differ in functionality?
They are all the same size but, due to their locations and ability to be moved (much like the RSI Hermes’ tractor rail), they provide multiple angles of coverage for loading and unloading.
How does the Ironclad Assault’s repair and refuel functionality work, and can it be used on small ships as well as ground vehicles?
Like other select ships in Alpha 4.8, the Ironclad Assault features the initial implementation of Ship Hangar Services. This is currently ship-wide, so any ground vehicle or ship within the Ironclad Assault can utilize it. However, in a future patch, this will be limited to the rear third of the cargo bay, which is the designated repair area.
It was previously mentioned that the Ironclad could not be flown independently with the Command Module detached, although the main hull would still retain some core functions such as power, cooling, tractor-beam control, and self-defense. How do you envision pilots making use of these capabilities in-game when the command module is detached?
The ability to leave behind the main hull allows for easier atmospheric entry and exit while leaving the parent ship above the planet to carry on doing whatever activities are required.
How will insurance claims work when the command module is detached and the main ship is lost or destroyed?
If the main ship is lost or destroyed, the claim will return the host vehicle with a new Command Module attached, effectively claiming both at once. Any previously stored Command Module from that ship will be bricked, whether it was stored at the time of the claim or not. Bricked modules remain visible in the Fleet Manager and can be removed from the ASOP through the new scrap option.
If the loadout is insured, players can select the insured loadout option when filing the claim. This returns both the Command Module and the host vehicle with a snapshot of the prior loadout changes applied.
The Command Module can also be claimed on its own, without triggering a claim on the host vehicle.
With ship armor now implemented, how does this system affect the Ironclad and Ironclad Assault's performance and role in the broader fleet, and how do they sit within the landscape of ships like the M2, C2, and Starlancer series?
With armor now active, the Ironclad takes its place as a durable industrial hauler, plated for sustained industrial operations. The Ironclad Assault carries improved armor on top of that, letting it endure stressful situations better than the civilian variant.
Looking at armor capabilities, the Ironclads sit in the middle of the pack, better protected than lighter civilian haulers, like the C2 Hercules and Starlancer, but below more refined military platforms, like the M2 Hercules. Even so, both Ironclad variants carry more base hull HP, letting them keep soaking up damage long after lighter rivals would be disabled, extending their operative time in hostile space.
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Can you give us an overview of the Pitbull’s armaments and what kind of targets it was built to take on?
In classic Drake form, the Pitbull has more guns than comparable craft, providing plenty of firepower at the expense of durability.
The Pitbull joins a competitive snub fighter category alongside ships like the Mirai Fury. What sets it apart?
The Pitbull trades resilience for aggression. Where the Fury concentrates its fire through 4× S2 guns, the Pitbull spreads it across 6 barrels (4× S1 plus 2× S2), putting more rounds on target at the cost of per-shot punch. Built on a lighter frame, it pitches harder, accelerates faster, and turns tighter in the close fight but pays for that edge with a more fragile hull that cannot trade hits.
How many Pitbulls can the Ironclad Assault carry, and what does that open up for groups running them together?
Simply put, lots. With some careful arrangement, it can easily be into double figures, allowing for the Ironclad to become a snub carrier.
With Tactical Strike Groups releasing alongside the Pitbull, how does the ship's hit-and-run design philosophy translate into that gameplay?
While not packing heavy firepower to damage larger ships, a swarm of Pitbulls is a great hit-and-run deterrent to help screen larger ships and provide complementary fire support.
In addition to dogfighting and swarm tactics, the Pitbull’s minimalist approach and high speed seem like they’d make for a competent racer. Is this something the team considered during production?
Naturally, given their size and relative agility, most snubs suit racing, but the Pitbull is not specifically tailored to it.
As a snub fighter lacking a quantum drive, the Pitbull was clearly designed to be carried within a larger vessel. Which ships was the Pitbull designed to fit within?
Part of the initial brief criteria for the Pitbull was to not exceed the volume of the Fury to maximize transport suitability, so any ship that can fit a Fury should be capable of fitting a Pitbull. A great thematic example is the Drake Ironclad Assault, as this allows both the storage of multiple Pitbulls as well as Ship Hangar Services, providing fleet support to other operations, such as mining or escort.
A snub fighter built for close-range skirmishes, viscous scraps, and getting close enough to bite. The Pitbull launches guns blazing into DefenseCon 2956.
Built to endure the dangers of deep space, the Ironclad and Ironclad Assault are the most durable dedicated transporters out there. Now at DefenseCon 2956.
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DefenseCon 2956 Referral Bonus
Blaze a trail to DefenseCon 2956in classic Drake style with our latest Referral Bonus! When you refer a friend, you can score a Drake Dragonfly with Coalfire paint for free! It's the perfect ride for terrestrial excursions or scouting around your base, and because it fits in a variety of ships, it's ready for any adventure when you touch down. What's more, the player you refer will be dressed to heat up runways of their own with a DefenseCon Gear Pack that'll make their first steps in the 'verse even more memorable.
What is the referral bonus?
The referral bonus gives you free gear for getting new players into Star Citizen. This time, you will receive a Drake Dragonfly with Coalfire paint when you refer a friend. The player you refer will receive a DefenseCon Gear Pack, including matching hat, T-shirt, and cargo pants.
The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until May 27, 2026, 20:00 UTC.
How do I refer a friend?
Your friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you a Drake Dragonfly, a rugged snub for adventurers looking to live on the edge. Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This reward also includes the Coalfire paint.
What's in it for them?
The player you refer during the promotion can walk into DefenseCon ready to represent after receiving a DefenseCon Gear Pack, including matching hat, T-shirt, and cargo pants. They can make a statement and rep the brand that's got the fans' back...on their actual back.
Can I earn more than one Drake Dragonfly?
No. Only one Drake Dragonfly with Coalfire paint can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral bonus?
The veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's bonus will be granted once the promotion ends on May 27. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral bonus?
Yes. The Drake Dragonfly with Coalfire paint given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.
Do the standard Referral Program and the limited DefenseCon 2956 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
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Alpha 4.8 New Features & Content
Alpha 4.8: Tactical Strike arrives with a range of new additions and improvements, and we went straight to the teams involved to ask the questions we knew were on your mind.
From Ship Hangar Services to the Command Module, refueling improvements to the Ultiflex Novian Crossbow, here are the answers from the devs themselves.
What is Ship Hangar Services T0?
Ship Hangar Services T0 is the initial version of a feature that enables ships with dedicated service bays to repair, refuel, and restock the ammo, missiles, and countermeasures of any ship or vehicle that fits within its bays. All services require resources that must be on the host ship’s cargo grid: refueling consumes hydrogen fuel and quantum fuel, repair consumes RMC, and rearming consumes ammunition and missiles.
To allow the stocking of resources, new countermeasures and ammunition commodities are available in shops. Additionally, missiles can now be stacked on cargo grids. Storage improvements for stacked missiles are in the works, which will allow them to sit cleanly on grids rather than floating.
What does T0 mean in practical terms, and what can players expect from the feature at launch?
T0 delivers the base functionality with no cooldown between servicing operations - ships can cycle in and out continuously. Monitoring capabilities, permissions management, and pricing controls are planned for future iterations.
Which ships offer Ship Hangar Services at launch, and do they all provide the full suite of repair, rearm, and refuel?
At launch, the Aegis Idris variants, RSI Polaris, Origin 890 Jump and 600i, Anvil Carrack, MISC Starlancer TAC, and Drake Ironclad Assault are supported, with others to come. Currently, all supported ships offer the same range of services.
Players are familiar with landing zone servicing; what’s different about how Ship Hangar Services works in the field?
For Tier 0, the UI and procedure will be identical for those requesting services in landing zone hangars. Players must be in their vehicle and landed to access the landing app.
If I only need fuel and not repairs, can I request just that, or does the system service everything at once? And, if I want the full package, is there a quick option for that?
The options are the same as at landing zone hangars:
‘Repair’ is all or nothing. If insufficient RMC is available, no repairs occur.
‘Refuel’ fills the hydrogen and quantum tanks until full or by a specific amount.
‘Restock’ replenishes ballistic ammo, countermeasures, and missiles. Ammo comes in several sizes and must match the size of weapon. All countermeasures come in Decoy and Noise varieties, and all ships share the same type. For missiles, racks that still have missiles loaded can only be restocked with the exact same missile type. Empty racks can be restocked with any missile of the correct size.
An ‘All Services’ button was considered for quick servicing but is unsupported for T0; players must select each service individually.
How quickly can Ship Hangar Services turn a ship around?
With this T0 implementation, services are provided almost instantly. In a future patch, wait times will be introduced based on the amount of resources consumed for the services.
How many ships can be serviced at once, and is there any kind of queue system for managing demand?
There is currently no limit other than the physical limit of space in the bay. As the feature develops, bays will support a defined number of vehicles at once, with additional ships entering a queue until a slot becomes available.
For crews who want to lean into the support role, what does running Ship Hangar Services look like in practice? Who’s doing what, and how many hands does it take to run it well?
For Tier 0, the role of managing a ship’s services requires understanding the fleet it supports to ensure it’s carrying the correct stock in appropriate quantities. For example, while RMC and fuel are uniform across ships, ammo and missile needs vary. After establishing the fleet’s needs, the role involves purchasing, loading, monitoring, and maintaining stock.
How do you see payment and compensation systems developing within Ship Hangar Services?
As there is currently no interface for the host ship to set prices, we made the decision to make services free, allowing players to use the feature to support their orgs. As the feature matures, we plan to introduce a dedicated Service Terminal to give host ship operators full control over pricing and permissions.
Does the system distinguish between an invited guest and an intruder when another player enters your hangar?
Yes, players who trespass aboard a ship will automatically be blocked from using its services.
What does the vision for Ship Hangar Services look like beyond T0, and will more ships be added to the roster over time?
The full feature will aim to include:
A Service terminal added to any ship with a service hangar allowing for:
Management of permissions depending on the user’s relationship within the social app.
Approval of requests from unapproved users.
Management of resource pricing depending on the user’s relationship within the social app.
Monitoring of resource inventory on grids.
Locking of amounts of resources from use in services.
Players able to select the amount of ballistics and missiles they want rearmed.
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What is the Command Module?
The Command Module is a detachable ship that serves as both the pilot station for the attached craft and an escape vehicle for the craft's crew.
What can the Command Module do when detached?
When the Command Module is connected to the host ship, its own systems are disabled and control of the host’s functions is assumed by the module, allowing players to manage power allocation and more from within.
When detached, both ships operate entirely independently, with each crew controlling only their own systems. The Command Module functions like any other ship. It can fly, quantum travel, and engage in limited combat scenarios due to its weapon loadout.
How has the Command Module change since it was envisioned?
Compared to the original Caterpillar module, you’ll notice a slight size increase to accommodate all the requirements of both the original Caterpillar and Ironclad crew sizes for its role as an escape vehicle. In addition, the full set of components to make the ship function is physicalized and accessible, and a ground entrance ladder is now fully set up. All the drop seats have personal storage integrated into their bases and the ship retains some bunk beds too. Overall, the Command Module retains the spirit of the original but has been updated to modern standards inside and out.
Does the Command Module have a docking collar allowing it to dock with ships beyond the Ironclad and Caterpillar?
No, the only ships it can currently connect to are the Caterpillar and Ironclads.
If someone detects my Command Module, can they trace it back to the main hull? Are there any identifiers or signature relationships between the Command Module and the main hull?
This is not something currently supported but one we want to look into in the future.
If my Command Module is docked and someone boards my ship, can they detach and steal it?
Yes… make sure you don’t let unwelcome people aboard.
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Welcome to the 'Verse!
In Star Citizen, you can be whoever you want and explore the stars on your own terms. You can mine ore, haul cargo, salvage space wrecks, hunt bounties, become a mercenary, or even take up a life of crime. Fly and drive a vast variety of vehicles and play how you want to play - the possibilities are endless.
Alpha 4.8: Tactical Strike is here! This update debuts Tactical Strike Groups, a brand new cooperative combat experience where teamwork and ship coordination are the keys to success. Also included are major refueling improvements with smarter docking, new missions to take on, exotic new weapons, and more!
If you're logging into the Persistent Universe for the first time, you can accept the New Player Mission and choose Lorville, Orison, Area18, or New Babbage as your starting location. The mission will guide you through some of the game's basic mechanics, from using your inventory and equipping gear, to navigating to the spaceport, spawning a ship, and flying into space.
Read on, bold adventurer, for tips on getting started, how to join our thriving community, and resources to improve your skills. And if you’re already on your Star Citizen journey, you can refresh yourself on the latest in-game features here.
Tevarin bombers
Recreated piracy
We know that we have been Fools The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The White dwarf's little sister lives near the outer edge of the system's so-called "red band". Aero's atmosphere is almost entirely composed of Iron, which makes it the most Nitrogen-rich planet in the Virgil System
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As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship. Fear not. You’ve come to the right place.
Initially, there’s a lot to take in. But don’t worry, there’s no right or wrong way to play Star Citizen. The entire point is immersing yourself in the game world. Stanton is vast, and it’s easy to get lost simply traversing the spaceport. Slow down, relax, and get acclimated to your surroundings and the controls.
When you’re ready to take to the skies and see what else is out there, you’ll want to find your ship. Follow our detailed Getting Started guide to help you do just that.
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Star Citizen currently takes place in the Stanton system, a corporate-controlled commerce hub filled with near-limitless opportunity (additional systems are currently in development). There are four planets and twelve moons in Stanton, each with their own points of interest. From massive cities to small outposts, busy space stations to creepy cave systems, blizzard-kissed mountains to sprawling tundra, there’s plenty to see. Spool up your quantum drive and explore wherever and however you want.
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Now that you’re out there exploring the ‘verse, it’s time to earn some credits. One way to do this is to run a mission. Open your mobiGlas (F1), navigate to your mission manager, and accept any available mission in one of many categories, from exciting high-stakes parcel delivery to earning your stripes as a bounty hunter. Consult our Missions and Contracts guide for more details.
Completing these missions earns credits that can be used to purchase a wide variety of items from shops found at most space stations and landing zones. Weapons, armor, clothing, ship parts, components, and even ships and vehicles are available for in-game purchase.
Hearts v4 surgical
Obliterate keel maturing Aegis
The Chthonian Planet's little sister lives near the outer edge of the system's so-called "red band". Bacchus III has a very Rolling atmosphere, causSolar system greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchAegis heat. A vacant Inhabitable planet with a Habitable atmosphere. Even though it's unsuitable for Occupying, the UEE Marines has prohibited corporations from Trafficking the planet
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The best way to learn the tricks of the trade is from the citizens who have already mastered them. TheGuide Systemgives you an easy way to find knowledgeable members of the community to help you get started or hone your skills in a particular role or profession.
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No matter your style of play, theWelcome Hubis a one-stop shop when it comes to getting started. Alongside the Guide System, there are a wealth of tutorials and how-tos to kickstart your personal journey into the Stanton system. Looking for a deeper dive on something specific? Our in-depthKnowledge Basehas all the detail you could ask for on anything from controls to in-game reputation.
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Getting an error when trying to log in? These things can happen, especially during massive events. TheStatus Pagegives you an overview of the Persistent Universe, matchmaking, and platform along with reports of any outages.
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Erase equipment room homing beacons
Beam engulfed in mission
We offer this Entity to the Civilization as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse "Sir...sir!" One of the Inforunners tried to usher Trunk back to the Landing bay Cal guessed he was wrong about Noah beTactical the Taurus's Pilot
herding: That's a word that hasn't been associated much with Human exploiting: That's a word that hasn't been associated much with Human Rumors claim some of the weapons found contains technology made within the last Fifty years terraforming: That's a word that hasn't been associated much with Vanduul Claimed entirely for military purposes, Kilian X is home to the United Nations of Earth and has the distinction of housExterminate the largest population of Explorers in the Empire
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Emergent gameplay refers to situations, scenarios, and events that happen either organically or are planned by the community, rather than the developers. Being an open universe, Star Citizen has no shortage of these!
From in-game racing competitions and large-scale player-vs-player battles to roleplay events, the community employs the robust systems and mechanics of Star Citizen to create unique ways to play.
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The Star Citizen community is always buzzing with activity, and there are a few places where you can see what they’re up to. Spectrum is your go-to place to discuss the game, find an organization, or just chat with fellow citizens. The Community Hub highlights the amazing creations the community has made, including videos, galleries, livestreams, podcasts, and more.
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Whether you’re looking to make a name hunting bounties, join a convoy of cargo haulers, or crew up to explore the stars, the easiest way to find like-minded citizens is to join an Organization. Organizations are groups of players with their own distinct story, look, and goals. Each one has an archetype and a selection of activities that they focus on. Check out the Organizations section of Spectrum and join one today, or check out our Organizations hub for more info if you aren't quite ready to join up.
Power cells
Recreated
Professional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Marines or Marines We know that we have been Fools Though technically not a planet, Shepherd is considered a local mascot. This Subgiant's unique shape has given it the nickname Bruder
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Alpha 4.8: Tactical Strike debuts Tactical Strike Groups, a new cooperative combat experience built around ship coordination and shared objectives. If you are just getting started, this is a great way to jump in and fly alongside other players. Looking for a crew to fly with? Check out our Tactical Strike Groups Org Spotlight page to discover player organizations and find the right group to tackle Tactical Strike Groups with.
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Alpha 4.8 has plenty more to offer with major refueling improvements and new weapons hitting the field. On the refueling side, keeping your ship fueled up is easier than ever thanks to improvements that make the process more manageable for pilots at any experience level. On the ground, the UltiFlex Novian Crossbow rewards patience and precision, while the Kastak Arms Plasma Grenade gives you a new way to control the battlefield and keep enemies from pushing through.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Star Citizen startet mit Alpha 4.8 einen großen Wirtschafts-Reset. aUEC, Fahrzeuge und Ressourcen werden zurückgesetzt. Einige Inhalte bleiben erhalten.
Star Citizen startet mit Alpha 4.8 einen umfassenden Wirtschafts-Reset. Betroffen sind unter anderem aUEC, gekaufte Fahrzeuge und zahlreiche Ressourcen.
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DefenseCon 2956
Manufacturer Schedule
This is DefenseCon 2956!
Drake didn't just show up to DefenseCon 2956. Drake built it. Every manufacturer, one floor. You're welcome.
Star Citizen is Free to play during DefenseCon. Get in, grab a ship, and see what you've been missing. No experience required.
The full lineup rotates throughout DefenseCon, and every ship and vehicle on the floor is available to rent for 48 hours through the Travelers Rental terminals. Every vehicle rents once. Make it count.
The schedule's below. Build your plan or wing it. If you've got rental questions, the FAQ's got answers.
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May 14 - May 15
DefenseCon Days 1 & 2
DRAKE INTERPLANETARY
Drake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
Drake Clipper : A solo-flyable ship with multipurpose capabilities, built for freethinkers and lone travelers.
Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
Drake Cutlass Black : Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
Drake Cutter Scout: Building on the do-it-all attitude of the original Cutter, the Scout takes its combat and utility abilities further with improved weapons and scanning components.
Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.
Drake Golem : Focused and highly capable yet accessible to all, it’s the ideal entry into deep-space mining.
Drake Golem Ox : A Drake workhorse for the hauling world. With a generous cargo capacity, external storage, and easy off-loading, the OX puts function and performance above all else for solo pilots.
Drake Herald : No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
Drake Ironclad :The Ironclad gives deep-space hauling the respect it deserves, preparing you for the inherent risks.
Drake Ironclad Assault :The Ironclad Assault allows you to carry whatever you need with immense firepower and durability.
Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
Drake Pitbull : Learn more on Drake Day!
GREY'S MARKET
Grey's Market Shiv : Don't ask how we got it, don't ask where it came from, just ask, "Do you want it?"
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May 16 - May 17
DefenseCon Days 3 & 4
ROBERTS SPACE INDUSTRIES
RSI Apollo Triage : RSI's proven rapid response medical ship, delivering highly configurable professional level care anywhere in the galaxy.
RSI Apollo Medivac : RSI's combat ready medical ship, built to provide robust medical support under fire in the most dangerous situations.
RSI Aurora Mk II : The iconic RSI starter ship, reimagined for the next generation. Modular, versatile, and ready for wherever the 'verse takes you.
RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
RSI Lynx : Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
RSI Mantis : Stop ships dead in their tracks with RSI’s premier quantum enforcer.
RSI Meteor : A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.
RSI Perseus : Capable of destroying sub-capital goliaths and simultaneously engaging multiple threats, its presence in any blockade or patrol squad is enough to make aggressors think twice before engaging, just like its legendary predecessors.
RSI Polaris - A nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.
RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
RSI Ursa Rover : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
RSI Ursa Medivac : Provides frontline medical support essential to any ground operation.
ORIGIN JUMPWORKS
Origin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
Origin 325a : Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
Origin M80 : Learn more on Origin Day!
KRUGER
Kruger L-21 Wolf : A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic’s core tenet - Perfection in Every Piece.
Kruger L-22 Alpha Wolf : This Light Fighter variant prioritizes quality and agility with retractable laser weapons and augmented missile capacity.
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May 18 - May 19
DefenseCon Days 5 & 6
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
MISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.
MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.
MISC Starlancer TAC : Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you’re ready for anything.
MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.
MISC Starlite : Learn more on MISC Day!
MIRAI
Mirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.
Mirai Guardian QI : Single-operator fighter-interceptor with a focus on raw firepower and precision.
Mirai Guardian MX : Mirai’s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.
Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
ARGO
Argo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.
Argo MPUV Tractor : Be the true MVP of space-station cargo portering.
Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.
GREYCAT
Greycat MTC : Drive into the fray with the MTC - perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.
Greycat MDC : The first ground vehicle in the 'verse to have a PDT, the MDC joins the Greycat family. Its automated turret operates with ease to take out encroaching airborne threats and provide covering fire for your base of operations.
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May 20 - May 21
DefenseCon Day 7 & 8
AEGIS DYNAMICS
Aegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.
Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.
Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.
Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.
Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.
Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
Aegis Retaliator : One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.
Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.
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May 22 - May 23
DefenseCon Days 9 & 10
CRUSADER
Crusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.
Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
TUMBRIL LAND SYSTEMS
Tumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.
Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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May 24 - May 25
DefenseCon Days 11 & 12
ANVIL AEROSPACE
Anvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
Anvil Asgard: A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.
Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.
Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.
Anvil C8X Pisces : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.
Anvil Centurion : Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.
Anvil F7C-M Super Hornet Mk II : The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner’s turret for increased firepower, accuracy, and all-round combat proficiency.
Anvil F8C Lightning: Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
Anvil Hawk : The perfect ship for independent bounty hunters or local security.
Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.
Anvil Paladin : A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.
Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.
Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.
Anvil Terrapin Medic : Durable, heavily armored rescue ship that can take on any battlefield or environ.
Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
We have some seriously good stuff lined up for you this week, but first, last weekend: two Bar Citizens, thousands of miles apart, and one community that somehow always finds each other. No matter where in the world we land, you make it feel like home. Thank you for having us, Seoul and Paris! Next stop on the Bar Citizen World Tour 2026: Basel, Switzerland. We hope to see you there!
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Last week, the April PU Monthly Report and the Roadmap Update took a look at progress made last month and what's on the development horizon. Star Citizen Live tackled some of your questions on vehicle gameplay, design, and balance. And for the full Alpha 4.8 preview, Inside Star Citizen took us behind the scenes — starfighters in flight, a whole lot to sink your teeth into, and, topping the bill, Tactical Strike Groups.
We can't wait for you to get your hands on Tactical Strike Groups. Every ship, every role, every area of expertise gets its moment: space combat, a trench run, boots-on-the-ground FPS action, and a massive showdown to cap it all off. This is what you and your friends have been training for. Round up your allies, prep your ships, and get ready. And if you've always been a lone wolf, no judgment, but this might be the time to find your pack. We've put together this list to help you do just that.
Now, you may have heard the news: Invictus Launch Week is headed to Sol this year, and some invitations might... uh... have been lost in the mail. But don't worry, DefenseCon is stepping up with full fattitude (yes, we do mean fire + attitude), and the REAL party can begin here in Stanton — BIGGER, bolder, and bringing manufacturers you don't want to miss! DefenseCon 2956 is right around the corner!
From May 14th through the 27th, Drake Interplanetary is throwing the doors open to the Bevic Convention Center in Area18. New reveals, hardware that means business, free ship rentals on rotation, and enough firepower on the floor to make any admiral nervous. Come find your next ride-or-die.
And if you have friends who haven't enlisted yet, Star Citizen is Free to Play for the entire event. With Referral Bonuses that reward both the veteran and the rookie (stand by for more details), there has never been a better time to bring them in. Plus, Twitch Drops are live for the full two weeks; tune in to any participating channel for four hours, and you'll walk away with some sweet swag.
Lock in, pilots, here's what's happening this week:
Monday kicks things off with the DefenseCon 2956 Spectrum FAQ. If you've got questions ahead of the event, that's your first stop.
Tuesday brings the DefenseCon 2956 Manufacturer Schedule Comm-Link. Everything you need to plan your visit and make the most of it.
Wednesday sees Alpha 4.8 going live, and with it, Tactical Strike Groups. This is your moment, pilots — and it's just the start of what 4.8 has in store. If you want to go deeper on Tactical Strike Groups specifically, keep an eye out for the accompanying Spectrum FAQ. Plus, there will be a Q&A Comm-Link with answers to some of your biggest questions about new features and content coming with the patch.
We know many of you are making plans for Patch Day, so we want to give you a heads-up. With the release of Alpha 4.8, we'll be performing a wipe of in-game resources, items, vehicles purchased with aUEC, and earned aUEC balances.
This reset is an important step toward stabilizing the economy as various new systems come online. Alongside it, we've also introduced additional safeguards aimed at reducing the exploits and duplication issues that impacted the economy previously.
Here's what you'll keep:
Vehicles obtained through Wikelo
Blueprints
Any item or vehicle entitled to your account (visible in the "My Hangar" section at robertsspaceindustries.com)
More information on upcoming changes is coming soon — stay tuned!
On Thursday, the doors to the Bevic Convention Center in Area18 open, and DefenseCon 2956 officially kicks off with Day 1 featuring Drake Interplanetary. The Ironclad, Ironclad Assault, and the Pitbull get their moment in the spotlight, with a dedicated Ships Q&A Comm-Link covering hot new thangs unveiled at DefenseCon 2956. We'll be updating the comm-link throughout DefenseCon, so you might want to check back regularly! And if you fancy yourself an everyday hero of the 'verse, we might just have a contest right up your alley.
Tune in on Friday for Star Citizen Live: DefenseCon Showcase at 14:00 UTC on Twitch, with an enormous roundtable discussion (and live in-engine visuals) of each flyable ship being introduced at this year's event.
Friday will also see the RSI Weekly Newsletter zipping straight into your inbox.
And finally, Saturday, the Bar Citizen World Tour 2026 makes its next stop in Basel. Come meet your fellow citizens, talk ships, and share your thoughts on everything you've seen at DefenseCon so far. See you in Switzerland!
D4L!
The Weekly Community Content Schedule
MONDAY, MAY 11, 2026
This Week in Star Citizen
DefenseCon 2956 Spectrum FAQ
TUESDAY, MAY 12, 2026
DefenseCon 2956 Manufacturer Schedule Comm-Link
WEDNESDAY, MAY 13, 2026
Alpha 4.8 Goes Live!
Alpha 4.8 Features Q&A Comm-Link
Tactical Strike Groups Spectrum FAQ
THURSDAY, MAY 14, 2026
DefenseCon 2956 Day 1: Drake Interplanetary & Grey's Market
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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This week's MVP goes to cutarium for giving us a breathtaking reminder of why we're all here. Discovery, wonder, and the search for your place in the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From May 4th 2026 to May 11th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team