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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Subscriber Promotions
Spooky season is here, both in and out of the ‘verse, so embrace the terror with this month’s stomach-churning flair!
And you’ll be safe from marauding trick-or-treaters in October’s Ship of the Month, the versatile Drake Cutter. Take on the scariest missions thanks to its tough exterior and comprehensive defensive loadout.
Killer Creature Double Feature
- Snag movie posters for classic splatterfest Parasite (back in a special edition with a few new surprises), and the infamous fright flick Blood Bank, and make sure no one staying over at your hanger ever sleeps again.
- Current Centurion-level Subscribers get this item as part of their subscriptions.
Kastak Arms Brimstone Custodian SMG
- The "Brimstone" special edition of this classic sub machine gun features a bold red top-trim and a dark gray finish on the lower half of the weapon.
- Current Imperator-level Subscribers get this item and the above Centurion-level item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
The Hill Horror Reborn Movie Poster
- Neville Lott returns… again? Your friends will lose their heads over this delightfully distasteful one-sheet.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store.
Kastak Arms Brimstone Devastator Shotgun
- The "Brimstone" special edition of this powerful shotgun features a bold red top-trim and a dark gray finish on the lower half of the weapon.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
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VEHICLE OF THE MONTH
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
Centurion Subscribers: Drake Cutter (with 12-month insurance)
Drake Cutter: The Cutter embodies the spirit of Drake Interplanetary – tough, utilitarian, and capable of almost any task. Take on the ‘verse with this rugged allrounder throughout October.
Imperator Subscribers: Drake Cutter Series (with 24-month insurance)
Cutter: The Cutter embodies the spirit of Drake Interplanetary – tough, utilitarian, and capable of almost any task. Take on the ‘verse with this rugged allrounder throughout October.
Cutter Rambler, Cutter Scout: The Rambler and Scout take the versatile Cutter chassis and focus it toward scanning and expedition respectively. Support a fleet or embrace the wilderness all month long.
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MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch
Store. Centurion Subscribers receive a 10% off discount, while Imperator
Subscribers receive 15% off. Take advantage of this perk and peruse the
selection of available merchandise including jackets, hoodies, shirts, mugs,
hats, mousepads, posters, stickers, and more. Check out the now.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the
Subscriber Store. You can fill in any gaps, pick up store-only items, or
grab extras to gift to non-Subscribers from the My Hangar section of your
RSI profile.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you can subscribe before October 7, 2024 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-exclusive store.
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Happy Monday, everyone!
We’re less than three weeks away from this year's CitizenCon event in Manchester, U.K., and in our studios across the globe, the excitement is through the roof! We can't wait to see you at what is shaping up to be our biggest event yet!
If you can't make it out to Manchester, we've got you covered; you can still enjoy the show live on twitch.tv/starcitizen and youtube.com/robertsspaceind (we're simulcasting this year!) and snag the exclusive in-game swag from this year’s event with the CitizenCon 2954 Digital Goodies Pack.
To help you prepare for this epic two-day event, we've shared answers to some of your Frequently Asked Questions, a Guide to Manchester, and the event map, which can all be found on the Citizencon 2954 Hub, as well as information on CitizenCon 2954 Community Booths. Stay tuned as we'll be sharing information about the presentation schedule, early registration, and more very soon.
Now, let's see what's going on this week
This Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
Wednesday brings our bi-weekly Roadmap Update and the complementary Roadmap Roundup, as well as the September Monthly Reports for both Star Citizen and Squadron 42.
On Thursday, get ready to embrace thrills and chills as we usher in our month-long Day of the Vara 2954 celebrations. There will be tricks and treats galore, so join in on spine-tingling community activities, including our time-honored tradition, the Pumpkin Decorating Contest, for a chance to secure some time-exclusive goodies! Happy Spooktober!
(Note from Zyloh: this is my favorite holiday of the year - bring on the pumpkins!)
Friday will see the weekly RSI Newsletter directly delivered to your inbox. As a reminder, our weekly shows, Inside Star Citizen and Star Citizen Live, are on a brief hiatus as our teams ramp up preparations for CitizenCon.
This Saturday, October 5, ANZIA Racing and XGR team up to bring you Ignition Expo feat. Sabre Peregrine, a racing event to celebrate Aegis' first venture into the exciting world of racing. Watch the multi-stream here, starting at 16:00 UTC.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 30, 2024
- This Week in Star Citizen
TUESDAY, OCTOBER 1, 2024
- October Subscriber Comm-Link
- October Subscriber Newsletter
WEDNESDAY, OCTOBER 2, 2024
- Roadmap Update
- Roadmap Roundup
- Star Citizen Monthly Report - September 2024
- Squadron 42 Monthly Report Newsletter - September 2024
THURSDAY, OCTOBER 3, 2024
- Day of the Vara 2954 celebrations begin!
FRIDAY, OCTOBER 4, 2024
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: September 30, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
HUXLEY GROUP: Episode 2
by Natronix
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Natronix delivers the second episode of the Huxley Group series, which delves deeper into former Green Beret and OVERCLOCKED star Ava Huxley's life as she grapples with adjusting to life post-service. This episode offers a rich narrative and exciting crossovers with other well-known characters and organizations from the community. Plus, special cameos!
Watch the machinima on the Community Hub.
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
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Community Booths
CitizenCon returns to Manchester this year on October 19 and 20, bigger than ever before. Building on last year’s phenomenal show, CitizenCon 2954 promises to be an even more expansive and immersive affair, and a place where we can once again come together to share our victories, while looking forward to an ever brighter tomorrow.
The presentations and panels of CitizenCon are only a portion of the epic event, however. As is our tradition, we invited the community to populate the show floor in Manchester, including everything from org recruitment to model builds, from cosplay to competition, and much more.
We're happy to introduce the Community Booth lineup for CitizenCon 2954! Be sure to stop by the event hall to check out these exciting exhibitions:
More Booths
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Galactapedia Update September 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.THE ARK, TAYAC SYSTEM
Welcome to September’s Galactapedia update roundup. This month, we explore the moons of the Sol system, meet famed test pilot Michelle Saleno, and take a look at the history of the Rust Society. Join the Spectrum thread for any discussion or feedback.
Short Articles:
- Rust Society – A union of haulers and salavagers.
- Michelle Saleno – Founder of the 999th.
- Luna – Earth’s one and only moon.
- Phobos – Doomed to impact Mars.
- Deimos – Misshapen rock.
- Herschel belt – Named for the person who discovered it.
- Io – Volcanicaly active.
- Europa – Covered in streaks.
- Ganymede – Bigger than Mercury.
- Callisto – Seismophobia haven.
- Titan – Shaped by a methane cycle.
- Rhea – Jagged surface.
- Tethys – Made mostly of water ice.
- Dione – Heavily bombarded.
- Iapetus – Two-tone moon.
- Miranda – Topographically dramatic.
- Ariel – Base of operations for weather scientists.
- Umbriel – Seems to have an eye.
- Titania – The largest of Uranus’ moons.
- Oberon – Coated in dark dust.
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Hello everyone, xē'suelen nyahyan
Last week, we kicked off Pirate Week with a treasure trove of exciting activities! Dive into deciphering a treasure map to claim a shiny challenge doubloon, enter our new community contest, "Show Us Your Plunder", and check out the latest skull-clad paints!
Dive into our newest global event: Blockade Runner, running from September 17 to September 30. Join the CDF in breaking outlaw blockades and liberating low-orbit stations, or take a walk on the dark side to pocket some credits through less-than-lawful means. We're aware of occasional cargo spawning issues and are actively working on a fix. We appreciate your feedback and Issue Council reports, and we'll keep you updated!
We hope you enjoyed the latest episode of Inside Star Citizen, which highlighted engineering gameplay on the horizon and the next big leap in multi-crew gameplay. As our teams gear up for CitizenCon, Inside Star Citizen and Star Citizen Live will take a brief hiatus. But don’t worry—we’ll be back with fresh content after the event, now just 26 days away! We look forward to seeing you in Manchester and/or on Twitch!
In the meantime, our Chief Technology Officer, Benoit Beausejour, shared a Spectrum thread recapping our recent Server Meshing playtests and what’s coming next. A huge thank you to everyone who participated in the testing!
We also had a fantastic time at TwitchCon US. Thank you all for making the Bar Citizen in San Diego so memorable—it was wonderful to meet so many of you!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Now, let's see what's going on this week:
Tuesday, the Narrative team is releasing a new Galactapedia update.
This Friday, keep an eye on your inbox! We’ll be sending out the latest RSI Weekly Newsletter, packed with a recap of this week in Star Citizen, exciting activities, and a sneak peek just for you!
On Saturday, Anzia Racing is back with the final Duo & Turret Class Sequence, the grand finale of Scarlet Apex 2954! You can sign up and participate or catch the event Live on Twitch from 4pm UTC.
The Weekly Community Content Schedule
TUESDAY, SEPTEMBER 24, 2024
- Galactapedia Update
FRIDAY, SEPTEMBER 27, 2024
- RSI Weekly Newsletter
SATURDAY, SEPTEMBER 28, 2024
- Anzia Racing - Turret & Duo Championships
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: September 23, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Onward
by CarbonPixel
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.CarbonPixel takes us on an exciting journey through their adventures in Alpha 3.24.1, capturing all the thrilling moments as they set their sights on Alpha 3.24.2. From daring missions to unexpected discoveries, there’s plenty to enjoy.
Head over to the Community Hub to experience their unforgettable travels through the 'verse!
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
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INSIDE STAR CITIZEN
How will the new engineer role impact your ship and crew? Join us for a fresh look at upcoming Engineering gameplay, introducing dedicated engineer tasks, repairing, resource management, and more in Alpha 4.0.
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Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for September 18, 2024
Release View
The following cards have been moved into the Alpha 3.24 column, targeting a 3.24.X release:
Acidic Caves
Implementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.
Rock Caves
Implementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.
MFD Rework and New Displays
Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.
The following card has been added to Release View:
Argo ATLS
Building, balancing, and implementing Argo's power suit, the ATLS, into the game.
That's all for this week! Join the discussion on Spectrum.
Roadmap Roundup - September 18, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Welcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 17th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.
Who Are the Private Security Officers Stationed Around Orison?
Question: I call them "Ajax Security" because that's what their uniform style is called, but who are they really? Are they separate from Crusader Security? Their uniform colors/style is unlike the Crusader aesthetic, and the emblem on their shoulder doesn't name a security company. Are they a separate security group that has been contracted by Crusader Industries to supplement its own security forces, and if so, which group do they belong to?
Answer: That “Ajax” security outfit is for freelance private security professionals, aka rent-a-cops. It's made by Code Blue Apparel, a company specializing in uniforms and professional workwear, with generic markings so it can be widely used. The original version of the Ajax Security Uniform actually had a different name on the emblem, but Narrative requested that it be removed. We did this because we wanted it to be a generic uniform and not tied to one specific company or group.
You should be seeing the Ajax Security Uniforms across the universe. NPCs wearing it around Crusader are contractors and not part of Crusader Security. Having them there helps reinforce the lore that Crusader is struggling to properly police and protect its planet and surrounding space.
How Is XenoThreat Accessing the Pyro-Stanton Jump Point?
Question: Recently, it was mentioned that ATC will have the ability to deny ships access to a jump point by remotely jamming the ship's jump drive. But if that's true, then how come XenoThreat keeps breaching the Pyro-Stanton Jump Point and launching attacks on Stanton?
Do they just have the sheer firepower to overpower ATC and their turret defenses? Is there perhaps a mole on the inside letting them through? Or are they using a transient jump point that nobody in Stanton knows about that is large enough for an Idris to travel through?
Answer: We were thinking that XenoThreat had been using transient jump points to launch their attacks against Stanton system, allowing them to bypass the security around the stable jumps. So often in between their attacks, XenoThreat are not only building up their stock of weapons and ships, but waiting to discover a large enough transient jump point for their use.
That said, in the future we can imagine there being fun scenarios where the gateway stations do come under attack or hostile control, leaving it up to the players to battle to clear access to the jump point.
Timeline Incongruity With Rest & Relax in Pyro?
Question: There appears to be a timeline issue with the new stations in Pyro. This is from the Galactapedia post on R&R ->
"Rest & Relax is a Human company that maintains a chain of hospitality waystations throughout human space. Engineer Johann Alejandre founded Rest & Relax as a single rest stop in the Baker system in 2901."
This is from the Galactapedia post on the Pyro System -
"Discovered in 2493 by Pyrotechnic Amalgamated, it was not claimed by the United Nations of Earth (UNE) due in part to the dangers surrounding its star. Instead, it was exploited by corporate interests until the 2560s, when the potential resources extracted from the system stopped outweighing the increased cost of maintaining equipment under a volatile sun. Pyro became a haven for outlaws by the early 2600s."
Now the issue comes from timing. If R&R was founded in 2901, then how did the stations in the Pyro System, which was abandoned in the early 2600's, get built?
There are 3 possibilities I can think of:
#1: They built the stations knowing full well that they were building in a hostile outlaw territory and then inevitably were taken over and they had to abandon them.
#2: R&R is an old brand that was once popular and then revived by Johann Alejandre in 2901, like how some old brands for gas stations get revived for nostalgia. So the Stations in Pyro are older stations from the original R&R brand.
The 3rd is tricky because I also found this information when looking up the stations and specifically Rough & Ready.
"Rough & Ready is a major criminal organization known for operating refueling stations throughout the Pyro system. Founded by former Headhunters enforcer Rook Garavis in 2939, the gang's early focus was to pull back on active criminal activity and gain enough capital to do more than just survive. They conducted a series of meticulously planned raids on multiple refueling stations, taking them over and establishing themselves as the off-market version of Rest & Relax. By the 2940s, their refueling stations had become a dominant force in Pyro."
This seems to indicate that Rough & Ready just stole the signage and brand from R&R to use for their own off brand refueling stations. It can also be read that they simply took over stations that were already R&R branded and just adopted the brand since so much of the stations look like just dirty versions of the stations we already have in Stanton. In short, why are R&R branded stations in Pyro?
Answer: Rest & Relax does not have any official stations in Pyro. Stations in the system were constructed centuries ago, primarily by Pyrotechnic Amalgamated and other long gone corporate and research interests. All were eventually abandoned by their official owners and overtaken by a carousel of squatters and gangs.
Rough & Ready is part of the current crop of gangs that have wrestled some of these stations under their control. Upon the gang’s founding by the outlaw known as Rook in 2939, the Rough & Ready gang co-opted Rest & Relax's initials and iconography, as described in this section of the group's portfolio:
"One of Rook’s first orders after overtaking those first three stations was for the gang to tag each one with a symbol everyone would know, the double R logo used by the Rest & Relax franchise. Rook wanted the gang’s ambitions to be clear and knew that referencing the popular Rest & Relax franchise would make people associate them with refueling."
Coasting on the coattails of Rest & Rest seemed like a smart business and brand strategy for the Rough & Ready. Seeing or hearing R&R will make people think of refueling and the association might even convince some that it's a 'nicer' or more 'legitimate' gang. Pretty sure the real Rest & Relax corporation is none too thrilled about this. Wouldn't be surprised to see their name on a list of corporate donors funding groups, like Citizens for Prosperity, vowing to clean up the outlaw issue in Pyro.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Do You Often Incorporate Game Errors Into Lore?
Question: How much of that do you actually do? Ghost Hollow gives a 30k when the server disconnects during the Money for Nothing mission. Do you try to incorporate some of the more common or infamous bugs/errors/glitches into the game lore?
I'd love to see rumors that a banned murderous AI hides in the Stanton elevator control systems and is occasionally responsible for the deaths of players. True or not, it would be awesome to see more stuff like that floating around.
Answer: It depends. Several of the unintended incidents have made their way into the game, the original Jumptown and Benny-henge for example, but while being referential is always fun, the rule among the Narrative team is that the reference has to make sense within the reality of the game. To put it another way, it has to make sense to a character in the universe if they hear or come across something, rather than just a meta joke that exists for the users.
UEE Special Forces Units?
Question: I have a question regarding the nature of special forces units in the UEE military. Of course we have the Advocacy, which is more like a federal space police force. Then we have the UEE Marines, who have a similar selection process as current day SF units but are more similar to real world marine forces. There are also some mentions of the "6th battalion" of the UEE Marines that handled more critical missions.
However, do we have any dedicated special forces in the UEE military that are more in line with today's Tier 1 units (DEVGRU, SAS, KSK, GROM)?
Answer: In the lore, we had mentioned 1st Marine Combat Battalion in the Portfolio exploration of the Marines, which is a special detachment detailed to protect the Imperator. And of course, Squadron 42 is considered to be an elite squadron within the Navy. But otherwise, yes, it is easy to imagine that there are more special units within the various branches of the military, we just haven't had a lot of need to come up with them yet.
Location of Trise System?
Question: I was poring over the Starmap, for reasons, when it struck me that this was listed as Banu system, yet it seems like it should be Xi'an. The Banu are far, far away from here. Mislabeled?
Answer: You are asking the same question that many in the UEE have been puzzling over since the system was first learned of. There have been theories about Banu explorers or missing systems, but unfortunately the Banu have not been forthcoming with confirming any details. One of the reasons it is so hard to put together a complete history is the way Banu treat navigational data. All Banu jump drives are produced by Navigational Soulis with hard coded maps that cannot be copied or reproduced. This allows the souli to maintain high prices for navigational information. Over time, through various trades and business dealings, as well as additional explorers discovering the information for themselves, jump point data disseminates wider, but that still leaves a lot of information that is known only to a select few souli and even more that has been lost over time.
Discrepancy in the Whitley's Guide on the Carrack?
Question: The Whitley's Guide on the Carrack says this:
"In 2822, however, its very existence was a shock to the system."
I would imagine it was a shock considering later in the article it says:
"R-11 (“UEES Carrack”) – The first Carrack off the line in 2823..."
Does that mean R-11 was the 1st off the line that year and non-serialized prototype Carrack's appeared at MacArthur Naval Base the previous year in 2822?
Answer: The R-11 was docked at MacArthur, and noticed by eagled-eye observers in 2822. Yet, it wasn't officially christened and put into service until 2823, thus that year being the official date of the first variant.
But, you're right, the placement of "off the line" phrasing is confusing. It's been changed to "Launched in 2823, R-11 was the first ship off the line and informally referred to as ‘the Carrack’ by her crews in the first years of the UEEN’s formal exploration efforts."
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Castra System and Empire Recognition?
Question: I'm confused on Castra System’s status with the empire. Has the planet of Cascom been admitted into the UEE as an officially recognized planet? My understanding is that if a planet has been given a name, it is because it is officially recognized. However, there seems to be conflicting information. Below is a copy/paste from the Galactic Guide:
"It was President Novoselov’s hope that he would see Castra II earn representation in his lifetime, but sadly his transition from President to planetary Governor never came to pass, and the planet has yet to earn its senatorial seat."
Is Cascom in some sort of governmental limbo? Are the people of Cascom protected by the Advocacy?
Answer: Castra is a UEE system which means that all the worlds, including Cascom, are considered UEE territory. The people living there are still protected by the military and the Advocacy, and are covered by the UEE's common laws. However, since Cascom is unrepresented, this means that they do not have any senators representing the planet and do not have a direct say in the governance of the empire.
Typically, as the population on these unrepresented planets begins to grow, the UEE will dispatch political advisors to counsel the planets in the construction of their planetary government, encouraging them to emulate the Governor's Council structure of represented worlds. Instead of countries, planets are divided into territories referred to as states which are managed by one hundred elected Representatives and a Governor. A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). The Governors of all the states meet in the Council to settle disputes and create planet-wide laws.
When a planet reaches a certain population size or ascends to a certain level of influence, the Governors’ Council can petition for formal recognition and the right to be represented in the Senate. So, while Cascom has applied for representation in the past and were denied, they will most likely try again in a few years.
UEE Navy Enrollment Age?
Question: I've searched through the Galactapedia extensively to find the minimum age required to serve in the UEE Military/Navy, but I haven't had any luck. Is there an official minimum age for enlistment? If not, could we get this information?
Additionally, is it possible to get more information about other squadrons beyond Squadrons 42, 89, 118, and 214? This would be incredibly helpful for anyone looking to write a detailed military backstory for their character.
Answer: Our current thinking is that there is no minimum age to join the Navy, but applicants must have earned their equivalency and must meet certain physical and psychological requirements. This means that most fresh recruits are around 18 years old then some exceptional candidates have signed up younger. (Starman Crusher and Starman Howser reporting for duty!)
While we are holding off on releasing additional squadron info for right now, here is info on the 12th Squadron, 36th Squadron, 78th Squadron and the 999th Test Squadron for some additional reading.
Any Plans to Make the Galactapedia Accessible Within the Game?
Question: I think it would be cool to be able to access the Galactapedia from a screen, like a mobiGlass for example. Will be a more immersive experience reading about something you come across in the game while in the game.
Answer: Yes, we’re still working on how to integrate the Galactapedia into the game itself. Since it requires additional support outside of just the content, we’re beholden to the availability and priorities of the other teams, but it’s certainly something that we’re pursuing.
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Big Trouble in Stanton
The CDF Needs You
Ruthless criminal factions are raiding low-orbit stations across the system, interrupting the supply chain and intercepting vast quantities of the critical resource Zeta-Prolanide. It’s a grim scene, but that’s where you come in.The CDF, local militias, security forces, and even rival outlaws are gonna need to step up to break the enemy blockade, take these stations back, and secure any stolen resources.
Oh, and the cherry on top? Zeta-Prolanide deteriorates at a rapid rate, adding a race against the clock to an already tense situation. Your skills behind the stick are going to be put to the test, but we know you’re up for it. The system is counting on you.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.From September 17 through September 30, players will get the chance to join the CDF in attempting to break outlaw blockades and liberate low-orbit stations across the system. Alternatively, if you're not too fond of the so-called authorities, you'll have a chance to pocket some credits through less-lawful means.
CDF ALERT
A hostile fleet of ships equipped with quantum jammers have created a blockade around local low-orbit stations, destroyed defensive turrets, and stolen a large supply of Zeta-Prolanide. In response, the CDF has received authorization to activate its volunteer force.
While local security forces are investigating the incursion, they've tracked the stolen to several locations so CDF volunteers are tasked with heading to these locations, recovering the stolen Zeta-Prolanide, and transferring it back to the station before the material completely degrades and is no longer viable.
OUT OF THE FRYING PAN…
Hostiles have created a blockade in an attempt to recover the Zeta-Prolanide and put down the CDF’s initiative.
Time is of the essence! Fight your way through the blockade and return the Zeta-Prolanide before the material completely degrades and is no longer viable.
We’re all counting on you.
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RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
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ANDROMEDABlockade Runner - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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PIRATE WEEK
2024
Once again, we hoist a glass skyward in revelrous appreciation of pillage, plunder, and a cargo hull brimming with contraband. That’s right, ye scallawags, Pirate Week is dropping anchor once again - batten down the hatches and set a course for merry marauding.
Heal
Oxygen hyper- power cells
occupying: That's a word that hasn't been associated much with Humanity Retaliator, like most Stealth Fighters, come equipped with Transponders keyed to their Engine Claimed entirely for military purposes, Kiel V is home to the United Empire of Earth and has the distinction of housSnubs the largest population of Officers in the Empire
Rumors claim some of the weapons found contains technology made within the last Fifty years herding: That's a word that hasn't been associated much with Tevarin We offer this Era to the World as a place to study and a place to meet The Non-breathable atmosphere and swirlQuasar storms of Bremen III make it a popular tourist destination for Gunners and Adventurers from nearby planets.
New Liveries
Crush Some Skulls
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Vulture, M50, Scorpius, and Mantis all get menacing new paint schemes that show anyone foolhardy enough to cross your path that you’re not one to trifle with. All previous Pirate Week paints are back too, so deck out your vessel and get to plundering.
Show us Your Plunder
Community Contest
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.What good is robbing someone blind if no one is there to marvel at your glorious haul? We want you to show us your latest or greatest bounty of stolen cargo. Go big or get creative, 'cause there are glittering prizes on the line.
Info-running captain xo
Uprising
A vacant Lethal planet with a Nitrogen-rich atmosphere. Even though it's unsuitable for Trafficking, the United Nations of Earth has prohibited corporations from Smuggling the planet We offer this Entity to the Ship as a place to study and a place to meet A naturally occurrVanguard Toxic atmosphere Volatile Earth analogue. UEE Military Fleet surveyors were stunned to find abandoned Xi'An cities on the planet
Take on the Swarm
Fly Their Colors
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Arena Commander pilots who complete the dreaded Pirate Swarm mode will earn the right to pledge for a pirate-themed Caterpillar and Gladius. Fly the colors of your dominated digital foes for all the 'verse to see.
Run the Blockade
Scuttle Some Bilge Rats
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.For those firmly entrenched on the “right” side of the law, Blockade Runner gives ample opportunity to take down scores of loathsome freebooters who are marauding around Stanton, blocking low-orbit stations, and pilfering valuable cargo. Go ahead, do-gooder, get out there and do good.
X Marks the Spot
...Or So They Say
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Pirate legends run deep in the 'verse, and sometimes it can be hard telling the truth from the tales, but methinks we might be onto something here.
Behold, a treasure map of yore. If any crew or bold privateer stands clever enough to decipher the clues and follow the path, a shiny challenge doubloon awaits.
Four cunning clues await ye now, with more surfacing later this week.
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Visit robertsspaceindustries.com/comm-link for details.
NEW SKULLCRUSHER PAINTS
Visit robertsspaceindustries.com/comm-link for details.
CLASSIC PIRATE PAINTS
Visit robertsspaceindustries.com/comm-link for details.
ANCHORS UP
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
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MERCURYExterner Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.RSI
MANTISExterner Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.RSI
SCORPIUSPirate Week 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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Happy Monday, everyone!
Last week, we launched Alpha 3.24.1 on the Live servers! This update introduces the all-new Argo ATLS and gears us up for the next global event: Blockade Runner. The Nine Tails gang has grown bold in the Stanton system, and the CDF is counting on you to push them back. Unless, of course, you're more of a "sailing open skies and take what you can carry" type, you might just find yourself on the other side. Blockade Runner kicks off with Pirate Week this Tuesday, September 17.
This week marks one month until CitizenCon 2954 in Manchester! We can't wait to see everyone there, and we'll have a hefty info drop coming very soon, including a map of the venue, the show schedule, and more. We'll also be distributing tickets straight to your inbox soon, and if you don't have a ticket, remember you can still celebrate from home with this year's Digital Goodies Pack.
It's also last call for our annual cosplay competition, so if you plan to come to CitizenCon in costume and haven't submitted your application, you have until September 27 to do so!
Now, let's see what's going on this week:
Pirate Week sets sail this Tuesday with chances to score some legendary loot and, for the first time ever, take on the brand-new global event, Blockade Runner! Jump in-game and keep an eye out for those Priority contracts—you won’t want to miss the action. Plus, don’t forget to check out the latest Loremakers post, where our Narrative team dives into the community’s most burning lore questions.
This Wednesday has the latest Roadmap update alongside a Roadmap Roundup.
Thursday, Inside Star Citizen (youtube.com/RobertsSpaceInd) welcomes an update from the team working on Engineering gameplay.
Friday has the latest RSI Weekly Newsletter sent to your inboxes. Star Citizen Live is on hiatus this week, so we won't have our usual broadcast on Twitch.
The Weekly Community Content Schedule
TUESDAY, SEPTEMBER 17, 2024
- Pirate Week Begins
- Global Event: Blockade Runner
- Loremakers: Community Questions
WEDNESDAY, SEPTEMBER 18, 2024
- Roadmap Update
- Roadmap Roundup
- Global Event: Blockade Runner
THURSDAY, SEPTEMBER 19, 2024
- Inside Star Citizen - Engineering (youtube.com/RobertsSpaceInd)
- Global Event: Blockade Runner
FRIDAY, SEPTEMBER 20, 2024
- RSI Weekly Newsletter
- Global Event: Blockade Runner
SATURDAY, SEPTEMBER 21, 2024
- Global Event: Blockade Runner
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: September 16, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Zephyr: Location Spotlight
by Farrister
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.There's been a few new points of interest scattered across Stanton in recent updates, and what better way to check it out than guided by the excellent narration stylings of Farrister.
Watch the video on the Community Hub.
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Zeus MkII CL - BaharChan
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Kite - Lapernum
Click expand on this one!
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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Can we see the Stormwal soon? - DrunkInOrbit
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ATLS Power Suit
Now that the Argo ATLS Power Suit has been added to the 'verse, we posed a few questions to the dev team about the new cargo loader exo-frame. Here are the answers, straight from the designers themselves.
Does the ATLS provide any environmental protection? If not, can I wear an exploration suit while piloting it?
While the ATLS provides no environmental protection, there are currently no restrictions on what you can wear in the pilot seat. However, this isn't the long-term intent, which is the case for all vehicles.
Does the ATLS provide any armor for my character, or does it influence my hitbox? So, would a bullet to the chest count as damage against the ATLS or my player character?
For its initial release, the ATLS is invulnerable, but any bullets that hit the player will deal the same damage as they usually would. For example, shooting a player in the arm still applies damage to the arm along with the associated multipliers.
We will be following up in a future release to include damage, visual damage effects, and destruction, so the ATLS won't be invulnerable forever.
Does the ATLS come with any storage?
No, the ATLS has no storage capacity.
Is the Atlas equipped with bright headlights to enable me to work at night or any rotating flashing lights for safety and the extra industrial vibe?
For the initial release, the torch on your helmet will be the only artificial light source. However, we intend to add lights to the ATLS in a future update.
Are there any exchangeable vehicle components (power generator, tractor beams, etc.) to customize the ATLS?
Paints are supported but vehicle components and the tractor beam are not customizable for the initial release. We have plans to update the ATLS to make use of the Resource Network feature, likely adding a battery that needs to be physically swapped out to replace it.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.How fast does it move? Will it increase my max running speed?
No, it's a relatively slow mech. When walking, it roughly matches a player's fast walk. When ‘sprinting,’ the ATLS is between a player's fast-walk and slow-run speed. This initial power suit is designed to traverse hangars and move cargo, not rush into combat or explore the wilderness.
Can it jump, and does it reduce my fall damage?
The ATLS cannot jump. Given its role, this may or may not change in future iterations, but future power suits with more combat or exploration-orientated roles may support jumping.
No fall damage is taken currently due to it being invulnerable (unless you somehow hit a rock with your exposed head while falling).
How does it behave in EVA?
The ATLS has no EVA movement capability. While in zero-g, the ATLS can only be exited and not entered.
Does the ATLS tractor-beam gameplay mechanic differ from the handheld tractor-beam device?
Yes. As a dedicated cargo loader, the tractor beam automatically moves its target adjacent to its user, making it easier to view the surroundings.
A destination-preview hologram is then displayed in the environment wherever the user aims, with color coding indicating a cargo grid or surface placement. The tractor beam's target is moved to the hologram's location automatically when the ‘fire’ button is pressed. This provides faster cargo movement and faster cargo-grid selection (plus snapping) from greater distances.
A secondary fire mode (mouse two) allows the tractor beam's target to be thrown instead of placed. A charge functionality increases the throw strength the longer the input is held.
When targeting ships or ground vehicles, the typical tractor beam functionality is employed instead to allow smaller upturned vehicles to be rotated and set down.
Can I injure another player with the ATLS by hitting, ramming, or falling on them? Can I kill my enemies or hurt others by hurling cargo containers at them?
The ATLS does not move fast enough to cause damage. If you do manage to fall on top of someone, it can be enough to kill them in normal gravity. However, this takes some doing, possibly involving a hovering ship and a lowered ramp.
Hurling cargo containers at others is not advised, as it can lead to any number of injuries or even death.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Can I attack someone with my FPS firearms (e.g. pistol) while piloting the ATLS?
No, the only other actions available while controlling the ATLS are accessing the mobiGlas and wiping your visor.
Can several ATLS pilots team up and move heavier objects, such as small spaceships?
Due to the nature of the new cargo-loading tractor beam, combined efforts are not possible for moving cargo boxes, but targeting ships and vehicles will combine the forces of multiple beams.
Does the suit count as a vehicle, and can I request an insurance claim at an ASOP terminal if it is destroyed?
The ATLS can be retrieved at an ASOP terminal if abandoned or otherwise lost. In future iterations when the ATLS is no longer invulnerable, insurance claims will be possible for a destroyed ATLS.
When piloting an ATLS, can I use passenger elevators, stroll through landing zones, or use public transportation to leave a spaceport?
No, the ATLS does not fit inside elevators, so you will need to transport them via ship interiors to any location you wish to use them (providing your ship is large enough). Hangars and freight elevators are their preferred environment.
Can I spawn my ATLS in a party member's hangar?
Doing so is tied into allowing ground vehicles to be spawned via freight elevators. This is planned and being worked on, so as soon as it's working and released, you'll be able to spawn your ATLS in a party member's hangar. This is still in development, though, and doesn’t have a release date.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Assuming the ATLS becomes important to a cargo hauler's day-to-day life, how do I transport it from A to B if I don't have a vehicle with an onboard garage or an internal cargo area?
If the ATLS fits inside your ship, you can walk it inside and exit, leaving it in your ship's interior. Otherwise, you’ll need a larger ship.
Can I lift the ATLS with a handheld tractor beam, a ship tractor beam, or another ATLS?
Yes. There are some known issues, which are work in progress, but it is functioning.
Does ATLS use batteries or fuel? How do I charge/refuel it?
For its initial release, the ATLS does not require fuel or batteries for its locomotion or tractor beam. We intend to have a replaceable battery using the Resource Network feature in a future iteration.
There have been recent balance changes to the Multi-Tool and dedicated tractor beams. With the launch of the ATLS and its new tractor beam type, is the current balance for these tractor beams representative of the game moving forward, or do you have other changes planned?
We have plans to address the balance further. The Multi-Tool and dedicated tractor beams were always meant to be the least powerful tractor beams in the game to allow puzzle solving, small cargo movement, and cooperative play. However, there are some bugs with combined tractor beam strength we would like to address before moving forward with the intended balancing. We also want to ensure that the full range of tractor-beam types are available to ships.
Here is an overview of the maximum-sized cargo crates we intend for each on-foot tractor beam to support in Alpha 3.24.1 and once improved functionality is introduced. (x2 beams would be two players combining their tractor beams of matching size on the same target.)
Multi-Tool
- in Alpha 3.24.1: max SCU = 16
- future support for cooperative beams: max SCU (1 beam) = 8 | max SCU (2 beams) = 16
On-foot Dedicated Tractor Beams
- in Alpha 3.24.1: max SCU = 32
- future support for cooperative beams: max SCU (1 beam) = 16 | max SCU (2 beams) = 32
ATLS
- in Alpha 3.24.1: max SCU = 32
- future support for cooperative beams: max SCU (1 beam) = 32 | max SCU (2 beams) = N/A
The ATLS introduces a new type of tractor beam. Will ships be able to make use of it?
In a future release, we intend to introduce additional ship tractor beams of existing sizes with the new functionality. This will allow players to customize their ship loadouts with the type of tractor beam they prefer to use.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Q&A: Argo ATLS - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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TACKLE BIG JOBS
The ATLS power suit helps you move heavy weight when manual loading isn’t safe and a vehicle isn’t practical.
The robust exo-frame features a patented structural support system and bespoke tractor system to significantly
increase the strength, balance, and carrying capacity of its user.When the going gets tough, power through.
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Do the heavy lifting without breaking a sweat. The ATLS suit’s exo-frame lets you effortlessly lift containers up to 32 SCU.And, thanks to a bespoke integrated tractor system, you have total control over loading and unloading, no matter the haul or situation.
United Nations of Earth Virgo ultra- Johnny
Ennobling spiritual
Though technically not a planet, Ponos is considered a local mascot. This Gas Dwarf's unique shape has given it the nickname Abyss "We don't have anyth(Beta)." Trunk said. The Entity didn't like that answer. pilots hovered over him, about to work, surprised at his Wellbeing The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse
The Civilization shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse The World shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.TACKLE BIG JOBS
Messer Era deepening holistic
Vanduul
A vacant Non-breathable planet with a Toxic atmosphere. Even though it's unsuitable for Terraforming, the United Nations of Earth has prohibited corporations from Terraforming the planet A vacant Corrosive planet with a Highly acidic atmosphere. Even though it's unsuitable for Occupying, the United Planets of Earth has prohibited corporations from Trafficking the planet adventurers can work solo or in groups
The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Even so, Slavery still exists in corners of the United Nations of Earth smuggling: That's a word that hasn't been associated much with Xi'An A Hull A had come through as well exploiting: That's a word that hasn't been associated much with Human
FACTORY STANDARD
Classic power
CARBON BLACK
No-nonsense
IRONSIDE
Industrial power
Lionheart
High-visibility
MONSOON
Go bold
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.This paint is exclusively available to members of the Chairman’s Club.
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CHAIRMAN’S CLUB OFFERS
Warbond pledge includes Lifetime Insurance
Visit robertsspaceindustries.com/comm-link for details.
STANDALONE
Warbond pledge includes Lifetime Insurance
Visit robertsspaceindustries.com/comm-link for details.
PAINTS
Customize your ATLS Power Suit
Visit robertsspaceindustries.com/comm-link for details.
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STAR CITIZEN LIVE
Join us for a Q&A session featuring Senior Lead Gameplay Engineer, Chad McKinney, answering your questions about all things related to cargo and hangars in Alpha 3.24 and beyond.
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INSIDE STAR CITIZEN
With their release just on the horizon, join us today for an in-depth look at the current state of the first two RSI Zeus MK II variants. Plus, get a sneak peek at new interface changes coming with the MFD rework.
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Squadron 42 Monthly Report
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.
TO: SQUADRON 42 RECRUITS
SUBJ: DEVELOPMENT UPDATE 09:04:2024
REF: CIG UK, CIG DE, CIG LA, CIG TX
FAO Squadron 42 Recruits.
Welcome to August’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including mo-cap updates, refined behaviors, and additional narrative content.
Thank you for your continued support of Squadron 42.
Sincerely,
CIG COMMUNICATIONS
AI (Features)
Throughout August, AI Features focused on polishing existing functionality to improve level flow. For example, during ‘buddy’ sections where players are aided by AI characters, the team increased and improved the control mechanisms available to the designers so that they can increase situational awareness. This means that AI characters no longer automatically crouch and draw a weapon when enemies are nearby - this is now a behavior that’s controllable by a designer who can determine the best place for this to occur.
A new ‘follow along path’ task was added alongside the ‘lead along path’ task, allowing the designer to guide AI while simultaneously keeping up with the player. They’re also improving tech to control when the buddy joins in combat to provide more level-specific situational awareness.
AI Features also polished various reactions, including the ‘first reactions’ when NPCs respond to audio or visual events. While these behaviors had a solid base, some combat styles, weapons, and scenarios didn’t play consistently. For example, when escalating from a low reaction to a high reaction. To improve this, the team developed a new AI test level called a ‘test cell.’ This is a Building Block setup with different character types, weapons, cover options, usables, etc. that allows the team to pick and mix different setups to produce consistent test scenarios. A particular combination can be exported as one ‘cell’ and imported into a single level where multiple test scenarios can be played simultaneously, allowing the team to quickly spot mistakes, fix them, and retest.
The test cell is also being used for cover-hit reactions, which have different animation setups per cover type, combat style, and weapon type. Going forward, the test cell will be expanded to provide more consistency across a wide range of areas.
AI Tech
Alongside small improvements and bug fixing, AI Tech worked on editor functionality to allow the designers to set schedule game tags and assign action areas directly to NPCs. Secondly, they worked on a Subsumption task and flowgraph node to enable or disable navigation cost areas and modify their costs.
AI (Social Strike Team)
The AI Social Strike team spent part of August refining idle animations for desk workers. This work adds greater variety to the NPCs seated at consoles, significantly reducing noticeable repetition when multiple characters are positioned next to each other.
They then expanded the advanced animation set used for repairing and inspecting the Gladius and Hornet. These more advanced and realistic animations move away from basic motions, adding depth and believability to the repair and inspection activities.
Continuing from last month, the devs made significant progress refining various interactions throughout the game. As part of this, numerous non-essential interactions were removed to prevent confusion about what can and should be interacted with. This clear delineation ensures that when something is interactable it serves a meaningful gameplay purpose. This step is crucial to maintaining intuitive game mechanics and enhancing the overall player experience.
Work was also done to improve the cargo-handling AI. For example, the utility behavior for AI involved in cargo handling was updated to allow multiple AI characters (not using trolleys) to move cargo from the same pickup location to the same drop-off area. Previously, only one AI character could perform this action at a time, resulting in an illogical sequence of events. With this new update, cargo movement now appears more realistic and dynamic, adding a layer of authenticity to the environment.
Following an art pass on cargo in the Shubin location, the ‘cav’ vehicle’s AI was re-pathed. This update ensures that the vehicle’s movements align perfectly with the new cargo layout
Finally for Social AI, numerous smaller bug fixes and improvements were made across the campaign.
AI (Game Intelligence Development Team)
In August, the Game Intelligence Development team concentrated on delivering a clean and stable Apollo StarScript UX update. This involved adding support for higher icon resolutions so they stay sharp when zoomed in and straightening lines for a clearer read.
Drag and drop was improved too. Now, when hovering, ports with a wider selection range are highlighted. The devs corrected the color and size of imported notes, added arrowheads to links leading to closed groups, and enlarged the hovering area and highlights on links and ports. Drop points were also added to links to identify the desired select line.
Animation
Last month, the Gameplay Animation team worked on zero-g movement on surfaces, weapon first-selects and overheats, improved pickups, scene-specific player interactions, and numerous background animations for life around a key location.
Significant progress was also made on a number of Human enemy types. On the mo-cap side, the team supported gameplay and story needs with capture shoots and solved data. They also supported the Mo-Cap team so they can be even more efficient and knowledgeable on future shoots.
The Gameplay and Gameplay Animation teams then joined forces to use their expertise in re-targeting to get faster traction on some upcoming asset sets.
The team are currently working on the final facial-animation solves for SQ42 before pivoting to fleshing out background AI and improving high-profile story scenes.
Graphics & VFX Programming
Alongside ongoing stability and performance improvements for Vulkan, the Graphics team improved debug tooling for the long-term health of the dev experience.
For global illumination, support was added for high-gloss specular reflections, which builds on previous rough-specular work. The team also added live updates to GPU raytracing acceleration structures and began working on improvements to transparent objects.
Performance wise, the global illumination system now supports both temporal and spatial subsampling to accumulate the same visual result with fewer rays fired per frame.
Ongoing tasks consist of async creation and additional types of destructible renderer objects (such as gas cloud chunks) to reduce frame time spikes on the CPU.
SQ42’s main fire hazard system wrapped, with the team moving to bug fixes and design balancing. They’re nearly finished with data conversion for better particle effect management, while various performance enhancements are in progress.
Narrative
Toward the end of summer, Narrative continued working with Core Gameplay to refine the number of Galactapedia entries and identify where they will unlock. The aim for the next few months is to lock down the first half of the game from an entry point of view, which will enable the team to fully test the experience and make sure players receive an enjoyable number of entries.
The team also moved back to live production with pick-up shooting, which involved re-recording a handful of lines for a supporting character. Narrative also supported the Audio department in a ‘walla’ session.
“If you haven’t heard this term before, 'walla' is a low, persistent series of indecipherable conversations that go alongside our scripted scenes and dynamic conversations to make areas feel more populated.” Narrative Team
Elsewhere, work continued on the in-fiction collectibles that the team is developing with outsourced artists. They also continued to regularly play through levels to review the implementation of the latest content to ensure things are triggering correctly and iterate on the overall flow.
VFX
Last month, VFX focused on polishing a selection of key scenes alongside Cinematics. They also continued to support the Design and Art teams with ongoing level work.
WE'LL SEE YOU NEXT MONTH...
// END TRANSMISSION
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This article originally appeared in Jump Point 8.4.
Esperia Prowler
TEVARIN SERVICE
The Prowler dropship has the unusual distinction of having two nearly separate histories: the first being its original manufacture and service by Tevarin forces several centuries ago, and the second being the now familiar replica constructed by Esperia. There is little agreed-upon history of the original Tevarin development process or its military service beyond its extensive use during both Tevarin Wars. What is certain is that the Prowler is a powerful landing craft whose unique silhouette, silent flight, and exceptional fighting capabilities made it emblematic of the Tevarin military cause and garnered both the ire and the respect of the Human soldiers who faced it in combat. The Prowler was first encountered by Human forces during the annexation of Idris IV in 2541 at the outset of the conflict. Prowler units were instrumental in pacifying the remaining Human defenders and transporting the first wave of elite Tevarin shock troops who secured the former military installations on the planet. A news photograph captured from the battlefield showing a sky full of distinct Prowler silhouettes became intimately associated with the early days of the conflict and the alien nature of the threat posed to the UPE by the Sovereignty.
Two distinct versions of the Prowler were encountered during the wars. The first, dubbed the Prowler-A, lacked the top-mounted remote turret. This initial configuration gave rise to a responsive tactic in which UPE interceptors would site a Prowler and then initiate a kick stop to blast this blind spot with full weapons as quickly as possible. As the war dragged into its second year, Prowler-Bs mounting what opponents called the ‘stinger’ (then a maser-based energy weapon turret) began to appear, costing the lives of dozens of Human pilots before new tactics could be disseminated. Technically speaking, the Esperia-manufactured replicas and updates were not the first Prowlers to be operated by Humans. During the first conflict, Human forces captured mostly-operational Prowlers on a number of occasions and equipped them for special forces missions, including behind-enemy-lines drone deployment and, in one case, a carefully orchestrated POW rescue operation. These Prowlers were not significantly modified for Human use and were often operated by UPE-loyal Tevarin.
The Human government of the era had very little interest in recovering or studying Tevarin technology and, as a result, most captured Prowlers (and other Tevarin-built spacecraft) were either scrapped or utilized as target vehicles in the final days of the war. The rapid destruction of Tevarin technology was fueled by the immediate value of their sometimes-rare composite metals to speculators and an overall societal interest in moving beyond the war. A number of Prowlers escaped the scrapyards to find themselves in private hands where they typically served as mercenary ships. These Prowlers were common until the early 28th century, where their existence faded due to wear and tear and the lack of available replacement parts. A single example, a stinger-armed late model Prowler, was retained by what would become the Imperial Archives and Records Administration. Stored in pieces, the vehicle’s wings were ultimately destroyed in a building collapse while the fuselage remained untouched for almost two centuries. The remaining portion of the ship has since been restored and appears in the Tevarin War Gallery at the Dayton Aerospace Museum. This spacecraft, still bearing UPE logos hastily painted on its side, was studied by Esperia as a control case alongside the newly recovered examples upon which the Human models were based.
DEVELOPING THE MODERN PROWLER
The Prowler’s impressive second act began in 2941 when Imperial pathfinders entered the newly discovered Kabal System and located a series of abandoned Tevarin settlements on Kabal III. Xenoarchaeologists and Tevarin historians would eventually date the preserved settlements to the middle of the 25th century, sometime before the start of the Human-Tevarin conflicts. The nature of the system and its separation (or potential deletion) from the rest of the Tevarin Sovereignty remains hotly contested. Whatever the history, the discovery was a major windfall for Esperia, a company then best known for constructing limited runs of replica Vanduul spacecraft for military use and occasional civilian sale. The UEEN, particularly happy with the recent purchase of four squadrons of replica Blade fighters for aggressor training, insisted that Esperia be included in the group of analysts brought to Kabal to study potentially lost Tevarin technologies at two aerospace bases identified by the initial surveyors.
Much of what was discovered in the Kabal System remains classified today and Esperia’s overall involvement with the project is no exception. What is known is that the researchers discovered what amounted to nine fully equipped squadrons of A-model Prowlers safely stored in antinuclear bunkers. The investigation revealed that none of the Prowlers had flown for almost five centuries and that they had been properly mothballed rather than left in situ. Another dozen examples were not properly prepared and had significantly decayed left to the elements on flight lines. Esperia requested that these also be provided for the study of individual parts, but instead they were remitted to another group for the study of long-term spacecraft storage.
Esperia’s initial survey team reviewed the available spacecraft, performed a series of atomic scans, and were allowed to disassemble two examples to produce an initial report on individual technologies and components involved in their construction. A UEEN test pilot was attached to the group and in the culmination of the initial study, a single vintage Prowler was fueled and tested in a 45-minute atmospheric flight that seemed to confirm that the spacecraft were as fully functional as could be determined with the equipment available in the Kabal System. The remote stage of the project took 18 months and at its conclusion, the government opted to ferry six of the Prowlers back to Esperia’s clean lab at Kutaram rather than retain the Esperia team on Kabal.
As the team from Esperia completed their work disassembling and documenting the ancient spacecraft, management began to develop an extension – a blue-sky project to go beyond study and move to recreating the ship with Human control surfaces and updated modern components. A tiger team developed a formal pitch to the UEE to allow the company both access and legal rights to recreate the ship, ostensibly to sell to hobbyists and others interested in a historical spacecraft. There was also a deeper plan. Esperia was keenly aware of teething issues then-delaying the intended deployment of the Aegis Dynamics Redeemer, intended to be the UEEN’s next-generation gunship. Seeing the briefest opportunity to market the Prowler once again back to the military, the company put an amount of resources into the project that greatly eclipsed those of their prior builds. Much to the surprise of all involved, the government approved the idea almost immediately and formally declassified the recovered Prowlers for Esperia’s benefit.
One of the first issues facing the recreation team was that the models found on Kabal predated the wars and thus lacked the dorsal maser turret. Knowing that newly created Prowlers would want to correct the blind spot, the team carefully studied the example stored at Dayton to structurally adapt the new fuselage for a standard turret mount (older maser turrets having long gone out of production in favor of efficient and modular present-day systems). Astroengineers also had trouble recreating the ‘plate cockpit’, requiring several months to perfect the once-commonplace Tevarin technologies that gave the ship its distinct forward structure. Working alongside historians and collectors, the company was able to trace every subsystem and component of the original spacecraft and either resynthesize it using present-day technology or substitute it for an existing modular system. Computer systems in particular were completely reworked, with the original Tevarin software either completely lost to data rot or deemed incompatible with present-day systems.
The ‘new’ Prowler debuted in 2946 in a stunning show at the annual IAE event, in which the distinctive winged ship cut a dashing and unexpected figure just as it had once in the skies of Idris IV. The intent to sell the design to the military largely fell through, with the UEEN ultimately purchasing only a limited run of the craft for study and potential special operations assignments. However, the design did immediately attract the attention of the civilian sector. Preorders for Prowlers were taken not from historians and preservation groups but instead from mercenary forces and wildcatters seeing a durable, high-tech ship for rough-and-tumble operations. Generations removed from the stigma of the war, the Prowler had found an unlikely second life serving the descendants of the Humans it had once fought so fiercely against.
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Happy Monday, everyone!
This past weekend, our team attended an incredible Bar Citizen Event in Marinha Grande, Portugal. We quickly discovered that the local community certainly know how to have a great time! Huge thank you to everyone who stopped by and contributed to making it an unforgettable day. Don't miss the photo gallery below for a glimpse of the event.
Meanwhile, CitizenCon 2954 is on the horizon! If you're unable to attend in person in Manchester, the Digital Goodies Pack offers all the digital items that come with a CitizenCon 2954 ticket, including a few items that will be unveiled and developed live during the event. Can you believe we're less than 40 days away?!
Speaking of CitizenCon, don't forget to check out both the community-organized Bar Citizen events taking place throughout the week of the show, alongside what's shaping up to be an extraordinary esports event with ATMO Esports!
Back in the 'verse, things are heating up as the battle for Jumptown's drug labs rage on. You have until September 12 to jump into the fray!
Finally, Alpha 3.24.1 is now in the Public Test Universe (PTU), including the Argo ATLS power suit, unlocked for all backers to test!
Now, let's see what's going on this week:
Tuesday, the Narrative team brings us a new lore offering with a Whitley's Guide to the Esperia Prowler. Feared by Humanity during the Tevarin Wars, the Prowler was given an unexpected second life thanks to Esperia.
Wednesday, we'll be publishing last week's Squadron 42 Monthly Report as a comm-link.
This Thursday, Inside Star Citizen will provide a deep dive into the current state of the RSI Zeus Mk II and a glimpse at the new MFDs coming to the 'verse.
On Friday, Star Citizen Live features a Q&A with Chad McKinney on all things cargo and hangars. Post your questions now on Spectrum, and we will see you on Twitch, at 8am PDT / 3pm UTC. Additionally, keep an eye out for the weekly RSI Newsletter, which will be sent directly to your inbox.
Have a stellar week both in and out of the 'verse!
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 9, 2024
- This Week in Star Citizen
TUESDAY, SEPTEMBER 10, 2024
- Lore Post - Whitley's Guide
WEDNESDAY, SEPTEMBER 11, 2024
- August 2024 SQ42 Monthly Report (Comm-Link)
THURSDAY, SEPTEMBER 12, 2024
- Inside Star Citizen (youtube.com/@RobertsSpaceInd)
FRIDAY, SEPTEMBER 13, 2024
- Star Citizen Live (twitch.tv/starcitizen)
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: September 9, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Heavy Metal Anvils
by The_AmoK
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The_AmoK amazed us with three powerful birds cast in bronze. By utilizing the negative pressure casting method, he skillfully crafted Anvil's renowned fighter lineup: the Arrow, Hornet, and Lightning!
Check out the full gallery on the Community Hub.
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Argo ATLS - AndrewMI66
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.At My Signal, Unleash Hell - RazzzleDazzzle
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Fully Vested - ZeroLambda
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Tis But a Scratch - N4me1ess
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STAR CITIZEN LIVE
Join us today as Chief Technology Officer, Benoit Beausejour, answer your questions about server meshing, enhancing server frame rates and more.
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INSIDE STAR CITIZEN
Don't wait pasture bedtime to tune into this mooving episode of Inside Star Citizen, featuring an upcoming legendairy creature and some udderly awesome character customizer updates.
Inside Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com