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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.PU Monthly Report
It’s the first Monthly Report of 2025! To kick off the reporting year, we’re looking back to the end of 2024, detailing everything done for the Persistent Universe in November and December. Read on for all the details behind Alpha 4.0’s development and beyond.
AI (Content)
The AI team ended 2024 progressing with tasks for Alpha 4.0. This involved adding and validating social AI behaviors across the new stations and outposts to ensure NPCs are positioned and path-find correctly through each space. This involved playing through the various stations and discussing where it was or wasn’t appropriate to place characters and what type of story is intended to be shown there.
As many players noticed, dynamic conversations have started to appear in-game, which began with tech from Squadron 42. To improve the experience, a small capture session was undertaken to enable new conversations specific to Pyro and Stanton.
“This is definitely something we want to leverage more in the future, potentially even allowing us to reference in-game events.” AI Team
The team also looked back at Stanton’s landing zones to upgrade their behaviors to the standard set in Pyro. For example, they tested population numbers to see how many NPCs could fit in a location without compromising performance. Though the numbers still aren’t where they would like, particular in the bustling metropolis of Area18, it provided valuable insight as they begin to experiment with creating environments with denser populations.
AI (Features)
In November and December, the AI Feature team progressed with combat for Pyro, particularly for Alpha 4.0’s Contested Zones. This led to improved server framerate and stability. For example, ammo-management spoofing is now functional in locations where ammo crates are yet to be balanced. As such, NPCs will reload, run out of ammo, and search for more from downed combatants to provide much-needed ebb and flow to the combat without needing to wait for a full looting rebalance.
Time was also put into polishing reloading and ammo-management animations and behaviors to ensure they’re ready for Alpha 4.0.
AI Features also improved the medic behavior that allows MedPen-equipped NPCs to revive their squad mates, providing an extra challenge to players. This also creates gameplay opportunities by allowing players to bait enemies into the open to heal their comrades.
The team also fixed issues when cover is compromised to ensure NPCs respond quickly when ambushed. Bugs in ‘defend areas’ were fixed too, which are used to shape the flow of combat and set up areas where enemies wait in cover to ambush players.
Work was then done to simplify and refactor the ‘investigate’ behavior, giving it additional fallback options and enabling it to work more sympathetically with the perception system. This functionality is used to drive searching behaviors across groups when the AI has not fully perceived something or has lost its target.
Significant work was also done to ensure that perception (particularly vision) checks using client calculations are efficient and correctly distribute checks to characters present at different LODs.
In addition, AI Features worked alongside Animation to introduce a new creature to the Star Citizen universe, the Quasi grazer.
“We’ve been working on this for some time now and are so happy to see the positive reaction from players to our bovine friend.” AI Features Team
Work also progressed on animation stances, which are used by the Quasi grazer when sleeping and grazing. These are particularly relevant to the day/night sleep cycle. A new charge attack type was also introduced.
AI (Tech)
AI Tech spent the last two months making performance improvements to AI systems and progressing with new features.
They began by enabling dynamic cover generation for planets and some locations chosen by the designers (this was part of the tech presented at CitizenCon). They also implemented a new exporter for dynamic cover generated as part of a location’s object container. For dynamic cover, fixes were made when reusing cover locations after a navigation tile regenerates without NPCs.
The StarScript design tool received numerous updates. This new tool inherits the logic from Apollo Subsumption and will be used by the designers to define and represent mission behaviors, NPC behaviors, and other design scenario scripts. It also has a modern UI and better functionality for debugging behaviors.
Multiple improvements were made to the ‘tactical point system’ to provide faster results when searching for usables, cover, or points on the navigation mesh with less impact on the frame-time budget.
The navigation system received numerous improvements for the Alpha 4.0 release. For example, the team updated how they compute navigation islands by utilizing more threads and splitting the navigation volume tiles into island groups. For planetary navigation, the devs optimized the way they send events that trigger navigation regeneration requests alongside the ability to link navigation area exclusion and navigation cost areas to planetary navigation mesh.
For boids tech, crashes were solved and the volume of synchronized data used between the server and client was optimized. For scripting reasons, new functionality to easily convert conversation behavior into a flowgraph node was implemented. Updates were made to audio propagation and how NPCs perceive audio events too.
Ship AI behaviors received a lot of attention, including improvements to quantum travel to better handle failures and updates to reinforcement behaviors and collision avoidance logic.
Finally, the team began implementing movement requests for chasing targets. This will include updates to how Pathfinder requests are solved and patch existing paths.
AI (Game Intelligence Development Team)
Throughout November and December, the Game Intelligence Development team continued to close down StarScript 1.1, updating the old Apollo documentation to the new UX and adding documentation to the new features. They also defined a QA testing process to detect and address crashes and bugs as early as possible. A ‘cheat sheet’ was then produced to highlight the differences between Subsumption/Apollo and StarScript, including using filters and smart query to quickly obtain results, how to use custom groups, and working with notes.
Following this, the game designers began using Starscript 1.1 and made requests for features and visual additions. The navigation graph was implemented for StarScript v1.5 alongside a selection of icons to represent key elements, such as the event system, external system, and sub-activity selector.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Animation
November saw the Animation team create player-interaction animations for hacking and door panels. They also worked on various creature animations for the kopion, Quasi grazer, and Valakaar, and prepped for upcoming creatures.
The devs then undertook several performance-capture shoots before solving the data and facial animations.
The end of the year was spent developing various animations for existing and upcoming creatures, while Facial Animation continued to create animations from the captured performances.
Art (Characters)
The Character Art team supported StarWear art debt and fixed bugs for the live releases. They’re currently working on two new armors alongside upcoming armor variants.
Art (Ships)
The Ship Art team spent the end of 2024 putting the finishing touches on upcoming vehicles that will be revealed or released this year.
Alongside unannounced vehicles, several upcoming vehicles progressed through the white and greybox stages, including the Consolidated Outland Pioneer, Drake Ironclad, Anvil Paladin, MISC Starlancer TAC, Argo CSV-FM, and RSI Apollo and Perseus.
Community
The Community team began the busy months of November and December with a recap of CitizenCon 2954 and by making all presentations from the event available on YouTube. They also supported IAE 2954 with an FAQ and manufacturer schedule for this year’s event, as well as the Intergalactic Photography Awards screenshot contest featuring nine unique categories.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The team published a Spectrum guide to support the Save Stanton Global Event as well as providing Q&As for the Crusader Intrepid, RSI Polaris, Anvil Terrapin Medic, Anvil Paladin, and MISC Starlancer TAC. November also saw the introduction of Star Citizen Comms-Dive, a new series designed to dive into hot topics and ongoing discussions within the community (more of these to come soon!)
During December, Community helped spread the joy of Luminalia 2954 with a calendar of daily gifts, a referral bonus, and a Gift that Keeps on Giving video contest. They supported the release of Star Citizen Alpha 4.0 preview with a Beauty of Pyro screenshot contest highlighting the planets and moons of this new system, and by publishing three Patch Watch posts, which offered deeper insights into the updated economy, new mining opportunities in Pyro, and more.
Regular updates were also published for the community, including Roadmap Roundup, This Week in Star Citizen, and the Arena Commander Schedule.
And lastly, the team spent time focusing on event planning and upcoming activities being planned for the year.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Core Gameplay
All Core Gameplay teams were heavily involved in addressing stability and performance issues found during Alpha 4.0 PTU.
Alongside this, the programmers worked on jump points, which are critical to connecting Stanton with Pyro (and, later, other star systems). A lot of effort went into creating a strong visual experience and the feeling of controlling the spaceship inside the tunnel.
The new mission system received the final critical changes to prepare it for the new server-meshed environment. This overhaul is important to ensure missions persist as players cross between server boundaries, on server-crash recovery, and between different servers. As the system was completely overhauled and most of the scripting logic rules changed, all mission archetypes needed to be rewritten. A lot of teams supported the transition and setup of this content by helping locate and identify problems.
As the number of territories or regions served by one dedicated server increased, more features were found to have issues with authority transfer (unique problems caused by ownership of the entity moving from one server to another). These issues proved challenging to address, but the benefits of more territories made it worth the time investment.
The teams were also heavily involved in new content, including Contested Zones, and took the opportunity to begin making changes to the PU login flow, including allowing players to spawn directly into their persistent hangars at their home locations.
Work was done in support of an upcoming ship, fixing quality-of life issues with personal hangar and freight elevators, and a lot of bug fixing.
Economy
The end of 2024 saw the Economy team adjust the prices of quantum and hydrogen fuel to account for new tank sizes. Prices of vehicle components and ordnance were rebalanced with the aim of turning the use of a Size 10 bomb into a serious financial decision.
Vehicle repair costs were also rebalanced taking into account the new prices for components and commodities. For example, repairing a ship’s hull should now be a lot cheaper than replacing missing components.
Graphics, VFX Programming & Planet Tech
For the graphics department, the end of 2024 largely involved making significant performance and stability improvements to Alpha 4.0.
The team also finalized internal support for Vulkan and rolled it out as the default renderer for developers. This includes many stability improvements alongside multi-threading improvements to increase CPU performance on multi-core machines. These improvements are in the main branch, so they will reach the PU when the next major pull of the main code branch takes place.
R&D for global illumination, reflections, and Planet Tech v5 all progressed and will continue at full pace now that the team’s work on Alpha 4.0 is complete.
Interactables
Interactables developed assets for Contested Zones, such as keycards, server blades, and fuse slots, and completed a performance and bug pass.
Locations
The Locations team spent the end of 2024 supporting the Alpha 4.0 build, including polishing, optimizing, and bug-fixing Pyro’s Contested Zones and outposts.
Mission Design
The ongoing mission refactor continued, with bugs being prioritized and triaged. While analytics show high completion rates for missions, some users are still coming across issues. The team are currently attempting to reproduce and fix exactly what is causing them.
Along with this, Mission Design kicked off new content planned for 2025, more of which will be shared in the coming months.
Narrative
Over the past two months, the Narrative team focused on finishing mission content text for Alpha 4.0. The addition of Pyro meant that there were dozens of mission archetypes with different complexities and steps that needed to be applied to all mission providers in the system. Narrative also worked closely with the mission designers to support the Save Stanton missions.
Outside of that, evergreen work continued, including generating names and descriptions for items, liveries, weapons, and armor. The team also planned storytelling and character initiatives beginning in the new year.
On the website, the team released a fascinating Portfolio on the history of Luminalia, which gave insight into the Banu culture, and answered the community’s questions from the Ask a Dev forum in Loremakers.
Online Technology
In November and December, Online Services finalized the backend services crucial to several key features, including the mission-system refactor, the entity-subscription service/marker refactor, the scenario service, and various social services updates. Each of these enhancements played a vital role in the overarching goal of making Server Meshing a reality.
The team also devoted a considerable amount of time and resources to assist in unblocking accounts experiencing various issues. Furthermore, the team successfully released hotfixes to address these issues over the holidays.
The Live Tools team continued rolling out new features for Hex that had been in development for several months. The latest includes a tool to manage access and permissions in a more granular way and a new module to help manage in-game events and missions.
Existing modules continued to be improved to provide a better user experience. The team also worked on significant improvements for the error-reporting pipeline and other internal development tools.
R&D
In November and December, the R&D team continued to finalize the core system components for the first version of dynamic weather. The previously implemented weather-map support was extended to also include a rain accumulation map with physically plausible evaporation and percolation model. This uses a planet's temperature, humidity, and wind map (which also drive terrain and biome generation) as input. Support for rain clustering was added to limit rain to specific regions and types of clouds.
Similar controls were added for lightning and the quality of lightning event locations extracted from the weather map was improved. The temporal stability of weather was improved, while diffusion in the rain accumulation map (due to re-sampling historic data) was reduced.
Volumetric cloud shadow rendering was stabilized to further improve occasional stepping artifacts when the camera moved, especially with the sun at low angles above the horizon.
Additionally, various backend changes were implemented. This included introducing a dependency chain so that runtime-generated cloud and weather maps and their dependencies can update lazily. Also, weather animation states now propagate to all systems and threads working with them, so related gameplay and physics effects should be consistent with rendering.
Tech Art/Animation
The Technical Animation team continued with a range of long-term tasks to facilitate improvements across the board. For example, despite technical challenges, they made substantial progress toward finalizing several creatures, ensuring they’re ready to be deployed across various planets.
One of the team’s major milestones was the successful integration of new heads into the Character Customizer. This enhancement will offer players more variety and customization options, further enriching personalization.
A contingent of the Tech Animation team is currently invested in the development and upkeep of player interactions.
“Most recently, this included the fuse puzzles, which were trickier to implement than you might expect!” Technical Animation Team
Tech Design
Throughout November and December, Tech Design primarily focused on the Contested Zones. Support ranged from setting up new entities, implementing gameplay and reward logic, fixing doors, hooking up lights and sound effects, and playtesting and iterating on the above.
They also set up entities for the CitizenCon Digital Goodies Pack and identified and resolved small and large workflow issues for themselves and other teams.
VFX
In November, VFX supported the Vehicle teams with the Mirai Guardian and the Locations teams with a variety of Pyro location work.
December saw further work on Pyro, including Contested Zones, rundown stations, asteroid bases, and the VFX-heavy jump points.
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An Epic Month Ahead...
Star Citizen Alpha 4.0.1 is moving steadily through the PTU and is already accessible to all backers. A big thank you to everyone testing and sharing feedback - your reports have been critical in addressing key issues and making it a better experience for everyone. With the Pyro system bringing new challenges and opportunities, there’s plenty to look forward to as we wrap up January and head into February. Here’s a look at what’s coming up.
Bruder high-pressure reintegration maturing
Bacchus piracy dreams
"It's not right. This ship can fly. They are alive. Those Pilgrims need to remember that" herding: That's a word that hasn't been associated much with Human Known locally as Walleye, this Poisonous Super Jupiter is situated on the further edge of the green band and is often overlooked when compared to Oya IV
Save Stanton: Chapter 2
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Recent attacks in Stanton by the newly emerged Slicer gang from the Pyro System have stirred local debates. The Frontier Fighters, a civilian group, are ready to retaliate, advocating for aggressive action against Pyro. In contrast, Citizens for Prosperity urges caution to prevent broad criminal profiling. As tensions rise and factions like the Headhunters resist the Frontier Fighters' extreme measures, the situation demands a choice: where does your allegiance lie? Get ready to explore these dynamics further in Save Stanton: Chapter 2 with the release of Alpha 4.0.1!
Squadron 42 Newsletter Update & Contest
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.This Thursday, we'll publish our revamped Squadron 42 newsletter! Make sure you're subscribed for a chance to score a physical piece of Squadron 42 history. Keep an eye on your inbox for all the details!
In Case You Missed It
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Mark your calendars! For a limited time, every new vehicle introduced in 2024 will be available to add to your fleet. If you missed a release or didn’t get the chance to pick one up, this is your opportunity to catch up.
Red Festival 2955
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We are bidding farewell to 2024 and welcoming 2025 with a new beginning at the Red Festival 2955. As is tradition throughout the UEE, the Banu have hidden red envelopes across Stanton and are offering a variety of red and gold ship paints to tempt good fortune in the coming year!
Referral Bonus
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Celebrate the Lunar New Year 2025 with our Red Festival Referral Promotion! Invite a friend to join the adventure, and you’ll receive a Drake Dragonfly with the exclusive Coalfire paint - completely free!
Free Fly
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Need a few more friendlies on your wing? Kick off the new year with fresh adventures during our Red Festival Free Fly event! Invite aspiring pilots to explore the 'verse for free and and pilot a selection of iconic ships!
Coramor 2955
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Love is in the air as Coramor, our in-lore Valentine's Day celebration, returns to Star Citizen with exciting new surprises to steal your heart. This year, enjoy a range of new festival items and take part in our comic strip contest for a chance to win a vehicle you’re sure to fall for!
Crux Cup 2955
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Crux Cup is gearing up for its monumental 10th-anniversary edition, launching on February 23rd! Whether you’re a newcomer eager to break into the racing scene, a seasoned pro chasing victory, or looking to build a full-fledged racing team, the Crux Cup community ship racing series has a place for you in 2955. Join ANZIA Racing in celebrating a decade of thrilling competition in Star Citizen. Don’t miss the announcement video and full details - check them out here!
Bar Citizen World Tour 2025
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.This year, our Bar Citizen World Tour will continue, with team members attending local events in your area. We have been in touch with Community Bar Citizen Organizers from around the world who have been planning various events, and we welcome your input on future locations. Whether you're interested in a large gathering or a smaller meetup, we want to hear your suggestions. Check out full details here.
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IN CASE YOU MISSED IT
2024 was a huge year in the ‘verse, which culminated with the opening of the jump gates to the distant and lawless system of Pyro. To make sure you’re ready to take on the bloodthirsty gangs and merciless outlaws, every ship and ground vehicle released last year is available again for a limited time.
Check out the categories below and don’t miss your chance to pick up the one that got away in 2024.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The ‘verse is a dangerous place. Defend yourself or actively make your system
safer with a bona-fide war machine, outfitted with the heaviest weaponry
available on the civilian market.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Leave it all behind for the adventure of a lifetime.
Chart a course for the depths
and go further in a dedicated explorer built
for the extremes of deep space.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Stripped back for pure performance.
Make no compromises with dedicated
racing ships built purely for the pursuit of speed.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Save lives and livelihoods. Ships get stranded and pilots get injured.
Whatever the cause, head into the fray to find,
recover, and resuscitate injured pilots.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The backbone of the Empire. Humanity depends on the hard-working haulers
running cargo to the distant corners of its reaches. Play your part and
see the majesty of the universe as you do it.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Class of 2024
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
In Case You Missed It 2025 - Home - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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Happy Monday, everyone!
Over the weekend, the filthiest race in the 'verse lived up to its name as the annual, community-organized Daymar Rally took over Crusader's second moon. Our team had a blast tuning in to watch the largest gathering of players on a single shard in the Rally's history. Racers pushed the limits across a grueling 510 km course, battling it out in three divisions: Buggy, Truck, and Hover Bike.
With teams from 37 nations around the globe, this year's event was one NOT to miss - but just in case you did, check out the replay on the ATMO Esports Twitch channel. Congratulations to all the racers and participants, and a special shoutout to the countless individuals who helped organize and bring this year's event to life!
Now, let's see what's going on this week:
This Wednesday, you can look forward to the return of the Monthly Report for Star Citizen, which includes a look back at the end of 2024 alongside the kickoff for 2025. We're also bringing back In Case You Missed It, which brings back many of 2024's offerings—just in case you, well, missed them!
On Thursday, we'll publish the revamped Squadron 42 Newsletter. You'll want to make sure you're subscribed and ready to receive it to participate in a newsletter-exclusive contest, where you might find yourself taking home a physical piece of Squadron 42 history...
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a hiatus, but we're actively filming and will have that sweet content in your hands very soon.
Have a stellar week both in and out of the 'verse!
The Weekly Community Content Schedule
WEDNESDAY, JANUARY 22, 2025
- In Case You Missed It
- Star Citizen Monthly Report
THURSDAY, JANUARY 23, 2025
- Squadron 42 Newsletter
FRIDAY, JANUARY 24, 2025
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: January 22, 2025
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
bANkSY KNOWS!
by G4MBiNO
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.In Pyro, you’ll find graffiti everywhere, but the colorful scribbles on the walls are often more than just random paint splashes. Whether street art or warning markings of territorial claims by the many rival gangs, it is worth paying them attention.
G4MBiNO conducted an experiment and showed us the kind of art we might enjoy if the original Banksy were to stumble into the third millennium and leave their mark in the 'verse.
Check out the full gallery on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Explore New Worlds - Helios_Maximus
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.A Fiery Ride Through the Asteroids - BertTheBird
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Snow Day - SpacemomCallie
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Daymar Rally 2055 Posters - LensNation
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Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Jan 13th 2025 to Jan 20th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 4 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
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Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 13. Januar 2025 bis 20. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 4 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
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Der Early-Access-Release von Space Engineers 2 steht kurz bevor, da veröffentlichen die Entwickler einen Trailer zur Roadmap mit neuen Inhalten. Am 27. Januar 2025 startet der sogenannte Vertical Slice 1 mit dem Kreativmodus und der VRAGE3-Engine. Anschließend werden nach und nach der Steam Workshop, Modding-Support, Planeten und Survival-Mechaniken sowie schließlich Wasser (Vertical Slice 3) hinzugefügt. Die typischen Bugfixes und kleineren Verbesserungen, die bei einer Early-Access-Entwicklung dazugehören, sind da natürlich mit eingerechnet. Weniger bauen, mehr schießen: Star Citizen startet mit Alpha 4.0 durch Ganz unten auf der Prioritätenliste ist dagegen die Story-Kampagne, zusammen mit computergesteuerten NPCs und dem Multiplayer-Modus sollen die erst später dazukommen. Konkrete Termine für die einzelnen Vertical Slices nennt Entwickler Keen Software House nicht. Bis zum finalen Release ist aber noch jede Menge Zeit: Version 1.0 von Space Engineers 2 wird aktuell 2027 erwartet. Space Engineers 2: Die Roadmap hat schlechte Nachrichten für Story-FansDer Early-Access-Release von Space Engineers 2 steht kurz bevor, da veröffentlichen die Entwickler einen Trailer zur Roadmap mit neuen Inhalten.www.gamestar.de -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Hello everyone, xē'suelen nyahyan
Following up on last week’s news, we’re happy to share that Alpha 4.0.1 has officially landed on the PTU! You can explore all the details in the full patch notes here.
Alpha 4.0.1 brings a substantial list of fixes and improvements, many of which are directly thanks to your feedback—from adjustments like the cockpit lights in the Mirai Guardian and new personal storage in select ships to the Crusader Ares Ion's weapons rebalance. There's more to do, and we’ve been closely monitoring your continued feedback, so keep it coming!
With this release, you’ll soon be able to continue your adventures in Pyro with Save Stanton: Chapter 2 on the horizon. Keep an eye on Spectrum for more information.
We’d also like to give a massive shoutout to everyone who took part in the Beauty of Pyro screenshot contest and The Gift That Keeps on Giving video contest. Your creativity and passion are nothing short of incredible, and our team had a blast reviewing all of the submissions! While these two contests have now concluded, make sure to check out the winning entries in their dedicated threads.
Now, let's see what's going on this week:
This Tuesday, discover the rich lore and tactical brilliance of a legendary stealth bomber in our latest community highlight, Whitley's Guide to the Aegis Eclipse!
Friday will see the weekly RSI Newsletter directly delivered to your inbox. Our weekly shows are on a hiatus and will return soon.
One moon, three outposts, and 510 kilometers of raging racing: the Daymar Rally is returning on Saturday, 16:00 UTC! If you're not participating in the biggest race in the 'verse, watch it Live on Twitch & Discord via ATMO Esports!
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
TUESDAY, JANUARY 14, 2025
- Lore Post - Whitley's Guide: Aegis Eclipse
FRIDAY, JANUARY 17, 2025
- RSI Weekly Newsletter
SATURDAY, JANUARY 18, 2025
- Daymar Rally, 16:00 UTC
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: January 13, 2025
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Check it out on the Community Hub.
Escape From Lorville: Ep 2
by Redscar Nomads
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Dorian Mersk remains a fugitive. To recover what was stolen, a fearsome bounty hunter is hired to resolve the situation. Let the hunt begin...
Head over to the Community Hub to watch part two of this ongoing series!
Also, enjoy two amazing videos this week: Crux Cup - 10 Years from Anzia Racing and Starlancer Stardancer from FatBird!
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Talon Shrike - Peter_Barovsky
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Running Away from Kopions - Hasgaha
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Outpost Overwatch - instaSHINOBI
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Org's Maiden Voyage to Pyro - Disowned
This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Jan 6th 2025 to Jan 13th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 4 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 6. Januar 2025 bis 13. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 4 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Subscriber Promotions
Happy New Year, Citizens! We're kicking off the new year with ships to help you survive the dangers of Pyro. All subscribers can tackle treacherous cargo runs in the legendary RSI Constellation Taurus, while Imperator subs can take down outlaws and more in the heavy-hitting Constellation Andromeda and Aquila variants.
The first flair of the year is a collection of classy interior décor to help you spruce up your ship or hangar for the new year.
Sand Nomad Plant Pot
- Inspired by traditional sand nomad pottery, the desert hues of this plant pot are evocative of the immense dunes of Leir III.
- Current Centurion-level Subscribers get this item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Bronze Mya Vase
- With subtle etched patterns and a brushed bronze finish, this artisanal vase emulates the original Mya vases used to store water during the planet's dry seasons.
- Current Imperator-level Subscribers get this item and the above Centurion-level item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Baltazar Stool
- Popularized by famed furniture designer Aldean Baltazar, the iconic Baltazar Stool has seen little iteration in its design since its inception fifty years ago.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Nomad Décor Pack
- Add a splash of Outsider flair to your ship or hangar with this collection featuring the Sand Nomad Plant Pot, Bronze Mya Vase, and Baltazar Stool.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Visit robertsspaceindustries.com/comm-link for details.
VEHICLE OF THE MONTH
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
Centurion Subscribers: Constellation Taurus (with 12-month insurance)
Constellation Taurus: An absolute classic in any configuration, the RSI Constellation has served the Empire and its people throughout millions of battles, deliveries, and expeditions. Haul big with the cargo-focused Taurus variant.
Imperator Subscribers: Constellation Andromeda, Aquila, and Taurus (with 24-month insurance)
Constellation Andromeda and Aquila: Perfect for a trip into the lawless depths of Pyro, the Constellation Andromeda takes the trustworthy Connie chassis and adds more firepower, while the exploration-focused Aquila is outfitted for long trips into the unknown.
Constellation Taurus: An absolute classic in any configuration, the RSI Constellation has served the Empire and its people throughout millions of battles, deliveries, and expeditions. Haul big with the cargo-focused Taurus variant.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch
Store. Centurion Subscribers receive a 10% off discount, while Imperator
Subscribers receive 15% off. Take advantage of this perk and peruse the
selection of available merchandise including jackets, hoodies, shirts, mugs,
hats, mousepads, posters, stickers, and more. Check out the now.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the
Subscriber Store. You can fill in any gaps, pick up store-only items, or
grab extras to gift to non-Subscribers from the My Hangar section of your
RSI profile.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you can subscribe before January 13, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-exclusive store.January 2025 Subscriber Promotions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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Happy 2955, everyone!
We hope you all had an incredible holiday season - whether spent with family, friends, cozy at home, or venturing into the depths of Pyro!
We closed out last year with the release of the Star Citizen Alpha 4.0 Preview, and have thoroughly enjoyed watching many of you take your first jump! At the same time, our team has been hard at work behind the scenes. We've been closely monitoring gameplay data, reviewing the wealth of feedback across all channels, and rolling out a variety of hotfixes and adjustments (with more to come) to improve the experience. Launching the Preview channel came with its risks, which is why we made the decision to keep 3.24.3 available as a second option to play, but we're feeling great about the foundation we have in place for the updates to come.
Now that the full team is back in action, we're shifting into high gear. Our immediate focus is on refining 4.0 with improvements and fixes leading into a 4.0.1 patch. As shared in the year-end Letter from the Chairman, improving overall playability is our top priority, and we're determined to start 2955 on the right foot.
Keep an eye on Spectrum in the coming weeks as 4.0.1 moves through the PTU and gets ready for its live release. Once we're confident in the stability and strength of 4.0, we'll also begin retiring 3.24.3 - but rest assured, we'll give you a heads up before that happens.
We've been blown away by the incredible participation in our recent Feedback Survey - nearly 34,000 responses and counting! A big thank you to everyone who has taken the time to share their thoughts! Participants can still edit their replies, so if you want to make any adjustments after spending more time in 4.0.0, feel free to do so. Everyone who completes the survey will receive a set of 2954 IAE shirts and hats in-game, which will be distributed after January 15.
We'd also like to give a special thank you to everyone who participated in the Beauty of Pyro screenshot contest and the Gift That Keeps on Giving video contest. If you haven't already, check out the breathtaking submissions showcased on the Community Hub, and we'll be announcing winners soon!
On the Community side, we're thrilled for an epic showcase of skill and grit in the filthiest race in the 'verse. On Sunday, January 19, the Daymar Rally 2955 will kick off, with racers pushing the pedal to the metal and battling for glory in the biggest community-driven racing event of the year. Don't miss out on the live stream; head over to their official page for all the details!
Now, let's see what's going on this week:
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a hiatus and will return soon.
Have a stellar week both in and out of the 'verse!
The Weekly Community Content Schedule
TUESDAY, JANUARY 7, 2025
- January Subscriber Comm-Link
- January Subscriber Newsletter
FRIDAY, JANUARY 10, 2025
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: January 6, 2025
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
2955 Calendar
by Yannock
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.If you haven’t picked up a new calendar for 2025 or prefer to imagine it’s 2955, Yannock has you covered with a stunning calendar featuring snapshots from memorable play sessions with their friends.
Check out the full calendar on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Mirai Razors - AndrewMI66
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Last Hours of 2954: Ready to Jump to 2955? - Draal_Iskaldur
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Local Market - Xiaknar
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Carrack Cloudy - Desurioris
This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Dec 30th 2024 to Jan 6th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 2 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 30. Dezember 2024 bis 6. Januar 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 2 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Dec 23rd 2024 to Dec 30th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 3 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 23. Dezember 2024 bis 30. Dezember 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 3 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
Welcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. Questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Please drop any questions you might have about the universe in our Ask A Dev forum.
Was the UEE Advocacy Retconned?
Question: The CitizenCon presentation showed a list of guilds for 1.0 but there was no mention about the UEE Advocacy. Was it retconned or was it just not a complete list because of the screen space limitation?
Answer: In the past, there had definitely been discussions around whether you could work for the Advocacy, but I'm not sure if it involved making them a Guild. Anyway, as the teams really started to flesh out the dynamic between Guilds and the Factions that fall under them, there was a decision to avoid having players work directly for the law enforcement entities that control the landing zones. You'd still be able to pick up jobs indirectly for the Advocacy via factions under the Mercenary Guild, but as an entity, they would remain objective. Even on the flipside as an outlaw, they could know you're a criminal (due to your affiliation with the Council) but if you haven't committed any crimes, they'll leave you alone.
How Does the Terra Faction Justify the System Being so Exposed to Vanduul Attack?
Question: The Vanduul can reach Terra with three jumps and pass through undefended systems. From Virgil they can go to Nyx, from Nyx to Pyro, and from Pyro strike Terra. How does the faction pushing for Terra to become the capital of the UEE justify their system of choice being so exposed to Vanduul attack?
It's obvious that having your capital so easily available for a deadly enemy to strike, even from smaller raiding parties, would be incredibly unpopular, and an obvious objection to the faction arguing Earth should remain the UEE capital. That's basically begging for a decapitating attack. While yes, it is also possible to reach Sol in three jumps from Caliban, an incursion would have to pass through Croshaw, a heavily fortified system, which should make an enormous difference in terms of defensibility and force projection.
Answer: Terra being three jumps from Vanduul space would be a lesser concern to those in the pro-Terra camp. For them, the greatest threats to the UEE come from within, like entrenched powers on Earth styming progress for their own self-interest/preservation. This isn't surprising considering that the pro-Terra movement actually predates Humanity's first encounter with the Vanduul in 2681. Prior to that in 2638, Terran governor Assan Kieren brought the pro-Terra movement into the mainstream by proposing that the system secede from the UEE. Following the fall of the Messers, the position evolved into moving the UEE capital to Terra. This policy became a cornerstone of the Transitionalist Party thanks to the influence of Clement Redfield, who believed former Messer loyalists were a more pressing threat than the Vanduul.
If the concern is raised to a supporter of Terra, they could argue, as you already pointed out, that Sol is also three systems away from Vanduul space. And, if such an attack comes, wouldn't it be better to fight the Vanduul in an unclaimed system that's lightly populated and developed? Better to fight in Pyro or Nyx where there will be less collateral damage and civilian deaths than Croshaw.
How Did the Valakkar Migrate to Monox?
Question: Valakkar have been stated as being native to Leir III. The Leir system was discovered in 2677. Yet Valakkar are on Monox in Pyro, which was discovered in 2493. I was wondering just how the Valakkar got to and adapted to Monox (Pyro II) in Pyro.
Presumably they would have to have been brought there by someone after 2677, since the chances of co-evolution of the exact same creature named the exact same thing on worlds separated by both space and their human discovery timeline would seem remote and implausible.
Answer: Valakkar are an invasive species on Monox. They are much smaller when they are young, and are thus fairly easy to transport from planet to planet. No one knows exactly how they got there (some blame the smuggling trade), but at some point enough got loose on Monox that they established a breeding population, and the rest was history.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Lore Before the 2070s?
Question: The last Galacatapedia update mentioned that Humans visited Luna in SEY 1969, which aligns with real life (duh). Are all other events before the start of Star Citizen and SQ42 the same as real life or are there past events that happened differently? Is it safe to assume there was a Roman empire? The fall of the USSR? How does the existence of other privatized space companies work in the lore, are they simply renamed or did their existence get deleted before 2070?
Answer: There had been some discussions in the very early days of whether we wanted to establish a divergence in the historical timeline (previous to present day) in order to distance ourselves from seeming like we're making projections of how the future will be (as in, what if we had gone to BetaMax instead of VHS, would we have jetpacks by now?). But ultimately the decision was made to just stick with the current historical events for ease's sake, splinter our timeline in the future, and then chronicle our fictional progression as we did with the Time Capsules. To your final question, sticking with that approach (and the modern world), I would assume that there were probably a handful of privatized space companies around, but the one that catapulted Humanity's expansion into space is well-established.
Forgotten Kruger Intergalactic?
Question: I feel like Kruger is one of the forgotten brands. With their headquarters located in Castra, which was announced as one of the first five systems, I'm wondering about the future intentions of the brand and what they'll be offering us. Will it be new ships? Component improvement diagrams? Weapons?
Answer: Kruger Intergalactic being a lesser known brand feels fitting because their primary business is manufacturing custom parts for other companies. They've held lucrative outsourcing contracts with Behring, RSI, and others for centuries. Only recently did Kruger begin to make their own products, and they remain extremely selective about what products make it to market bearing the Kruger name. Currently, players would be familiar with their ships (P-52 Merlin and P-72 Archimedes) and ship weapons (Tigerstrike and Quarreler). Yet, Kruger, like all other in-game companies, have more products on the market that just haven't made it into the game yet and exist within the fiction.
Regarding what might make it into the game next from Kruger, Narrative can't say. That decision primarily falls to the Dev team creating the assets, with the intended function and look guiding them to the right manufacturer. That said, we're excited to see what's next for Kruger ourselves.
How Does IP Law Work In-Universe?
Question: With the coming ability to acquire blueprints and create our own ripoff or improved versions of popular manufacturers' weapons, ships and other goods, how does IP law work in the UEE?
If I was Crusader and spent a billion credits designing the Hercules, I think I would be pretty unhappy to see an unaffiliated group with a base on Hurston had assembled one out of low quality materials, and even slapped our logo on it as though we stand behind their construction quality. Will constructing items with established manufacturers require some sort of license fee? Does Crusader have the ability to declare you a counterfeiter and put a bounty on your head? Or does the UEE not have any formal laws for protecting such things, and it's more "if you can successfully steal the plans, that's a them problem, they should have secured their facility/data better"?
Answer: The commerce laws of the UEE have evolved by the 30th century to be relatively open and have severely limited copyright enforcement. Part of this is that as fabrication technology got more advanced, companies were dealing with a flood of knock-off products that were watering down their own brand recognition. While illegal, it was extremely difficult to police. In an effort to combat this, it became more common for large manufacturers to offer official blueprints to help ensure that products met their own base specifications. In this way, fabricated products are no longer seen as counterfeit but as equivalent with the versions made by the manufacturers.
Though, it should be understood that fabrication is not a complete free-for-all. These blueprints have heavy data-protection on them to prevent widespread sharing. This means for most people they acquire blueprints by purchasing them, though some are fortunate enough to receive them as a gift (or even luckier, find an unbound copy). Additionally, some blueprints may be limited use or have locked production capabilities, limiting how frequently they can be used.
Overall though, most of the general population (i.e. the 90% of people who are not players) are content to purchase items rather than attempt printing them for themselves. Sure, you could make a Whamburger at home, but rather than having to source all the ingredients, it's much easier to head down to the local chain and just buy it. This is even more so the case with items as complex as a ship. Obtaining all the resources is quite involved. Worth it for anyone who really wants fine control over the final product, but for most civilians in the 'verse, buying direct from the manufacturer is the obvious choice.
Argo ATLS Acronym Meaning?
Question: The names of Argo vessel models correspond to acronyms:
MOLE = Multi-Operator Laser Extractor
MPUV = Multi-Purpose Utility Vehicle
RAFT = Reinforced Advanced Freight Transport
So what does ATLS mean?
Answer: ATLS = Assisted Transport and Loading System
Figuring out these Argo acronyms are always a fun exercise. Credit for this one goes to John Crewe.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.What's the Difference between Nyx I and Monox?
Question: From the descriptions, Nyx I seems to be a very similar planet to Monox/Pyro II. Both are coreless planets that were heavily mined shortly after their respective systems' discoveries & subsequently abandoned, which led to many of the former mining bases being taken over by outlaw gangs. But in what ways is Nyx I planned to be different from Monox, apart from having more of a greenish color of rock (as shown in the concept art image from CitizenCon 2954's outline of the road to 1.0)?
Answer: There is definitely going to be more info coming on what players can expect in Nyx as development continues on the system. Even though both Pyro and Nyx are independent systems beyond the UEE's borders, the hope is that each will have its own unique feel, with Pyro showcasing life under outlaw rule and Nyx a more brutal life on the frontier. While we won't go into specifics beyond that right now, I did want to confirm that there will be incoming adjustments made to the existing available lore (like the Galactic Guides). This will be the case for all future systems too as they enter active development. Much of the lore as it exists now was crafted before the gameplay had a chance to be refined. As Richard Tyrer described in The Stars My Destination presentation at CitizenCon, many of the planets in our system had been described as desolate and depleted to align with development expectations at the time, however our ability to populate worlds has progressed significantly since then. While we will still have barren worlds to trek across, many of the planets will become richer and more memorable experiences for players to explore. A good example of this is the evolution of the planets in Pyro.
Presence of Imperator Addison?
Question: Will we get an updated model of her? Since the Character Creator has greatly improved since the campaign photos I was wondering if the UEE would be addressed sometime in the future by her with the updated model and using the improved FOIP system.
Answer: Definitely. We were actually discussing plans earlier in the month to give Addison more of a presence in the fiction as her administration has been a little quiet of late.
Where Did the Name for The Ponos Boots Come From?
Question: While playing with a friend, we quite by chance found boots named Ponos/Понос, which translates from Russian as diarrhea. So I want to know if the appearance of boots with the same name was originally planned or is this some kind of joke by a Russian-speaking developer?
Answer: To provide a peek behind the curtain, when items get a Narrative pass two or three potential names are pitched. Then Narrative leads review and pick their favorite based on what sounds/feels right for the brand. In the case with the Ponos boots, the name was pitched because it's also Ancient Greek for 'Toil, Labor, Hardship'. Felt like a fitting name considering that they are rugged work boots meant to withstand whatever labors you put them through. The Russian meaning was not intended but very funny.
Loremakers: Community Questions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Dec 16th 2024 to Dec 23rd 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 15 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
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Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 16. Dezember 2024 bis 23. Dezember 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 15 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Jump Point Now Available! - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com