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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 4. November 2024 bis 11. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
We're back with another Q&A session answering your questions about the content showcased during the 'Dressed to Kill' presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
What goes into producing the biggest CitizenCon, ever? It takes a village and more to bring the 'verse to thousands of attendees, so gather around as we meet a handful of the people that worked behind the scenes to make it happen.
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IAE RETURNS TO MICROTECH FOR THE BIGGEST SHIP SHOW YET
Join us in New Babbage for Intergalactic Aerospace Expo 2954, the biggest ship show in the ‘verse. In honor of the galaxy's premier aerospace event, Star Citizen will be FREE TO PLAY from November 22 to December 5. Head to the expo to:
Test-fly over 150 spaceships and vehicles for free
See the RSI Polaris make it’s debut
Check out new vehicles
Pick up special-edition vehicle paints and in-game items
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PU Monthly Report
October was a busy month for all CIG staff, with patch launches, Pyro in the PTU, and (of course) CitizenCon 2954. Alongside these major events, progress on upcoming features continued, with many teams finalizing content for December’s Alpha 4.0 and 2025. Read on for all the details.
To note, this will be the last PU Report of the year, with November and December’s entry coming in January. We’ll see you next time!
AI (Content)
Last month, the AI Content team supported the social behaviors tied to Stanton’s derelict outposts and settlements, which will be used for new mission content. As neutral players can visit these locations, NPCs need to behave ‘normally’ when not under threat or under mission conditions.
The team also worked on tasks for Alpha 4.0, including validating social AI in various stations around Pyro. They also reviewed Stanton’s landing zones to see where improvements could be made. After additional conversations, the team is looking to capture new content to provide more dynamic conversations to both Stanton and Pyro.
AI Director Francesco Roccucci also hosted the Brave New Worlds presentation at CitizenCon, which included bringing AI to life and how it affects combat experiences in the ‘verse.
AI (Features)
October saw AI Features improving Human combat features for Alpha 4.0. For first reactions, the behavior was refactored to provide more consistent responses across a range of situations. This was thoroughly tested in the ‘test cell’ mentioned in previous reports.
The team continued to iterate on functionality for NPCs healing downed friendlies, including changes to the actor states to ensure the animation flow continues correctly between individual and synchronized animations. A test cell was also created to ensure the medic works consistently across different setups, including from different directions around the patient’s body.
For ammo and weapon management, the devs looked at reload functionality, including behavior for switching to a sidearm when picking up ammo or looting from bodies and then switching back.
Improvements were also made to NPCs with rocket launchers, who now enter combat even when no cover is available and switch to their sidearm if an enemy gets too close.
The AI Features and Audio teams partnered to implement and fix wildlines across all AI behaviors, including first reactions, tactics, and investigations.
The team also debuted the first valakkar gameplay at CitizenCon.
“This has been a really fun and interesting creature to work on as it is very different from anything else we have in the game so far. We’ll be sharing more details of its implementation and the challenges we’ve faced in the run-up to its release.” AI Features Team
AI (Tech)
AI Tech continued to support Server Meshing, synchronizing the Subsumption component between dedicated servers so that NPCs continue their assigned behaviors when switching.
They then implemented the first pass on several features presented during CitizenCon, including improvements to enemy vision perception, which now takes planetary lighting cycles into account.
The first pass of dynamic cover generation for planets was also completed; this can also be used in other locations with navigation areas. As seen at CitizenCon, the team can now generate cover locations and surfaces at the same time as a navigation mesh.
Functionality was also added to link ‘navigation cost volume’ and ‘navigation exclusion volume’ to areas in different object containers. For example, outpost object containers that feature exclusion or cost volumes can influence how planet navigation mesh is generated.
They also made improvements to Ship AI features, including planetary surface avoidance, and optimized ship weapon fire validation against allies. They also optimized perception-related components, like vision and hearing. For example, vision zone queries are now faster, while audio stimuli propagation is more accurate as it utilizes a room system graph.
AI (Game Intelligence Development Team)
Throughout October, the Game Intelligence Development team polished StarScript v1.0 for its internal release. For example, they reduced the loading time for the majority of large containers (e.g. a whole solar system) from 10 to 2 seconds and integrated the new ‘groups’ look to more clearly differentiate between groups.
They also introduced min and max zoom ranges in the graph editor to avoid view breaks, stopped the ‘help’ popup from obscuring task nodes, and implemented the Smart Panel. Graphs are now presented in the same order as their names in the outline, misplaced parallel ports on task nodes were corrected, and displaying two graphs now works correctly too.
The relationship between the proprieties panel and the selected item on the Smart Panel was improved, while rounded square tasks were integrated into the SmartPanel to mimic the tasks in the graph viewer. Boxes in collapsed groups were enlarged to include long titles, while an icon was added to differentiate activity and mission variables in the outliner.
Finally for StarScript, a QA testing procedure was created to properly test the most important activities and missions.
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Animation
Last month, the Animation team worked on the valakkar and ‘space cow’ alongside adjustments to the kopion. They also continued to provide facial animation support for PU characters and prepped for an upcoming narrative shoot.
Animation are currently supporting Level Design with a number of player-interaction animations for level traversal.
Art (Characters)
In October, the Character Art team focused on tasks related to CitizenCon. After the event, the team continued creating the utility and specialist armors, including color and material variants to support factions and missions. Work also began on armors for upcoming events.
The Character Concept Art team created new armors, including utility battle tech and a super-heavy armor.
Art (Ships)
October saw the Ship team complete the final content review for the RSI Polaris, while the final content tasks are currently in progress for the MISC Starlancer MAX.
The team is nearly finished with two unannounced vehicles, while several more are approaching their whitebox and greybox reviews. Six additional vehicles will begin production soon, too.
Alongside the launch of Alpha 3.24.2, the team published a Patch Watch to spotlight lesser-known features and updates, including improvements to the Character Creator, changes to quantum fuel consumption, and visual and quality-of-life enhancements for Arena Commander.
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“The CitizenCon New Wakefield Street Takeoverwas the largest Bar Citizen we’ve ever attended, with an entire street shut down for the occasion! A massive thank you to the Bar Citizen International team for organizing such a memorable event and to every Citizen who joined us. It was an incredible evening that set the perfect tone for CitizenCon weekend.
However, the highlight of October was undoubtedly CitizenCon 2954. With nearly 5000 attendees at Manchester Central, it didn’t just break records, it completely shattered them, becoming the largest Star Citizen event to date.
This achievement was a true testament to everyone’s hard work, dedication, and commitment, and we’re incredibly grateful to everyone who made the event unforgettable for the entire community. Special thanks go out to the amazing BTS team who worked tirelessly behind the scenes, the talented cosplayers who brought the 'verse to life, and the community booths that added so much energy and excitement to the event. Thank you!” Community Team
Economy
The Economy team continued their ongoing work on Pyro and began implementing some of the balance changes mentioned in previous Monthly Reports.
Mission Design
In October, the Mission Design team finalized the Save Stanton quest chain. This features three new modular missions. They also created a journal entry for players to track their progression through the event.
The mission-system refactor progressed, while future ‘handyman’ missions entered QATR and are currently going through the final polish phase.
“We had a blast attending CitizenCon, met a lot of backers, had a lot of conversations on missions, and shared our plans for Star Citizen 1.0.” Mission Design Team
They also planned tasks for future releases alongside the fundamental archetypes for some of the guilds unveiled at CitizenCon.
Narrative
The Narrative team tackled a multitude of tasks in the leadup to CitizenCon alongside ongoing work outside of the event. For example, generating mission text and discoverables for Alpha 3.24 point patches and working through the significant amount of text needed to support mission content in Alpha 4.0.
The team’s major announcement for the month came during The Stars My Destination presentation at CitizenCon, which outlined what Star Citizen 1.0 will look like and the extensive narrative work that will come with it. The talk outlined the introduction of a main story, guilds and factions, and location stories to inject character into the Persistent Universe.
In October, the Online Services team progressed with features for Alpha 4.0. As part of this, the refactor of the entity subscription service (used for markers) was completed and is currently in testing.
The backend social-system changes needed for Server Meshing began internal QA testing. The mission system is also starting its first round of testing, with additional features currently in development to support larger coordinated missions.
The Live Tools team began finalizing a new tool to provide more detailed and powerful access management to Hex. The testing phase began with the player support teams, with their feedback driving future improvements. The work on the new architecture for the internal error reporting pipeline progressed too.
R&D
The R&D team spent the last few months supporting the introduction of dynamic weather.
To support evolving clouds, a compute pass was done to animate the global cloudscape based on local planet properties, such as temperature, humidity, and wind. This data is used as a base to shape cloud fronts, which are then locally refined via procedural noise. This data is also used to build a weather map to allow weather to drive VFX, physics, and gameplay. This currently includes precipitation information as well as the extracted positions of potential lightning locations. An API was also implemented to allow the game to sample these weather attributes from both the GPU and CPU in a consistent, simple, and efficient way.
To render believable wet weather, support for ‘rain volume’ rendering was added to the atmosphere raymarcher. Rain volumes are essentially columns of rain underneath heavy clouds that self-shadow alongside casting shadows into the environment. This is important to prevent incorrectly lit scenes where players would expect dense rain volumes to partially block sunlight (most noticeably at dusk and dawn). Also, changes to indirect lighting were implemented to improve the effect of multi-scattering on the atmosphere and clouds (referred to as "new multi-scatter LUT" at CitizenCon). Multi-scattering is now aware of cloud presence alongside the atmosphere. As a result, overcast skies are less hazy and blue and cloud tops appear brighter.
To give moving clouds a smoother look, changes were made to account for their movement when sampling cloud shadows as well as the GPU weather map (the latter directly influencing the appearance of rain volumes). Further improvements are being worked on to reduce the noticeable stepping of cloud shadows when the camera moves, which can often be seen when the sun is set low.
Also, work on rain volumes inspired a prototype for improved ground fog rendering. This will be cheaper to evaluate and render alongside improving the modeling aspect and lighting. It will also self-shadow and cast shadows, like rain volumes and clouds.
Finally, work began to support and maintain the map storing the accumulated amount of rain. Among other things, this will allow puddles to remain for a while after rain.
VFX
October saw the VFX team supporting various CitizenCon presentations, including those featuring new biomes, base building, and Levski.
The artists continued to support the Vehicle and Location teams with upcoming deliverables.
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Subscriber Promotions
No sooner than we’ve waved goodbye to CitizenCon for another year, we’re getting ready for the biggest ship show in the ‘verse. That’s right, the Intergalactic Aerospace Expo (IAE) begins later this month on November 22nd!
To help you make the trip to New Babbage, all subscribers get a month with the Crusader Spirit – the perfect all-rounder to get you there safely. This month’s flair is a collection of comfy décor to spruce up your tired old hangar and rest easy after a busy day at the convention center.
Twenty-Sided Die Ship Manufacturers
When you have too many choices in your hangar, this fun novelty die is a great way to decide what to pilot. Rolled along a surface, this twenty-sided die will display the logo of a ship manufacturer or the Intergalactic Aerospace Expo. If you get the IAE logo, we suggest taking your newest vehicle out for a ride.
Current Centurion-level Subscribers get this item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Crusader Accent Chair
Styled after the seats aboard the Crusader Starlifter, this grey and white accent chair is a fantastic way to show your love of space travel even when staying at home.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
RSI Accent Chair
Styled after the seats aboard the RSI Constellation Phoenix, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Anvil Accent Chair
Styled after the seats aboard the Anvil Carrack, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Chair Affair Pack
Show your love of space travel even when staying at home with this trio of accent chairs, each modeled after an iconic starship interior: Crusader Starlifter, RSI Constellation Phoenix, and the Anvil Carrack
This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Crusader C1 Spirit: Though a consummate all-rounder, the C1 Spirit focuses on delivery. Travel anywhere in the universe and pick up delivery jobs on the way thanks to its generous 64 SCU cargo capacity.
Imperator Subscribers: Crusader A1 and C1 Spirit (with 24-month insurance)
Crusader A1 Spirit: The A1 Spirit drops the cargo capacity for a devasting bomb payload. Take on the dangers of the universe or defend yourself with a deadly complement of S5 bombs and S3 missiles.
Crusader C1 Spirit: Though a consummate all-rounder, the C1 Spirit focuses on delivery. Travel anywhere in the universe and pick up delivery jobs on the way thanks to its generous 64 SCU cargo capacity.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive a 10% off discount, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, posters, stickers, and more. Check out the now.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before November 11, 2024 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-exclusive store.
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Happy Monday, everyone!
We'd like to thank you for your patience and continued support as we shore up several known issues in the current Live build. While we've made great strides with a variety of hotfixes that have already been deployed, our team continues to work diligently to improve overall stability. We're currently focusing on publishing a 3.24.2a patch soon, with a collection of fixes and improvements that we hope will make your experience on the Live servers much more smooth.
Meanwhile, work continues on Alpha 3.24.3 as we iterate based on your feedback and Issue Council reports, as well as pushing Alpha 4.0 closer to its live release; with sights on opening to Wave 1 as soon as possible.
For those of you hit with Post-CitizenCon blues like some of us (I'm one of them!), we hope the CitizenCon 2954 recap post (with highlights from the show, including the Squadron 42 Live gameplay reveal, presentations, and image gallery) will help tide you over until the next event.
Speaking of awesome events, sign-ups for the Daymar Rally 2955 are open! Do you have what it takes to brave Daymar's challenging and rugged terrain in one of the toughest endurance races around? Gather your crew and sign up before the 15th of December for a chance to prove your mettle. Oh, and don't forget to load your guns because the entire race is Weapons Free outside of all armistice zones. They don't call it the filthiest race in the 'verse for no reason.
Now, let's see what's going on this week
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
This Wednesday, look forward to the October Monthly Report for Star Citizen! The Squadron 42 Monthly Report is currently undergoing an exciting refresh, so stay tuned—we’ll update you soon with more details on what’s coming. In the meantime, make sure you’re subscribed to the mailing list at Squadron42.com, and don’t forget to select your preferred language in Account Settings as we prepare to localize the newsletter!
This Thursday, Inside Star Citizen returns with our yearly behind-the-scenes look at the production of this year's CitizenCon event.
Friday, Star Citizen Live returns with a Q&A follow-up to the Dressed to Kill (Characters and Creatures) presentation from this year's event. You can submit the questions you'd like to see answered here and don't forget to upvote which ones you want to see addressed most. Catch the show on Twitch at 16:00 UTC / 8 AM Pacific. You will also find the weekly RSI Newsletter directly delivered to your inbox.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 28th 2024 to Nov 4th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 28. Oktober 2024 bis 4. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Farewell From CitizenCon 2954
CitizenCon 2954 has officially wrapped up and what an incredible experience it was.
We were beyond excited to welcome you aboard the UEES Barbary at Manchester Central, UK, whether you joined us in person or tuned in from home! With over 5,000 attendees (including CIG staff), players and friends from around the globe came together to celebrate our shared passion for the PU and Squadron 42. It’s been an incredible journey since we last hosted CitizenCon in this beautiful city and we are so grateful to everyone who helped make it all happen. None of this would be possible without your amazing support and continued dedication.
CitizenCon 2954 was packed with unforgettable highlights, so be sure to check them out below as we recap the two-day event!
Battle of Idris IV at home in the cosmos
Armorer Ernst Bishop
hydrogen and fluids leaked through cracks in the Radar The Hostile atmosphere and swirlRSI storms of Taranis I make it a popular tourist destination for Travellers and Adventurers from nearby planets. A naturally occurrPower cells Thick atmosphere Turbulent Earth analogue. The Advocacy surveyors were stunned to find abandoned Banu cities on the planet
We offer this Vessel to the Ship as a place to study and a place to meet Min I's atmosphere is almost entirely composed of Carbon compounds, which makes it the most Turbulent planet in the Terra System Worst than a broken Core, Cal is too Nut job
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Developers showcased how StarEngine now creates more realistic planets, increases location density, enhances NPC interactions, and simulates lighting, sound, and dynamic weather. With Genesis, the new suite of technologies, we’re achieving the scale and fidelity needed to bring these immersive worlds to life. See the wrath of nature unleashed in CitizenCon 2954: Brave New Worlds.
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Stepping into the player’s role, our team presented the latest concepts for friend and foe lists, party management, group search, and updated FoIP integration. They also showcased the in-game Guide System and the benefits of joining organizations and alliances. See how Spectrum and in-game communication merge in CitizenCon 2054: A Social Universe.
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Nine talented cosplayers took the stage, showcasing their creativity and passion. The lineup included in-'verse celebrities like Garman Humble, mobiGlas influencer Mahli, two unforgettable Picos, and more. Find out how our jury of developers and the audience voted in CitizenCon 2954: Cosplay Competition.
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StarWear will finally allow you to combine armor and clothing, offering new ways to specialize your preferred playstyle. This session explored how the right choice of gear can offer real benefits, whether you're storming enemy bunkers or hunting apex creatures like the Valakkar. Learn more about new roles and creatures in CitizenCon 2954: Dressed to Kill.
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This presentation showcased how we’re going to update new and existing landing zones with progression-based content by using instanced areas and tailored missions. We also delved into the upcoming star system, Nyx, and gave an early look at the Castra system, including its main landing zone, Sherman. See it for yourself in CitizenCon 2954: Beyond Pyro.
Weaponry Bruder lethal
Vibrate expanding wave functions transformative
The Desert Planet's little sister lives near the outer edge of the system's so-called "red band". The Puffy Planet's little sister lives near the outer edge of the system's so-called "red band". Though technically not a planet, Koli is considered a local mascot. This Smog Planet's unique shape has given it the nickname Walleye
The Inhabitable atmosphere and swirlRemove the barriers to storms of Fora II make it a popular tourist destination for Captains and Geoengineers from nearby planets. Kray's heart sank Nicknamed Pinecone due to its proximity to the Nebula, Bacchus I looks like it's overseeGreed the Asteroid Belt Professional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Geoengineers or Marines The Galaxy shall act as a political neutral zone where representatives can meet to resolve problems through discourse
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We explored the gameplay around blueprints, which will allow you to craft everything from small decorative items to entire spaceships. This was just the foundation for what’s to come with base building and crafting. Find out how you’ll create your own home and large industrial bases in CitizenCon 2954: Crafting Your Home.
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We explored how ships and vehicles can help you create your own home in the ’verse, whether it’s with the Argo CSV series, the MISC Starlancer family, or an improved Pioneer. We also highlighted ships coming into the game later this year and shared some exciting teasers for next year in CitizenCon 2954: Captains of Industry.
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What type of game is Star Citizen? In this presentation, we answered that question and provided a detailed overview of what to expect from Star Citizen 1.0. We dove into the details, from adding a main story to sophisticated gameplay loops and end-game content, including the final goal for you and your org in CitizenCon 2954: The Stars My Destination: Star Citizen 1.0.
All About You
Last but certainly not least, be sure to check out the gallery below for a taste of the CitizenCon 2954 venue. This event was all about you, the Star Citizen community - the very people who made CitizenCon 2954 possible in the first place. Thank you!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Star Citizen 1.0
Following the reveal of Star Citizen 1.0 at CitizenCon 2954, we’re excited to introduce a new addition to Release View in the Public Roadmap. This column outlines the high-level objectives for the 1.0 persistent universe, offering a clear vision of where we’re headed. While it’s not a comprehensive list of every feature, it highlights the core goals that will shape the 1.0 experience.
This new column represents our development journey toward 1.0, allowing us to continuously release features and content ahead of, and leading into, the official 1.0 launch. As features/content are completed and ready for the next Live patch, they’ll migrate from the Star Citizen 1.0 column into a dedicated patch-specific column. This approach lets us deliver regular updates to Live servers while giving you a clearer picture of what to expect from the 1.0 experience overall.
The following cards have been added to the Alpha 3.24 column on Release View:
MISC Starlancer MAX
Building, balancing, and implementing MISC's large multi-crew cargo ship, the MISC Starlancer MAX, into the game.
Argo CSV-SM
Building, balancing, and implementing Argo's flatbed hauling ground vehicle, the Argo CSV-SM, into the game.
RSI Polaris
Building, balancing, and implementing RSI's corvette, the Polaris, into the game.
Anvil Hornet F7C-R Ghost MkII
Building, balancing, and implementing Anvil's stealth fighter, the Hornet F7C-R Ghost MkII, into the game.
Anvil Hornet F7C-S Tracker MkII
Building, balancing, and implementing Anvil's pathfinding fighter, the Hornet F7C-S Tracker MkII, into the game.
Acidic Caves
Implementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.
Rock Caves
Implementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.
Additional Player Customization
Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.
Multi-Tool Updates
Bringing the multi-tool in line with Squadron 42, including adding additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.
________________
Upon review of the support required for Server Meshing, Pyro and general stability of 4.0, we made the choice to temporarily remove several deliverables from the 4.0 release to free up necessary Engineering bandwidth to prepare for launch. This list includes Engineering Gameplay, Life Support, Fire Hazards & Fire Extinguishers, Charge and Drain and Transit Refactor. We're aware that many of you are looking forward to these features, especially Engineering Gameplay, but rest assured that we're committed to pulling these back in as soon as possible.
Meanwhile, several features that were planned for Alpha 4.0 have been pulled forward into Alpha 3.24.2, such as the new Vehicle HUDs and MFDs, Network, Additional Player Customization and the Multi-Tool updates, as those were far along enough for us to bring them to you all sooner, rather than later. Additionally, the addition of Resource Network allowed us to partially deliver on some of the core Engineering Gameplay functionality in the form of the updated Power Management MFDs, with more to come.
Therefore, the following cards have been removed from the Alpha 4.0 columns and will reappear in an incremental patch once we have more details on their timing.
Life Support
Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.
Engineering
Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.
Fire Hazard
Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.
Fire Extinguisher
All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.
Solar Burst
Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.
Charge/Drain
Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.
Transit System Refactor
Reworking the Transit System used for trams and elevators.
That's all for this week! Join the discussion on Spectrum.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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THE ARK, TAYAC SYSTEM
Welcome to September’s Galactapedia update roundup. This month, we finish our tour of the Sol system, explore the life of Michelle Saleno, and learn about some of the ‘verse’s plants. Join the Spectrum thread for any discussion or feedback.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Was macht eigentlich Derek Smart? Wir haben nachgeforscht, womit sich der Designer von Battlecruiser 3000AD und Line of Defense heute die Zeit vertreibt.
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Happy Monday, everyone!
In the 'verse, may your Day of the Vara be delightfully dark—and for those celebrating on Earth, have a hauntingly Happy Halloween!
Can you believe it’s already been a week since CitizenCon 2954? For those who couldn’t make it to Manchester or want to revisit the highlights, we’ve now uploaded all presentations to our YouTube channel in 4K, complete with thematic timestamps for easy navigation.
Last week brought a wave of updates on the build front. The team rolled out hotfixes to boost Alpha 3.24.2’s stability and performance, and the PTU servers opened up for all waves to dig into Alpha 3.24.3. While we’re seeing some progress with the current live build, our team is diving deeper to identify and address lingering issues. Huge thanks to each of you for jumping in to participate and supporting our bug smashers with your Issue Council reports!
On the 4.0 front, we took another step forward with a new Alpha 4.0 build test on the EPTU. While we saw the Evocati jump smoothly between Stanton and Pyro, the test also provided us with valuable insights that will help us strengthen base stability. More focused tests to come as we iron out kinks and push forwards towards live release.
Meanwhile, the Day of the Vara festivities are building to a bloody climax, and we’re challenging you to grab your carving knives and paintbrushes! You have until Friday, November 1, 2024, at 20:00 UTC (1:00 PM Pacific) to impress – or shock – our jury with your submission to the 2024 Pumpkin Decorating Contest. (Note from Zyloh: This is my favorite holiday of the year - bring on the pumpkins!)
Now, let's see what's going on this week
This Tuesday, the Narrative team will share the latest monthly Galactapedia update.
Wednesday brings our bi-weekly Roadmap Update and the complementary Roadmap Roundup.
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a brief hiatus but will be back soon!
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, OCTOBER 28, 2024
This Week in Star Citizen
TUESDAY, OCTOBER 29, 2024
Lore Post: Galactapedia Update
WEDNESDAY, OCTOBER 30, 2024
Roadmap Update
Roadmap Roundup
FRIDAY, NOVEMBER 1, 2024
RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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In this special coverage of CitizenCon, Oliver Zark reports straight from the show floor at Manchester Central, meeting some of the fantastic people and organizations from the community booths.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 21st 2024 to Oct 28th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 21. Oktober 2024 bis 28. Oktober 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Nach vielen Zwischensequenzen und linearem Shooter-Gameplay hat Star Citizen einen Ausblick auf spätere Levels der Kampagne gegeben. Die sehen großartig aus.
Das zwei Minuten kurze Video haben wir für euch aus der längeren Präsentation von der Citizencon 2024 herausgeschnitten; es ist für sich allein sehenswert. Zu sehen gibt es Szenen aus Squadron 42, dem Singleplayer-Teil von Chris Roberts Weltraum-MMO.
Einen kritischen Kommentar zur einstündigen Präsentation von Squadron 42 lest ihr bei GameStar Plus. Der Release des Spiels wird neuerdings mit 2026 angegeben.
Nach vielen Zwischensequenzen und linearem Shooter-Gameplay hat Star Citizen einen Ausblick auf spätere Levels der Kampagne gegeben. Die sehen großartig aus.
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»Für das Leben gebaut« ist eins der Raumschiffe in Star Citizen. Die Starlancer zeigt sich im Trailer gemütlich-wohnhaft. Der Name ist Nostalgie pur.
Denn Starlancer ist eigentlich ein von Erin Roberts (dem Bruder von Star-Citizen-Erfinder Chris Roberts) erdachter Weltraum-Shooter aus dem Jahre 2000. Im Gegensatz dazu ist das neue Video zum Weltraum-MMO regelrecht friedfertig.
Denn die neue Starlancer ist zumindest in der MAX-Variante ein entspannt durchs Weltall cruisender Frachter, der auf lange Distanzen und große Ladekapazität mit kleiner Vier-Personen-Crew ausgelegt ist. Also so ziemlich genau das, was in der legendären SciFi-Serie Firefly die Serenity war. Dazu gibt's noch die besser bewaffnete TAC-Variante.
Mehr Lust auf Singleplayer? Zu Squadron 42 gibts über eine Stunde Gameplay
Wer sich eins der beiden Raumschiffe im fertigen Spiel und der Alpha-Version von Star Citizen mit Ingame-Credits zu kaufende Starlancer auf ewig sichern will, kann seit der an Ankündigungen reichen Citizencon im Shop für 249 beziehungsweise 326 Euro zuschlagen.
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This portfolio originally appeared in Jump Point 11.04.
When two students with a passion for racing created a spectrum channel to share videos of their amateur races, they never expected that their hobby would eventually evolve into one of the universe’s most popular racing organizations. However, without such grassroots beginnings, Wildstar Racing may have never achieved the passionate community of loyal enthusiasts it enjoys today. The founders’ genuine enthusiasm and unruly creativity were key to establishing an organization that would never “sell out” at the expense of the fans that rallied to their banner. Today, the founders’ ethos remains firmly etched into the organization’s very DNA. But such integrity hasn’t been easy to preserve across the near century and a half since the company’s founding. So, just how did Wildstar grow from its meager start to its current success without ever losing its spark?
EXTRACURRICULAR ORIGINS
Sila Karf and Jos Nurel met in 2809 during their first year at the University of Rhetor on Reisse. Sila was a wingnut, obsessed with flying, but was unable to afford an expensive starship, so she instead applied her passion to her grav-lev bike and was often seen speeding across campus. When her bike broke down and she couldn’t afford the required repairs, she went to the school’s engineering department to ask for help. There, she was referred to Jos, and the two quickly bonded over their shared passion for the adrenaline-fueled sport of racing.
After Jos repaired Sila’s bike, they quickly grew inseparable, spending many nights together tweaking components and taking turns riding. Before long, they sought out racetracks to test the vehicle’s improvements in a competitive setting. However, the pair quickly encountered an issue. Established racetracks were either prohibitively expensive or off-limits to amateur racers. On the other hand, local, non-league tracks were difficult to find.
In 2811, after a few months of struggling to find racing venues, Sila and Jos began to realize that there were a lot of enthusiasts out there that, like them, were simply looking for ways to pursue their passion but didn’t have the money or corporate backing to enter a professional circuit. They decided to create a spectrum channel where they could share information about these hard-to-find tracks and started to track race times among enthusiasts. Named Wildstar after Sila’s beloved bike, the channel was launched with a half dozen vids of time trials taken at their favorite local racing sites and included directions on how others could join in on the fun.
A SERIES OF VIRAL MOMENTS
Progress was slow at first, but Sila and Jos continued to upload more vids and track information to the spectrum channel and, gradually, a community grew around Wildstar.
That early community was particularly passionate about the unique feel of the tracks shared on the channel. Unlike official circuits, which often featured recognizable patterns, the local tracks that Wildstar highlighted made creative use of abandoned infrastructure, interesting planetary environments, and whatever other meager resources the local community could muster. It was even fairly common for routes to be improved and updated based on the feedback from comments on the channel.
With tracks to use and a passionate community of hobbyist racers, it didn’t take long for channel members to begin organizing events of their own: grav-lev races, starship races, and even wheeled races. Of course, when these events were held, they too were filmed and uploaded to the channel. It was the start of a virtuous cycle, and the growth of the community began to pick up pace in dozens of star systems.
TAKING THE RACING WORLD BY STORM
With their sudden surge in popularity all within a couple years, Sila and Jos decided to put their studies on hold and focus on growing this community as far as they could. The friends began to travel around the ‘verse, documenting as many interesting racetracks as they could, connecting with fellow amateur racers in person, and helping to organize accessible and affordable races for the passionate community that called Wildstar home. During this time, Sila found that her aspirations of racing professionally were supplanted by her passion for sharing her love of racing with the ‘verse. She and Jos felt that the work they were doing was important, showing that anybody, anywhere could race – even without the latest ship, grav-lev bike, or racing gear.
Soon, they drew attention from several established companies and professionals in the racing scene who wanted to utilize the community’s passion to support their own endeavors, offering large sums of credits to sponsor the channel, advertise their own events and products, or buy the community outright.
But Sila and Jos refused to sell out. Instead, they were extremely selective of the advertising partners they took on and, in a move that won them the continued loyalty and support of their members, used the money they earned to reinvest in their community. They allowed Wildstar channel members to vote on the most beloved tracks featured on their channel and used Wildstar’s growing revenue to adopt those locations, buying out abandoned infrastructure, or purchasing racing rights to low-traffic city sectors where necessary. They’d then improve upon the track layouts all while keeping access affordable for hobbyists and weekend racers.
From underground races, like the infamous Able Baker Challenge in the Baker system, to time trials on the overgrown islands of Cano II, to the thousand-person rally races through the abandoned mining settlements of Asura, in the Ferron system – Wildstar became a hub for amateur racers that showcased racetracks you couldn’t find anywhere else, and therein lay their success.
A LEAGUE IS BORN
Wildstar’s growth continued this way for several years. Over that time, Wildstar’s affiliated tracks had become an unofficial proving ground for racers looking to be recruited into professional or semi-professional teams. One such racer, Zem Kolto, a teenager from the Cestulus biodomes in the Davien system, even made it all the way to the Murray Cup, further bolstering the organization’s popularity and legitimizing it as a pool of talent.
With success stories like Kolto’s becoming more common, many racers with professional aspirations began to pressure Wildstar to officially become a feeder league for one of the major racing orgs. Here, again, Sila and Jos made a critical decision. While affiliating with an existing league would expand their audience and provide them with all the infrastructure they needed to support future growth, the duo decided to forego this path. Instead, in 2817, they chose to incorporate their own independent racing league. Rather than leaving races to be organized solely by members, Sila and Jo expanded their organization’s purview to directly manage racing events and schedule amateur competitions. Wildstar, once just a small community spectrum channel, became Wildstar Racing.
Sila and Jos feared the move might disappoint their audience, but felt they had to stay true to the organization’s roots. When the news was announced, they were surprised at the huge outpouring of support from their community. Though some of the aspiring professionals in their audience were disappointed that Wildstar didn’t become the feeder league they were hoping for, the core of their fanbase was still comprised of hobbyists and enthusiasts – and they were elated that even with all Wildstar’s success, the organization still put them first.
A RACE WITH NO END
Without the support of an existing league, Wildstar forwent directly managing tracks and instead adopted a more distributed structure in which individual tracks or racing clubs would manage themselves, with the central organization serving to support these many “partners” with logistics and funds to improve infrastructure. While this management style may have limited their profits, it helped the organization remain true to its amateur spirit.
It’s been over a century since Wildstar Racing’s early days. Today, it’s clear to see that Sila and Jos’ bold decisions have paid off. In a recent interview, Wildstar Racing’s current president, Tosko Nunnar, attributed the brand’s continued success to their genuine enthusiasm for racing as a sport rather than a business.
Though not as prestigious as other mainstay leagues, Wildstar Racing remains the most popular amateur racing league in the ‘verse, with a community of fans whose engagement rivals any of those larger organizations. Today, they continue to grow, with recent expansions throughout the UEE and beyond. As a professional league, Wildstar would likely be restricted from establishing tracks in as tempestuous of a system as Pyro, but as an independent organization, well, President Nunnar puts it best: “Wildstar goes where the people are. We don’t care who they are or what they do, if they want to race, we’ll make it happen.”
With such driving intent behind its work, it’s no surprise at all that Wildstar Racing continues to enjoy the success and support that has followed it since the organization’s founding.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…