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Welcome to January’s PU Monthly Report! Hot on the heels of the recent November/December report, we’re back detailing everything done for the Persistent Universe at the beginning of 2025.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Love is in the air, and that can only mean one thing: Coramor is back in the ‘verse. To set the mood, this month’s flair features a selection of romance-inspired décor that adds a splash of passion to your hangar.
If you’re more of a fighter than a lover, February’s Ships of the Month is the RSI Zeus Mk II series. Built to discover, reach, and conquer the most dangerous distant locations, it’s perfect for exploring the treacherous depths of Pyro.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 27th 2025 to Feb 3rd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 27. Januar 2025 bis 3. Februar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Mit über 700 Millionen Dollar Einnahmen und über 5 Millionen Spielerinnen und Spieler gehört Star Citizen zu den ambitioniertesten Projekten der Spielebranche. Erst Ende letzten Jahres machte die Simulation einen wichtigen Schritt mit dem Update 4.0:
Alpha 4.0 ist da: Star Citizen startet richtig durch und macht ab sofort vieles anders
Jetzt kündigt Entwickler Cloud Imperium Games mit einem Trailer ein neues Schiff an. Die MISC Fortune gehört zu der Kategorie der Bergungsschiffe und ermöglicht es Solo-Spielern, im Alleingang auf die Suche nach wertvollen Schätzen zu gehen oder verlassene Raumschiffe auseinanderzupflücken. Gelagert werden eure Funde in zwölf SCU (standardisierte Einheit für Frachtcontainer). Die Fortune könnt ihr ab einem knackigen Preis von 182 Euro erwerben.
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Das grafisch imposante Weltraum-Strategiespiel Falling Frontier zelebriert die Langsamkeit: Im Video steht eine detaillierte Raumstation im Fokus.
Entwickler Stutter Fox Studios demonstriert damit die Simulation von volumetrischen Nebelwolken im All. Das schafft sonst wahrscheinlich nur Star Citizen. Davon abgesehen bekommt ihr im Clip einen besseren Eindruck der Menüs und der realistischen Größenverhältnisse zwischen Station und daran angedockter Raumschiffe.
Krieg der Sterne für Erwachsene: Falling Frontier ist seit Jahren ein RTS-Hoffnungsträger
Falling Frontier will glaubwürdige Schlachten der Marke The Expanse innerhalb vollständig simulierter Sternensysteme inszenieren. Das Echtzeit-Strategiespiel setzt dabei auf eine Singleplayer-Kampagne und den Skirmish-Modus gegen KI-Gegner, ein Mehrspielermodus ist nicht geplant.
Der Early-Access-Release wurde bereits mehrmals verschoben, wir rechnen nicht vor 2026 mit einer Veröffentlichung.
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Fortune
From your trusted partner in industrial pursuits comes the new MISC Fortune — a faster, smoother, more efficient ship for your salvaging needs.
We asked the Vehicle and Gameplay teams a few questions about MISC's dedicated solo Salvager. Here are the answers, straight from the devs themselves.
What is the quantum-fuel capacity of the Fortune, and how does it compare to the Vulture?
The MISC Fortune shares its fuel capacity with the Prospector series, as both ships utilize a similar hull and framework. When compared to the Drake Vulture, the Fortune boasts a larger quantum-fuel-storage capacity, enabling extended ranges for salvaging operations.
Does the Fortune's salvage arm function similarly to the Prospector’s mining arm? Does it retract or have other unique features?
Whilst similar in terms of both being a deployable and retractable arm, the key difference is the salvage head setup versus the mining head. The unique aspect of the Fortune are the two salvage ‘whiskers’ that deploy and retract with the arm, providing the additional fracturing functionality required to fully salvage ships.
Are there any differences in the interior layout or design of the Fortune compared to the Prospector?
The front section, with the cockpit, habitation, and bathroom, will be familiar to players, albeit it updated to modern functionality in terms of component access and other features. The Fortune adds two new rear interior rooms that are not featured in the Prospector - the salvage hallway/room with control access to the salvage filler stations and the rear cargo lift room with additional component access.
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Currently, the Vulture can hold up to 39 SCU of salvage in its internal cargo. What is the maximum SCU capacity of the Fortune, including buffer?
From internal testing, we found that an additional 18 SCU can be placed in an unsecured manner within the ship itself. This is in addition to the 12 SCU external cargo grids, the small 4 SCU grid on the rear cargo lift, and the filler station’s internal buffer, which is currently 13 SCU.
Can the Fortune perform Structural Salvage?
The Fortune can perform Fracture and Structural Salvage, which is helped by its salvage whiskers. However, due to having a single salvage head, it does not have access to alternate scraping modes.
How does salvage gameplay differ between the Vulture and Fortune? What are the unique advantages of using a Fortune over a Vulture?
Thanks to its automatically loading side cargo grids, the Fortune emphasizes convenience over salvage speed. Without an Abrade salvage head by default, it will hull scrape at a lower rate than the Vulture.
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What advantages does the Fortune offer compared to the Vulture, and how does it fit into the progression between the Vulture and the Reclaimer?
The component layout and performance between the Fortune and Vulture are very similar, so it’s more of an alternative than a step up, with the Fortune emphasizing convenience over speed.
The Drake Vulture includes some internal cargo space to store salvage, like weapons and modules. Will the Fortune have similar storage options for salvaged components that we have gather in the field?
The Fortune has a small internal 4x SCU cargo grid on its rear lift to store additional items.
Does the Fortune have VTOL capabilities?
Yes, just like the Prospector, the Fortune has togglable VTOL thrusters.
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Are there any gameplay synergies between the Fortune and other salvage ships, like the Reclaimer, or is it intended to function as a more independent ship?
There is no specific synergy between the vehicles; the Fortune is designed as an independent solo salvage ship.
Can you place SCU on the external cargo grids, or is it dedicated to the RMC/CM generated by the ship?
SCU crates or other valid items can be placed on the external side grids. However, this will naturally prevent RMC crates generated by the ship from occupying that space.
How does the Fortune's operational speed compare to the Vulture in atmosphere and in space? Is it heavier or more agile?
Compared to the Vulture, the Fortune trades some speed and agility for greater hull strength. The Vulture maintains a handling advantage with higher SCM and NAV mode speeds, better linear acceleration, and overall improved handling.
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Embrace the Start of a New Journey
Red Festival is a beloved celebration observed throughout the UEE and Banu Protectorate. To mark the beginning of a new lunisolar year, participants wear traditionally lucky colors, such as red and gold, share stories to honor friends and family, and eat long foods like dyed red noodles or calossk tentacles - an acquired taste!
Perhaps the most cherished activity involves hiding gilded red envelopes throughout the ‘verse for those fated to find them. It's also said that beginning a long journey on the last day of Red Festival will bring luck to the voyage and has become common practice amongst those hoping for prosperity and discovery.
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A new year means new adventures. Join the Red Festival Free Fly to pilot classic ships like the Consolidated Outland Nomad, RSI Constellation Taurus, Anvil Carrack, Drake Cutter, and Drake Cutlass Black. Keep an eye out for additional announcements around the Red Festival Free Fly.
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Try your luck (and your opponent’s) in Arena Commander’s Kill Collector mode. If you place first, you'll earn a new Spectrum badge to add to your collection.
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Be on the lookout for red envelopes hidden throughout Stanton. If you’re lucky enough to find some, exchange them for credits and even receive your own 2955 Year of the Pig envelope, a symbol of good fortune.
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Pay it forward this Red Festival and show us your acts of kindness to win a prize. Multiple entries are allowed as, after all, you can never have too much kindness.
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MISC Fortune
…and finally
This new year, venture into the farthest reaches of the ‘verse in MISC’s new solo scavenger. With hull scraping, structural salvage, and convenient side loading, it’s never been easier to make your fortune.
RED FESTIVAL SHIP PACKS
Get started in the 'verse with everything you need to survive this new lunisolar year.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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SALVAGE, SIMPLIFIED
From your trusted partner in industrial pursuits comes the new MISC Fortune - a faster, smoother, more efficient ship for your salvaging needs.</BR>Built for solo endeavors, the Fortune’s pioneering external cargo loader makes salvage a cinch for one-person crews. The perfect ship to match your drive.
Bow world Manager
Smuggling tactical refining circuit
A vacant Nitrogen-rich planet with a Stable atmosphere. Even though it's unsuitable for Inhabiting, the Vanduul has prohibited corporations from Inhabiting the planet Nicknamed Bombora due to its proximity to the Binary stars, Oso III looks like it's overseeCurrent the Pulsar We offer this Ringworld to the Universe as a place to study and a place to meet
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RED FESTIVAL
Fortuitous timing brings you even more offers to revel in this Red Festival.Celebrate the year of the pig with themed gear, paints and more until February 17.
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Lunar New Year 2025 Referral Bonus
To ring in a prosperous new year as part of the Red Festival, we're inviting you to join in our Lunar New Year 2025 Referral promotion! When you refer a friend, you can receive a Drake Dragonfly with Coalfire paint for free!
What is the referral bonus?
The referral bonus gives you free gear for getting new players into Star Citizen. This time, you and the players you refer get a Drake Dragonfly with Coalfire paint.
The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 5000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until February 17, 2025, 20:00 UTC.
How do I refer a friend?
Your friends must add your personal referral code when creating their accounts. This is crucial, as the code CANNOT be added after the account is created.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you a Drake Dragonfly, the perfect snub ship for anyone looking to live on the edge. Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger!
This reward also includes the Coalfire paint. The player you refer during the promotion will also receive a Drake Dragonfly with Coalfire paint.
What's in it for them?
The player you refer during the promotion will receive the same rewards as you receive for referring them. These include a Drake Dragonfly with Coalfire paint.
Can I earn more than one Drake Dragonfly?
No. Only one Drake Dragonfly can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral reward?
The veteran player will receive their reward immediately once when the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's reward will be granted once the promotion ends on February 17. Rewards may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral reward?
Yes. The Drake Dragonfly with Coalfire paint given out as a referral reward is non-meltable and non-giftable.
Do the standard Referral Program and the limited Lunar New Year 2025 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Fight for Pyro<br>
<br>Chaos reigns in Pyro, with the recent attack on neighboring Stanton only exacerbating the tension. As prominent factions like Citizens for Prosperity and the Headhunters fight to gain control of the system, Stanton’s Frontier Fighters plan to end the Pyro threat once and for all…
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CITIZENS FOR PROSPERITY
Putting Pyro First
Pyro can and must be saved. We know that the good in Pyro far outweighs the bad and are dedicated to giving its people a peaceful life, driving out the gangs that threaten our survival and showing the rest of the ‘verse the Humanity in our system.
Pyro is our home, and together, we can be its salvation.
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HEADHUNTERS
Your Unfriendly Neighbourhood Outlaws
Sure, we steal stuff. Sure, we deal drugs. But at least we’re honest about it. Pyro’s real problem is the amateurs who don’t know how to break the law like upstanding criminals. They’re the ones bringing Stanton to our door and these mad extremists down on our heads.
These Frontier Fighters need destroying, and luckily, we love a good fight.
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FRONTIER FIGHTERS
Kill Them. Kill Them All
We’re fighting the real battle that no one else has the stomach for. We’ve tried to reason with these bleeding hearts and lawbreakers but they refuse to see reason. Citizens for Prosperity’s noble mission is a joke - Pyro is a lost cause.
The only way to save this system is to wipe clean the filth and start again.
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Pick Your Battles
After the near-devastating pirate attacks in Stanton, the blame placed on Pyro is tearing the red system apart. Choose between three factions, Citizens for Prosperity, Frontier Fighters, or Headhunters, to determine your campaign path and even your rewards. Choose your allegiance wisely, as once you complete your first mission, you’ll be locked in.
Complete Fight for Pyro before the launch of Alpha 4.0.2 to cinch an exclusive Pyro-themed Ripper SMG.
If you previously completed Save Stanton (Chapter 1) as well as Fight for Pyro (Chapter 2), you'll also receive a set of faction-specific ship liveries for the:
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Happy Monday, everyone!
Last week saw the return of the PU Monthly Report, which shared details of the work our teams accomplished in November and December as we wrapped up 2024. The PU Monthly Report for January 2025 is already in the works, so be on the lookout for that in early February. We were also thrilled to unveil the newly revamped Squadron 42 Newsletter, which includes digital goodies for newsletter subscribers. Plus, there's an exciting contest with a chance to snag a physical piece of Squadron 42 history - melomaniacs, you don't want to miss this one!
In the recent Letter from the Chairman, we shared that our big focus for 2025 is improving playability. While 4.0.1 won't be a magical fix that gets us exactly where we want to be, it’s the first of many updates this year aimed at smashing bugs, improving quality of life, and strengthening the foundational Star Citizen experience.
As part of this global initiative, we’re continuing to closely monitor your feedback and the Issue Council to ensure we’re targeting the most critical areas. Your contributions and participation on the PTU are seriously invaluable in helping us push forward, and we want to sincerely thank you for your support, both in-game and out.
As highlighted in our Epic Month Ahead update, we're also gearing up to celebrate the Red Festival with an upcoming Free Fly event. Before we launch the first Free Fly of 2025, there are a few key issues we’re working to address, so stay tuned to Spectrum this week for updates, hotfixes, and more.
For those who have yet to complete Save Stanton Chapter 1, this is your final call to do so and earn exclusive rewards before time runs out. And let's not forget, our Bar Citizen World Tour will continue this year, so if you're organizing a Bar Citizen event, don't forget to drop us a line; we might just crash your party!
Last but certainly not least, speaking of community events, our friends at ANZIA Racing are on track for their 10th-year celebration of running the Crux Cup community races. You can look forward to not one but two events launching in February: the Crux Cup 2955 with the return of classic races and the Crux Cup 24hr for the ultimate test of endurance! Sign-ups open on February 1.
Now, let's see what's going on this week
This Tuesday, get ready to don your red and gold finery and usher in Red Festival 2955! As is tradition, there will be red envelopes to hunt, auspicious ships to win in a community contest, and a referral bonus.
Also on Tuesday, we debut a new short-form monthly series from the Inside Star Citizen(ISC) team called Behind the Ships, where members of the ATX and MTL Vehicle teams take us through an upcoming industrial ship, arriving soon with Alpha 4.0.1. For more info, here's a note from Jared we agreed to share:
"It's an ISC ship segment from the ISC team, just outside so you don't have to wait for our return, which will be soon."
Inspiring words, Jared, as always.
Friday, you'll receive the weekly RSI Newsletter directly delivered to your inbox.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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This music video proves that nothing can stand in the way of love for long - not time and certainly not space! Watch on the Community Hub to see separated lovers finally reunite thanks to the kindness of a stranger.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 20th 2025 to Jan 27th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 20. Januar 2025 bis 27. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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PU Monthly Report
It’s the first Monthly Report of 2025! To kick off the reporting year, we’re looking back to the end of 2024, detailing everything done for the Persistent Universe in November and December. Read on for all the details behind Alpha 4.0’s development and beyond.
AI (Content)
The AI team ended 2024 progressing with tasks for Alpha 4.0. This involved adding and validating social AI behaviors across the new stations and outposts to ensure NPCs are positioned and path-find correctly through each space. This involved playing through the various stations and discussing where it was or wasn’t appropriate to place characters and what type of story is intended to be shown there.
As many players noticed, dynamic conversations have started to appear in-game, which began with tech from Squadron 42. To improve the experience, a small capture session was undertaken to enable new conversations specific to Pyro and Stanton.
“This is definitely something we want to leverage more in the future, potentially even allowing us to reference in-game events.” AI Team
The team also looked back at Stanton’s landing zones to upgrade their behaviors to the standard set in Pyro. For example, they tested population numbers to see how many NPCs could fit in a location without compromising performance. Though the numbers still aren’t where they would like, particular in the bustling metropolis of Area18, it provided valuable insight as they begin to experiment with creating environments with denser populations.
AI (Features)
In November and December, the AI Feature team progressed with combat for Pyro, particularly for Alpha 4.0’s Contested Zones. This led to improved server framerate and stability. For example, ammo-management spoofing is now functional in locations where ammo crates are yet to be balanced. As such, NPCs will reload, run out of ammo, and search for more from downed combatants to provide much-needed ebb and flowto the combat without needing to wait for a full looting rebalance.
Time was also put into polishing reloading and ammo-management animations and behaviors to ensure they’re ready for Alpha 4.0.
AI Features also improved the medic behavior that allows MedPen-equipped NPCs to revive their squad mates, providing an extra challenge to players. This also creates gameplay opportunities by allowing players to bait enemies into the open to heal their comrades.
The team also fixed issues when cover is compromised to ensure NPCs respond quickly when ambushed. Bugs in ‘defend areas’ were fixed too, which are used to shape the flow of combat and set up areas where enemies wait in cover to ambush players.
Work was then done to simplify and refactor the ‘investigate’ behavior, giving it additional fallback options and enabling it to work more sympathetically with the perception system. This functionality is used to drive searching behaviors across groups when the AI has not fully perceived something or has lost its target.
Significant work was also done to ensure that perception (particularly vision) checks using client calculations are efficient and correctly distribute checks to characters present at different LODs.
In addition, AI Features worked alongside Animation to introduce a new creature to the Star Citizen universe, the Quasi grazer.
“We’ve been working on this for some time now and are so happy to see the positive reaction from players to our bovine friend.” AI Features Team
Work also progressed on animation stances, which are used by the Quasi grazer when sleeping and grazing. These are particularly relevant to the day/night sleep cycle. A new charge attack type was also introduced.
AI (Tech)
AI Tech spent the last two months making performance improvements to AI systems and progressing with new features.
They began by enabling dynamic cover generation for planets and some locations chosen by the designers (this was part of the tech presented at CitizenCon). They also implemented a new exporter for dynamic cover generated as part of a location’s object container. For dynamic cover, fixes were made when reusing cover locations after a navigation tile regenerates without NPCs.
The StarScript design tool received numerous updates. This new tool inherits the logic from Apollo Subsumption and will be used by the designers to define and represent mission behaviors, NPC behaviors, and other design scenario scripts. It also has a modern UI and better functionality for debugging behaviors.
Multiple improvements were made to the ‘tactical point system’ to provide faster results when searching for usables, cover, or points on the navigation mesh with less impact on the frame-time budget.
The navigation system received numerous improvements for the Alpha 4.0 release. For example, the team updated how they compute navigation islands by utilizing more threads and splitting the navigation volume tiles into island groups. For planetary navigation, the devs optimized the way they send events that trigger navigation regeneration requests alongside the ability to link navigation area exclusion and navigation cost areas to planetary navigation mesh.
For boids tech, crashes were solved and the volume of synchronized data used between the server and client was optimized. For scripting reasons, new functionality to easily convert conversation behavior into a flowgraph node was implemented. Updates were made to audio propagation and how NPCs perceive audio events too.
Ship AI behaviors received a lot of attention, including improvements to quantum travel to better handle failures and updates to reinforcement behaviors and collision avoidance logic.
Finally, the team began implementing movement requests for chasing targets. This will include updates to how Pathfinder requests are solved and patch existing paths.
AI (Game Intelligence Development Team)
Throughout November and December, the Game Intelligence Development team continued to close down StarScript 1.1, updating the old Apollo documentation to the new UX and adding documentation to the new features. They also defined a QA testing process to detect and address crashes and bugs as early as possible. A ‘cheat sheet’ was then produced to highlight the differences between Subsumption/Apollo and StarScript, including using filters and smart query to quickly obtain results, how to use custom groups, and working with notes.
Following this, the game designers began using Starscript 1.1 and made requests for features and visual additions. The navigation graph was implemented for StarScript v1.5 alongside a selection of icons to represent key elements, such as the event system, external system, and sub-activity selector.
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Animation
November saw the Animation team create player-interaction animations for hacking and door panels. They also worked on various creature animations for the kopion, Quasi grazer, and Valakaar, and prepped for upcoming creatures.
The devs then undertook several performance-capture shoots before solving the data and facial animations.
The end of the year was spent developing various animations for existing and upcoming creatures, while Facial Animation continued to create animations from the captured performances.
Art (Characters)
The Character Art team supported StarWear art debt and fixed bugs for the live releases. They’re currently working on two new armors alongside upcoming armor variants.
Art (Ships)
The Ship Art team spent the end of 2024 putting the finishing touches on upcoming vehicles that will be revealed or released this year.
Alongside unannounced vehicles, several upcoming vehicles progressed through the white and greybox stages, including the Consolidated Outland Pioneer, Drake Ironclad, Anvil Paladin, MISC Starlancer TAC, Argo CSV-FM, and RSI Apollo and Perseus.
Community
The Community team began the busy months of November and December with a recap of CitizenCon 2954 and by making all presentations from the event available on YouTube. They also supported IAE 2954 with an FAQ and manufacturer schedule for this year’s event, as well as the Intergalactic Photography Awards screenshot contest featuring nine unique categories.
During December, Community helped spread the joy of Luminalia 2954 with a calendar of daily gifts, a referral bonus, and a Gift that Keeps on Giving video contest. They supported the release of Star Citizen Alpha 4.0 preview with a Beauty of Pyro screenshot contest highlighting the planets and moons of this new system, and by publishing three Patch Watch posts, which offered deeper insights into the updated economy, new mining opportunities in Pyro, and more.
Regular updates were also published for the community, including Roadmap Roundup, This Week in Star Citizen, and the Arena Commander Schedule.
And lastly, the team spent time focusing on event planning and upcoming activities being planned for the year.
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Core Gameplay
All Core Gameplay teams were heavily involved in addressing stability and performance issues found during Alpha 4.0 PTU.
Alongside this, the programmers worked on jump points, which are critical to connecting Stanton with Pyro (and, later, other star systems). A lot of effort went into creating a strong visual experience and the feeling of controlling the spaceship inside the tunnel.
The new mission system received the final critical changes to prepare it for the new server-meshed environment. This overhaul is important to ensure missions persist as players cross between server boundaries, on server-crash recovery, and between different servers. As the system was completely overhauled and most of the scripting logic rules changed, all mission archetypes needed to be rewritten. A lot of teams supported the transition and setup of this content by helping locate and identify problems.
As the number of territories or regions served by one dedicated server increased, more features were found to have issues with authority transfer (unique problems caused by ownership of the entity moving from one server to another). These issues proved challenging to address, but the benefits of more territories made it worth the time investment.
The teams were also heavily involved in new content, including Contested Zones, and took the opportunity to begin making changes to the PU login flow, including allowing players to spawn directly into their persistent hangars at their home locations.
Work was done in support of an upcoming ship, fixing quality-of life issues with personal hangar and freight elevators, and a lot of bug fixing.
Economy
The end of 2024 saw the Economy team adjust the prices of quantum and hydrogen fuel to account for new tank sizes. Prices of vehicle components and ordnance were rebalanced with the aim of turning the use of a Size 10 bomb into a serious financial decision.
Vehicle repair costs were also rebalanced taking into account the new prices for components and commodities. For example, repairing a ship’s hull should now be a lot cheaper than replacing missing components.
Graphics, VFX Programming & Planet Tech
For the graphics department, the end of 2024 largely involved making significant performance and stability improvements to Alpha 4.0.
The team also finalized internal support for Vulkan and rolled it out as the default renderer for developers. This includes many stability improvements alongside multi-threading improvements to increase CPU performance on multi-core machines. These improvements are in the main branch, so they will reach the PU when the next major pull of the main code branch takes place.
R&D for global illumination, reflections, and Planet Tech v5 all progressed and will continue at full pace now that the team’s work on Alpha 4.0 is complete.
Interactables
Interactables developed assets for Contested Zones, such as keycards, server blades, and fuse slots, and completed a performance and bug pass.
Locations
The Locations team spent the end of 2024 supporting the Alpha 4.0 build, including polishing, optimizing, and bug-fixing Pyro’s Contested Zones and outposts.
Mission Design
The ongoing mission refactor continued, with bugs being prioritized and triaged. While analytics show high completion rates for missions, some users are still coming across issues. The team are currently attempting to reproduce and fix exactly what is causing them.
Along with this, Mission Design kicked off new content planned for 2025, more of which will be shared in the coming months.
Narrative
Over the past two months, the Narrative team focused on finishing mission content text for Alpha 4.0. The addition of Pyro meant that there were dozens of mission archetypes with different complexities and steps that needed to be applied to all mission providers in the system. Narrative also worked closely with the mission designers to support the Save Stanton missions.
Outside of that, evergreen work continued, including generating names and descriptions for items, liveries, weapons, and armor. The team also planned storytelling and character initiatives beginning in the new year.
On the website, the team released a fascinating Portfolio on the history of Luminalia, which gave insight into the Banu culture, and answered the community’s questions from the Ask a Dev forum in Loremakers.
Online Technology
In November and December, Online Services finalized the backend services crucial to several key features, including the mission-system refactor, the entity-subscription service/marker refactor, the scenario service, and various social services updates. Each of these enhancements played a vital role in the overarching goal of making Server Meshing a reality.
The team also devoted a considerable amount of time and resources to assist in unblocking accounts experiencing various issues. Furthermore, the team successfully released hotfixes to address these issues over the holidays.
The Live Tools team continued rolling out new features for Hex that had been in development for several months. The latest includes a tool to manage access and permissions in a more granular way and a new module to help manage in-game events and missions.
Existing modules continued to be improved to provide a better user experience. The team also worked on significant improvements for the error-reporting pipeline and other internal development tools.
R&D
In November and December, the R&D team continued to finalize the core system components for the first version of dynamic weather. The previously implemented weather-map support was extended to also include a rain accumulation map with physically plausible evaporation and percolation model. This uses a planet's temperature, humidity, and wind map (which also drive terrain and biome generation) as input. Support for rain clustering was added to limit rain to specific regions and types of clouds.
Similar controls were added for lightning and the quality of lightning event locations extracted from the weather map was improved. The temporal stability of weather was improved, while diffusion in the rain accumulation map (due to re-sampling historic data) was reduced.
Volumetric cloud shadow rendering was stabilized to further improve occasional stepping artifacts when the camera moved, especially with the sun at low angles above the horizon.
Additionally, various backend changes were implemented. This included introducing a dependency chain so that runtime-generated cloud and weather maps and their dependencies can update lazily. Also, weather animation states now propagate to all systems and threads working with them, so related gameplay and physics effects should be consistent with rendering.
Tech Art/Animation
The Technical Animation team continued with a range of long-term tasks to facilitate improvements across the board. For example, despite technical challenges, they made substantial progress toward finalizing several creatures, ensuring they’re ready to be deployed across various planets.
One of the team’s major milestones was the successful integration of new heads into the Character Customizer. This enhancement will offer players more variety and customization options, further enriching personalization.
A contingent of the Tech Animation team is currently invested in the development and upkeep of player interactions.
“Most recently, this included the fuse puzzles, which were trickier to implement than you might expect!” Technical Animation Team
Tech Design
Throughout November and December, Tech Design primarily focused on the Contested Zones. Support ranged from setting up new entities, implementing gameplay and reward logic, fixing doors, hooking up lights and sound effects, and playtesting and iterating on the above.
They also set up entities for the CitizenCon Digital Goodies Pack and identified and resolved small and large workflow issues for themselves and other teams.
VFX
In November, VFX supported the Vehicle teams with the Mirai Guardian and the Locations teams with a variety of Pyro location work.
December saw further work on Pyro, including Contested Zones, rundown stations, asteroid bases, and the VFX-heavy jump points.
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An Epic Month Ahead...
Star Citizen Alpha 4.0.1 is moving steadily through the PTU and is already accessible to all backers. A big thank you to everyone testing and sharing feedback - your reports have been critical in addressing key issues and making it a better experience for everyone. With the Pyro system bringing new challenges and opportunities, there’s plenty to look forward to as we wrap up January and head into February. Here’s a look at what’s coming up.
Bruder high-pressure reintegration maturing
Bacchus piracy dreams
"It's not right. This ship can fly. They are alive. Those Pilgrims need to remember that" herding: That's a word that hasn't been associated much with Human Known locally as Walleye, this Poisonous Super Jupiter is situated on the further edge of the green band and is often overlooked when compared to Oya IV
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Recent attacks in Stanton by the newly emerged Slicer gang from the Pyro System have stirred local debates. The Frontier Fighters, a civilian group, are ready to retaliate, advocating for aggressive action against Pyro. In contrast, Citizens for Prosperity urges caution to prevent broad criminal profiling. As tensions rise and factions like the Headhunters resist the Frontier Fighters' extreme measures, the situation demands a choice: where does your allegiance lie? Get ready to explore these dynamics further in Save Stanton: Chapter 2 with the release of Alpha 4.0.1!
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This Thursday, we'll publish our revamped Squadron 42 newsletter! Make sure you're subscribed for a chance to score a physical piece of Squadron 42 history. Keep an eye on your inbox for all the details!
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Mark your calendars! For a limited time, every new vehicle introduced in 2024 will be available to add to your fleet. If you missed a release or didn’t get the chance to pick one up, this is your opportunity to catch up.
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We are bidding farewell to 2024 and welcoming 2025 with a new beginning at the Red Festival 2955. As is tradition throughout the UEE, the Banu have hidden red envelopes across Stanton and are offering a variety of red and gold ship paints to tempt good fortune in the coming year!
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Celebrate the Lunar New Year 2025 with our Red Festival Referral Promotion! Invite a friend to join the adventure, and you’ll receive a Drake Dragonfly with the exclusive Coalfire paint - completely free!
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Need a few more friendlies on your wing? Kick off the new year with fresh adventures during our Red Festival Free Fly event! Invite aspiring pilots to explore the 'verse for free and and pilot a selection of iconic ships!
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Love is in the air as Coramor, our in-lore Valentine's Day celebration, returns to Star Citizen with exciting new surprises to steal your heart. This year, enjoy a range of new festival items and take part in our comic strip contest for a chance to win a vehicle you’re sure to fall for!
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The Crux Cup is gearing up for its monumental 10th-anniversary edition, launching on February 23rd! Whether you’re a newcomer eager to break into the racing scene, a seasoned pro chasing victory, or looking to build a full-fledged racing team, the Crux Cup community ship racing series has a place for you in 2955. Join ANZIA Racing in celebrating a decade of thrilling competition in Star Citizen. Don’t miss the announcement video and full details - check them out here!
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This year, our Bar Citizen World Tour will continue, with team members attending local events in your area. We have been in touch with Community Bar Citizen Organizers from around the world who have been planning various events, and we welcome your input on future locations. Whether you're interested in a large gathering or a smaller meetup, we want to hear your suggestions. Check out full details here.
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IN CASE YOU MISSED IT
2024 was a huge year in the ‘verse, which culminated with the opening of the jump gates to the distant and lawless system of Pyro. To make sure you’re ready to take on the bloodthirsty gangs and merciless outlaws, every ship and ground vehicle released last year is available again for a limited time.
Check out the categories below and don’t miss your chance to pick up the one that got away in 2024.
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The ‘verse is a dangerous place. Defend yourself or actively make your system safer with a bona-fide war machine, outfitted with the heaviest weaponry available on the civilian market.
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Leave it all behind for the adventure of a lifetime. Chart a course for the depths and go further in a dedicated explorer built for the extremes of deep space.
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Save lives and livelihoods. Ships get stranded and pilots get injured. Whatever the cause, head into the fray to find, recover, and resuscitate injured pilots.
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The backbone of the Empire. Humanity depends on the hard-working haulers running cargo to the distant corners of its reaches. Play your part and see the majesty of the universe as you do it.
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Happy Monday, everyone!
Over the weekend, the filthiest race in the 'verse lived up to its name as the annual, community-organized Daymar Rally took over Crusader's second moon. Our team had a blast tuning in to watch the largest gathering of players on a single shard in the Rally's history. Racers pushed the limits across a grueling 510 km course, battling it out in three divisions: Buggy, Truck, and Hover Bike.
With teams from 37 nations around the globe, this year's event was one NOT to miss - but just in case you did, check out the replay on the ATMO Esports Twitch channel. Congratulations to all the racers and participants, and a special shoutout to the countless individuals who helped organize and bring this year's event to life!
Now, let's see what's going on this week:
This Wednesday, you can look forward to the return of the Monthly Report for Star Citizen, which includes a look back at the end of 2024 alongside the kickoff for 2025. We're also bringing back In Case You Missed It, which brings back many of 2024's offerings—just in case you, well, missed them!
On Thursday, we'll publish the revamped Squadron 42 Newsletter. You'll want to make sure you're subscribed and ready to receive it to participate in a newsletter-exclusive contest, where you might find yourself taking home a physical piece of Squadron 42 history...
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a hiatus, but we're actively filming and will have that sweet content in your hands very soon.
Have a stellar week both in and out of the 'verse!
The Weekly Community Content Schedule
WEDNESDAY, JANUARY 22, 2025
In Case You Missed It
Star Citizen Monthly Report
THURSDAY, JANUARY 23, 2025
Squadron 42 Newsletter
FRIDAY, JANUARY 24, 2025
RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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In Pyro, you’ll find graffiti everywhere, but the colorful scribbles on the walls are often more than just random paint splashes. Whether street art or warning markings of territorial claims by the many rival gangs, it is worth paying them attention.
G4MBiNO conducted an experiment and showed us the kind of art we might enjoy if the original Banksy were to stumble into the third millennium and leave their mark in the 'verse.
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It's time again to shine a spotlight on our most active members from the past week! From Jan 13th 2025 to Jan 20th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team