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PU Monthly Report
Welcome to the first Monthly Report of 2026! As usual, we’re starting by looking back at the final two months of the outgoing year, during which teams across CIG finalized features and progressed with content for Alpha 4.5, 4.6, and beyond. We’ll be back before you know it with January’s report, giving you a glimpse into how the Star Citizen devs began 2026.
AI Content
AI Content closed out the year working toward the Alpha 4.5 release. With the addition of Nyx, the team revisited the social behaviors in Levski to ensure they were utilizing all the usables available to them.
They also implemented new Nyx-specific voice packs, representing a new approach to ambient dynamic conversations. While the initial sets were designed to be used anywhere, the team is developing targeted voice packs so that conversations provide a unique narrative experience depending on the location. AI Content also worked alongside the Missions team to support the setup of new mission reps and story-based content for upcoming releases.
AI (Tech & Features)
Through November and December, AI Tech & Features worked on the valakkar, improving its ability to utilize submerge positions while avoiding hills. They also ‘unrotted’ the ChaseTarget behaviour and removed the movement hearing filter concept. The valakkar can now also attack inanimate objects. Furthermore, new placeholder behaviors were implemented and further developed.
For the creature pipeline, known as Star Paws, work was done on the AI Triggered Actor State, radial formations were ported from SQ42, and the AI Skill Extender was refactored and renamed ‘AI Motive.’ The team also added a ‘health lost this phase’ boss motive condition.
Updates were then made to the anti-personnel turret, with the devs fixing an issue that caused the guns to fire above the target's head. Numerous missing hints were added to Subsumption activity tasks, while general bug fixing was done across the board, including to navigational links and traversal behaviors.
AI planetary navigation improvements were made to allow easier changes to physics terrain patch resolution. Although currently only available on the valakkar, this update is planned for release in the Alpha 4.6 patch.
AI (Game Intelligence Development)
In November and December, the Game Intelligence Development (GID) team mostly worked toward the next milestone for Mission System v2.
This involved prototype validation before MVP fine-tuning. The next step was to integrate the UX script before building the prototype infrastructure. The mission system dashboard prototype also received a visual update.
In addition, the team worked on a reactive expression prototype, specifically the design and visual interface with icons for each category. This will be the base template for other tools that enable the designers to easily create triggerable expressions.
GID also supported the integration of Tiny Machine into the Starscript UX, which will allow the tools to use the same visual language.
As usual, bugs were fixed and Starscript features were developed as suggested by the game designers.
Animation
November saw Facial Animation back on set for their final performance-capture shoot of the year alongside the Narrative team. They captured content for two new characters alongside two new voice packs that will populate the NPCs found in the Nyx system.
Off-set, they completed animation tasks for ArcCorp's Ella Tieno, who players will be able to see during comms calls. Going into December, the team began processing the content captured in November, starting with one of the new named characters who will be seen in an upcoming release.
On the gameplay side, the Animators worked toward finalizing the spec-ops AI Combat set as well as two other Human sets. Progress was also made on melee and mechanized enemy types, player swimming and navigation, new weapon animations, and creature improvements for the kopion-type enemy. Development continued on the background-life AI too.
Art (Characters)
The Character Art team closed out the year by finalizing event rewards and promotion items while progressing with new gangs for 2026.
The Concept Art team began exploring ideas for new armors and finalized hand-off sheets for Subscriber flair items.
Art (Ships)
November and December were extremely busy months, with the Ships teams completing the Perseus, Clipper, Golem OX, MDC, L-22 Alpha Wolf, and Salvation for IAE, alongside supporting the push for the first release of Engineering.
“A big shout out to virtually the whole Vehicle Content, Design, and QA teams, who undertook the herculean effort of multiple sweeps across the entire fleet of vehicles to validate and make changes to support fire, dynamic room atmosphere, resource network, and engineering features, as well as the artists who helped spot-fix the most egregious errors!” Ships Team
In the UK, progress was also made on numerous vehicles coming later this year, including the Gatac Railen, which entered production in mid-November, with the initial artist building on the pre-production work done during the whitebox phase.
Gold-standard work on the Aegis Hammerhead continued. Areas were refined across the ship, as well as breaking out various parts into an Aegis kit for use across future ships as per MISC, RSI, and Drake.
The MISC Hull B passed its whitebox review and moved into greybox, while the Drake Ironclad, Ironclad Assault, and Command Module progressed toward their greybox reviews. In December, the Ironclad Assault received particular focus after the base ship resolved a lot of the required core setup. The first playable review gate of the Command Module’s functionality was completed in mid-December.
The Greycat UTV also continued through development, including updates to the dashboard after discussions with UI on how to best integrate the required screens, as well as a motion capture session to add a new enter/exit animation.
As mentioned during CitizenCon, the third in the series of larger RSI ships, the Galaxy, entered pre-production.
Four currently unannounced vehicles progressed through the pipeline too. The ship closest to release passed both its whitebox and greybox reviews, with only a few minor technical details needing further iteration. The second is progressing quickly due to the availability of its existing brand kit, the third passed whitebox following a hugely successful concept stage, and the fourth (from a manufacturer that hasn’t been worked on for a while) entered production after the initial concept phases resolved issues with its interior components.
The North American teams continued work on the Kraken. Drake’s capital ship continued through whitebox with the goal now set for its whitebox review in February. The team made changes to the interior to aid navigation throughout, as well as simplifying methods of moving vehicles and cargo, especially with the latter traversing through the ship. A lot of work was done to ensure changes have no impact on the Privateer variant when that goes into production in the future. The team also held a walkthrough meeting to show the ship ahead of the formal gate review, preparing the downstream teams for the sheer scope of work required.
Two unannounced vehicles were also worked on. The first ended 2025 with a review gate in preparation for its early-2026 release, while the second moved through whitebox, with the team focusing on its unique ‘hero’ rooms.
Community
The Community team began November preparing players for the Nyx system with a Traveler's Guide to the Galaxy. Following the release, they published a catch-all post to support the patch. To celebrate the system's arrival, they launched Star Citizen's first-ever Twitch Drops campaign. They also partnered with CLX Gaming to give away a custom PC, which was built during a live stream alongside its twin, together forming a panoramic tribute to Nyx, with one half inspired by Levski and the other by the Vanduul.
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The Bar Citizen World Tour 2025 made its final stop in Prague, Czech Republic, on November 8. The team had a great time meeting passionate community members in person and reconnecting with the spirit that makes these gatherings so special. Looking ahead to 2026, they published a post inviting the community to suggest cities and regions for next year’s tour, ensuring the tradition of bringing citizens together continues worldwide.
"From the arrival of Nyx to the introduction of engineering gameplay, this year brought some truly significant milestones. Your feedback and engagement have been essential every step of the way. Thank you for helping us build the 'verse together. Here's to 2026!" Community Team
Core Gameplay
During November and December, the Core Gameplay teams supported multiple releases, progressed toward the release of a variety of features, and supported the remaining development team across multiple initiatives.
For Alpha 4.4, the team collaborated on the release of the Boomtube rocket launcher and fixed various weapon-related issues. As part of the ongoing initiative to significantly improve weapon handling, a variety of changes were made to tighten up weapon feel, such as ADS control, and expose more controls to the designers.
Engineering gameplay went through multiple Tech Preview publishes and was ultimately released in its first iteration in Alpha 4.5. This included an extensive list of changes based on internal and external feedback. For example, MFDs will now enter an emergency state instead of turning off when out of power. The devs updated the relay behavior to no longer break the resource network when fuses are destroyed but instead limit the effectiveness of connected items.
The automatic re-assignment of Power Pips is now optional via the game options so that, by default, players have to first unassign power to reassign it. Ship light states were also tweaked for better audio and visual feedback during emergencies.
The first version of Ship Armor and Life Support was also implemented, providing multi-crew gameplay with additional dynamism and depth. Alongside Player Experience, Core Gameplay identified critical feedback that was either addressed in time for the Alpha 4.5 release or has been added to a future iteration of Engineering.
“We’re thankful for the feedback provided by the community. Getting Engineering released was no small feat, and seeing players really push the system to its limits has exposed areas of the feature that needed more refinement. We’re looking forward to improving the feature over the next few releases.” Core Gameplay Team
Throughout November and December, the team progressed its next major feature, Crafting, to Tech Preview readiness, which enabled a limited round of Evocati testing conducted yesterday. The initial preview included the core loop of creating various items and adjusting their stats based on material quality. Additional recent work on the feature includes shop support for material quality and the ability to sell partially full or mixed containers.
Progress was also made on the main Crafting UI, including the queue screen, selecting the delivery destination for crafted items, refunding materials, and functionality to dismantle previously crafted items. At this stage, the core functionality is present; the devs are preparing to review player feedback before polishing the feature ahead of its eventual release.
For flight gameplay, the team continued their efforts towards the improved Flight Model, including various adjustments to Control Surfaces. This also included exposing more options to Design to allow for more control over atmospheric flight behaviors.
The team also continued their tasks for the Command Module, used by the Drake Caterpillar and Ironclad. The first playable version of the feature was presented, showcasing seamless handover of the controls from the host ship to the Command Module and vice versa. This work also allowed them to address various docking-related issues and improve the debug tools.
Toward the end of the year, time was dedicated to addressing issues with the existing transit and freight elevator system, which were either reported by players using the Issue Council, the Player Experience team, or internal QA staff as major issues affecting various gameplay loops. Working with the QA team, Core Gameplay addressed bugs with very high reproductions or issues that had the tendency to manifest permanently. However, there are still many issues present that continue to be addressed.
For the Mission System, the designers now have the ability to specify conditional mission completions. For instance, Alpha 4.6 includes missions that can be completed by fulfilling one objective or an alternative objective. The team also investigated some of the root issues behind drop-off lockers that caused courier missions to be disabled. They also provided support for the various new missions and content deliverables, such as improvements to the progress tracker used for various events.
Work continued on the Inventory Rework, with internal reviews and bug-hunting sessions. Early steps were also established on capital-ship refueling, leading to a task breakdown and scheduling.
Finally, Core Gameplay delivered a feature-complete version of ‘cockpit light amplification,’ which enables players to better see their surroundings in low-light conditions.
Economy
Based on community feedback, the Economy team overhauled Wikelo’s rewards. Most recipes now require fewer of each ingredient, some items were redistributed into the loot pool, and the Idris and Wolf were added as rewards over the holiday period.
The commodity price boost generated a wide range of feedback, with the strongest responses tied to the increased profitability of previously undervalued free‑trade resources. These insights are already being factored into future balance adjustments. Contested zones also received a few new vehicles as possible drops.
The team spent time in December on the Nyx social station that will populate the system with safe trading zones and economic incentives.
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The devs are also looking into vehicle ballistic weapons to give them the proper caliber designations and operational costs associated with their size and type.
Mission Design
Mission Design ended the year focusing on quality-of-life fixes for Alpha 4.5, alongside bringing the derelict space station missions back to Stanton. Work then continued on content planned for 2026.
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Narrative
The end of the year was a busy time for the Narrative team as they worked toward the momentous release of Star Citizen’s third star system, Nyx. A complex undertaking, the team wrote dozens of new missions, helped bring the new Shattered Blade outlaw faction to life, and oversaw the return of some classic characters to Levski.
Additionally, the team supported the new content shown at IAE and the introduction of system-to-system hauling missions.
In December, the team focused on setting themselves up for success in the new year with the PTU launch of Alpha 4.6.
The team also wrote several NPC scripts in support of upcoming gameplay mechanics and missions.
“2956 is going to be an exciting year in the empire!” Narrative Team
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Online Technology
Last month, the Online Services team shared an internal tech demo, demonstrating what will be coming with Item Recovery T1. With this, they were able to properly establish the priority needs of downstream teams.
Work also continued on instancing, with the Instance Manager working as the cornerstone to validate the feature’s inner workings.
The Live Tools team successfully launched the new error-reporting pipeline. Development of the WebApp tool continued, with the team expanding its scope beyond the initial crash ownership rules functionality. The tool will now incorporate additional capabilities to automate ticket assignment workflows, replacing existing manual and difficult-to-maintain processes for routing tickets to users.
The audit-logs feature for Hex is now live in production too, providing enhanced tracking and monitoring capabilities for the team.
R&D
In November, the R&D team’s PU focus remained on optimization. Texture streaming support was added for volumetric cloud and ground fog, including support for streaming 3D volume textures.
Various optimizations were done to allow the inlining of C++ lambdas and to prevent allocations in situations where they must be captured as functions. This, among other things, improves the runtime of IFCS thruster updates, Subsumption mission updates, and item resource generation and consumption.
Read access to voxel trees can now be made concurrently, which helps with CPU gas cloud reads for radiation volumes, atmospheric flight data, door hazard state updates, and more. Also, lowercase CRC32 computations were optimized significantly. Threading-related OS call overheads were removed when updating vehicle parts and when checking for active impacts in damage maps.
Overheads in evaluating AI tactical queries were fixed, while the refactor of gas cloud light updates to remove the need for temporary memory allocations and significantly optimize CPU processing cost was brought to the PU.
In December, more code was optimized for both projects. Among other things, context capture for immediately executed lambdas in various systems was improved to avoid unnecessary allocations.
Priority and deferred action queues were cleaned up and optimized to allow directly emplacing passed lambdas and to avoid unnecessary temporary copies. Entity classes are now also stored more compactly in the registry and allow for more efficient lookups.
AI local variables no longer cause excessive allocations and locking cost. The time slicing of monitored zone updates (mission updates) is now handled more efficiently. Finding the closest shadow region node is now executed more efficiently, and work is also underway to speed up projected decal rendering, saving interpolators.
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Happy Monday, everyone!
The PTU for Alpha 4.6 has officially opened to all waves, giving everyone the chance to jump in, explore what’s new, and help put the latest updates through their paces. If you’re gearing up to test, you can catch the full rundown in the Patch Notes right here. As for Crafting, work is steadily progressing on bringing this to the Tech Preview servers, with some limited testing rolling out to Evocati imminently.
On the community front, THE filthiest race in the ’verse is roaring back to life. Tune in to the live broadcast of the Daymar Rally 2956 this Saturday, January 24, where drivers and pilots take on the moon’s unforgiving sands in a test of speed and endurance. Find all event details on the official Daymar Rally page.
And with Daymar Rally kicking up dust, ATMO esports isn’t stopping there. The countdown to Enter ATMOSPHERE 2956 is officially on. This February 21, Sydney becomes the backdrop for a full day of high‑speed action and in‑person celebration of the ANZ community. It’s our first return to Australia in a decade, and we can’t wait to see you there.
Now, let’s see what’s going on this week:
This Wednesday, we’re welcoming back the Star Citizen Monthly Report, catching up on how the dev teams wrapped up 2025 before we dive deeper into the new year.
On Thursday, Inside Star Citizen returns with a soft glide through what’s coming in Alpha 4.6, perfect for getting your bearings before your next adventure among the stars. And, since good things deserve an encore, In Case You Missed It is also returning with a selection of 2025’s offerings… just in case, you know, you missed them!
Friday will have the latest RSI Newsletter zip into your inbox with your weekly hit of what’s happening across the ’verse.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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A curated journey through Alpha 4.0 to 4.5, these 42 shots showcase Hasgaha’s signature style: cinematic, precise, and almost unfairly good. A stunning reminder of just how much wonder 2025 held… and how Hasgaha somehow keeps finding angles some of us swear don’t exist.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 12th 2026 to Jan 19th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 12. Januar 2026 bis 19. Januar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: January 14, 2026
Release View
4.6.0
Cockpit Light Amplification (LAMP)
Implementing light amplification on the canopies of a limited set of vehicles, allowing players to more easily navigate the 'verse in low-light conditions, with more ships to be supported in the future.
This card has been set to Tentative.
Clearing The Air
Implementing a system wide crisis on Levski built around the Molina Mold outbreak, sending players across Nyx and Stanton on Hauling, Courier, Resource Gathering, Kill Ship, Recover Cargo, Station Escort, and Defend Ship missions.
This card has been set to Tentative.
New Resource Gathering Missions
Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations.
This card has been set to Tentative.
Kel-To Ship Supply Kiosks
Implementing small, Kel-To owned ship supply kiosks at major cities in Stanton, giving crews quick access to engineering tools and essential provisions.
This card has been set to Tentative.
FPS Weapons Art Refactor
Updating visual material and texture for the following weapons and equipments: Behring P4-AR, FS-9, and P6-LR; Greycat MaxLift Tractor Beam and Cambio SRT; CureLife ParaMed Medical Device; and Ripper SMG.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Store Bundles
Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
This month, take on the biggest threats of the ‘verse with the new Shadow Gild bundle featuring a dark grey camo with gold highlights. Includes the Quirinus Tech Palatino heavy armor set with backpack, VOLT Fresnel LMG, and paint for the Mirai Guardian series.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
We hope you had a fantastic holiday break, whether that meant time with family and friends, staying cozy at home, or braving the frozen reaches of the Glaciem Belt in Nyx.
We wrapped up the year with Star Citizen Alpha 4.5: Dawn of Engineering, and it has been great to see so many of you diving into multicrew gameplay, running ships as engineers, and sometimes going down with them like true captains. While you were putting the new features through their paces, many on the team stayed busy behind the scenes, tracking data, reviewing feedback across every channel, and shipping a steady stream of hotfixes and tweaks to keep improving both 4.5 and future builds to come. That work also includes closely monitoring a number of issues and unintended behaviors that have surfaced, and the team is already taking steps to address them, with more to share soon.
With everyone back in the studio, our focus turns to Alpha 4.6 (Current Patch Notes: 4.6.0 EVO 11019052). We are leveraging the insights you shared and the experiences you had in 4.5 to continue our drive in the new year. As outlined in the Letter from the Chairman, we will keep building out the depth and playability of Star Citizen while pushing forward on the core systems that define how you play, from Engineering and Inventory to Genesis planets, Crafting, Social Tools, Dynamic Server Meshing, and so much more. We are also continuing work on modernizing long-running systems, including Item Recovery, Insurance, Inventory, and Cross-Patch Persistence.
2026 is already shaping up to be another great year. We are hard at work to bring Crafting to the Tech Preview servers, with Evocati up next.
The response to our recent Feedback Survey has been incredible, with nearly 34,000 responses and counting. Thank you to everyone who has taken the time to share their thoughts. You can still update your answers, especially after spending more time in Alpha 4.5. Everyone who completes the survey will receive a light-up Café Musain hangar flair, which will be attributed to your account after January 15.
We would also like to thank everyone who took part in the Luminalia 2955 Greeting Card contest. The Community Hub is packed with incredible submissions, so if you have not browsed them yet, be sure to take a look. We will be announcing the winners soon!
Looking ahead on the community side, one of the toughest and dirtiest races in the 'verse is right around the corner. The Daymar Rally 2956 kicks off on Saturday, January 24, bringing together pilots and drivers ready to fight for every meter of sand and every second on the clock. Catch the live broadcast and find all the details on the official Daymar Rally page.
Also from ATMO Esports, Enter ATMOSPHERE 2956 lands in Sydney, Australia on February 21, 2026, bringing the Star Citizen community together for a full day hosted by ATMO Esports. From high-speed ship racing and dogfighting showcases to meet and greets and time together in person, it is a full-throttle celebration of the Australia and New Zealand community. It is our first time returning to Australia in 10 years, and we cannot wait to meet many of you in person.
Now, let’s take a look at what’s coming up this week:
On Tuesday, a new Monthly Bundle appears on our store. Formerly known as Patch Bundles, these Bundles are limited-time items and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles will be released on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
This Wednesday, the first Roadmap Update of 2026 arrives with many new cards for Alpha 4.6. As with 2025 before it, 2026 will bring a number of content delivery changes, including adjustments to how patches are scheduled, which we will discuss in more detail in the coming weeks.
As Star Citizen continues to evolve, we will also be experimenting from time to time with smaller, time-limited changes to the ‘verse that do not require a full patch release. The first of these rolls out this Wednesday as Commodity Trade Boost.
Due to recent increases in large-scale capital ship combat and their subsequent destruction, two vendors in the Stanton system have gained access to increased quantities of highly sought-after resources, including Atlasium.
While they may be selling it with a suitable markup, these vendors are also interested in purchasing several other resources above traditional market prices, at least until they have what they need.
Profit-seeking traders are encouraged to seek out and discover these prosperous vendors in the ‘verse, but beware that quantities are limited, and others may be seeking these fortunes in less-than-friendly ways.
Finally on Friday, don’t forget that the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can enable it at any time through your account settings.
a.thl'ē'kol, see you soon.
The Weekly Community Content Schedule
MONDAY, JANUARY 12, 2026
This Week in Star Citizen
TUESDAY, JANUARY 13, 2026
Monthly Bundle
WEDNESDAY, JANUARY 14, 2026
Roadmap Update
Roadmap Roundup
Commodity Trade Boost
FRIDAY, JANUARY 16, 2026
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 5th 2026 to Jan 12th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 5. Januar 2026 bis 12. Januar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Subscriber Promotions
Welcome to 2956! As we enter the new year, the ‘verse is by far the best it’s ever been, with three vast star systems to explore, countless thrilling missions to tackle, nearly 200 vehicles to discover, and untold adventure at every corner. To help you get into the action, every subscriber can take off in January aboard the classic Aegis Sabre, while Imperator subs can also fly the Firebird and Peregrine variants.
This month’s Flair is the long-awaited CC’s Conversions Azreal helmet, designed to strike fear into the heart of anyone unlucky enough to cross your path.
CC’s Conversions Azreal Helmet
Look the part when flying through the dangerous reaches of space. The Azreal helmet features the grim visage of a skull peering out from beneath the visor.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
CC’s Conversions Azreal ‘Ruby’ Helmet
Look the part when flying through the dangerous reaches of space. The Azreal ‘Ruby’ helmet features a shiny red skull peering out from beneath the visor.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
CC’s Conversions Azreal Collection
This duo pack includes the classic and 'Ruby' Azreal Helmet variants, each featuring a grim skull peering out from beneath the visor.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Aegis Sabre: A bona fide naval classic, the Aegis Sabre has seen action in countless battles for Humanity’s freedom. Built as a rapid-responder to deep-space attacks, it’s more than capable of tackling the most dangerous threats in the galaxy.
Imperator Subscribers: Aegis Sabre plus Firebird and Peregrine Variants (with 24-month insurance)
Aegis Sabre plus Firebird and Peregrine variants: Imperator subscribers can fly three of the extended Sabre series throughout January. Alongside the classic original, they can hit enemies harder with the missile-focused Firebird before hitting the circuit in the speed-focused Peregrine racer.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before January 13, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 29th 2025 to Jan 5th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 29. Dezember 2025 bis 5. Januar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Fast eine Milliarde Dollar, kein fertiger Release und trotzdem kein Ende in Sicht. Star Citizen zeigt uns, wie weit Spieler bereit sind zu gehen, um Teil eines Traums zu werden.
It's time again to shine a spotlight on our most active members from the past week! From Dec 22nd 2025 to Dec 29th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 22. Dezember 2025 bis 29. Dezember 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Nach über einem Jahrzehnt Entwicklung hat Cloud Imperium Games einen wichtigen Meilenstein für Squadron 42 erreicht. Alle Kapitel der Kampagne sind inzwischen spielbar. Der Release soll im nächsten Jahr endlich Realität werden.
Nach über einem Jahrzehnt Entwicklung meldet Cloud Imperium Games eine positive Nachricht für alle Fans. Alle Kapitel von Squadron 42 sind spielbar. Das Warten…
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LETTER FROM THE CHAIRMAN
As we wrap up 2025, I want to take a moment to reflect on the year and what it’s meant for all of us.
2025 became the Year of Playability for Star Citizen. It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history. That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.
We started the year with two clear goals as a company: to improve stability and quality of life in Star Citizen while continuing to deliver regular content updates, and to push Squadron 42 toward Beta and release in 2026.
I’m happy to say we’ve made great progress on both fronts.
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STAR CITIZEN
On the Star Citizen side, 2025 saw a number of important pieces come together. We released not one, but two star systems in a single year, welcomed the return of the beloved landing zone Levski, and added new locations around the ’verse, opening more space to explore and spend time in.
Server Meshing was the key technology that made all this possible – with the release of 4.0.1 to the Live Environment on January 28th we moved into a bigger, more performant and stable universe. And while there were a few hiccups with some legacy systems like the Elevators and Air Traffic Control that were built long before Server Meshing was conceived, Server Meshing itself has been working flawlessly since the beginning, a testament to the design and execution of the system by our Network, Backend, Engine and Gameplay teams.
Every day it handles tens of thousands of people playing concurrently in shared instances of up to seven hundred players. For something that simulates everything to the level of detail we do, at the scale we do, in first and third-person, this is a truly mindboggling achievement. Most other multiplayer games top out at between fifty to hundred players in a much more contained space than we allow you to explore in Star Citizen. And the MMOs with high player counts in the same instance don’t simulate and render the world to the extent we do.
As multiple servers now manage our vast universe, the individual server performance has greatly increased, creating a much better experience for all of you. And due to its design with a separate service that tracks the state of the universe for all servers and clients, it allows us to quickly recover from a client or a server crash, without losing your progress, which is a huge quality of life win.
We also shipped more mission content and in-game events than ever before this year. That included large-scale moments like teaming up to take on an Irradiated Apex Valakkar or coming face-to-face with Yormandi, as well as longer-running storylines that helped add depth and context to the ’verse.
The environments continued to evolve as well. Expanded weather effects and planetary conditions helped make locations feel more distinct and atmospheric, while improvements to characters, player interaction, and AI contributed to a more intuitive experience. We also expanded the vehicle lineup, introducing 24 new vehicles while continuing to improve the ships and ground vehicles already in your hands.
Supporting all of this was a significantly increased pace of delivery compared to previous years. In 2025, Star Citizen delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews. This new pace allowed us to iterate faster, respond to feedback sooner, and deliver more content to play throughout the year.
We closed out the year with the introduction of Engineering in Star Citizen Alpha 4.5, adding new layers of interaction, decision-making, and responsibility to managing your ship. Engineering is an important step toward the deeper systemic experience I've always wanted to build, where coordination and your crew truly matter. While future systems such as Maelstrom’s physically based materials and destruction, more realistic shield gameplay with generators and emitters, and our upcoming crafting system will further deepen Engineering, it was important to bring Engineering into the ‘verse now so we can begin refining the experience in the Live environment.
Finally, as a “Christmas Surprise” we quietly released an experimental VR mode in Alpha 4.5. What began as a passion project quickly caught people’s attention, and the response from those who have tried it has been genuinely exciting.
I’ve long believed that Star Citizen is a natural fit for VR because of how we build our worlds. We physicalize almost everything, keeping first and third-person views consistent in a shared universe. That approach takes more effort, but it makes the experience feel grounded and real, and it highlights the value of those design choices in a way few other technologies can.
Being able to experience ships, environments, and equipment at true scale, with natural movement and directional audio, adds a level of immersion that’s difficult to capture on a traditional display. All the detail we put into our environments, props, ships, and gear really pays off when you’re up close and personal.
This is still an early and experimental step, and there’s plenty we want to improve. We need to continue dialing in the diegetic UI so it feels comfortable and readable in VR, refine FPS controls so your input controls your body rather than where you’re looking, and add more dedicated control support. These are solvable problems, and ones we are excited to tackle.
It’s also worth mentioning that the new VR mode would not be possible without the engine and graphics work happening behind the scenes. Ongoing optimization efforts by our Core Technology Group and our transition to Vulkan have made a meaningful difference, and without that work, I don’t think VR would be running as smoothly in its first iteration.
All of this, combined with a hard focus on bug fixing and quality of life features has made Star Citizen more fun, stable and playable than ever.
And the numbers back it up!
We had record-setting engagement this year, with more than 64 million hours played in Star Citizen (up from 48 million in 2024). You set new records in peak concurrency and unique daily users, and we saw huge increases in every metric, including 40-60% increases in average daily users and average peak concurrency. We also saw huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024.
2025 truly was the Year of Playability for Star Citizen!
SQUADRON 42
On the Squadron 42 front, our focus throughout 2025 was to build on the progress of 2024 and what we showed at last year’s CitizenCon by bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
All chapters are now fully playable from beginning to end, and we’ve been playing through the game ourselves regularly. Squadron 42 is a large game, over forty hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.
A big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique.
Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.
COMMUNITY
What continues to mean the most to us is the community that has grown alongside this journey. You have given us your time, shared your perspectives, and chosen to take part in something that is truly bigger than all of us. It is the next great adventure, where millions of like-minded explorers get to live among the stars, and we could not ask for a better crew.
Throughout the year, hundreds of Bar Citizen events took place around the world, creating spaces where stories were shared, friendships were formed, and a shared passion for this universe came to life. We were fortunate enough to attend 24 of these in person, and each one was a reminder of the care and creativity you bring to this community. These moments matter. They help keep us grounded in why we do what we do, and they continue to inspire and motivate us in ways that are truly rewarding.
That same energy carried through online. You organized racing events, watch parties, social meetups, and more throughout the year, bringing people together no matter the time zones or continents. CitizenCon Direct was a standout moment for us, with dozens of watch parties happening around the world simultaneously. Despite the distance between us, it genuinely felt like we were more connected than ever.
Thank you for the time, patience, and passion you continue to share with us. Whether you joined us at an event, helped test a build on the PTU, organized a gathering, or simply spent time experiencing the universe with others, you are at the center of our ambition and what makes this entire journey possible.
EYE ON THE HORIZON
Looking ahead to 2026, our focus remains clear. We’ll continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.
Server Meshing will become dynamic, allowing the mesh to reconfigure in real-time based on player activity and server load. This evolution is foundational to supporting the large-scale group experiences we've always envisioned and will enable us to expand the universe even further. Our goal is to have thousands of players in the same shared universe instance. Components of the Server Meshing systems are also being leveraged to deliver instanced areas and experiences, allowing our designers to craft balanced content that integrate seamlessly into the universe.
As we expand outward, we're also building deeper. Genesis planets represent our next step in planetary tech, offering breathtaking worlds with significantly improved graphical fidelity and denser, more dynamically assembled biomes. These planets are driven by the rules of nature—and our designers—creating ecosystems that feel alive and authentic. Combined with Starchitect locations throughout, Genesis planets deliver both the environmental depth and the gameplay density we need. Supporting this will be a new AI population management system that creates inhabitants appropriate to their local environment and enables more complex interactions between agents. This approach to building living, breathing planets, is key to scaling the game to the heights we're aiming for.
We're also upgrading core systems that have been with us for years. As part of our Item Recovery work, Inventory, Insurance, and Cross-Patch Persistence are all getting significant improvements. The focus is on making it easier to interact with your belongings while improving the stability and speed of these systems overall. These are integral parts of any MMO experience and getting them right matters.
For Squadron 42, our priority remains quality and polish as we move toward Beta and release. We’re confident in the direction the game is headed and are fully focused on delivering. We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.
Thank you for continuing to share your time, your feedback, and your passion for this universe. Star Citizen and Squadron 42 exist because of all of you, and that is something I will never take for granted.
From all of us at Cloud Imperium Games, we wish you a happy holiday season and a great start to the new year.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Luminalia, everyone!
Welcome to the last This Week in Star Citizen of the year! As we close out 2955, we want to thank you for making this year unforgettable. You’ve helped shape every milestone and brought the ‘verse to life in ways only this community can. It’s been an incredible journey, and we’re excited to share one more round of celebrations before we step into 2956.
We’re wrapping up this year with the recently released Alpha 4.5 update, which went live last week!! This update puts Engineering gameplay into your hands, sharper visuals, improved AI for more dynamic encounters, refreshed loot tables to keep exploration rewarding, and new Wikelo recipes for those who like to spice things up. And that’s just a taste, there’s plenty more waiting for you to discover as you dive into the patch.
Luminalia is in full swing, so don’t forget to claim your free daily gifts from the Luminalia Calendar and spread the spirit of giving across the stars. And if you haven’t yet, there’s still time to enter the custom Star Citizen PC giveaway hosted by our friends at CLX—one half of an exclusive panoramic tribute to Nyx. Enter before December 30, 2025, at 04:59 UTC for your chance to kick off the new year with a powerhouse rig.
Last but not least, our annual gameplay survey is back! This is a great opportunity for us to hear directly from you about how you play, what you’re enjoying today, and how you feel about the long-term vision we’re building toward. The survey takes about 15 minutes to complete, and you can skip any questions you’d rather not answer. As a thank you, all participants will receive an in-game reward: a light-up Café Musain hangar flair attributed directly to your account. Rewards will be distributed shortly after the survey closes on January 15, so don’t miss your chance to take a piece of Levski home!
Here’s to 2956 and all the shared adventures ahead. Enjoy the latest update, enjoy the season, and we’ll see you in the ’verse.
Wishing you a fantastic end to the year and Happy Luminalia!
Fly low, and fly fast!
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Dec 15th 2025 to Dec 22nd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team