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Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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The new Star Citizen Referral Program arrives July 2, complete with a refreshed rewards ladder, a revamped sleeker interface, improved tracking tools, and an overall, fully rebuilt system. Whether you're a veteran recruiter or just starting out, this new experience makes progress clearer and rewards more meaningful, frequent, and not-to-be-missed! Plus, anyone joining with your referral code gets 50,000 UEC to start their journey in the ‘verse.
Anvil Fog v3 ethereal
Distrusting
We offer this Era to the Ship as a place to study and a place to meet exploiting: That's a word that hasn't been associated much with Xi'An A naturally occurrOya IV Thick atmosphere Non-breathable Earth analogue. UPE surveyors were stunned to find abandoned Human cities on the planet We offer this Galaxy to the Timeline as a place to study and a place to meet We offer this World to the World as a place to study and a place to meet
Don't try and twist it. My heart breaks every time I hear about some Snubs gettThree blasted while on a run, but we all signed up for the job We know that we have been Fools Even among Slavers, Pirates are generally regarded as scum
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We’ve started again from the ground up to bring you a completely new and improved referral experience. From a new visual interface with enhanced usability, to animated milestones and clear progression tracking, we’ve reworked all aspects to make navigating and engaging with your referrals a smoother experience for all.
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Of course, we’d never forget our leaderboard system! It’s been rebuilt right alongside the referral program to offer clearer, more flexible tracking. You can now filter by weekly, monthly, and yearly, giving both rookie pilots and long-time veterans a chance to stand out.
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And finally, but most excitingly, our rewards ladder has been fully refreshed, giving you more frequent, more meaningful unlocks. Earn landing zone-themed loot, Star Kitten and Big Benny’s collectible tints for the Freelancer series, and some of the ‘verse's most sought-after ships. Climb the ladder to clinch a Vanduul Scythe, an Idris-M, and yes—even the MISC Raptor.
When does the new Referral Program launch?
The updated Referral Program officially goes live on July 2, 2025!
What’s changing in the new program?
We’ve completely overhauled the Referral Program to make it more rewarding, more engaging, and easier to use. Expect a sleek new interface, more frequent and exciting rewards, and fresh incentives for both new and veteran players.
What happens to my current referral progress?
If you've referred at least one player who has purchased a game package before July 2, you'll retain access to what we're now calling the Legacy Ladder. You'll be able to view it via your Account Settings, and going forward, new referrals will count toward both the Legacy and new ladders—meaning you can earn rewards on both tracks at the same time.
What happens to my current referral count?
The new leaderboard system allows you to sort by weekly, monthly, yearly, or all-time, with all-time displaying your total referrals, including those from the Legacy Ladder.
What about my Prospects (people who used my referral code but haven’t bought a package yet)?
No worries—all Prospects will carry over. You’ll still be able to view and track them from your Account Settings.
Do I need a new referral code?
Nope! If you’ve used the Referral Program before, your existing referral code will remain valid.
What if my friend forgot to use my referral code when creating their account?
We’ve added a 24-hour grace period after account creation—if they forget, they’ll now have a full day to add your code retroactively.
Are there any improvements for new players?
Yes! The starting UEC bonus has been increased from 5,000 to 50,000, giving new players a much stronger start in the ‘verse.
Why are you making these changes?
The original Referral Program was showing its age—both in design and rewards. This revamp brings everything up to speed with a modern look, improved usability, and a reward structure worthy of today’s Star Citizen community.
Did someone say MISC Raptor?!
You heard right—and no, it’s not an April Fools’ joke. The MISC Raptor is one of the legendary new rewards available on the updated ladder. While it’s been added to the reward track, it’s still in development and will be delivered at a later date. We’ll share more once it moves through our vehicle pipeline.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
Alien Week is underway, and there’s still time to participate in Wikelo’s Nine Tastes Contest and the Show Us Your Colors Celebration. Whether you’re crafting colorful creations or dreaming up delectable dishes, it’s your moment to shine. Get your entries in before June 29; you could snag some seriously snazzy prizes! We're also putting out the final call for CitizenCon Direct Watch Party submissions. Hosting a watch party on October 11? Let us know before June 30—we’re crashing events across NA & EU, and yours could be on the list!
Meanwhile, Alpha 4.2: Storm Breaker has landed on the live servers! Check out the full Patch Notes for all the details. Since release, the team has been closely monitoring your feedback and working through a range of issues, including those that popped up over the weekend. We’ll have more improvements coming your way shortly.
Hot on the heels of Alpha 4.2’s release, Alpha 4.2.1 is now on the PTU and available to Wave 1 testers. We’ve already started putting your feedback to work and fine-tuning what's ahead. More access waves are on the way soon!
And finally, the racing community is lighting up the tracks this weekend with a full slate of community-organized events on Saturday and Sunday. While signups are now closed, there’s still plenty to see, so tune in and cheer on your favorite pilots as they go head-to-head across the ‘verse. Stream info and other details can be found on ANZIA Racing's website and the Gravity Rush event page.
Now, let's see what's going on this week
This Thursday, our services will be offline for approximately 1 hour starting from 11:00 UTC to accommodate essential infrastructure tuning on our backend systems. This maintanence will impact all RSI Web Platform services and gameplay systems, Launcher operations and the Issue Council. Please note that you will not be able to access the game until maintenance is complete. We will provide updates on the RSI Status Page as the maintenance progresses. Thanks for your patience as we carry out this work.
Also this Thursday, we’re dropping a new Comm-Link that dives deep into the revamped Referral Program — including a first look at the upcoming rewards and everything else you’ll want to know.
Friday, you'll see the weekly RSI Newsletter directly delivered to your inbox. Plus, Subscribers can also look forward to Jump Point magazine's June issue.
To everyone who joined us in Manchester, Montreal, Austin, or Frankfurt, thanks again for rocking International Bar Citizen Weekend! After those epic events, we’re turning up the energy and hitting the road once more. This Saturday, we'll be in Copenhagen, Denmark, for the next stop on our Bar Citizen World Tour, where we’ll be kicking it with our awesome Nordic community. Vi ses i København!
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Once again, MrKraken delivers - this time with a sleek one-page guide to help you tackle Storm Breaker head-on. Everything you need to jump in fast and fight smart; no filler, just facts. Because nobody’s got time for a novel when the storm’s coming.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jun 16th 2025 to Jun 23rd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 16. Juni 2025 bis 23. Juni 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Death Closes In
Panic rises as the regeneration crisis continues. Although researchers far and wide have flocked to answer the call of Imperator Addison and be credited as the saviors of the Empire, progress is slow. As desperation grows, more hazardous avenues of research are being explored, and the question arises, ‘What price will we pay to hide from death?’
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THE GUNSMITHS &THE SCIENTIST
How Far Is Too Far?
Disgraced weapons manufacturer Associated Science & Development was quick to enter into regen research in a thinly veiled attempt to rehabilitate its image after an infamous incident that claimed six lives. But fear and moral judgment continue to surround ASD as its Chief Scientist, Dr Logan Jorrit, refuses to disclose his methods.
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IN THE EYE
Irradiate, Illuminate, Annihilate
Explore the data facilities of Pyro IV, break through the radioactive storms of Pyro I, and venture into ASD’s locked-down research facilities to discover Dr. Jorrit’s dubious research methods. Add a visit to Wikelo’s Emporium to your journey and trade for a valuable asset - you’ll need it, as the storm isn’t the only thing that wants you dead.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: June 18, 2025
Release View
4.2.0
All 4.2.0 Cards have been set to Committed
Esperia Prowler Utility
Implementing the Esperia Prowler Utility into the game.
The card has been set to Committed.
4.2.1
Space Combat Mission - Defend → Space Combat Mission - Support Ship
Adding new missions focused around Escorting Ships that are under immediate threat.
This card has been updated to reflect the type of mission that will come in Alpha 4.2.1.
New Global Event
Adding a global, cross-shard event that builds on collaboration and competition.
The card has been set to Tentative.
VOLT Laser Pistol "Pulse"
Introducing a powerful new pistol from VOLT’s specialized arsenal: a high-capacity, fully automatic sidearm that ramps up its rate of fire as it heats up.
The card has been set to Tentative.
New Medium Utility armor
Adding a new Medium Utility armor.
The Medium Utility Armor has been temporarily removed while we shift it to the Alpha 4.3 column. It will reappear once the 4.3 column is populated.
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Hello everyone, xē'suelen nyahyan
Last week, Star Citizen Live featured an in-depth look at Vehicle Flight & Balance, as Richard Towler, Mattia Monticelli, and Yogi Klatt joined the show to answer your top questions from Spectrum, and shared insights into the ongoing tuning work behind the scenes.
We also kicked off Alien Week 2955 with style, food, flair, and of course, an abundance of xi'anigans! The festivities continue through June 23, so there’s still plenty of time to join in. The Prowler Utility also made its debut, as an iconic Tevarin ship blending cargo with an alien twist. If you missed our Behind the Ships episode, it’s well worth a watch.
And finally, a massive thank you to everyone who joined us at the latest stops of the Bar Citizen World Tour! From Frankfurt to Montréal, Austin to Manchester: it was an absolute pleasure meeting so many passionate and creative members of the community in-person. Your stories, enthusiasm, and feedback continue to inspire the team every day, for real. For those who couldn’t attend, we'll share more pictures on socials, and you can relive the experience on our Instagram!
Aligned
Slavery
inhabiting: That's a word that hasn't been associated much with Tevarin We know that we have been Fools piracy is a growOrigin 300i epidemic in the UEE Navy Headquarters exploiting: That's a word that hasn't been associated much with Human Though technically not a planet, Rytif is considered a local mascot. This Ice Giant's unique shape has given it the nickname Walleye
terraforming: That's a word that hasn't been associated much with Vanduul We know that we have been Cruel smuggling: That's a word that hasn't been associated much with Tevarin
June 15, 2025
International Bar Citizen - Manchester
June 14, 2025
June 14, 2025
Now, let's see what's going on this week:
Wednesday brings the latest Roadmap Update, accompanied by its complementary Roadmap Roundup.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter, where we’ll recap the week’s highlights, showcase standout community content, and give you a sneak peek at what’s coming next.
Also this week, we unleash Alpha 4.2.0: Storm Breaker! Revisit our Inside Star Citizen episode, explore the Patch Watch to discover some great QoL additions, or even check out the latest Patch Notes and dive into the action yourself now on the PTU.
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
WEDNESDAY, JUNE 18, 2025
Roadmap Update
Roadmap Roundup
FRIDAY, JUNE 20, 2025
RSI Weekly Newsletter
THIS WEEK
Alpha 4.2.0 - Storm Breaker
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jun 9th 2025 to Jun 16th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 9. Juni 2025 bis 16. Juni 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
With so many ships already flyable in the ‘verse or currently in development, how do our developers manage flight and balance? Join us as we address your top questions in this Q&A episode.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Prowler Utility
Welcome the Prowler Utility, a new recreation for seamless hauling available to fly with the Alpha 4.2 patch release. Like its predecessor, this new variant honors the organic design of the infamous Tevarin ship entrusted to Esperia years ago, with additional storage and comprehensive weaponry.
We asked the Vehicle and Gameplay teams a few questions about the Prowler Utility. Here are the answers, straight from the devs themselves.
One of the Esperia Prowler’s key strengths is its stealth. Can we expect similar low-signature performance from the Utility variant?
Currently, the base Prowler is slightly stealthier than the Utility due to its military application. The Utility’s larger physical footprint and additional external features, like winglets and cargo doors, result in a slightly higher signature. That said, while the original dropship variant of the Esperia Prowler remains a top performer in terms of stealth, the Utility variant still boasts a strong stealth profile. It may be slightly less effective, but it remains more than capable of discreetly moving valuable cargo across the 'verse.
With 32 SCU of cargo capacity, what container configurations can I use on each side of the ship? For example, would ‘32 x 1 SCU’ or ‘2 x 16 SCU’ boxes work?
Yes, both cargo grids are designed to support all sized containers up to 16 SCU, so both examples are valid.
Does the Utility variant have the same limited quantum fuel capacity as the original dropship version? Is it mainly intended for short-range transport?
The Utility variant currently features a slightly larger quantum fuel tank (2.25 SCU compared to the base variant’s 2 SCU) as well as a modest increase in hydrogen capacity. While still best suited for shorter-range missions, these upgrades provide a bit more operational flexibility for transport-focused tasks.
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What distinguishes the Prowler Utility from other cargo haulers?
It’s a rare blend of stealth and capability. With its aggressive aesthetic, solid defenses, and ability to operate under the radar, the Prowler Utility stands out as an excellent stealth-oriented alien cargo ship.
Does it offer any unique features?
Its combination of stealth and cargo functionality makes it unique. It’s currently the only alien cargo ship designed with a stealth profile in mind.
Are you doing anything to improve the original Prowler alongside this new variant?
Yes, with Alpha 4.2.0, we're addressing a number of longstanding concerns with the base Prowler, some of which carry over to the new Utility and both Talon as well:
Critical HP values are being increased.
Armor Damage Protection is being increased.
SCM max speed is being increased.
Quantum Fuel Capacity is being slightly increased (This adjustment carries over to the Utility).
The damage effect on flight performance is being adjusted, with a reduction in the causes of less uncontrollable Torque Imbalance when thrusters are destroyed. (This fix carries over to the Utility and the Talon, as well).
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Is it equipped with a tractor beam for cargo handling?
Yes, it includes a deployable Size 2 remote tractor turret. Additionally, unlike the base model, its redesigned wing feathers now fold upward in landing mode, making cargo loading much easier.
The Utility variant includes a pilot seat, co-pilot seat, and three jump seats. How do you envision players using it? Can you give an example scenario?
The jump seats allow for a small crew or a few passengers in a pinch. Primarily, this is a stealth-oriented medium freight ship with defensive capabilities far above average for its size, featuring 2x S3 and 2x S4 weapons and 4x S2 shield generators.
It’s ideal for high-risk zones like Jumptown, settlements in Pyro, or smuggling runs. The integrated tractor beam and large cargo doors let the co-pilot assist with cargo collection even mid-flight, enabling quick getaways without having to land.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Bodies ayurvedic medicine wing
Epic RSI energy crates three
Ernst shoved his way through more Customs agents, Slavers, a couple Marines who gathered to watch, and finally got to the Armory and the wreckage of the Aurora exploiting: That's a word that hasn't been associated much with UEE A Star-g transport emerged from the jump-point and lumbered toward the Asteroid belt A naturally occurrSlavery Toxic atmosphere Thick Earth analogue. United Nations of Earth surveyors were stunned to find abandoned Banu cities on the planet
We offer this Horizon to the Vessel as a place to study and a place to meet Messer shoved his way through more Explorers, Marines, a couple Pilots who gathered to watch, and finally got to the Equipment room and the wreckage of the Ursa Rover Professional Travellers often use all manner of technological subterfuge to slip their Engines past the eyes of Engineers or Slavers The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse
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To mark the lasting friendship with our deep-space allies, we’re painting the galaxy alien-style. Check out the new iridescent Luminary paints for your favorite Aopoa and Esperia ships, available in the upcoming Alpha 4.2: Storm Breaker (and available on the PTU today!). Plus, catch the limited-time return of the Harmony, Ocellus, and Wanderer paints.
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Stanton’s newest tastemaker, Wikelo, challenges you to whip up your most delectable concoction using as many of the Banu’s ‘Nine Tastes’ as possible. Enter now for the chance to win some of the ‘verse's most coveted alien-inspired ships.
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PROWLER UTILITY
STEALTH & STYLE
Potential equipment room bursting with piracy
Kabala
We know that we have been Cruel We offer this Timeline to the Galaxy as a place to study and a place to meet Even among Warriors, Captains are generally regarded as scum "Sir...sir!" One of the Officers tried to usher Trunk back to the Captain's office "Sir...sir!" One of the Warriors tried to usher Cal back to the Landing bay
We offer this Civilization to the Universe as a place to study and a place to meet We aren't all Officers Claimed entirely for military purposes, Yulin II is home to the UEE Navy Headquarters and has the distinction of housInhabitable the largest population of Explorers in the Empire
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In the spirit of First Contact Day, our International Bar Citizen Weekend is back! Join us in Austin, Frankfurt, Manchester, or Montreal to collect your exclusive in-game trinket, share cosmic stories, and, just like explorers before you, make some adventurous friends.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week was full of fresh updates! We released our bi-weekly Roadmap Update, offering a closer look at our progress and goals for Alpha 4.2.0, alongside the May Monthly Report, packed with valuable insights directly from our development teams. On the video front, a new episode of Inside Star Citizen aired, highlighting some of the thrilling content headed your way in 4.2.0. We also dropped the latest Patch Watch, shining a light on upcoming fixes and improvements that may not appear on the Public Roadmap but are worth being on your radar!
And to wrap it all up in style, we kicked off our “Show Us Your Colors” contest, a vibrant celebration of self-expression, creativity, and the community that makes it all shine. We can’t wait to see what you bring to the canvas!
On the Bar Citizen front: Toronto, you absolutely showed up this weekend! Huge thanks to The Ministry Org for hosting such an incredible event, and to everyone who came out and brought that unmatched community energy. Getting to connect in person, share our love for the ‘verse, talk ship, and witness your creativity in person is always something we truly cherish.
Up next: Manchester, Austin, Montreal, and Frankfurt! We can’t wait to meet even more of you during the International Bar Citizens. For all the details, dates, and locations, be sure to check out the Bar Citizen World Tour 2025.
Aligned
Slavery
inhabiting: That's a word that hasn't been associated much with Tevarin We know that we have been Fools piracy is a growOrigin 300i epidemic in the UEE Navy Headquarters exploiting: That's a word that hasn't been associated much with Human Though technically not a planet, Rytif is considered a local mascot. This Ice Giant's unique shape has given it the nickname Walleye
terraforming: That's a word that hasn't been associated much with Vanduul We know that we have been Cruel smuggling: That's a word that hasn't been associated much with Tevarin
Toronto, Canada
June 7, 2025
Now, let's see what's going on this week:
With Alpha 4.2.0: Storm Breaker nearing the finish line and ready to bring the thunder next week, we’re turning up the heat with Alien Week on Thursday!
Join our developers Richard Towler (Lead Game Designer), Mattia Monticelli (Game Designer III), and Yogi Klatt (Principal Vehicle Programmer) as they answer your questions about Vehicle Flight & Balance from Spectrum, through a new episode of Star Citizen Live.
It’s that time of the year again, I can speak Xi'an freely: o myā. myā. myā (go go go!)! Celebrate the rich cultures (and questionable cuisine) of our galactic neighbors during Alien Week 2955, and take part in the activities with your family or Souli.
Ever wonder what happens when Tevarin elegance collides with human engineering? This week’s Behind the Ships peels back the curtain on a brand-new variant that reimagines a familiar silhouette with a bold new purpose. You’ll have to tune in to see what’s emerging from the shadows.
Whether you're hosting a pint in Montréal or Frankfurt or raising a glass in Austin or Manchester, it's time to meet your fellow Citizens face-to-face. The International Bar Citizen World Tour lands this weekend on Saturday and Sunday, June 14-15. If you can't attend, keep an eye on our Instagram to experience the events like you were there!
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
THURSDAY, JUNE 12 2025
Star Citizen Live - Vehicle Flight Balance: Twitch, 15:00 UTC
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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XGR returned to form, with the first Division race of 2955, at Yadar Valley, thanks to Kaelistar's footage! The funny thing is that the video isn't sped up; these racers are flying at ludicrous speed.
If you want even more racing events, also check out Stellar from Anzia Racing, and Gravity Rush from ATMO Esports. Speedy bonus, enjoy this Kel-To commercial, from AdventureBear!
Top images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jun 2nd 2025 to Jun 9th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 2. Juni 2025 bis 9. Juni 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Forecast for Alpha 4.2: Partly dangerous, with a high chance of mystery, loot, and death! Tune in for the full report on the next wave of unfolding Regen crisis in a brand new sandbox activity.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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PU Monthly Report
Alpha 4.2: Storm Breaker is live in the Public Test Universe! There’s still a lot to do behind the scenes as the new content gets pushed to the breaking point in preparation for Live release. Alongside patch fixes and other various changes, many teams touched on tech, locations, and updates coming later this year. Read on for all the latest info.
AI Content
AI Content continued to support Star Citizen’s monthly release cadence.
“It was exciting to see the comms calls start to make their way into the game as well as finally unveiling the NewsFlash content around the landing zones. These little updates will help provide players updates about the events happening around the ’verse.” AI Content Team
As they continued to develop these features, the devs requested additional functionality to allow for new features, such as scheduling, as well as scope-out work to make things like channels.
AI Content also continued to support the Mission teams as they integrated new comms content alongside new lines for Wikelo.
On larger-scale initiatives, the team worked alongside Combat AI to devise a new collection of wildline triggers for combatants and how they could (or whether they should) plug into the proposed line set for generic population NPCs.
The team also reviewed and standardized the trigger list used by behaviors across the game to ensure that there’s a single list of context words that everyone is operating with. This will prevent confusion when building behaviors or structuring missions.
AI (Features)
In May, AI Features ensured Human combat is in an optimal state in several key areas: ammo management and behavior, cover usage, first reactions and perception, attack and defend areas, investigations, grenade use, tactics, and medical behavior. The main focus is to stabilize and reach ‘gold standard’ for each.
In pursuit of the above, various issues were fixed, including NPCs looting ammo too close to hostiles, NPCs handling light switch disruption, and first reactions triggering simultaneously and putting the AI into an unresponsive state. A bug was also fixed that caused NPCs to incorrectly count ammo and evaluate remaining resources, causing them to loot more than necessary.
Various improvements were made too, including how NPCs select and use cover for shooting. They also made it easier to add new information to the AIWeaponComponent debug, and improved the ‘investigate’ flow to work better over a range of conditions with multiple NPCs at different awareness levels.
The devs also customized the friendly-fire check so that it can be balanced to give NPCs the desired behavior and prevent them from shooting when players feel they shouldn’t.
The wildlines setup channel was updated to enable the devs to mute and suppress already queued lines after the death of an NPC.
Defend-area and combat-movement queries were also updated to ensure NPCs don’t get stuck in spawn closets. For example, if too many NPCs are set to enter a 3m x 6m area, they will get stuck.
New tech and features were implemented too, including logic to prevent low-to-medium priority wildlines from triggering during TrackView sequences that NPCs are involved in.
Logic was also added for switching the aim target location to the visible element of the body while considering aiming priority (torso then head).
AI Features also finished work to ensure NPCs animatedly react to compromised cover, cleaned up the NPC-medic flow to make it more robust and improve the visuals, added additional debugging to balance first reaction times for audio and visual events, and added ‘trait debugging’ to prevent conflicting behavior traits.
A fix was added for placed dead bodies to prevent them from causing the AI to react when, from a story perspective, they already exist in the world.
Finally for AI Features, the team added audio proc clips to takedown animations so that nearby AI are alerted. They also added debug logging to disturbance events to prevent AI from reacting before the level has started properly.
AI (Game Intelligence Development Team)
In May, the Game Intelligence Development team began work on the UI prototype for Mission System v2; specifically the ‘outline header’ design, including the mission object properties design, the outline infrastructure, and a generic outline panel. This also involved creating UI visuals for the outline with all its components.
Alongside this, the team also fixed small bugs and worked on features requested by the game designers to improve StarScript.
AI (Tech)
Last month, AI Tech continued to improve how navigation links connect to external zones. The team are currently updating links that utilize motion warp, such as mantle or jumping down, to rely on specific metrics, which will enable them to be utilized by different categories of creatures. Updates were also made to the chase movement request to allow multiple destinations around bigger targets, like ground vehicles or apex creatures.
The first stage of ongoing improvements to 3D navigation was completed. This involved voxelizing custom areas and allowing them to define granularity. Currently, the voxelization data is being used to improve collision avoidance during AI ship flight.
The core work for serializing Subsumption variables was completed, which is used for network synchronization and the save-and-load mechanism.
For the Subsumption conversation feature, a clustering algorithm was added to split participants into more meaningful groups. This group data will be used to create avoidance obstacles, meaning NPCs will be able to avoid others already in a conversation group.
On the tools side, multiple usability improvements were made to StarScript, such as allowing bulk node deletion and the discarding of invalid sub-platforms when loading a platform or marking a document as modified when re-ordering variables.
Animation
The Facial Animation team recorded and processed content for upcoming releases for both new and existing mission givers, including Wikelo. They also continued to provide new voice packs that will populate generic NPCs throughout the ‘verse and began supporting the recently added NewsFlash content. Animations were developed for an upcoming creature, too.
Art (Characters)
May saw the Character Art team progress with new creatures, a heavy armor, and gameplay rewards. They also kicked off a light armor.
The Concept Art team prepared handoff sheets and explored future in-game armor rewards.
Art (Ships)
As usual, May was extremely busy for the Vehicle Content teams as they supported new releases, progressed with upcoming vehicles, and kicked off projects for the next year or so.
In Europe, four unannounced ships progressed. The first officially entered production, while the second progressed toward its upcoming whitebox review gate. The third continued down the production pipeline, with the artists currently awaiting feedback from the LOD0 review. The fourth received considerable attention during its whitebox phase, particularly around the cockpit entry requirements, as it will receive entirely new enter and exit animations (something rarely done to this level).
For already announced ships, the Anvil Paladin progressed through greybox, benefiting from the recent work on the Asgard to help speed up its creation.
The Consolidated Outland Pioneer continued its long and extensive whitebox phase.
“The sheer scale and complexity of this ship mean this is a longer-than-normal phase!” Vehicle Content Team
Then, after a short pause to help close out the Invictus ships, work resumed on the Ironclad, with a focus on blocking out every room with the appropriate Drake kits.
With the Guardian MX live, the North American teams moved onto closing out an upcoming variant for its impending release, with the ship successfully passing its final review. Another unannounced vehicle passed its whitebox review following minor adjustments to one of its key mechanics.
The RSI Apollo Medivac and Triage passed their greybox reviews, with a focus on ensuring each med-bed module tier is distinct without being disruptively different to use. The RSI Perseus continued through greybox ready for its gate review early this month.
Community
The Community team spent much of May breaking down Community feedback/sentiment across all platforms and ensuring its delivery to the right teams internally. The team published the Save the Date announcement for Invictus Launch Week 2955, as well as providing Spectrum support with an informative guide and FAQ. They also advised the community of the new opportunity for Idris owners to name their ship, and made players aware of the changes introduced with Alpha 4.1.1.
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Throughout May, the team connected with the community as part of the 2025 Bar Citizen World Tour. This included venues in the United States, Korea, China, Spain, Germany, and France. The team published an invitation to the upcoming International Bar Citizen Weekend 2025, and have plans to visit additional locations throughout the year. Correspondingly, submissions were announced for CitizenCon Direct Watch Parties that will pair the camaraderie of Bar Citizen with the energy of CitizenCon! The team is currently deep in planning for this year's event, which is shaping up to be a fun one!
Finally, alongside evergreen tasks such as This Week in Star Citizen, the bi-weekly Roadmap Updates and Roundups, Monthly Reports (like this one!) and the monthly refresh of the Arena Commander Schedule, the Community team supported the epic conclusion to the System 7 race series presented by ATMO esports.
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Core Gameplay
Core Gameplay are currently working through a long list of weapon improvements to further modernize the FPS experience for both Squadron 42 and Star Citizen, including tweaking how disruptive weapon raising is to the flow of combat. Engineering and Design collaborated to iterate on these improvements and provide more polished combat gameplay.
Work on hacking continued, which involved highlighting suggested abilities for certain gameplay situations. Abilities are also now disabled when they’re not applicable in a specific situation to better explain hacking gameplay. The hacking terminal now also supports color-coded terminal output for better clarity.
The team also wrapped up work on the new Argo ATLS IKTI and GEO IKTI, both of which support weapons instead of their utility attachments. Additional bug fixes and polish are underway, but the team is excited to further expand the ATLS platform and provide players with more options on the battlefield.
For Engineering, the team reviewed feedback and outstanding work before dividing the feature into smaller milestones. The first milestone primarily covers core gameplay mechanics, such as the engineering screen and its ability to manipulate power distribution and item states. A recent internal review provided feedback and polish that will be addressed before the feature reaches players. The diagnostics screen also received new functionality and utility.
As part of the ongoing quality-of-life initiative, Core Gameplay are working on improvements to the harvestable and loot systems. This is to address various performance issues and, more importantly, give the designers more control over how harvestables and loot are spawned.
For Alpha 4.1.1 the devs enabled the ability for players to quantum travel to their own vehicles, which was received positively by the community.
Item Recovery is currently progressing, with tasks for tier 1 progressing.
As part of the space combat-focused content in Alpha 4.1.1, Core Gameplay supported Design in tweaking and tuning recoil for vehicle weapons. In collaboration with SFX, VFX, and Vehicle Content, they made a concerted push to polish the combat experience in cockpits and turrets and are hoping to expand this to more weapons soon.
As an additional stepping stone toward the new vehicle radar and scanning system, changes were made to the information available to players before a ship is scanned. The team are currently reviewing the feedback that came from this change and are looking to implement improvements that smooth out that flow.
Quantum interdiction is also being reworked to be more compatible with Server Meshing, leveraging tech developed for Alpha 4.1 to communicate across different volumes on different servers. This rework is primarily about reliability, not the mechanic itself.
“We recognize that there’s an imbalance between lawful and unlawful gameplay and want to ensure players on both ends have the tools needed to contend with the other.” Core Gameplay Team
The recent work on control surfaces reached a major milestone, with most of the atmospheric flight model behaviors now in first-pass implementation. As part of this, ships will now more accurately reflect the expected flight behavior based on lift, drag, angle of attack, and other factors. Thrusters currently activate smoothly to compensate for different atmospheric densities, while hovering feels more natural.
The Core Gameplay team fixed numerous issues related to cargo crates intersecting with each other alongside the ability to retrieve multiple vehicles from a hangar. Players now also receive a warning when their ship accumulates distortion damage.
For upcoming gameplay, medical beds now heal radiation damage. A pass was also done to ensure players receive proper visual feedback on radiation in the environment.
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The transit rework (internally referred to as the ‘transport system’) continued toward the first playable version for internal validation. The team moved transport from ‘push system’ to ‘serialized variables’ on the Transport Manager for improved reliability. To validate the new system, Design trialed the transport system in the New Babbage habs. They’re currently addressing feedback and issues resulting from the test.
For the Apex Valakkar, Core Gameplay supported the Character and AI teams on multiple fronts. For example, the irradiated Apex Valakkar’s projectiles will now spawn hazard volumes that damage the player over time. The apex creature also spawns a “mole hill” wherever it exits or enters the ground.
FPS radar and scanning also progressed. The devs can now specify if contacts should remain visible for extended periods after they have been first scanned, which is useful to the designers in curated situations. Additionally, they can now reduce the signature of a contact if it’s considered dead. For example, dead NPCs are no longer detectable from the same distances as living ones.
As part of the upcoming patch release, a lot of feedback was received around the reliability and quality of the new comms notifications. As a result, the team is working through various improvements to ensure mission givers appear at their best and don’t awkwardly look at players.
Finally for Core Gameplay, the team are currently supporting an upcoming Global Event, including new ways to track and display player progress.
Lighting
Lighting supported all recent and upcoming patch releases, including adding environmental and dynamic lighting to interactable event locations in Pyro.
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Locations
The Locations teams continued to support the ongoing monthly content releases. Last month, there was a particular focus on Invictus Launch Week, with the devs looking forward to releases in July and August alongside updates to Wikelo.
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Narrative
May brought with it a flurry of activity for the Narrative team. The top of the month saw them tackling bugs found in Alpha 4.1.1 PTU in preparation for the patch’s full release. Simultaneously, members of the team finalized new content that will be heavily narrative focused and even feature audio recordings for players to discover.
Beyond that, dozens of new mission contracts were created for upcoming gameplay to not only provide players with critical information but a sense of character as well. The writers also worked on scripts for new mission providers who will be making an appearance later this year.
“Because of the time involved with writing, recording, and processing performances, there’s an interesting balance of locking down a script while allowing for the Design team to continue refining the gameplay as they continue development. This often means that we record alternate lines that would be useful in case the scope or design of a new mission needs to be adjusted closer to release.” Narrative Team
Finally, the team solidified the story plans for next year, taking the initial high-level outline and pulling in more details to help other teams continue with their planning.
Online Technology
In May, the Network team continued work on Dynamic Server Meshing, separating the DGS assignment from the territory manager. The objective is to base territory runtime redistribution on several factors, including entity and player distribution and overall shard occupancy. Subsequent work will remove territories from the equation altogether, allowing compute resources to be deployed exactly where they're needed.
The Live Tools team worked on improving moderation tools to provide a better user experience for everyone. They also improved the solution that allows the Publishing team to schedule in-game messages and continued to add smaller improvements to the various tools used across development. New infrastructure was deployed to better handle game crashes and errors too.
Online Services continued work on the Item Imprint system, including the design aspects, and progressed with diffusion removal to lay the groundwork for the social refactor. Online Services also continued to help fix various issues that were discovered by players alongside minor improvements to the mission-system tools.
UI
In May, the team completed the UI for an upcoming event, creating various screens to support the narrative and gameplay. Once completed, the Design teams kicked off plans for the next one.
The new Mirai UI was also finished, which the team kept quiet until the launch of the Guardian MX.
“Mirai uses vibrant colors and dynamic shapes, which were great fun to work on and mark an interesting departure from the retro sci-fi look of our other styles, like Drake and Aegis.” UI Team
The new layout and shapes were a challenge to implement with the existing setup. So, the team assessed the problems and rewrote the UI core to make it easier to create more interesting styles in the future.
Elsewhere, performance improvements continued, with the team investigating spreading UI processing across multiple cores. Visual prototypes were also worked on for some interesting but currently confidential 3D interactive UIs to replace one of the older systems in the game.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…