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Star Citizen | Alpha 4.4: Welcome to Nyx
The freedom you yearn for can and does exist. Nyx is out there, arms open to any traveler who has ever imagined a home independent from control and judgement.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Star Citizen ist selbst nach 13 Jahren Entwicklung noch immer in der Alpha. Finanziell kennt das Projekt weiter keine Grenzen. Die Crowdfunding-Summe nähert sich rasant den 900 Millionen Dollar.
Star Citizen entwickelt sich weiter sehr langsam, doch finanziell explodiert das Projekt. Die Crowdfunding-Summe kratzt inzwischen an 900 Millionen Dollar.
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Intergalactic Aerospace Expo 2955
Free Fly & Manufacturer Schedule
Join us in the breathtaking city of Orison, system Stanton, for the biggest spaceship show in the universe! To celebrate the Intergalactic Aerospace Expo 2955, Star Citizen will be FREE TO PLAY throughout the entire event.
During the Intergalactic Aerospace Expo, anyone can explore Star Citizen's Persistent Universe for free. Even if you don't have a Star Citizen Game Package, you can try it for free and fly to the in-game event in style with Crusader's light freighter, the Intrepid, which we're loaning to all players for free for the duration of the event.
The event lands in Orison on November 20, 16:00 UTC. Explore the vast expo halls, check out the latest and most iconic vehicles from top manufacturers, and take them out for a spin. New reveals and surprises will debut throughout the event, with free rental access unlocking each day according to the manufacturer schedule.
Check out the schedule below to plan your test flights, and stay up to date with our IAE newsletter! Sign up to receive the latest updates straight to your inbox with news, event highlights, and surprises from the show floor. Got questions? Head over to Spectrum and browse the IAE 2955 FAQ.
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Roberts Space Industries
Day 1, November 20-21
The Perseus is finally making its debut in the 'verse! This heavy gunship is perfect for those looking to take on large opponents, so don’t miss the chance to give it a try. Check out the Perseus and the rest of RSI’s lineup on Day 1 of IAE:
RSI Perseus - Capable of shredding sub-capital class goliaths, the mere presence of a Perseus gunship in a blockade or patrol squad is enough to make your most aggressive enemies think twice before engaging, just like its vintage namesake.
RSI Apollo Medivac - A life-saving ship with enhanced armor and missile racks, capable of responding to calls in the heaviest combat.
RSI Apollo Triage - The Triage delivers highly configurable, professional-level medical care anywhere in the galaxy.
RSI Aurora CL - The Aurora Clipper is an effective vessel for aspiring entrepreneurs and seasoned traders alike.
RSI Aurora ES - A descendant of the X-7, this is the ideal choice for new ship owners. Versatile and intuitive.
RSI Aurora LN - For combat-focused citizens. The Aurora LN comes with bigger shields and larger weapons that pack a punch.
RSI Aurora LX - The Aurora Deluxe adds luxury and comfort for long stretches into the deep.
RSI Aurora MR - A balance of function and performance, the Aurora MR comes with cargo capacity and guns to ensure freight gets there safely.
RSI Constellation Andromeda - A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
RSI Constellation Aquila - Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
RSI Constellation Phoenix - A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
RSI Constellation Taurus - Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
RSI Lynx - Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
RSI Mantis - Stop ships dead in their tracks with RSI’s premier quantum enforcer.
RSI Meteor - A medium fighter providing a devastating mix of speed and firepower wrapped in the aggressive styling the brand is known for.
RSI Polaris - The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.
RSI Scorpius - With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
RSI Scorpius Antares - Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
RSI Ursa - Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
RSI Ursa Medivac - Provides frontline medical support essential to any ground operation.
RSI Zeus Mk II CL - With a focus on commerce, the Zeus Mk II CL features additional cargo space and a tractor beam for handling large volumes of freight.
RSI Zeus Mk II ES - With a focus on exploration, the Zeus Mk II ES features a robust radar package for making new discoveries along with enhanced weaponry and shielding.
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Origin Jumpworks
Day 2, November 21-22
Now that you've taken on some of the careers in the 'verse, why don't you get out there and explore a bit? Origin's lineup is perfect for checking out the clouds of Orison, the forests of microTech, or the canyons of Daymar. Here's what's available on Day 2:
Origin 85x - A luxury and sporty short-range runabout for pilot and passenger.
Origin 100i - Tour the universe with the perfect coupling of luxury and performance.
Origin 125a - With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
Origin 135c - With a deceptive amount of storage space in its sleek, stylish frame, the 135c is the obvious choice for the hauler of taste.
Origin 300i - Travel in style with this high-performance solo tourer.
Origin 315p - Traverse the ‘verse with this high-performance light explorer.
Origin 325a - Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
Origin 350r - Origin’s signature racer, the 350r leaves the competition in the dust.
Origin 400i - To explore the stars is a most noble endeavor, and Origin Jumpworks has risen to the occasion in crafting the 400i, the ultimate high-performance pathfinder.
Origin 600i Explorer - The 600i Explorer swaps the lounge for a robust scanning station as well as additional utility hardpoints to increase the ship's effectiveness.
Origin 890 Jump - A vessel in a class all of its own, the colossal 890 Jump is a masterpiece of long-distance touring.
Origin M50 - Origin’s premier racer. Small, fast, and highly agile.
Origin X1 - The X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement.
Origin X1 Force - This open-canopy vehicle from Origin is equally suited to ground-based exploration, reconnaissance expeditions, and security operations.
Origin X1 Velocity - The X1 Velocity offers a lighter chassis to improve overall performance, making it a dangerous new addition to the open-canopy racer lineup.
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Drake Interplanetary
Day 3, November 22-23
Ready to get your hands dirty? Whether through salvage with the Vulture, mining with the recent starter Golem, or tough combats with the Corsair, there’s potential for huge profits. Check out Drake’s full vehicle lineup available on Day 3 below:
Drake Buccaneer - A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
Drake Caterpillar - A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
Drake Corsair - A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
Drake Cutlass Black - Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
Drake Cutlass Blue - The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
Drake Cutlass Red - The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
Drake Cutlass Steel - Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
Drake Cutter - Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
Drake Cutter Rambler - The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
Drake Cutter Scout - The Scout model comes factory-equipped with a beefed-up scanning suite that makes it perfect for pathfinding, surveying, and even reconnaissance and covert intelligence operations.
Drake Dragonfly Black - A two-seater grav-lev bike that easily traverses rough terrain or open space.
Drake Golem - An accessible tool built to end the corporate monopoly on mining and place your future firmly within your grasp. Focused and highly capable yet accessible to all, it’s the ideal entry into deep-space mining.
Drake Herald - No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
Drake Mule - Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
Drake Vulture - Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
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Aopoa, Banu, Esperia, Gatac, Grey's Market
Day 4, November 23-24
Craving a taste of alien technology and exotic designs? Visit IAE on Day 4:
AOPOA
Aopoa Khartu-al - Enigmatic, exotic, and agile. The fragile Khartu-al excels at lateral thrust and maneuverability.
Aopoa Nox - Sleek and fast, this gravity bike glides across rough terrain. Perfect for scouting and racing.
Aopoa San'tok.yāi - Meet the next evolution of Xi'an tech and design innovation. The San’tok.yāi is a fighter that literally flies circles around the competition.
BANU
Banu Defender - The exotic fighter is the first line of defense against enemy attack.
ESPERIA
Esperia Blade - This alien fighter slices through the air with high agility to shred foes to ribbons.
Esperia Glaive - This medium alien fighter replica drives fear with its impressive armament.
Esperia Prowler - The Prowler is a modernized version of the infamous Tevarin armored personnel carrier.
Esperia Prowler Utility - The Utility embraces the alien design of the infamous Tevarin ship entrusted to Esperia decades ago. However, its 32-SCU cargo hold and integrated tractor beam make this variant as practical for hauling as it is visually striking.
Esperia Stinger - A closely replicated Vanduul ship, reworked for Human flight. As Esperia’s first Heavy Fighter, the Stinger prioritizes strong armor to sustain prolonged barrages while readying its attack.
Esperia Talon - The Talon is the Tevarin equivalent to the Aegis Gladius or Vanduul Blade; a single-seat combat ship.
Esperia Talon Shrike - The infamous Shrike variant is armed with authentic internal missile racks capable of unleashing lethal barrages of projectiles.
GATAC MANUFACTURE
Gatac Syulen - The Syulen cargo vessel has been artfully crafted by the renowned House Gatac to perfectly suit both Human and Xi'an pilots.
GREY'S MARKET
Grey's Market Shiv - Don't ask how we got it, don't ask where it came from, just ask, "Do you want it?"
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Kruger Intergalactic, MIRAI, MISC
Day 5, November 24-25
Kruger's, Mirai and MISC's impressive lineups are available to try on Day 5:
KRUGER INTERGALACTIC
Kruger Wolf L-21 Wolf - A combat ship prioritizing quality and agility in a timeless design that encompasses Kruger Intergalactic’s core tenet - Perfection in Every Piece.
Kruger P-52 Merlin - Small, agile, and with a sting in its tail. This snub fighter is fragile but difficult to hit.
Kruger P-72 Archimedes - The Archimedes delivers exceptional handling and boost capabilities in a beautifully designed package.
MIRAI
Mirai Fury - Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
Mirai Fury LX - The next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line.
Mirai Fury MX - A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
Mirai Guardian - Single-operator, long-range heavy fighter with a focus on raw firepower and precision.
Mirai Guardian QI - Single-operator fighter-interceptor with a focus on raw firepower and precision.
Mirai Guardian MX - Mirai’s already deadly Guardian, tuned for uncompromised combat performance with harder-hitting weapons and heavier defense.
Mirai Pulse - Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
Mirai Pulse LX - The leader of high-speed thrills. Engineered to dominate, the LX strips away weight and cuts drag, thrusting you to the forefront of every race.
Mirai Razor - Cutting ahead of the competition, this sleek racer gives anyone a run for pole position.
Mirai Razor EX - Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
Mirai Razor LX - Special-edition of the Razor features reduced maneuverability and armament in exchange for extreme straight-line speed.
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
MISC Fortune - Get the job done quickly with MISC’s most efficient salvager yet. It’s not a simple job, but the Fortune makes it easier.
MISC Freelancer - A multi-crew freighter with a turret and ordnance to deter those after its haul.
MISC Freelancer DUR - The Freelancer DUR specializes in exploration with improved scanner, jump drive, and fuel tanks.
MISC Freelancer MAX - The Freelancer MAX is for pilots who prize increased cargo capacity over everything else.
MISC Freelancer MIS - The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
MISC Hull A - Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport.
MISC Hull C - Often called the most common ship in the galaxy, the Hull C cargo vessel is the most-produced of the range and is considered by many to be the most versatile.
MISC Prospector - A miner’s best friend, with a powerful laser and saddlebags to turn minerals to profit.
MISC Reliant Kore - A fusion of Xi’an and Human technology, this light freighter lets you haul cargo with a friend.
MISC Reliant Mako - Go where the news is and capture every moment with turret-mounted optics.
MISC Reliant Sen - The Reliant Sen is a versatile mobile science platform.
MISC Reliant Tana - An easy to maintain, versatile, lightweight fighter.
MISC Starfarer - The dedicated fuel refining platform from MISC.
MISC Starfarer Gemini - This military variant sacrifices fuel capacity for armor and a missile launcher.
MISC Starlancer MAX - Designed to carry huge payloads, the Starlancer MAX allows you to go big with a massively expansive cargo deck.
MISC Starlancer TAC - Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you’re ready for anything.
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Anvil Aerospace
Day 6, November 25-26
Looking for combat? Take the Mk2 Hornet for a spin. Prefer lending a helping hand instead? The Terrapin Medic is ideal for focusing on healing rather than fighting. You could also go on an adventure with your friends by renting an Asgard or a Paladin! Explore Anvil’s full lineup on Day 6 of IAE below:
Anvil Arrow - Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
Anvil Asgard - A heavily armored vehicle-dropship equipped for boundless resilience in the hottest combat zones. Power through relentless fire to deliver vital reinforcements, hold the front line, and keep the enemy retreating.
Anvil Ballista - This self-propelled air defense system is capable of destruction on a massive scale.
Anvil C8R Pisces - With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to safety.
Anvil C8X Pisces Expedition - Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
Anvil Carrack - Iconic multi-crew explorer ready for your next epic adventure.
Anvil Centurion - Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
Anvil F7C Hornet Mk II - Tame the power, speed, and offensive punch of the UEE Navy's premier carrier-based fighter, made famous by its dominating role in the Vanduul war.
Anvil F7C-M Super Hornet Mk II - The Super Hornet is back and upgraded to Mk II spec, making it deadlier than ever. The only Hornet model with two seats, it features a dedicated gunner’s turret for increased firepower, accuracy, and all-round combat proficiency.
Anvil F7C-R Hornet Tracker Mk II - The F7CR “Tracker” model is a formidable stalker equipped with supercharged long-range radar.
Anvil F7C-S Hornet Ghost Mk II - The F7CS “Ghost” model is a stealth fighter more than capable of both reconnaissance and ambush operations.
Anvil F8C Lightning - A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
Anvil Hawk - The perfect ship for independent bounty hunters or local security.
Anvil Hurricane - A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.
Anvil Paladin - A formidable gunship with durable armor and immense firepower. Capable of hitting multiple targets simultaneously, the missiles, side turrets, and moveable central turret provide almost complete coverage as you lead the charge against enemies of the Empire.
Anvil Spartan - Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.
Anvil Terrapin - Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.
Anvil Terrapin Medic - Sporting the same robust frame and armor as its pathfinding predecessor, the Terrapin Medic adds a Tier 2 MedBed to become a true miniature frontline trauma center or robust search and rescue vessel.
Anvil Valkyrie - A heavily armed dropship perfect for full-crew expeditions.
Day 7 brings a wide array of manufacturers, offering plenty of gameplay choices. Whether you're into mining, delivery, hauling, or trying out power suits. Here’s the full lineup for Day 7:
ARGO ASTRONAUTICS
Argo ATLS - The ATLS power suit lets you tackle big jobs without the fuss of a vehicle. The specially designed exoframe uses a patented structural support system.
Argo ATLS GEO - Built on the proven ATLS power suit chassis, the GEO is outfitted with bespoke mining components and a Jump Pack to open up the most inaccessible (and prosperous) corners of the galaxy.
Argo CSV-SM - Rugged, reliable, and typically Argo, the CSV-SM gives you the power to move essential cargo anywhere, whatever the terrain.
Argo MOLE - Tap into your crew’s full potential with the combined force of Argo’s patented tri-lateral mining system.
Argo MPUV Cargo - A small, unarmed utility runabout designed for shuttling cargo.
Argo MPUV Tractor - The MPUV Tractor features dual tractor beams for effortless cargo handling alongside the sturdy, reliable design you expect from Argo.
Argo RAFT - Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.
Argo SRV - From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.
CONSOLIDATED OUTLAND
CNOU HoverQuad - You know that place where the roads end, and sky runs out? That’s HoverQuad country, and it’s begging to be explored.
CNOU Mustang Alpha - Consolidated Outland’s premier ship for those wanting to push the limits a little further when starting out.
CNOU Mustang Beta - Home is where the heart is. The Beta offers comfortable living quarters for beginners roaming the frontier.
CNOU Mustang Gamma - An additional engine provides racers the competitive edge they need.
CNOU Mustang Delta - The Mustang Delta is armed with heavier weapons and rocket pods to give new pilots a little more firepower.
CNOU Nomad - The Nomad is ready to go anywhere and do anything - the perfect solution for anyone yearning to start a brand-new adventure.
GREYCAT INDUSTRIAL
Greycat MTC - The MTC is perfect for carrying weapons and armor to battlefields, bunkers, outposts, expedition sites, and more.
Greycat PTV - The Greycat PTV buggy gets you from point to point, wherever you are.
Greycat ROC - Designed to be as hard-working and versatile as the miners who use it.
Greycat ROC-DS - With more than double the ore capacity of the standard ROC, and a dedicated boom seat for manual laser operation, the ROC-DS makes big jobs manageable.
Greycat STV - A sports vehicle built by pros for pros that takes the industry-proven usability of Greycat and opens the door to adventure.
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Crusader Industries, Tumbril
Day 8, November 27-28
If you enjoy Orison’s clouds and its cherry blossom trees, then you’ll want to check out the manufacturer that calls the Crusader gas giant home: Crusader Industries! Check out the lineup from Crusader and Tumbril:
CRUSADER INDUSTRIES
Crusader A1 Spirit - A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
Crusader A2 Hercules - With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
Crusader Ares Ion - This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
Crusader Ares Inferno - Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
Crusader C1 Spirit - A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
Crusader C2 Hercules - Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
Crusader Intrepid - Versatile starter ship and light hauler built with true Crusader quality.
Crusader M2 Hercules - As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
Crusader Mercury Star Runner - Built with the same engineering and design principles that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel.
TUMBRIL LAND SYSTEMS
Tumbril Cyclone - Stir up a storm with this robust two-seater buggy that can carry a little something in the back.
Tumbril Cyclone AA - Features EMP functionality and an anti-air missile launcher to deter threats from above.
Tumbril Cyclone MT - Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
Tumbril Cyclone RC - Cyclone racing variant. It’s red, fast, and equipped with a built-in nitro booster.
Tumbril Cyclone RN - Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
Tumbril Cyclone TR - Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
Tumbril Nova - This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
Tumbril Storm - The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
Tumbril Storm AA - Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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Aegis Dynamics
Day 9, November 28-29
The ninth day of IAE gives you access to the combat-heavy lineup of Aegis Dynamics. Feel like testing your mettle with some combat? Grab an Aegis fighter and get your Bounty Hunting certification! Here's the full list available on Day 9:
Aegis Avenger Stalker - A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
Aegis Avenger Titan - A former Advocacy patrol ship with added cargo capacity for light couriering.
Aegis Avenger Titan Renegade - Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
Aegis Avenger Warlock - A variant of the Avenger armed with an EMP generator to humanely disable enemies.
Aegis Eclipse - A sleek stealth bomber armed with heavy torpedoes.
Aegis Gladius - An aging but agile light-fighter boasting mid-range armament.
Aegis Gladius Valiant - Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
Aegis Hammerhead - A multi-crew corvette bristling with manned turrets and heavy firepower.
Aegis Reclaimer - A vast deep-space salvage vessel built to reclaim wrecks and derelict ships.
Aegis Redeemer - Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
Aegis Retaliator - One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
Aegis Sabre - Favoring agility over durability, the Sabre is light, sleek, and deadly.
Aegis Sabre Comet - Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
Aegis Sabre Firebird - Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
Aegis Sabre Peregrine - The fastest Sabre model yet conceived, the Peregrine takes the infamous military-born chassis and tunes it for pure unadulterated speed.
Aegis Vanguard Harbinger - A powerful bomber that can operate out of the roughest forward-operating bases.
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Best In Show
Day 10, November 29
In August, we held our annual Ship Showdown contest to uncover the community’s favorite flyable ship of 2025.
After a tense battle, the RSI Polaris took home the title, with the Anvil Asgard, Anvil Gladiator, and RSI Zeus Mk II ES finishing close behind.
To celebrate the final four ships, the Best in Show day lets you test-fly each finalist. Furthermore, those who have one (or more) of the four ships that made it to the Semi-Finals will get a free limited-edition ship livery!
Additionally, all previously available flyable ships will also be ready to test-fly via the rental kiosks located at Vision Center.
Nitrogen radar
Staggering
The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Nitrogen-rich Chthonian Planet is situated on the further edge of the green band and is often overlooked when compared to Kellog V We know that we have been Cruel
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As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship when you first log in. Fear not. The New Player Guide will provide you with anything you'll need to know.
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Last but not least, we created a Welcome Back page to catch you up to speed with information about our last year of patch updates. Before you jump into your ship and start your engines, we recommend you familiarize yourself with the latest additions to the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week, we set the stage for some exciting developments as we head toward the end of 2955, and the momentum is not slowing down.
We kicked things off with the reveal of the Intergalactic Aerospace Expo 2955, landing in the breathtaking city of Orison from November 20 through December 3. You will be able to try many of Star Citizen’s most iconic vehicles for free, with Star Citizen going Free to Play throughout the event! Have questions? Head on over to our IAE 2955 FAQ for answers!
Over on the Alpha 4.4.0 PTU, our latest build is now open to all waves. We have seen vast numbers of players pouring into Nyx through the new jump points, and your feedback has been seriously invaluable. Our teams are deep diving into your Issue Council reports, Feedback threads, and everything you’re sending our way as we polish the experience and prepare for the imminent release of Alpha 4.4.0: Welcome to Nyx.
We also launched Tech Preview Wave 1: Engineering, and the response has been incredible so far! Thank you to everyone who took the time to jump in, fight fires (no pun intended), break things, and help push this central new gameplay system forward. The Tech Preview will remain live for as long as necessary to make this focused testing effort worthwhile.
Thank you all for your feedback, bug reports, and the energy you bring to the community. We’re working hard to make the end of year truly fantastic, and we’re doing it with you.
Now, let's see what's going on this week:
On Tuesday, we'll unveil the IAE 2955 Manufacturer Schedule: get ready to touch down in Orison for the biggest ship show in the 'verse!
This Wednesday, new jump points open as Alpha 4.4.0: Welcome to Nyx lands on the Live servers. The Roadmap Update will conclude the Alpha 4.4 column and take a look at what's to come later this year. Also, don't forget to celebrate the launch of Alpha 4.4: Welcome to Nyx with our first-ever Twitch Drops event!
Thursday, IAE 2955- Day 1 officially kicks off! Our team will also release the RSI Perseus Q&A, where we’ll answer your burning questions about this new beast of a ship. Join full-time mechanics and part-time hosts Lexxy Marlowe and Gale Kessler live from Teach’s back office in Levski, for the premiere of Talkin' Shop: you won’t want to miss it!
On Friday, the IAE 2955 continues. Be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account settings.
On Saturday, celebrate IAE 2955 Day 3 with even more intergalactic highlights, new manufacturers, and Talkin' Shop: Episode 2!
And finally this Sunday, IAE 2955 Day 4 brings some of my favorite manufacturers: Aopoa, Banu, Esperia, Gatac, and Grey's Market!
a.thl'ē'kol, see you soon. Stay tuned for an amazing week!
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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The fiercest racing battle recently took place during the AM Main track, where pilots Zedian, NeoJet, and DJTGeek would be neck and neck for three of the four laps! Zedian won the AM Main and advanced to the Pro Main Race. A very exciting race that makes me want to ride my Razor LX once more!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Nov 10th 2025 to Nov 17th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 10. November 2025 bis 17. November 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Die meisten Weltraumspiele spielen mit Pseudo-Physik. In The Black von Impeller Studios mit Ex-Entwicklern hinter X-Wing / TIE Fighter und Crysis nimmt die Newtonsche Mechanik jedoch ernst.
200 Jahre in der Zukunft kämpft ihr als Söldner für Megakonzerne im Sonnensystem um Ressourcen. Der Kern des Spiels ist die Simulation: Ihr steuert nuklear angetriebene Raketen, die Trägheit und Schubvektoren kompromisslos respektieren. So sollen die Dogfights noch authentischer als in Star Citizen werden.
Der Early Access für In The Black startet Ende 2025 oder Anfang 2026 und soll mindestens ein Jahr dauern. Enthalten sein werden fünf anpassbare Raumjäger in verschiedenen Klassen, ein Contract-Mode mit Einzelspielermissionen sowie 5v5-Multiplayer in drei Spielmodi.
Auf Steam gibt es bereits eine Demo zum Download.
Die meisten Weltraumspiele spielen mit Pseudo-Physik. In The Black von Impeller Studios mit Ex-Entwicklern hinter X-Wing / TIE Fighter und Crysis nimmt die…
Die Star Citizen Alpha 4.4 ist im PTU angekommen. Mit dem Update verschwinden endlich die frustrierenden RNG-Verletzungen, die Spielern seit langer Zeit Missionen zerstört haben.
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Talkin' Shop Does IAE 2955
Join full-time mechanics and part-time hosts Lexxy Marlowe and Gale Kessler live from Teach’s back office in Levski as they break down, and fix up again, IAE 2955. Get into craft, manufacturers, and the occasional off-kilter debate as they put the shipbuilding world to rights.
So, grab a wrench, grab a Smoltz, and please don’t call in! It’s the spaceship holidays!
Episode 1 - NOV 20 - Roberts Space Industries
Episode 2 - NOV 22 - Drake Interplanetary
Episode 3 - NOV 26 - Greycat Industrial & Everything In Between
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Die Citizencon hat einen Blick in die Zukunft von Star Citizen geliefert. Die neue Genesis-Technologie oder Planet Tech V5 sorgte dabei für Aufsehen. Hierbei handelt es sich nicht nur um ein grafisches Update, sondern um eine fundamentale Überarbeitung der prozeduralen Planetengenerierung.
Die Technologie nutzt physikalische Daten und Logik, um Himmelskörper zu erschaffen. Anstatt Biome von Hand zu platzieren, entstehen Wälder, Flüsse und Berglandschaften nun auf Basis von Geologie, Erosion, Bodenfeuchtigkeit und der Sonnenentfernung. Das Ergebnis sind Biome, die dort existieren, wo sie auch physikalisch Sinn ergeben, etwa Sümpfe in der Nähe von Wasseransammlungen.
Alles Neue zusammengefasst: So wächst Star Citizen bis Ende 2025
Genesis steigert zudem die Renderdistanz von Objekten drastisch und macht Landschaften lebensechter. Die Automatisierung der Detailplatzierung erlaubt den Entwicklern, sich stärker auf die Qualität zu konzentrieren, während die Engine die Quantität liefert. Felsbrocken sollen realistischer liegen und das Fahren mit Bodenfahrzeugen angenehmer gestalten.
Die ersten neuen Planeten mit Genesis sollen 2026 spielbar sein. CIG plant, das gesamte Verse schrittweise auf die neue Technologie umzustellen, was eine deutliche Aufwertung aller bestehenden Systeme verspricht.
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Star Citizen expandiert mit Alpha 4.4 um ein drittes Sternensystem, Nyx. Nur fünf Monate nach Pyro folgt dieser neue, vollständig dem Outlaw-Gameplay verschriebene Sektor, dessen Live-Release Mitte November erwartet wird.
Die Entwickler betonen, dass Nyx anfangs kleiner ausfallen wird als Pyro, aber kontinuierlich um neue Planeten und Missionen erweitert wird. Das Highlight ist die Rückkehr der ikonischen Landezone Levski. Die Station, die von 2017 bis 2021 Teil des Stanton-Systems war, hat ihren neuen Platz im Glaciem Ring des Nyx-Systems gefunden. Levski auf dem Asteroiden Delamar dient nun als zentraler Hub für Schwarzmarkthändler und Flüchtige.
Alles Neue zusammengefasst: So wächst Star Citizen bis Ende 2025
Die rasante Expansion wird vor allem durch die Fortschritte beim Server Meshing ermöglicht. Das neue System wird auch die Vanduul-Bedrohung in die offene Spielwelt bringen und den Weg für interstellare Transportmissionen ebnen.
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What are Twitch Drops?
Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you’ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.
What are the Drops for this campaign?
For this campaign, the featured reward is the Geist 'Epoque' Armor Set, which includes:
Aztalan Helmet Epoque
Geist Armor Arms Epoque
Geist Armor Core Epoque
Geist Armor Legs Epoque
CSP-68L Backpack Epoque
How long will the current campaign last?
This Drop campaign runs from November 20 through December 3. You’ll need to tune in to eligible streams before the campaign ends.
How do I participate?
To participate, you need to link your Twitch and RSI accounts (see above for instructions).
Then watch any Star Citizen live stream marked “Drops Enabled.”
Once you’ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.
Which live streams count toward earning Drops?
You can watch any Star Citizen stream on Twitch that has “Drops Enabled” to make progress toward your reward. Starting November 20, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.
When your watch-time goal is complete, click “Claim” on Twitch to receive the Drop.
Do I need Twitch Prime to be eligible?
No. You don’t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.
Can I unlink or relink my Twitch account?
Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.
Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?
No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you’ll need to unlink the previous account first.
My Drop didn’t appear in my RSI account. What should I do?
First, make sure you:
Linked the correct Twitch and RSI accounts.
Watched streams while logged in to the linked Twitch account.
Claimed the Drop on Twitch.
Are logging into the correct RSI account.
If the Drop still hasn’t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Nyx was discovered in 2582 during the height of the newly-formed United Empire of Earth’s territorial expansion. The system consists of three planets circling an F-type main sequence star. Astronomically, the most distinct aspect of Nyx is that it is located directly on the border of a dark nebula, which gave the system its name.
Nyx was first charted through a jump point in the Bremen System by solo navjumper Carla Larry, who described what she found in her official claim as “Lacking logical reason to apply the expense of terraformation.” Despite her less than encouraging initial assessment, Larry did make an attempt to formally name the star’s three worlds Lou, Morgan and Ashley, apparently after three separate romantic conquests she was pursuing. While the UEE government has never recognized these names, and they have never been widely used, Larry did say before her death that all three of the namesakes were touched by the gesture.
Recently, Nyx has gained some additional utility as a transit system for supplies headed for the Synthworld project, which means there can be a significant credit value of cargo moving through the system at any one time. Small scale piracy is not uncommon, and travelers are advised to tread carefully when traveling through the system. Of more concern is the increasing number of Vanduul ships that have been spotted near the Virgil-Nyx jump point. Residents worry that this may be the prelude to a large-scale raid, and some have begun stocking up on weapons in response. The UEE has issued a warning that all pilots should steer clear of this part of the Nyx system unless it is absolutely necessary.
Nyx I
When it was first discovered, Nyx I was a coreless, heat-swept world that was a poor colonization candidate. While Nyx I was not technically a smog planet, it had an atmosphere laced with the very same gasses that had continually blocked corporations from successfully terraforming such worlds. However, when a routine survey revealed the presence of high-grade metals beneath the planet’s surface, multiple companies threw caution to the wind and tried their hands at transforming Nyx I into a friendlier place. But no matter what anyone tried, the technology at the time failed, and the atmosphere remained stubbornly poisonous.
In spite of the dangerous conditions, numerous mining operations set up shop on Nyx I when they got word of what had been found there, and within 50 years, much of the planet’s material wealth had been shipped off to Kilian to help supply the Empire’s ongoing war efforts. Profits eventually slowed thanks to constant wear and tear on the mining equipment from the searing heat, and one by one, the mining companies left for greener pastures. By 2630, Nyx I had been mostly abandoned.
Centuries later, there may now be new hope for Nyx I. In 2954, Genesis Terraforming began using their newly-developed suite of terraformation platforms to scrub the previously irremovable toxins from the planet’s atmosphere and replace them with the right balance of oxygen and nitrogen. This groundbreaking technology is the first of its kind and has the potential to solve the mystery that has been plaguing science since the advent of planetary colonization: how to terraform smog planets. If successful, worlds long-thought uninhabitable such as Baker II, Cano III, or even Sol II could be placed on the path to habitability.
Nyx II
Cloaked in thick clouds of acid, Nyx II was once considered for terraforming due to its position within the system’s green band. MIST conducted a serious study in 2585 to determine whether it could be made habitable. The end result was that it was next to impossible, and, if attempted, would take considerable effort and expense. Traveling to the surface of the planet remains dangerous; even if explorers are protected from the deadly atmosphere, the stifling temperatures, the twisted terrain, and the air pressure present risks of their own.
Glaciem Ring Asteroid Belt & Delamar
A dense asteroid belt circles Nyx’s star between Nyx II and Nyx III. While the asteroid field is home to numerous mining outposts, it is mostly known as a very good place to avoid unwanted attention. An unknown number of small settlements have been established on asteroids in the area and are home to a variety of fringe colonists seeking anything from life outside the UEE to a platform from which to operate outside the law.
The highlight of these settlements is Delamar, the largest of the asteroids. Hidden deep in the Glaciem Ring, it is the home of the People’s Alliance, who transformed an old, abandoned mining facility into a colony and dubbed it Levski after an old Earth revolutionary. Dissenters of the UEE’s Messer Era, the People’s Alliance made Delamar a haven for political radicals and anti-UEE sentiment in their pursuit of creating a fair government. While the People’s Alliance has taken on a more passive role in recent history, Levski still attracts politically-minded groups that are similar enough to live together, but different enough in their goals so they seldom get anything accomplished.
Over the years, a criminal element has exploited the welcoming nature of the People’s Alliance and taken up residence in Levski. The People’s Alliance has tried to suppress it, since it makes their community a target for government raids and undermines their message about taking a stand against the corruption and criminality in the UEE, but it continues to linger.
Nyx III
The final planet in the Nyx System, located far from the sun’s light, is an ice giant. A massive ball of frozen water and ammonia vapor, Nyx III has only seen minimal resource extraction owing to the hazardous work conditions in the planet’s dangerous atmosphere.
Keeger Belt
This outermost asteroid belt has long been a favorite hiding place for those who would prefer to do their business in the shadows. Some of its abandoned mining platforms are rumored to have been used as drop points for smugglers.
Travel Warning
While Levski’s airlocks are open to visitors, they do ask that guests abide by the code of rules and morals that they’ve established or risk the resident’s ire. As the signs that greet all those that land on Delemar say, “Even if you disagree with us, you will respect our right to life.”
Heard in the Wind
Concerning news from the Nyx system as Vanduul ambushed a Castra-bound cargo ship last night and disappeared into the Virgil jump point before it could be apprehended. This is the third incident this month alone, and the people of Nyx are growing increasingly worried. Is a new invasion on the horizon? We’ll hear from experts on Vanduul behavior after the break.
- Empire Report, 2955.09.19
“We, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.”
- People’s Alliance, Declaration of Intent, 2655
“To fully understand Levski, you must visit the hand-carved statue of ANTHONY TANAKA, the boy whose death became a rallying cry for the anti-Messer movement. While there are other sculptures of Tanaka in the UEE, none are as beautifully dark and defiant.”
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Happy Monday, everyone!
Things are heating up in the 'verse as we prepare to welcome our third star system, Nyx, to the Persistent Universe! Alpha 4.4 is now available on the PTU for Wave 1, giving players an early glimpse of what's just around the corner. Meanwhile, last week's Evocati testing of the Tech Preview brought in strong feedback, helping us fine-tune things to come. We're looking forward to opening both Alpha 4.4 PTU and the Tech Preview to a wider audience soon — stay tuned!
From the first stop to the last, this year's Bar Citizen World Tour was one for the books. Every city brought its own stories, laughter, and incredible connections, and we couldn’t have asked for a better way to close out the year than last Saturday's Bar Citizen event in Prague, Czech Republic.
A huge thank you to everyone who joined us along the way (and to those who cheered from afar)! You made each stop unforgettable. Now, as we look ahead to next year… we want to hear from you! Head over to our Spectrum thread and tell us where you're organizing your next event; who knows, we might just crash the party!
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Now, let's see what's going on this week:
Thursday, we'll be sharing the answers to some of the most frequently asked questions about the upcoming biggest spaceship show in the 'verse, commencing November 20: the Intergalactic Aerospace Expo (IAE) 2955.
This Friday, you'll find the latest weekly RSI Newsletter directly delivered to your inbox.
On Saturday, strap in Citizens, because our friends at ATMO esports are flipping the script on a classic! The beloved Greycat Social has now been rebranded to the ATMO Social, their anything-goes, joy-fueled annual shindig, and they're bringing you along for the ride. More details here.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, NOVEMBER 10, 2025
This Week in Star Citizen
THURSDAY, NOVEMBER 13, 2025
IAE 2955 FAQ
FRIDAY, NOVEMBER 14, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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What has Scooter been up to since his return from the regeneration crisis? Find out in this continuation of the Return of the Salesman saga. The wit is real, and the storytelling is on point.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Nov 3rd 2025 to Nov 10th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 3. November 2025 bis 10. November 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Welcome to another edition of Traveler’s Guide to the Galaxy. These dispatches aim to provide early insights into the lore and design shaping new locations coming to the Star Citizen universe. This time, we venture to Nyx, the third star system to join the ‘verse, coming in Alpha 4.4.
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IAE LANDS IN ORISON!
Join us in the breathtaking city of Orison for the biggest spaceship show in the universe! To celebrate the Intergalactic Aerospace Expo 2955, Star Citizen will be FREE TO PLAY throughout the entire event. At the show, everyone can:
Obtain over 150 ships and ground vehicles, and try them for free via rental kiosks
Discover the latest craft from the ‘verse’s finest manufacturers
Pick up exclusive IAE armor, vehicle paints, and in-game items
Explore the manufacturer schedule below, and check back as the show approaches to see the full lineup of ships and ground vehicles you can obtain and try!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: November 5, 2025
Release View
4.4.0
New Wikelo Ships Offerings (4.4.0)
Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has received a new visual.
MaxOx Neutron Cannon Art Refactors
Updating several MaxOx Neutron Cannons' art style and geometry: Size 1, 2, and 3.
This card has been set to Tentative.
Exterior Freight Elevators
Adding new ways of loading and unloading cargo in the currently available systems: Nyx, Stanton, and Pyro.
This card has been updated to also include Stanton.
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PU Monthly Report
Welcome to the latest PU Monthly Report! Read on for all the behind-the-scenes details of development throughout October, including progress on Nyx, upcoming ships, AI behaviors, the in-game economy, and more.
AI Content
In October, the Narrative and Social AI teams supported several initiatives for the upcoming Alpha 4.4 patch, including landing zone fixes. While technical issues prevented the complete implementation of these updates, they will be added in a future patch.
As unveiled at CitizenCon Direct, the team supported the social AI setup for Levski. They also captured and supported the setup of additional voice packs to support future social and mission content.
Discussions with the Combat AI team kicked off combat voice packs, with the plan to capture new ones in the upcoming year based on the latest version of the behavior. The goal with this new approach is to consolidate FPS and dogfighting triggers while specializing recordings to focus on specific groups.
AI (Features)
Last month, AI Features continued to iterate on first reaction and usable animations. In particular, those where items are being carried.
They also fixed crashes relating to Human combat, changed how NPCs are scanned, and how they react. Accuracy calculations were simplified, while the values used to tweak them are now easier to understand. This will also include a fix to the firerate of burst and single-shot weapons.
Numerous bugs were fixed for the Yormandi, included those introduced by late-in-the-day action refining and the implementation of arena-reset functionality. The team also supported serialization of the skill extenders and began to support the early design considerations for a boss variant.
The Yormandi’s animation set was also vastly improved, including the beam, bite, death, and emerge sequences. The timing, posing, and blending of attacks were enhanced to feel more natural and threatening. Technical and visual bugs were also addressed, such as the weak spots, jitters, and animation playbacks.
AI (Tech)
The AI Team made improvements to navigation-mesh generation, including to the generation algorithm. They also updated navigation links, specifically to the traversal behavior when NPCs go through manual doors, elevators, and interruptibles.
The team then implemented the first working version of the flight pathfinder through the voxel grid.
The first pass of the system that manages AI agent scripting in the flowgraph was completed. This enforces the validation of the action sequence to ensure the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and an extra guarantee that actions are validated and executed correctly. This included work on the critical flow mode for AI agents as well. While in this mode, failures in action execution are still reported as errors but can be handled with fallbacks, allowing the flow to proceed instead of failing and potentially stalling.
AI (Game Intelligence Development Team)
In October 2025, the Game Intelligence Development team worked toward the next milestone for Mission System v2, focusing on implementing ‘outline properties’, the first pass of a prototype property window for selecting an outline item.
They also continued implementing the ‘outline declaration,’ which is based on a declarative system where the designers first declare the resources that will be needed for the mission and the context in which they will be used. For example, resources global to the mission are first declared.
The GID team then elaborated on the preliminary technical design for the entity-scripting topic. Furthermore, they fixed issues with the Apollo tool, allowing them to continue debugging StarScript.
The devs are currently analyzing Mannequin to propose UI visuals to improve reading and simplify the overall use of the tool. Finally, bugs were fixed and new features were worked on for StarScript as suggested by the designers.
Animation
Animation worked on the Yormandi throughout October alongside improvements to the kopion. They also discussed dog capture with animal trainers.
Last month saw a major push within the Facial Animation team to complete the new content for Alpha 4.4. This included new animations for the returning ATC character mentioned in September's report.
At the start of the month, the team attended another shoot with the Narrative and Motion Capture teams. This time, they captured content for a new mission giver as well as multiple voice packs for NPCs throughout the Nyx system. These will be released as part of Alpha 4.4, though the mission giver will not appear until a future patch.
Art (Characters)
The Character Art team finalized various armors for a new gang and in-game rewards, and progressed with a new heavy armor and clothing items.
The Concept Art team finalized handoff sheets and began exploring directions for a new gang.
Art (Ships)
In the UK, the Ships team supported the release of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv at CitizenCon Direct.
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Work on the Aegis Hammerhead and RSI Aurora continued to bring them up to modern standards. For the Hammerhead, Design are currently setting up the revisions, including the addition of blast doors throughout the corridors and updated component placement. The Aurora is currently awaiting downstream support, particularly for audio and VFX, as these feature some of the oldest in-game assets.
The Hull B is currently being prepared for its whitebox review, with the final touches being made to ensure it hits the required functionality criteria.
Both Drake Ironclad models and the Command Module progressed well into greybox, with geometry and lighting updates to the modular kits helping set the interior tone throughout.
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Four unannounced ships progressed through October. The first is on track for its final review in early November, while the second is art-complete and currently with the downstream teams.
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The third, an upcoming variant, passed its LOD0 review. Following this, the downstream teams began their tasks ahead of its final review.
Art was also completed for an all-new ship before it continued down the pipeline, with paints being created alongside a full pass from QA.
Another new vehicle, the Greycat UTV (which was briefly shown during the introduction of the STV), entered its whitebox phase.
Finally for the UK team, pre-production kicked off for the Anvil Liberator. This phase is before official production begins and aims to get a solid base for the wider team to use for further estimation and concept requests to aid in smoother delivery.
The North American team progressed with two unannounced vehicles. One is currently with downstream teams for closeout ahead of its final review, while the second is approaching its greybox review in early November.
Elsewhere, the RSI Perseus had a large-scale developer and QA playtest this month to check its robustness and intent in combat, which was a great success.
Whitebox work continued on the Drake Kraken, with more developers moving onto it as other projects were completed.
Community
October began with the return of Day of the Vara, the ‘verse’s spirited fall event, which the Community team supported with an informative thread and a pair of creepy contests. Players were invited to create ghastly gourds for a Pumpkin Decorating Contest and to unravel the mystery of the Vara with a Horror Story Contest.
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After months of careful planning and working closely with community organizers, one of Star Citizen’s biggest events of the year finally arrived, CitizenCon Direct, which kicked off on October 11. In the lead-up to the big show, the Community team showcased the winners of the recent video contest, airing these creative commercials just prior to the official broadcast. The team also supported CitizenCon Direct both during and after the show by helping coordinate watch parties, as well as through social media and by publishing a Q&A for the new Anvil Paladin and Esperia Stinger.
"We want to give a huge THANK YOU to everyone who made this CitizenCon Direct special - whether you gathered at watch parties, organized events in your community, or tuned in from home on Twitch or YouTube. You made it a day to remember." - Community Team
Star Citizen Alpha 4.3.2: Fractured Frontiers released to the PU last month, and the Community team published a Patch Watch post about the Structural Salvage Update in preparation for the changes the patch would bring. They further supported the release with a helpful guide to the Frontier Fighters Finale and a catch-all thread. As with every release, the team continues to coordinate across multiple aspects of development, ensuring player feedback from Spectrum and social media reaches the appropriate channels.
Additionally, Community published the September PU Monthly Report and 2026 Buy Back Token Schedule, and continued their evergreen tasks, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and detailed feedback collection, analysis, and distribution.
Finally, in preparation for the arrival of the Nyx system in Alpha 4.4, the team prepared a Traveler’s Guide to Nyx to close out the month.
Core Gameplay
The Core Gameplay teams pushed forward on the inventory revamp. This involved working on the equipment area where players can add weapons, mods, and equipment, including tractor beams and medical guns.
“We are bringing back the ability to have two weapons stored on your back while you hold a third one in your hands.” Core Gameplay Team
The team also worked on the different inventory tabs and floating item slots, and kicked off the early stages of capital ship repair, rearm, and refueling. This involved getting started on technical documentation to properly break down the necessary tasks.
Economy
The team spent last month building the economy of Nyx and giving the system character. As part of this, mining, refining, and shops received passes to ensure the right story is told through balance and numbers.
For freelance cargo trading, besides the usual changes and new trade routes, the team worked on a journal entry to steer players in the right direction and give insight into how they think about trading.
Several missions were adjusted based on the Salvage career developments. For example, missions should now spawn ships that give fairer rewards for the buy-in, time, and effort invested.
Following positive feedback on the faction competition missions, the team provided support for new missions and events currently in production. At the same time, they continued looking into ways to incentivize cooperative gameplay.
Graphics, VFX Programming & Planet Tech
Folllowing the Preview Channel testing of Vulkan, the graphics team fixed many performance issues, the vast majority of which were caused by running out of video memory.
With Vulkan, all memory is managed manually by the game rather than the driver. In-engine, there were several features that didn’t have a memory cap or correctly report their expected memory usage. This meant that, in the graphics options menu, a lower video memory usage was reported than the reality. And, once players ran out, performance declined significantly. Most of these issues were addressed. However, video memory usage is still higher than desired, so several optimizations are underway to address it.
Alongside Vulkan, the team’s other major PU initiative is the planet-tech aspect of Genesis. While this is still ongoing, the devs are starting to achieve the desired visual quality in a variety of areas, as demonstrated at CitizenCon Direct. In parallel, there are several in-progress systems that will bring performance and memory usage to the desired level.
Mission Design
Mission Design worked on the recent limited-time event, the Frontier Fighters Finale. This included missions in Pyro and Stanton, along with changes to the tracking tech introduced in the Resource Drive event, which allows players to contribute to phases of contracts and earn rewards.
The team also completed a major loot refresh, with the devs updating the UGF and Distribution Centers to give greater future control and bring them up to par with the current design. This is something Missions and Level Design will continue to update each time they use older locations.
The devs also added several more locations, including the space-based ship graveyard, which was updated to support the Ship Ambush archetype. Additional ship graveyards and UGFs were added to generate more missions, supporting the increased player cap and new players.
The Mission team also completed their work on the ‘accept from world' feature. This will allow players to accept missions from physical items in the ‘verse instead of having to just use the Contract Broker (Wikelo’s Emporium is the test case for this). This will enable missions outside of mission providers to improve immersion. For example, it could enable a physical jobs board offering missions around a specific location.
The team also set up the new courier tech at existing locations to make them more robust when they go online. The missions in Pyro were the first step in testing this system.
Work also progressed on the features shown at CitizenCon Direct. System-to-system hauling progressed well, with the devs adding new missions that will require players to take items between star systems. These missions will expand the Hauling career until Reputation v2 is implemented.
Some existing missions will move over to the Nyx system with new narrative elements, while some older content will return, including Missing Person, Blackbox Recovery, and Retrieve Cargo. The upcoming Welcome to Nyx mission progressed well, too.
Finally, a design review was done for Siege of Orison, with the team looking at player feedback and seeing how to improve the event to support instancing.
Narrative
Last month, the Narrative team focused on the final preparations for the release of Nyx.
“Since Levski was first added to the Stanton system years ago, we have been eagerly awaiting the egalitarian society settling into its proper place among the stars. We have been coordinating with Design not only on the featured mission shown off at CitizenCon, but on dozens of other contracts that will become available to players once they enter the system.” Narrative Team
Narrative also worked alongside the Branding and Environment Art teams to create unique environmental storytelling and signage throughout the new locations.
The team then spent time on several future initiatives that will be coming in later patches alongside planning for next year’s new content.
Finally, members of the Narrative team attended the CitizenCon watch party in León, Spain, and were thrilled to have met so many wonderful people who support the project.
Online Technology
October saw the Online Services team progress with Item Recovery T1 and the early stages of instancing. They also finalized ‘stow context’ and fixed bugs.
With the error-reporting pipeline currently live on staging, the Live Tools team spent time making the final few adjustments. Deployment to production is scheduled for November, alongside the initial release of the new web-app tool. This will allow teams to create, update, and delete crash ownership rules based on the stream where the crash occurred.
For Hex, the ‘audit logs’ feature was fully implemented and is set for deployment in December. The devs are currently monitoring recent changes to item recovery and the new contact service, with the goal of integrating the updates into the Network Operation Center.
The Network team progressed toward the first iteration of their new Server Meshing technology, which will be moving into initial testing in early November. While players will not experience any significant changes, this is an important first step in laying the groundwork toward Dynamic Server Meshing.
R&D
In October, the R&D team worked on engine optimizations that will eventually make their way into the PU. For example, the bit-field decompression of animation key data was optimized utilizing the CPU's SSE instruction set. Tangent reconstruction was also optimized to reduce the need for runtime allocations and to execute faster. Strings embedded in model animation headers were replaced with name table entries to allow cheap, shallow copies that don't trigger excessive runtime allocations.
For rendering, material constant update processing was improved, while related internal structures were optimized to cut down on memory cost, saving dozens of MB of system memory. Gas cloud light updates were refactored to remove the need for temporary memory allocations, which often introduced intermittent stutter, and to significantly optimize the CPU processing cost.
Several key optimizations were implemented to cut down on the number of draw calls as well as the number of vertices being sent to the vertex shader each frame, resulting in triangles outside the current viewport. The first batch of updates relates to the submission of casters in shadow-map render passes. This will generate a more efficient hull to cull sunlight shadow casters during shadow map rendering. This helps with the shadow rendering cost on planets, culling hundreds of unnecessary draw calls at high level and avoids rendering of millions of irrelevant triangles.
Hull culling was also implemented for shadow casters of point, projector, and area lights. As above, this helps indoors areas with many local lights, cutting down both the CPU and GPU processing cost.
The team also added support for hull culling in the cube map and static shadow map gen passes. They also implemented a projected pixel area estimator to cull objects if the projected area of their bounds is below a configurable pixel threshold.
The second batch of optimizations concern the sub-object culling of complex meshes to reduce draw call and poly count in general and shadow passes. Previously, the engine aimed to merge complex meshes as much as possible, taking material boundaries into account. This helped reduce draw call counts massively but also meant that a lot of sub parts were processed by the GPU, even if they were outside the current viewport. The new approach tests visibility of sub parts first and then uses a heuristic approach to decide whether to render the merged mesh or its individual sub parts. While this slightly increases draw call count, it saves processing 10s of millions of triangles by the GPU when many shadow casting lights are active in dense scenes, such as indoors.
Lastly, 4MB of video memory was saved for the planet terrain height map render target. Some of these optimizations were added to the Star Citizen alpha streams and will be available in PU. Others will appear in the next SQ42-to-Star Citizen integration. Various smaller optimizations were also implemented to improve runtime performance, memory usage, and load times.
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The Yormandi was a huge achievement for the VFX team. In particular, the beam attack and body emissions required additional care to bring them up to quality.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…