Alles anzeigenExterner Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Hi everyone,
What. A. Weekend!
We’re incredibly grateful for the two unforgettable days we shared together at CitizenCon 2954. We want to give a huge shoutout to ATMO esports and the Bar Citizen International Team, the talented cosplayers, booth exhibitors, and volunteers who made it all possible. And most importantly, to YOU - the community that makes our shared universe possible. Whether you were with us in Manchester, or watching from home, thank you for your passion and dedication. You are truly at the heart of everything we do.
For those eager to relive all the exciting news and reveals, the full Day 1 and Day 2 replays are now available on YouTube. We're also hard at work preparing dedicated 4K videos for each presentation, so you’ll soon be able to enjoy them as standalone features.
This CitizenCon was a monumental moment for us, as it marked the first time we showcased live Squadron 42 gameplay. While many might opt for the safety of pre-recorded footage to avoid any risks, where’s the fun in that? We embraced the challenge, and although a few issues popped up during the livestream, our very own Rich Tyrer wasted no time. He headed back to the office right after the presentation and captured a fresh playthrough - complete with an ending not seen at the live show. It's already up on YouTube, so don’t miss it!
Look ahead to later this week, when we'll publish a CitizenCon recap post, alongside sharing photos from the showfloor!
Now, let's see what's going on this week:
Tuesday, enjoy a new Portfolio about what began as a spectrum channel launched by two students, evolving into the premiere amateur racing league: Wildstar Racing.
This Friday, keep an eye on your inbox! We’ll be sending out the latest RSI Weekly Newsletter, packed with a recap of CitizenCon 2954 and the usual sneak peek just for you!
This Saturday, join the excitement of not one but eight Bar Citizen events! If you're still buzzing from CitizenCon, don't miss out — come and enjoy the company of some of the finest citizens around, from Colorado to Toronto, Paris to Jakarta, and beyond! Check out the Bar Citizen page for more details.
The Weekly Community Content Schedule
TUESDAY, OCTOBER 22, 2024
- Portfolio: Wildstar Racing
FRIDAY, OCTOBER 25, 2024
- RSI Weekly Newsletter
- October Jump Point
SATURDAY, OCTOBER 26, 2024
- Eight Bar Citizens - Star Citizen community-led events
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: October 21, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Check it out on the Community Hub.
WORLDS CRACKER Ep 2
by Nantz
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.After a fantastic first episode, Nantz recently released episode 2 of WORLDS CRACKER, which made us all asking for more!
Head over to the Community Hub to watch it!
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Argo CSV-SM - AndrewMI66
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Me and my friends fighting the Valakkar - P01ntr
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Peregrine low fly on Daymar - Disowned
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Waiting for the CitizenCon 2954 - Draal_Iskaldur
Beiträge von NewsBot
Datenschutzerklärung: Hier
Einstellungsmöglichkeiten zur Privatsphäre finden Sie in Ihren Einstellungen.
Einen maschinenlesbaren Export Ihrer Daten können Sie in Ihrem Profil anfordern. Hier
-
-
Externer Inhalt images.cgames.deInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Neben dem Singleplayer-Modus Squadron 42 wurden auf der CitizenCon am Wochenende eine Reihe weiterer Neuerungen für die Weltraum-Simulation angekündigt, darunter Änderungen am Wetter und ein neues Sternensystem. Riesige Sandwürmer und lebendige Planeten: Die wichtigsten neuen Infos zu Star CitizenNeben dem Singleplayer-Modus Squadron 42 wurden auf der CitizenCon am Wochenende eine Reihe weiterer Neuerungen für die Weltraum-Simulation...www.gamestar.de -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Oct 14th 2024 to Oct 21st 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 10 - Profile: NewsBot
- 🏆 Rank 2: ServerAdmin - Posts: 1 - Profile: ServerAdmin
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 14. Oktober 2024 bis 21. Oktober 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 10 - Profile: NewsBot
- 🏆 Rank 2: ServerAdmin - Posts: 1 - Profile: ServerAdmin
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Starlancer MAX
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe.
Designed to carry huge payloads, the MAX variant allows you to go big with a massively expansive cargo deck.
Is the Starlancer MAX a bigger version of the Freelancer MAX? What are the major improvements, or what are the differences?
Calling the Starlancer MAX the bigger brother of the Freelancer MAX wouldn't be a stretch. In almost all categories, the Starlancer is a step up, whether we’re talking about weapons, defense, or amenities.
What is the maximum number of SCU that the Starlancer MAX can transport?
The Starlancer MAX currently has a total capacity of 224 SCU - 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Can you tell us about the available storage for weapons, gear, and small vehicles?
The Starlancer MAX is designed to have most things you’ll need when out and about in the ‘verse doing deliveries. For example, there is a dedicated armory as well as space specifically for a ground vehicle, such as an Ursa rover, to make planet-side travel easier.
What is the firing arc of the rear top, backward-facing turret?
Both turrets have a 180° rotational arc with a maximum pitch of 80° all the way around.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.With 224 SCU of storage, what are the capabilities of the Starlancer MAX to defend itself and its precious cargo?
The Starlancer MAX comes with an array of features to safely transport goods from A to B, including:
- Pilot-controlled twin-linked S4 guns
- 2x S4 remote dual turrets
- 16x S3 missiles
- 1x S3 shield generator
Is there a multi-function display (MFD) to help with docking and landing such a massive ship?
Not yet, though the teams are still interested in creating an MFD for landing.
What sets the MISC Starlancer MAX apart from other cargo haulers, like the RSI Constellation Taurus and MISC Hull C?
The Starlancer MAX falls between these two. It carries more cargo than the Taurus without having to sacrifice its vehicle storage, though it is less equipped for combat. However, it carries more cargo and is better armed compared to the Hull C.
MISC usually likes to draw inspiration from the Xi’an. Does the Starlancer MAX offer anything tied to alien tech or design?
The Starlancer looks back to MISC’s roots and ships like the Freelancer, so it has taken very little inspiration or design cues from Xi'an this time around.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Starlancer looks back to MISC’s roots and ships like the Freelancer, so it has taken very little inspiration or design cues from Xi'an this time around.
Depending on how quickly you want to be able to work or defend yourself, we recommend four people to operate it efficiently.
Does it have VTOL?
Yes.
Does the Starlancer MAX offer integrated tractor beams?
The Starlancer MAX does not have an integrated tractor beam.
Optimization and speed are everything when it comes to cargo hauling. What are the ship’s top speed and range?
The Starlancer MAX’s top speed is currently 950. For the range, its archetype is great for traveling long ranges compared to ships of similar sizes.
What amenities does the Starlancer MAX have?
Being the next evolution of the Freelancer, it of course makes improvements to amenities. Each of the four crew have their own sleeping quarters and bathroom. They also have a shared common room and kitchen area as well as a shared armory toward the front of the ship near the docking collar.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Q&A: MISC Starlancer Max - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
WHEN DEEP SPACE GETS DANGEROUS, GET TACTICAL
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe. Designed to take serious threats head-on and excel in combat zones, the TAC variant comes factory equipped with an uncompromising defensive loadout.
Of unfathomable proportions humanity hyper- jump drives
Eliminate fifty third eyes
Worst than a broken Wing, Messer is too Lunatic The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Even among Pilots, Pilots are generally regarded as scum The Rogue Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Universe to the Ship as a place to study and a place to meet
BUILT FOR DEEP SPACE
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Starlancer series is built for deep-space operations with stout quantum, jump drives and the sturdy, dependable build you’ve come to expect from MISC.
TACTICAL LOADOUT
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The TAC adds a second shield generator and two manually-operated size 5 duel mount turrets to the Starlancer’s already stout defensive package. Two Tier 3 medbeds and a Fury hangar complete the package.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Starlancer MAX
Haul Beyond
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.STARLANCER TAC
CONTROL THE FRONTIER
CHAIRMAN’S CLUB OFFERS
Warbond pledges include Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
SHIP OFFERS
Warbond pledges with Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
PAINTS
Customize your Starlancer with any of these paints.
Visit robertsspaceindustries.com/comm-link for details.
MISC Starlancer TAC - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
GO THE DISTANCE
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe. Designed to carry huge payloads, the MAX variant allows you to go big with a massively expansive cargo deck.
Of unfathomable proportions humanity hyper- jump drives
Eliminate fifty third eyes
Worst than a broken Wing, Messer is too Lunatic The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Even among Pilots, Pilots are generally regarded as scum The Rogue Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Universe to the Ship as a place to study and a place to meet
Built for Deep Space
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Starlancer series is built for deep-space operations with stout quantum and jump drives, and the sturdy, dependable build you’ve come to expect from MISC.
Professional Grade Payload
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The MAX’s expanded cargo deck can accommodate a vast 224 SCU, allowing you to up your hauling capacity and your earning potential both locally and on deep-space hauls.
Stay Safe
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.A robust weapons package won’t leave your cargo vulnerable on risky routes. Twin remote turrets and four sets of quad missile launchers will make would-be jackers think twice.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Starlancer TAC
Control the Frontier
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.HAUL BEYOND
Arrives with IAE 2954
CHAIRMAN’S CLUB OFFERS
Warbond pledges include Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
SHIP OFFERS
Warbond pledges with Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
PAINTS
Customize your Starlancer with any of these paints.
Visit robertsspaceindustries.com/comm-link for details.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.HAUL BEYOND
EXPAND YOUR CARGO OPS
Disclaimer:
The MISC Starlancer MAX is being offered as a pre-order pledge from October 20, 2024, on the Pledge Store. This means that this vehicle is not yet accessible in the current live version of Star Citizen, but will be available as playable content when the Intergalactic Aerospace Expo 2954 launches on November 22nd. This ship will be available for in-game credits and/or will be otherwise earnable through play in the final universe. This ship is not required to start or succeed at the game.
If you pledge towards an MISC STARLANCER MAX, you will also receive a loaner vehicle for use in Star Citizen until such time as the MISC STARLANCER MAX is included in-game. This loaner vehicle will be a currently playable vehicle of similar approximate size and/or function to the MISC STARLANCER MAX – initially the MISC Freelancer MAX for gameplay in the Persistent Universe and the MISC Freelancer MAX for other game modes; we reserve the right to update the selection of loaner ships if more applicable choices become available during development.
MISC Starlancer MAX - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
CSV-SM
Now that the Argo CSV-SM has been added to the 'verse, we posed a few questions to the vehicle team about the new flatbed hauler. Here are the answers, straight from the designers themselves.
What is the CSV-SM's intended role, and what situation would be a good use case for it?
The CSV-SM is a ground vehicle dedicated to transporting cargo from A to B far faster than walking. Think planetside deliveries, moving cargo between outposts, and transporting building supplies.
What ships will the CSV-SM fit inside?
The CSV will fit inside various Cutlass-sized ships and above, including most ships the Drake Mule fits in.
What advantages does the CSV-SM have over its competitors, such as the Drake Mule?
Compared to the Drake Mule, the CVS-SM has a Size 0 shield and an additional 1 SCU of container storage. However, this comes at the cost of small box storage.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Is this vehicle designed to be driven on or off roads, and how good are its off-road capabilities?
The Argo CSV-SM has plenty of torque and rugged suspension for handling difficult terrain, while its large, sturdy wheels provide extra traction when off-road.
What kind of onboard storage does it have?
The CVS-SM has a dedicated Multi-Tool storage slot as well as personal storage at the rear.
What is the max driving speed of the Argo CSV-SM?
The top speed of the CSV-SM is 28 m/s on flat terrain.
It looks like there is a hook under the cargo flatbed. Are we able to hitch other ground vehicles to the CSV-SM to be towed? Will there be towable in-game trailers that we can attach to it?
This is visual storytelling. Currently, there are no plans to add towed trailers to vehicles.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.How strong are the headlights, i.e., will we be able to properly see the terrain while driving in the wilderness?
Recently, headlights were standardized across all vehicles to give them a consistent range based on size and then manufacturer identity. In short, the CSV-SM’s headlights will be the same as those on other similar-sized vehicles.
Is the 4 SCU flatbed a cargo grid? If so, can I attach seats to the cargo flatbed to make it a people transporter?
Yes. Anything that can be attached to a cargo grid can be attached to the flatbed providing it fits within the vehicle’s limits, including seats.
What are the defensive capabilities of the CSV-SM? For example, will it have shields?
The CSV-SM does have some small defensive capability in the form of a size 0 shield, giving players time to try and get away when under fire. However, it does not have any weapons.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Q&A: Argo CSV-SM - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
WORK SITE HERO
The number one choice for short-range transport on every scale, the CSV-SM is a compact, accessible, and user-friendly utility vehicle and flatbed hauler. Remarkably versatile and with the rugged dependability that comes with the Argo name, the CSV-SM is an invaluable asset at any cargo depot or construction site. From one-man operations to massive-scale projects, it gets the job done.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.FLATBED STORAGE
4 SCU of storage allow you to load up, haul, and take charge at any site.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.COMPACT FRAME
The compact chassis design makes the CSV-SM easily transportable in larger vessels. Get to the site quickly and get to work.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.START WORKING
The CSV-SM represents a perfect entry point for construction and short-range hauling operations thanks to its compact size, user-friendly design, and accessible price point.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.WORK SMARTER
CHAIRMAN’S CLUB OFFERS
Warbond pledges include Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
STANDALONE SHIPS
Warbond pledges include Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
SHIP PACKS
Warbond pledges include Lifetime Insurance.
Visit robertsspaceindustries.com/comm-link for details.
PAINTS
Customize your CSV with any of these paints.
Visit robertsspaceindustries.com/comm-link for details.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Argo CSV-SM - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt images.cgames.deInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Bei einer Live-Präsentation auf der CitizenCon gibt es viel Wing-Commander-Feeling und Abstürze, 2026 soll der Release endlich klappen. Star Citizens Singleplayer-Kampagne Squadron 42 enthüllt Release-Pläne und massig GameplayBei einer Live-Präsentation auf der CitizenCon gibt es viel Wing-Commander-Feeling und Abstürze, 2026 soll der Release endlich klappen.www.gamestar.de -
Externer Inhalt images.cgames.deInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Im Rahmen der CitizenCon 2954 wurde am 19. Oktober 2024 jede Menge frisches Gameplay aus Star Citizens Singleplayer-Kampagne Squadron 42 gezeigt. Ein über 70 Minuten langer Abschnitt zeigt den Spielstart samt Charaktererstellung, Erkundung zu Fuß, aufwändige Zwischensequenzen und natürlich spektakuläre Weltraumkämpfe. In der gezeigten Schlacht gegen die Alienrasse der Vanduul entbrennen dramatische Szenen: Wir bemannen Geschütze, kämpfen in engen Gängen von Rumschiffen, fliegen durch die Schwerelosigkeit, erleben Entermanöver und lernen sogar ein Großkampfschiff zu steuern. Zu sehen ist auch ein Teil des prominenten Casts: Witcher-Darsteller, Warhammer-Botschafter und genereller Gamer-Liebling Henry Cavill tritt als Commander des namensgebenden Squadron 42 auf, aber auch Gary Oldman und Gillian Anderson sind wieder zu sehen. Star Citizen hat darüber hinaus Mark Hamill, Jonathan Baily, Andy Serkis und Liam Cunningham unter Vertrag. Im Rahmen der CitizenCon wurde auch ein grober Release-Zeitraum angekündigt: Squadron 42 soll im Jahr 2026 erscheinen. Über eine Stunde Gameplay aus Squadron 42: Henry Cavill wird zum Kampfpilot in Star CitizenIm Rahmen der CitizenCon 2954 wurde am 19. Oktober 2024 jede Menge frisches Gameplay aus Star Citizens Singleplayer-Kampagne Squadron 42 gezeigt. ...www.gamestar.de -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
BECOME LEGEND
Anyone with even a passing knowledge of aerospace history will be familiar with the legendary Zeus and its pivotal role in Humanity’s conquestof the stars. Ready to ferry a whole new generation of travelers across the universe, Roberts Space Industries is proud to introduce a starshipeight centuries in the making - the Zeus Mk II.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Make History All Over Again
Paying homage to the classic design that launched Humanityto the stars,the Zeus Mk II has been designed from the groundup to exceed modern standards while retaining the heartof the original spacefaring icon.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Explore
ES Model
With a focus on exploration, the Zeus Mk II ES features a robustradar package for making new discoveries along with enhancedweaponry and shielding to ensure a safe return home.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Haul
CL Model
With a focus on commerce, the Zeus Mk II CL features additionalhold space and a tractor beam for handling large volumes of cargo.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Her Legacy Lives On
Michelle Saleno
Born on Earth in 2096, Michelle Saleno lived to push boundaries.As a Navy pilot, she became the first Human to successfully quantum beyond Jupiter. Looking for the next challenge, she then established the now legendary 999th Test Squadronto test cutting-edge developments in ship technology. Her work refining RSI’s new quantumdrive helped propel ordinary citizens to the stars in the trailblazing RSI Zeus.Michelle Saleno’s pioneering spirit persists in every spacefarer today,and what better way to honor her than in the Zeus Mk II.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.BECOME LEGEND
STANDALONE SHIPS
Visit robertsspaceindustries.com/comm-link for details.
SHIP PACKS
Visit robertsspaceindustries.com/comm-link for details.
PAINTS
Visit robertsspaceindustries.com/comm-link for details.
SUBSCRIBER SPECIAL OFFERS
Pay homage to RSI’s bold history with these Zeus special offers only for Subscribers.
Visit robertsspaceindustries.com/comm-link for details.
RSI Zeus Mk II - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
CitizenCon 2954 Referral Bonus
Get a HoverQuad for free!
CitizenCon 2954 Referral Bonus
Cruise into CitizenCon 2954 in style with our latest referral bonus.
Everyone that brings a new pilot into the ‘verse by October 31 at 20:00 UTC will get a Consolidated Outland HoverQuad with Copperhead paint for free along with the usual referral rewards. Just make sure your friend uses your referral code when they create their account.
What is the referral bonus?
The referral bonus gives you free gear, items, or ships for introducing new players to Star Citizen. This time, you and the players you refer get a Consolidated Outland HoverQuad with Copperhead paint. The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 5000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until October 31, 20:00 UTC, so don’t miss out!
How do I refer a friend?
Your friends must add your personal referral code when creating their accounts. This is crucial, as the code CANNOT be added after the account is created.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you the Consolidated Outland HoverQuad, the perfect vehicle for adventurers looking to explore the most savage of terrain in comfort and style. State-of-the-art gravlev engines provide the smoothest ride in the game, and the on-board storage ensures you're properly equipped for any excursion. This reward also includes the Copperhead paint. The player you refer during the promotion will also receive a Consolidated Outland HoverQuad.
Can I earn more than one HoverQuad during this promotion?
No. Only one Consolidated Outland HoverQuad can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral reward?
The existing player will receive their reward immediately once the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's reward will be granted after the promotion ends on October 31, 2024. Rewards may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral reward?
The Consolidated Outland HoverQuad given out as a referral reward includes LTI and is non-meltable and non-giftable.
Do the standard Referral Program and the limited CitizenCon 2954 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
CitizenCon 2954 Referral Bonus - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Happy Monday, everyone!
It’s CitizenCon week, and we’re thrilled to welcome you to our biggest two-day event ever! Thousands of dedicated Star Citizen fans are already on their way to Manchester, UK—we’ve even bumped into a few familiar faces around town! For those who can’t make it in person, don’t worry—you can still join in on the excitement on the official broadcast on both Twitch and YouTube, October 19 and 20.
The countdown to an unforgettable weekend is on!
Last week, we rolled out the full event schedule and an updated floor plan on CitizenCon.com, with all times set to local UK time. If you're joining us in person, early registration opens on Friday, October 18. Swing by the Charter Foyer Entrance at Manchester Central Convention Complex from 5 PM to 8 PM UK time to grab your event pass and swag bag ahead of the main event.
If you're arriving early in Manchester, there's plenty to enjoy! Starting Tuesday, daily community-led Bar Citizen events will be happening across the city. And don’t miss ENTER ATMOSPHERE, a weekend highlight featuring racing exhibitions, a panel with CIG developers who have deep roots in racing and competitive gameplay, and the Fight or Flight World Championship Finals. Competitors from the US, EU, and Asia Pacific region have been battling it out all year for the chance to compete in this prestigious championship, making it an unmissable conclusion to your CitizenCon 2954 weekend!
As we gear up for this week’s big event, be sure to dive into the festive spirit of Spooktober and the celebrations of the Day of the Vara. The festivities continue with the thrilling Kill Collector mode in Arena Commander, chilling masks hidden in loot boxes, and two alluring community contests. Don’t miss out on the excitement!
We’re proud to share that Star Citizen Alpha 4.0 has begun initial testing with our Evocati, marking a significant milestone in our development journey. This achievement reflects the hard work of our team and the incredible dedication of the community, whose support has made all of this possible. This initial test is just the start, and we’re excited to keep the momentum going!
Now, let's see what's going on this week:
Friday, you will see the weekly RSI newsletter delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on hiatus and will return after CitizenCon.
On Saturday, the moment we’ve all been waiting for arrives as we kick off CitizenCon 2954! The live stream will begin at 10 AM UK time (9 AM UTC / 2 AM Pacific) and will be available on both Twitch and YouTube. We’ll launch the event with Brave New Worlds, our first presentation of the day, where we’ll introduce Genesis—an innovative suite of technologies and processes within StarEngine.
On Sunday, the CitizenCon stream returns at 9 AM UK time (8 AM UTC / 1 AM Pacific)—one hour earlier—for Day 2, bringing you even more exciting content from the 'verse. Get ready for a fantastic lineup of presentations and updates!
Have a stellar week both in and out of the 'verse! And if you see me in Manchester, say hi!
The Weekly Community Content Schedule
MONDAY, OCTOBER 14, 2024
- This Week in Star Citizen
FRIDAY, OCTOBER 18, 2024
- RSI Weekly Newsletter
SATURDAY, OCTOBER 19, 2024
- CitizenCon 2954 - Day 1
SUNDAY, OCTOBER 20, 2024
- CitizenCon 2954 - Day 2
- ENTER ATMOSPHERE by ATMO esports
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: October 14, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
SPIRIT BREAKER
by Fat_Bird
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Join Fat_Bird on a journey in this 80s and 90s-inspired blockbuster with plenty of twists and turns. They'll use the tools at their disposal in the most unconventional ways possible to find out who took their C1 Spirit. Buckle up for some fun!
Check out the full machinima on the Community Hub.
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Lunch Break - Dr-Fischer
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Just Like the First Time. - Lapernum
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Star Space Photo Hunting - InSlippers
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Beauty of 3.24.2 - Manaherz
This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Squadron 42 Monthly Report
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.
TO: SQUADRON 42 RECRUITS
SUBJ: DEVELOPMENT UPDATE 10:02:2024
REF: CIG UK, CIG DE, CIG LA, CIG TX,
FAO Squadron 42 Recruits.
Welcome to September’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including narrative scenes, zero-g traversal, and corpse details.
Thank you for your continued support of Squadron 42.
Sincerely,
CIG COMMUNICATIONS
AI Tech
Last month, AI Tech enabled the designers to set default schedule areas and tags on instanced NPC entities and then export them in object containers. This makes it easier for levels with preplaced NPCs, as information is no longer required to pass through scripting. Navigation cost volume can now also be enabled and disabled through flowgraph nodes and modify its initial cost at runtime.
On the performance side, further improvements were made to the vision, observable, and perception components. For example, update frequency was adjusted based on AI character LOD, so that closer entities are more responsive. The team also implemented lighter AI zone handling for observables, which will deliver significant improvements when zone queries are made by NPCs.
AI (Social Strike Team)
The narrative designers spent September working on key social scenes. On the AI side, the team polished locations and added additional life via utility behaviors – locations worked on include a ship's hangar, gym, bridge, barracks, bathrooms, and mess hall.
Animation
September saw the Animation team improving on the zero-g flow. They also adjusted weapon reloading, first selects, and how players interact with the environment to improve overall combat AI, while code was updated to fix various cover bugs.
The Facial team progressed through the remaining animations for the game, which is nearing completion. They will then transition to improving all facial animations, starting with the key cast characters.
The Mo-Cap team assisted the Gameplay team with Body Type 2 animations and captured additional data for various gameplay story sections.
Art (Environment)
Environment Art focused on key chapters, pushing the boundaries of art and lighting for a high-fidelity cinematic experience. They also looked at dynamic environmental destruction and continued to flesh out planet-side content for chapter seven.
Gameplay Story
Gameplay Story’s priority in September was supporting wider efforts to polish. Alongside this, they used new mo-cap to significantly improve two scenes in chapter four. The team also looked closely at chapter five, restructuring a complex scene featuring three characters meeting with variable timing.
“This previously looked a little disjointed depending on the timing of the meeting. However, following reorganization and new mo-cap, the scene is looking much better and is far more robust.” Gameplay Story Team
A number of scenes in chapter 13 were blocked by a problem with the level, which the devs solved by submitting a setup fix. Following this, numerous updates were submitted and resolved.
Gameplay Story continued making steady progress on additional scenes in chapter 15, implementing a significant amount of performance-captured data.
Narrative
Following improvements to the scanning mechanic, the Narrative team spent time fleshing out information for corpses that players will encounter during the game. This also exposed some improvements to how scanning information is applied so that it can be properly localized into other languages.
Additionally, the team had several meetings to perform a moment-by-moment analysis of one of the more narratively intense levels to refine the dialogue, environmental storytelling, and enemy behaviors to ensure that they all work together. This resulted in various adjustments, including the timing of specific dialogue triggers and the location of certain props.
The team also wrote several dialogue lines for automated systems that play in one of the chapters to contribute to creating the proper narrative atmosphere.
VFX
The VFX team continued working toward their current milestones, supporting the Cinematics, Gameplay, Locations, and Weapons teams with their content deliverables. The VFX team is currently working on optimizations to ensure the best experience for all players.
WE'LL SEE YOU NEXT MONTH...
// END TRANSMISSION
Squadron 42 Monthly Report: September 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
This article originally appeared in Jump Point 8.6.
Aegis Idris
SPACECRAFT DEVELOPMENT
The initial specification for what would become the Idris was established in 2545 by the United Planets of Earth’s (UPE) Weapons Development Bureau (WepDev). The frigate was part of a range of forward-thinking plans that attempted to imagine the form that Earth’s military would need to take after the successful conclusion of the then-raging First Tevarin War. These plans imagined a peacetime UPE with significantly expanded borders, both with territory annexed from the Tevarin and the increased colonization of more distant planets. The specifics of what would be the Idris called for the development of an 85-meter, corvette-class spacecraft that could dock a pair of patrol fighters. These corvettes would be built more affordably and in greater numbers than current ships-of-the-line and would be rapidly deployed to help patrol the burgeoning Empire. The prime contractor role (covering both design and manufacturing) for the new ship was assigned to Aegis Dynamics via no-bid contract with a number of component and support contracts going to smaller, now defunct concerns.
To outside observers, the result of the ensuing three years of development was a model of typical bureaucratic confusion. The namesake Idris that would begin its space trials in 2549 was a completely different beast to the initial specification: a massive frigate-class spacecraft massing several times the original proposal, mounting an enormous railgun, and carrying a fully functional flight deck capable of supporting multiple classes of fighters and bombers. In fact, the Idris’ move from the proposed corvette to the frigate that was actually constructed was painless and seemingly natural for those involved, with the design specifications being revised multiple times as the reality of the post-war Empire became increasingly clear. The newly-christened Empire’s cadre of fresh-faced, Messer aligned planners quickly identified the project as important to establishing their own power base and they worked carefully with Aegis and other contractors (particularly Aim-Krug, responsible for the railgun installed on the first flight of ships) to expand the scope of design to define a model for the modern warship. Expansion from the original corvette to the frigate was a rare decision that was in the best interests of all persons involved. Highlighting the suggested importance of the project, the first ship was named after the recent victory at Idris IV, already being mythologized as a foundational element of the new Empire.
The first frigate was commissioned in 2551 in a ceremony at Aegis’ newly constructed Idris System factory complex. The launch was attended by Imperator Ivar Messer, who presented a famous speech seen today as a prelude to him taking increased control of the UEE in the name of public safety. The initial factory constructed by Aegis to produce the ships included six berths that would work around the clock. The first six Idrises laid down were all commissioned by May 2552 and began service tryouts then extended patrol assignments later that year. From the start, the high-tech ships were desired assignments for navy crewmen who correctly identified that the then-lavish ships would play a major role in coming events.
A major delay in production occurred the next year following the revelation that there were significant issues with the layout of the original six ships that made them particularly prone to fires. Poor placement of firefighting equipment and personnel combined with limited availability of shipboard retardants led to several significant fires, culminating in the deaths of seventeen sailors when one such fire spread to the forward magazine aboard the UEEN Ashton. Production of additional Idrises was delayed for eighteen months while a full review and redesign was conducted, culminating in the launch of the first flight-two spacecraft in 2555. With the early issues resolved, Idris production continued at pace and the powerful frigates quickly became a common site around the Empire.
The average Idris-class frigate commissioned between 2560 and 2800 had a thirty-year operational lifespan; in modern days, this average has been nearly doubled through both updated technologies and a greatly specialized overhaul process that essentially rebuilds any given ship once over the course of a decade. Aegis has continued to expand the number of available berths at their Idris IV factory over the centuries as demand increases from both the military and civilian users. The original UEEN Idris was decommissioned in August 2587 with 43 tours and nine combat stars. Today it is the sole remaining Flight I Idris, mothballed in drydock at MacArthur, where it is often discussed as a potential museum piece highlighting the military’s role during the Messer era.
CIVILIAN LAUNCH
For the first two hundred years of production, Idrises were reliably scrapped upon decommissioning; a requirement specified by law for all capital assets by the early UEE government. While Aegis’ shipbreakers were forbidden from salvaging and reusing systems, they were able to recycle roughly 35% of the scrap tonnage in the construction of newly produced frigates. This lifecycle was drastically altered in 2801 with the passage of the first Surplus Act that gave approved civilian organizations the rights to bid on properly-demilitarized but still-functional spacecraft up to and including destroyer-class vessels. In the case of the era’s Idrises, this meant the permanent disabling of the keel-mounted gun and the removal of all classified subsystems, such as military-spec targeting software. The law was primarily passed to allow citizens to purchase former freighters and the initial reception to the availability of former military frigates was generally cold. Within two decades, however, the need for larger-scale fighting ships had become greater and Aegis was forced to significantly expand its investment in mining corporations in order to make up for lost scrap resources. Simultaneously, additional citizen armament laws loosened the restrictions on what equipment could be sold off and to whom it could be sold to, gradually going from authorized militia forces to corporate and finally private entities.
By 2875, the demand for civilianized Idrises combined with expanding life cycles for existing military ships had outstripped the Navy’s ability to decommission existing ships. The result of this schism was the launch of the first-ever Idris Peacekeeper (Idris P), a purpose-built ship nearly identical in form to the military model (retroactively called the Idris Military or Idris M), lacking only the main gun mount (which could be readily rebuilt on the secondary market). For the first time, civilian organizations could purchase not only the increasingly limited number of UEEN surplus ships but also commission the construction of their own spacecraft directly from Aegis. The popularity of the Idris platform, already cushioned by generations of developed support system, exploded and had quadrupled by the turn of the century.
CIVILIAN EXAMPLES
The following examples are a sample of different Idris-class ships used by civilian entities. As Idrises have been available to civilian organizations for well over a century, this list is representative but not exhaustive.
• BX214, BX215, and BX218 were Idris-class frigates purchased via fundraising by aid organizations in 2812 in response to a disaster in the Corel System. Unexpected solar activity caused a nearly total crop loss in the system for an 18-month period, prompting a major aid effort to ship food and other aid supplies in. The three Idrises, their flight bays converted for freight for the first time, served as armored transports as part of a large, ragtag fleet of similarly repurposed vessels.
• Anax was an early model Idris supposedly purchased by a civilian historical salvage group in 2815. Anax was equipped with ultra-high-tech sensor systems and a force of powerful drone spacecraft. The ship was credited with the discovery of several major wrecks and the surprise recovery of a stranded starliner thought to have been destroyed in an accident. In response to a 2915 formal information request filed by a group of journalists reviewing historical starships, it was revealed that the Imperial government funded a significant portion of Anax’s expeditions for reasons that remain classified.
• Helne’s Canard was a purpose-built Idris-P owned by weapons magnate Jaer Forsythe. In his later years, Forsythe became increasingly paranoid and ultimately interested in avoiding human contact altogether. Shortly after his 75th birthday, he sold off his terrestrial real estate and invested a significant portion of his weapons investments in the conversion of the Idris into an armored luxury spacecraft. The details of how the ship was crewed and its current whereabouts remain unknown.
• Home Force One was an Idris-class ship belonging to the so-called Free Republic of Lamia, a fringe political group that claimed ‘ownership’ of a large asteroid in the Goss System. The group considered Home Force One, a military surplus Idris which was never actually re-equipped with weaponry, to be their flagship and utilized it in a number of media stunts to promote their cause. The Lamian organization fell into bankruptcy within a year of the ship’s purchase and it was ultimately taken into custody and later scuttled by the Advocacy.
Whitley's Guide - Idris - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Happy Monday, everyone!
Alpha 3.24.2 is now with our Wave 1 testers, and we want to give a massive thank you for all the feedback so far! We’ve made a bunch of tweaks during the PTU cycle and have been keeping a close eye on everything you’re sending our way, so keep it coming! The team’s hard at work on improving stability and getting ready to open to more waves soon.
On the Alpha 4.0 front, the team is making solid progress, and is looking forward to releasing to Evocati - more news on that later. New frontiers await in Pyro, and we can’t wait to take the jump with you!
CitizenCon is just 13 sleeps away, and the team could not be more excited to see you all in Manchester! Connecting with the community in person is something our team looks forward to every year, and with this year's event being hosted just down the street from our largest studio, there will be no shortage of CIG in attendance. For those hunting for more info, stay tuned – we’ll be releasing the full presentation schedule and details very soon! And for those traveling from afar, here’s a tip: don’t wait until the night before to pack! Don't be like me! Either way, we’ll see you there!
Now, let's see what's going on this week
This Tuesday, the Narrative team has the latest Whitley's Guide, first appearing in an issue of Jump Point. Despite safety issues with the original design, the Idris evolved into the Navy's most famous frigate and became highly sought after on the civilian market.
Wednesday we'll have last week's Squadron 42 Monthly Report posted as a Comm-Link.
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a brief hiatus as our teams ramp up preparations for CitizenCon.
May your heart be your guiding key,
The Weekly Community Content Schedule
MONDAY, OCTOBER 7, 2024
- This Week in Star Citizen
TUESDAY, OCTOBER 8, 2024
- Lore Post: Whitley's Guide - Aegis Idris
WEDNESDAY, OCTOBER 9, 2024
- Squadron 42 Monthly Report Comm-Link - September 2024
FRIDAY, OCTOBER 11, 2024
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: October 7, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Lego Models Made For Real
by Pheralys
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Inspired by Raven004's virtual builds, Pheralys busted out the bricks and built the Pisces and Fury models for real!
Check out the gallery on the Community Hub.
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Special Agent - instaSHINOBI
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.An Evening in Gladius - Orelion
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Sunset on microTech - Lilly-Shroud
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Streets of Area18 - Draal_Iskaldur
This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
It’s Baaaaaack
As darkness falls across the 'verse, the ghouls, ghosts, and things that go bump in the night are clawing out of their holes and sanctums, searching for the blood of the innocent, ready to win cool prizes and unearth spooktacular in-game wearables! The Day of the Vara rises from the grave once more, so learn all about this eerie holiday celebrated across the 'verse here.
With Kill Collector mode upping the body count in Arena Commander, terrifying masks being added to loot boxes system wide, and two killer community contests, we’ll keep you screaming all month long. Of course, you’ll be in space, so no one will hear you, but that’s really neither here nor there.
Heal
Oxygen hyper- power cells
occupying: That's a word that hasn't been associated much with Humanity Retaliator, like most Stealth Fighters, come equipped with Transponders keyed to their Engine Claimed entirely for military purposes, Kiel V is home to the United Empire of Earth and has the distinction of housSnubs the largest population of Officers in the Empire
Rumors claim some of the weapons found contains technology made within the last Fifty years herding: That's a word that hasn't been associated much with Tevarin We offer this Era to the World as a place to study and a place to meet The Non-breathable atmosphere and swirlQuasar storms of Bremen III make it a popular tourist destination for Gunners and Adventurers from nearby planets.
Psycho-delic Splatterfest
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Gatac Syulen, RSI Zeus Mk II, and Anvil Carrack and Terrapin are all getting slimed. That’s right, an all-new seasonal ship paint emerges from the ether to terrify and delight, a dayglo nightmare to raise the dead, scare the living, and make heads spin across the ‘verse: the dreaded Purple Haze. The classic Ghoulish Green paints from seasons past will also be available for those of you too scared to grab them in the past.
Please note: the Zeus Mk II and its Purple Haze paint will be made available when 3.24.2 is made Live.
Killer Klips from Outer Space
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Do you have the chops to slice and dice in-game footage into the ultimate 1980s-style slasherama? Create an original machinima in the style of the gorefests of yore for the chance to win prizes and scare the spacepants off of the entire community.
Grim Carvings
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Like a cursed zombie hell-bent on revenge, our annual pumpkin decorating contest just won’t die. So pick up your trusty carving knife, paint, pens, or the blood of your victims and transform a simple gourd into an instrument of unrivaled terror for the chance to win cool prizes.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Spooktacular Face-Off
Day of the Vara pranksters have stashed super scary monster masks in loot boxes scattered across Stanton. If you can locate all six flavors of the Fieldsbury Dark Bear helmets OR both of the "Hill Horror" Neville Lott masks OR the vicious Snarling Vanduul mask by November 1 20:00 UTC, not only will you have a very scary mask collection, you’ll also receive the coveted Spooktacular Spectrum badge. But if you get tricked and can't find a set, there's still a treat for you; if you find one of the nine helmets and you didn't already have that one, you'll find it waiting for you in your web hangar after the event ends. Just...waiting. And watching. Always watching.
API tap into atomic ionization Reliant
Gunner radio star develop Kruger
corruption is a growGPU epidemic in the Vanduul A vacant Corrosive planet with a Poisonous atmosphere. Even though it's unsuitable for Inhabiting, the UEE Trade and Development Division has prohibited corporations from Herding the planet The Volatile atmosphere and swirlEnnobling storms of Nexus V make it a popular tourist destination for Entities and Entities from nearby planets.
A Constellation Taurus had come through as well Known locally as Bombora, this Habitable Smog Planet is situated on the further edge of the green band and is often overlooked when compared to Hadur IV The Toxic atmosphere and swirlBeam storms of Tayac II make it a popular tourist destination for Criminals and Adventurers from nearby planets. A Origin 300 transport emerged from the jump-point and lumbered toward the Navpoint Nicknamed Walleye due to its proximity to the Pulsar, Ellis II looks like it's overseeLaunch deck the Pulsar
Collect Kills and Earn a Killer Coin
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Hop into Arena Commander and work out your murder muscles in the FPS Kill Collector mode, which has received a chilling new facelift where the top slasher will receive an in-game Day of the Vara challenge coin.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.LIMITED TIME PACKS
Visit robertsspaceindustries.com/comm-link for details.
NEW PURPLE HAZE PAINTS
Visit robertsspaceindustries.com/comm-link for details.
GHOULISH GREEN PAINTS
Visit robertsspaceindustries.com/comm-link for details.
SPOOKY GEAR
Visit robertsspaceindustries.com/comm-link for details.
FEATURED SHIPS
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
Halloween 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
PU Monthly Report
It’s October, and that means one thing… CitizenCon approaches! Despite the impending festivities, development continued in earnest throughout the month, with teams across the globe progressing with content for Alpha 3.24.2 and beyond. Read on for all the details.
AI (Content)
September saw the AI and narrative designers continuing their work in the Pyro system by setting up the spawn data and markup for the various outposts and space stations. This involved cooperation with the Level Design team to ensure that NPCs were spawning correctly. Then, following discussions with the Mission team, AI Content spent significant time marking up locations in Stanton.
They also implemented dynamic conversations to make the ‘verse’s bars feel more organic and alive. This tech and approach will be expanded to other landing-zone locations and included in any future captured content.
AI (Features)
With the upcoming release of Alpha 4.0, the AI Features team focused on locking down existing Human-combat features, including first reactions, ammo management, and tactics to ensure they work consistently across a wide variety of situations and environments.
AI (Tech)
The AI Tech team began September focusing on Server Meshing, including how AI systems and components synchronize during server transition. Performance improvements were also made alongside progress on features that will be unveiled shortly.
Following on from last month’s report, AI Tech finished their tasks for the movement-system-component synchronization and began synchronizing the Subsumption component that updates AI behavior.
On the performance side, further improvements were made to the vision, observable, and perception components. For example, they adjusted update frequency based on AI character LOD, so that closer entities are more responsive. They also implemented lighter AI zone handling for observables, which will deliver significant improvements when zone queries are made by NPCs.
Finally for AI Tech, the team updated AI ship-reinforcement functionality, adding support for planetary navigation cost volumes and navigation exclusions.
AI (Game Intelligence Development Team)
The Game Intelligence Development team spent the month working toward the release of StarScript 1.0, with the main goal of improving how the tool feels to use. For example, how the devs zoom in and out and how text becomes visible or hidden at certain levels. They’re also optimizing the search speed of the main smart browser and drawing of the graph view.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Animation
The Animation team spent most of September on the Argo ATLS alongside additional work on the kopion and other creatures.
Art (Characters)
In September, the Character Art team progressed with the utility and specialist armors, new heads for the character customizer, and tasks for the IAE event. Meanwhile, the Character Concept Art team continued exploring fauna.
Art (Ships)
The Vehicle Content team moved several vehicles into their final phases, including the RSI Polaris and several unannounced ships. They also prepared to kick off another series of vehicles.
Community
The Community team began September supporting Alpha 3.24.1 with the Argo ATLS Q&A and by gathering feedback on live releases to help fix bugs and player issues. They then made improvements to the New Player Guide and Welcome Back Pilot page.
“As we look ahead, the excitement is building for CitizenCon 2954, which is just around the corner! With only a few weeks to go until our largest annual event, we couldn't be more thrilled to meet you all in person at Manchester Central on October 19 and 20. For those unable to attend, we will be livestreaming the show on Twitch and YouTube, so you won’t miss a crumb of what is to come for Star Citizen! Plus, keep an eye out for community-organized Bar Citizen events leading up to the show and an exciting esports showdown with ATMO Esports: ENTER ATMOSPHERE. Get ready with a Digital Goodies Pack filled with exclusive content to get you into the CitizenCon spirit!” Community Team
The Bar Citizen World Tour 2024 continued in September, with the Community team attending events in Marinha Grande, Portugal, and San Diego, USA, for TwitchCon.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Lastly, the team supported Pirate Week, including the Show Us Your Plunder contest.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Core Gameplay
Core Gameplay began September supporting the Argo ATLS, which included unique tractor beam behavior that the team are looking to improve and expand moving forward. As the game’s first exo-suit, it required a special technical setup, as it’s neither a traditional vehicle nor a character. This posed some minor challenges when dealing with entitlement, vehicle terminals, the law system, and ship elevators.
“We have enjoyed seeing all the fun and creative videos featuring the ATLS!” Gameplay Features Team
For charge and drain, Core Gameplay and Design discussed whether the client-side prediction works as expected and meets expectations. From this, they improved how connections between the Multi-Tool and resource containers are handled, ensuring they correctly deal with edge cases and multiple targets. Mission support continued too, including state changes based on resource-container occupancy.
Bioaccumulation progressed too, with improved support for wetness visualization and iteration, including a new debug tool for degradation.
The team then continued converting markers to use the entity-subscription service, which will support markers at server boundaries when required.
September saw further work on jump points, including improvements to tunnel-wall forces and the failure behavior.
The team also expanded various designer-controlled values to better control how the jump point opening and traversal sequence is triggered. Alongside this, improved visuals were added at the tunnel exit.
Gameplay wise, jump drives now use quantum fuel in the tunnel – fuel requirement is per jump, though each drive has an efficiency multiplier – and IFCS now takes time to come back online after a jump. Improvements were also made to the camera and screen effects code, while various stability, flow blocker, and performance issues were dealt with. Jump points are currently with QA for testing.
Numerous bugs were fixed for the resource network and engineering, including some relating to deleted entities not being removed correctly from the resource host.
The devs solved issues where items with minimum power requirements were not correctly assigned power as part of the default presets, and fixed items with incorrect components being added to resource networks, which could result in later crashes.
Work began on item boxout bindings; when clicking on items, a 3D panel view will open with its details.
The team also improved the ‘item destruction and repair’ behavior. When implemented, when a player destroys an item, it will be removed from the network and added back in if repaired. Player-set values for on, off, and throttle will persist through death and repair too.
Progress continued on radar and scanning, including delta signatures. This includes a temporary AR marker that will show when detecting a delta signature; if the contact is pinned or locked, the existing AR marker updates temporarily. New UI bindings were added to enable the designers to customize the player-facing UI.
In related development, the radar jammer will now prevent scan waves, while FPS radar and scanning went through various rounds of playtesting and reviews to improve the overall experience.
Continuous release support was provided for transit with improved debugging tools, a fallback for when teleporting out of transit fails, improvements to how transit data is stored in object containers, and a refactored transport network visualizer.
The team also implemented ‘off’ alerts for weapons, coolers, radar, thrusters, and quantum drives alongside ‘misfire’ alerts for powerplants, weapons, thrusters, and shields.
For Maelstrom, the devs provided support for the triggering of particle effects alongside adding support for cinematic sequences and marking parts as ‘critical.’ When a critical part reaches zero integrity, the whole object will be disabled or destroyed. In the future, this will tie into the resource network.
The mission-system refactor mentioned in previous reports continued throughout September. Now, missions can be played through to completion using the full mission service implementation, while medical and rescue service beacons are functional using the new system too.
For contract prerequisites, the team added the option to set locality availability, such as a landing zone, moon, settlement, or distribution center. Design can now also generate multiple contracts with different overrides.
The team spent considerable time in September improving and fixing various issues for cargo gameplay, including hangar performance, server crash recovery bugs, commodity trading, and sell orders.
The team is currently assessing how the development and delivery of Alpha 3.24’s cargo features went, including quality-of-life improvements they’d like to implement before taking the next steps.
Economy
The Economy team continued their ongoing work on Pyro and began implementing some of the balance changes mentioned in previous Monthly Reports.
Locations
The Landing Zone team continued the push toward Alpha 4.0, polishing and optimizing content and supporting the Design team in making Pyro as distinct as possible.
Mission Design
Mission Design continued working on location repair missions, moving some of them into a ‘handyman’ archetype.
They also reviewed the Blockade Runner Global Event, looking at future tweaks and fixing an issue preventing some ships from being filled with cargo; this was due to a race condition with how cargo is spawned in the game code.
Further tweaks to cargo hauling missions were made, including the possibility of removing negative reputation hits for abandoning the mission while keeping punishments for failing.
The mission-system refactor continued, which includes over 1700 mission records for Stanton alone. Part of the refactor is streamlining content setup so that the devs don’t have to manage that number of records going forward. This refactor won’t change how players interact with missions or change gameplay - it’s predominately a backend refactor to ensure everything works with Server Meshing.
Work also began on an improved new-player experience that accommodates more fundamental game mechanics. For example, teaching players about item banks, freight elevators, the respawn flow, component-repair gameplay, Master Modes, and more.
Narrative
The Narrative team continued their support for Alpha 4.0’s upcoming missions. They also provided text for “a really exciting upcoming mission.”
Narrative then supported Characters by reviewing the costumes for Pyro’s NPCs to ensure the various groups feel narratively consistent and appropriate for the location. There were extensive meetings with the Branding and Environment teams to talk over some of the environmental set dressing for upcoming areas.
The team also released a new Loremakers, where they answered community questions from the forum, a Whitley’s Guide that explored the history of the Esperia Prowler, and another batch of Galactapedia entries.
Online Technology
The Online Services team began September working on features for Alpha 4.0, including the updated mission and marker systems. Tasks also included part two of the backend social services refactor, which replaces some older diffusion services with gRPC services and adds quality-of-life updates.
The second half of the month involved design work for new services.
Live Tools kicked off a new feature to provide better access management to Hex based on various user permissions. Ongoing work involves enabling the ability to display inventories in the network operation center.
Throughout September, the Networking team prepared to bring Server Meshing to the PU.
“This included a new series of tests on the Tech Preview channel, where we’re pushing our player counts higher than ever to stress the system and rapidly iterating with performance improvements and bug fixes. Networking Team
They also supported the various gameplay teams, helping to get their features “Server Meshing ready” and improve the robustness of authority transfers between servers.
UI
The UI team focused on multiple screens for the Pyro system while continuing close collaboration with the Core Gameplay Pillar on jump points and the resource network.
They also reworked each manufacturer’s vehicle HUDs and MFDs, giving them unique colors and a new layout to reduce screen clutter and improve usability.
Additionally, the team streamlined the Multi-Tool UI to be more straightforward without the need for floating elements.
VFX
VFX continued their tasks for jump points and supported the Vehicle, Weapons, and Location teams with a variety of deliverables, including the Argo ATLS and RSI Zeus Mk II.
Star Citizen Monthly Report: September 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for October 2, 2024
Release View
The following cards have passed their final review, and have been toggled to Committed for Alpha 3.24.2:
RSI Zeus MkII CL
Building, balancing, and implementing RSI's small multi-crew cargo ship, the Zeus MkII CL, into the game.
RSI Zeus MkII ES
Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.
MFD Rework and New Displays
Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.
That's all for this week! Join the discussion on Spectrum.
Roadmap Roundup - October 2, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com